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New Board Gaming |OT2| On Tables, Off Topic

zulux21

Member
Not a fan of euros I assume lol

in general no.

If you have a group of people who are nearly equal in skill they can be fine, but in general they tend to take about 2 hours where at least one person is so far behind by the half way point that their only choices are to either ask everyone to quite playing or suffer through for the next hour knowing they have no chance of winning at all.

it's the main problem with games with very little chance. once you make a few mistakes it is impossible to catch up unless the people in front of you start making mistakes and you stop.


there are some I don't mind, and if I have the right group I am up for plenty... but in general the groups I play with just aren't well balanced for euro games. I either tend to win them very easily and be bored, or I goof around with some tactic we haven't really tried that I am curious how it will pan out (usually terribly)

I'm not a huge fan of competitive games in general unless I can easily set side goals to reach. Like in Seasons I can look at my opening hand and decide I really want to do X at some point late in the game, and if I get X done I consider it a win for me lol.

The other major problem my main group has is with thinking... some of my players take forever every single turn where it gets to the point where I just don't give a crap what happens anymore. I will just look at the board at the start of the round, figure out my top 3 moves, rank them, and do what ever is my top move regardless what other people have done as I don't care anymore lol.
 

EYEL1NER

Member
This been posted? FFG clarify SW Destiny reprint scheme going forward.

Doesn't seem very consumer friendly :/
Now I'm definitely glad that Destiny didn't appeal to me. That's some Nintendo- or WizKids-level supply bullshit right there.
Playmat JUST released like this week. CSI still only have it as pre-order.
MinMarket is already down to 5 copies left. I may be waiting a while to get one.
I think hate on BGG is an excellent indicator that something might be pretty good so adjust accordingly. World of Yo Ho is pushed quite heavily by the Dice Tower, so my guess is it sucks.

Pirate themes? Libertalia or Pirates Cove would be other games to check out.
To clarify, I haven't seen hate for World of Yo Ho specifically, just general hate for apps and smart phone use. I'm so tired of seeing "I just want to unplug. If I wanted to stare at a screen, I'd play a video game." But I don't know if that is the widely prevailing opinion amongst board gamers or if it is just curmudgeons who hate phones on BGG being vocal. I know some games requiring phone and app use have gotten good reviews but I don't think they are setting any sales charts on fire.

As for more pirate games, I completely forgot about Dead Men Tell No Tales. I've had that on my wishlist for a couple months and thought it looked really good. I went to the page for the pirate theme and sorted games based by rank and started looking. I did check out Libertalia and Pirate's Cove. Libertalia has nice artwork but I don't know that the game itself is what I am looking for. I thought Black Fleet looked a little like Pirate's Cove but possibly better.
Basically what I want is something close to the Firefly game, only in a ship on water. I think Merchants and Marauders may be the closest to it that I could get.
 

Lyng

Member
The games fluctuate alot, to have staying power is another issue. Board gaming is also such a booming industry it seems, so many newer players and fans coming in gonna skew things.

As mentioned before, I think looking at the ratings/numbers doesn't mean a whole lot, reading actual impressions and folks in depth reviews on the BGG proves so much more helpful.

Well a lot of those are also clearly based on just one play which, unless your playing something as simple as zombie game nr 5000, really isn't enough.

I can wholeheartedly recommend Spacebiff though. Fantastic reviews. Very detailed and actually explains the game, instead of just puking down 4009 words about how it's the second coming of Twilight Struggle or how it's more fun to have a chicken violently defecate in your nostrils rather then playing this game.
 

AstroLad

Hail to the KING baby
I love playmats, but I thought it was kind of weird that the Elder Sign playmat was only for the base game basically (since most expansions now take place outside the museum).
 

jstevenson

Sailor Stevenson
how does rotation work in destiny again? like there's just a new set every year or? never played a ccg in any serious manner

Destiny Rotation is still a mystery. I would guess it'll be a two year thing. But they won't get to that until set 6 or 7 so plenty of time.

That said, if Awakenings has been out of print for 18 months before it gets rotated out, that'll be kinda nuts.
 

jstevenson

Sailor Stevenson
Bummer. I'm out. I'm curious how their fans are reacting but apparently their forum is offline at the moment.

a lot of chicken little-ing.

The reality of that post is that they've massively increased production. It's just a matter of ramping it, and allocating which cards need to be produced. SoR is the big thing right now, and then they will be doing more Awakenings and ramping set 3.

SoR and Set 3 + starters, should be in good supply. Awakenings will be tricky.

Set 4 is a new base set and stays in print for a full year, so that'll be ok too.

