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The Legend of Zelda: Breath of the Wild - Preview Thread

Nickle

Cool Facts: Game of War has been a hit since July 2013
I'm going to 100% the Plateau as soon as I can, I'm so tired of looking at that thing. After that, I'll go somewhere and do stuff.
 

Aldric

Member
That's what I am worried about too. I think that this game really starts with a blank slate. It's really only a Zelda game in terms of the story and name. The actual structure of the game is completely different.

It isn't though. You still have your overworld, your towns and your dungeons. The balance between their importance and the way you interact with them is different than what OoT did but that's the entire point.
 
Kotaku put this image up by accident earlier in a FFXV article. Doesn't sound too bad. :p

C52m5QqWMAEfYSN.jpg

HOOOOOOOOLY SHIEEEEEET!
 

Dremorak

Banned
Are you fucking with me or is this a legitimate observation because yes, I've been wanting that for years?

You havent seen the twitter posts and impressions saying you will die a lot? :D

There are enemies that can one shot you even with health boosts, esp if you wander into areas you are not yet prepared for
 

Skyzard

Banned
You can swap B and Y buttons but that's pretty pointless. They should have made it so that A could be jump, so you can hold B to run and tap A easily to jump - instead of Y. Otherwise...oh just maybe a sensitivity option for gamepad motion controls. But other than that, I think I'll be good. Hopefully muscle memory will kick in after a few hours and it won't be an issue.
 

PrimeBeef

Member
Sounds like the game is crushingly difficult. Dark Souls esque.

So congrats to whoever wanted that lol
But it's not. It's more difficult than traditional 3D Zelda games where it's a struggle to find any challenging overworld content. As long as you scout, prepare, and don't rush in guns a blazin', it should be fine. Plus tons of upgrades to make tougher spots easy.
 

HeySeuss

Member
Has anyone elses order from Amazon not yet shipped? I just got the standard game, but I preordered it in January.

Trying to remain calm and not freak out. 1-2 switch hasn't shipped either so that gives me some comfort.
 

Aldric

Member
As always the Dark Souls comparisons aren't justified. You can pause the game and heal yourself, you've got way more options to approach enemies (including aerial bombardment) and death is far less punishing as you don't lose anything and checkpoints are generous.

lt's just far more difficult than every previous 3D Zelda.
 

Dremorak

Banned
But it's not. It's more difficult than traditional 3D Zelda games where it's a struggle to find any challenging overworld content. As long as you scout, prepare, and don't rush in guns a blazin', it should be fine. Plus tons of upgrades to make tougher spots easy.

Dont forget that there are enemies than can
blend in :p you might not be able to see all threats
:D
 

jariw

Member
That's what I am worried about too. I think that this game really starts with a blank slate. It's really only a Zelda game in terms of the story and name. The actual structure of the game is completely different. Hopefully while the mechanics are different, you still get that feeling of wonder and discovery when you would get a new item with other aspects of the game.

It will be interesting to see if Nintendo can still keep it a Zelda game while at the same time throwing away everything that made a Zelda game.

BotW is designed around how the original Zelda game worked, not the games that came after it.
 

The Lamp

Member
BotW is designed around how the original Zelda game worked, not the games that came after it.

I honestly never played much of the first one because the graphics are too old for me to put up with now. Did they give you most of the puzzle-solving abilities up-front? Or were there significant puzzle-solving items found exclusively in the map?
 
As always the Dark Souls comparisons aren't justified. You can pause the game and heal yourself, you've got way more options to approach enemies (including aerial bombardment) and death is far less punishing as you don't lose anything and checkpoints are generous.

lt's just far more difficult than every previous 3D Zelda.

Are there combat scenarios that feel like they're out of Dark Souls? Seems to be, based on the footage from The Game Awards showing a Lizalfos gank squad jumping the player as he approached some ruins.

Does the weapon variety seem similar to Dark Souls? While the weapons are obviously designed to be disposable and scavenge-able rather than a basis for a character build, the kinds of weapons and the way they influence combat seem like they'd be right at home in a Dark Souls game.
Especially based on my experience taking down Steppe Talus with a bunch of sticks.

Does character growth resemble Dark Souls? I'd say absolutely yes, based on what little I know about how you upgrade your character in this game.

Breath of the Wild has definitely learned a lot from Dark Souls about modern action RPG mechanics, just like Dark Souls learned a lot from classic Zelda. It certainly didn't forget what makes Zelda special in the process, though.
 

Pat

Member
Equipment is quite rare also. Been putting more than 20 hours in the game and I've yet to find anything to replace my initial shirt from the Chamber of Resurrection. Found out REALLY cool headgear and pants tho, their special buffs are quite useful. I look like a pirate, hehe.

The game isn't that difficult actually, you just have to find good DPS weapons. You also gotta think about how you use your weapons since the durability is affected on what you hit. You can't simply hit whatever with anything, enemies and destructible environments have some kind of "material type" (organic, steel, rock, etc.). Like you better hit a guardian with your sledgehammer even if it has lower DPS than your sword. Not only you will do more damage (or the same, depending on the sword's DPS), but your sword would break after few hits.

So far, I'd say if this game had Horizon's technical graphical level, it would have been an open-world/sandbox revolution. The game is simply amazing and even if I watched over 20 hours of videos and played 20 hours, I always find something new and exciting every 20 minutes or so.
 
I honestly never played much of the first one because the graphics are too old for me to put up with now. Did they give you most of the puzzle-solving abilities up-front? Or were there significant puzzle-solving items found exclusively in the map?

You had to buy most of them actually, from underground merchants
 

Dystify

Member
Does anyone here know Japanese and could translate this image? It's what the Famitsu reviewers said about Zelda: BotW. I'd like a good quote for my Zelda thread tomorrow.

BxqCq52CYAEhIym.png
 

Aldric

Member
Are there combat scenarios that feel like they're out of Dark Souls? Seems to be, based on the footage from The Game Awards showing a Lizalfos gank squad jumping the player as he approached some ruins.

Does the weapon variety seem similar to Dark Souls? While the weapons are obviously designed to be disposable and scavenge-able rather than a basis for a character build, the kinds of weapons and the way they influence combat seem like they'd be right at home in a Dark Souls game.
Especially based on my experience taking down Steppe Talus with a bunch of sticks.

Does character growth resemble Dark Souls? I'd say absolutely yes, based on what little I know about how you upgrade your character in this game.

Breath of the Wild has definitely learned a lot from Dark Souls about modern action RPG mechanics, just like Dark Souls learned a lot from classic Zelda. It certainly didn't forget what makes Zelda special in the process, though.

The kind of weapons that'd be at home in a Souls game, you mean like the dreaded mop and brand new weapons to the Zelda series like the fire rod, boomerang and hammer?

l'm unsure how upgrading health and stamina as a reward for completing mini dungeons is relevant to a discussion about combat difficulty.

l think like always you're straining to establish comparisons between the two series but hey if you really want to stick to the "what could Zelda learn from Dark Souls" narrative more power to you.
 

The Lamp

Member
Equipment is quite rare also. Been putting more than 20 hours in the game and I've yet to find anything to replace my initial shirt from the Chamber of Resurrection. Found out REALLY cool headgear and pants tho, their special buffs are quite useful. I look like a pirate, hehe.

The game isn't that difficult actually, you just have to find good DPS weapons. You also gotta think about how you use your weapons since the durability is affected on what you hit. You can't simply hit whatever with anything, enemies and destructible environments have some kind of "material type" (organic, steel, rock, etc.). Like you better hit a guardian with your sledgehammer even if it has lower DPS than your sword.

So far, I'd say if this game had Horizon's technical level, it would have been an open-world/sandbox revolution. The game is simply amazing and even if I watched over 20 hours of videos and played 20 hours, I always find something new and exciting every 20 minutes or so.

Can you please either PM or say in spoilers if you've seen anything confirmed or hinting whether we get underwater/Zora gameplay?
 
You had to buy most of them actually, from underground merchants

There are only two items that you're required to buy from merchants: the arrow and the bait.

You could get bombs, arrows, and the candle (used for 90% of the secrets) from the beginning of the game, though.

The kind of weapons that'd be at home in a Souls game, you mean like the dreaded mop and brand new weapons to the Zelda series like the fire rod, boomerang and hammer?

I mean the spears, axes, clubs, maces, lightning-element weapons, and other stuff that's never been in Zelda before.
 

Avtomat

Member
Is there a review scores prediction thread?

Cos I just wanted to say this really, even though I will never play this as this is the only game I want on WiiU/Switch. I reckon this game is locked for game of the year I have not been this hyped for a game since MGSV hopefully this one will actually be finished.

Everything looks on point for this from mechanics to environment only minor gripe is the world occasionally looks empty. I think this is on track for a 92+ Metacritic score maybe even 95, genuinely looks to be amazing.

See you all in 12ish hours
 
I honestly never played much of the first one because the graphics are too old for me to put up with now. Did they give you most of the puzzle-solving abilities up-front? Or were there significant puzzle-solving items found exclusively in the map?

You started with literally nothing.
 

Anth0ny

Member
But it's not. It's more difficult than traditional 3D Zelda games where it's a struggle to find any challenging overworld content. As long as you scout, prepare, and don't rush in guns a blazin', it should be fine. Plus tons of upgrades to make tougher spots easy.

Everything you just said also applies to dark souls :)

As always the Dark Souls comparisons aren't justified. You can pause the game and heal yourself, you've got way more options to approach enemies (including aerial bombardment) and death is far less punishing as you don't lose anything and checkpoints are generous.

lt's just far more difficult than every previous 3D Zelda.

Pause the game to heal makes it easier

But you don't get the equivalent of 5 estus flasks

Also your weapons in BOTW are FAR less durable than the weapons in Dark Souls. Shit breaks in like one or two encounters. If you break your most powerful weapon and don't have a backup...
 

CronoShot

Member
I feel like one flaw I can forsee involves weapon degradation and exploring older areas.

Let's say 20 hours in you want to go back to the Great Plateau because you feel you missed something. By that point, you will have gathered newer, better weapons from newer areas. So you'll want to avoid combat in the Great Plateau like the plague, because you'll be weakening your stronger weapons with little to no benefit to you (any weapons you would pick up would be weaker, so there's no point).

The thing that saves this is that you could have a designated "shitty weapon" slot to deal with that, but it kinda defeats one of the best parts of many RPGs: going back to an older area and steamrolling it with your more capable character.
 

Pat

Member
Can you please either PM or say in spoilers if you've seen anything confirmed or hinting whether we get underwater/Zora gameplay?

I didn't find anything about that yet, but I have visited one of the many beaches and there are some hints that you can go below the water like some kind of stairs and I've seen a ladder which seem to go all the way to the bottom from a little boat which has absolutely no purpose since you can get on it without the ladder. It's difficult to explain and it might only be decoration.

I'll be honest with you tho, I'm sure you can at some point. This game has so many surprises, I'm mind-blown every hour.

The Great Plateau is nothing.

Can you 100 % the Great Plateau before venturing on?

Yes. I'd say there is nothing relevant there once you get the paraglider (well, hidden Koroks).
 
Just a heads up that the OT may be a little 'late' tomorrow - I'm aiming for around 4PM GMT, but this may be extended if things aren't in place. It'll be worth the wait, I promise, and I thank everyone for their patience!
 
So you've actually never played the game your avatar is from, l see.

I don't really think that being able to pick up an item an enemy dropped and use it exclusively in the room where you picked it up is really or even at all comparable to actually having a fully fleshed assortment of gear that you can equip.

Especially when every single one of those temporary weapons behaves and controls more or less exactly the same way, while the fleshed out gear creates tons of different movesets.
 

Dystify

Member
Übermatik;231287194 said:
Just a heads up that the OT may be a little 'late' tomorrow - I'm aiming for around 4PM GMT, but this may be extended if things aren't in place. It'll be worth the wait, I promise, and I thank everyone for their patience!

I'm excited to see it!
 
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