I think it'll be fine, but there may still be some bumps if the game keeps growing like crazy. But there's nothing they can do but ramp it up as fast as they can
 
Rotations also kinda get set when companies see how their meta is going.... if the game turns into a disaster balance wise, they might try and do quicker rotations to try and "fix" the game.
 

fenners

Member
a lot of chicken little-ing.

The reality of that post is that they've massively increased production. It's just a matter of ramping it

Well, they're put themselves between a rock & a hard place IMO, because of their own limited production runs so far, and now telling the potential audience that certain expansions will purposely be limited to one production run. With their LCGs, they've kept early expansions in production for year upon year - it might take a while, but they'll get a regular print run & make it back into circulation. With Destiny, an already hard to find product, they're saying "no, you've got one run to get it" - it'll be a big run, sure, but if you want it, get it now, not later. That they're telling the fans this is good, sure, but it's hardly conducive to a strong growing community long term.

Meh.

I think it'll be fine, but there may still be some bumps if the game keeps growing like crazy.

I honestly think this is them saying they accept it won't keep growing like crazy - they're putting a collector-like mechanism on the expansions. If the expansions stick around in game stores long term, they've obviously printed too many, right, for the model?

I'm gonna have to talk this over with our economist & monetization deisgners at work tomorrow & get smarter opinions than my own involved.
 

AstroLad

Hail to the KING baby
I honestly think the biggest driver of this decision is their continued production limitations. And they're trying to build a sustainable distribution model in light of those. It sucks that this will clearly not become the super-casual-friendly LCG/CCG I hoped it would (in terms of the tournament scene) but the game is so damn good I'll definitely be in at least through the next expansion, which yes I do already have preordered.
 
Well, they're put themselves between a rock & a hard place IMO, because of their own limited production runs so far, and now telling the potential audience that certain expansions will purposely be limited to one production run. With their LCGs, they've kept early expansions in production for year upon year - it might take a while, but they'll get a regular print run & make it back into circulation. With Destiny, an already hard to find product, they're saying "no, you've got one run to get it" - it'll be a big run, sure, but if you want it, get it now, not later. That they're telling the fans this is good, sure, but it's hardly conducive to a strong growing community long term.

Meh.

Those used to the LCG like mentality FFG pushed for so long are gonna have a hard time with this, but this is pretty norm for competitive random pack ccg games. The collectible aspect is a huge part of those games sadly, and they have to appease that collector crowd. I gave up on those types of games long ago, so my investment in Destiny is going to be minor. I would have preferred the game been done as a LCG style release, but they also know that a successful CCG like game can be a gold mine, while their LCG's have shown to have limited life spans so far.
 

jstevenson

Sailor Stevenson
Well, they're put themselves between a rock & a hard place IMO, because of their own limited production runs so far, and now telling the potential audience that certain expansions will purposely be limited to one production run. With their LCGs, they've kept early expansions in production for year upon year - it might take a while, but they'll get a regular print run & make it back into circulation. With Destiny, an already hard to find product, they're saying "no, you've got one run to get it" - it'll be a big run, sure, but if you want it, get it now, not later. That they're telling the fans this is good, sure, but it's hardly conducive to a strong growing community long term.

Meh.



I honestly think this is them saying they accept it won't keep growing like crazy - they're putting a collector-like mechanism on the expansions. If the expansions stick around in game stores long term, they've obviously printed too many, right, for the model?

I'm gonna have to talk this over with our economist & monetization deisgners at work tomorrow & get smarter opinions than my own involved.

Astrolad has this right, this is all about production reality. FFG can't infinitely scale the production. Especially in the short-term.

Look Spirit of Rebellion basically has to be wrapped up or be wrapping up in the next few weeks. The fact that they are doing it in "waves" and that it seemingly is coming in May with Wave 1, probably means that print run is gonna be huuuuge.

So they are cranking as many starters as they can. Then they are making SoR as big as possible. then cranking as much Awakenings out as possible before they have to start cranking the third set as big as they can (while keeping starters out there).

And then they've got the fourth set (the first "base set") and starters, which they plan to keep in print for a year. At that point the runs should be huge and able to stay on shelves.

Realistically this is going to hit SoR and Awakenings the worst. But in the CCG world, this isn't totally unusual.

I'm sure FFG wishes it had more faith in the game pre-launch, but pre-orders weren't there, and they've been burnt before.
 

XShagrath

Member
I don't get the appeal of boardgaming cons. I don't particularly find playing games with random people appealing, and I've got plenty of games at home to play, with more being bought all the time.
 

Blizzard

Banned
I don't get the appeal of boardgaming cons. I don't particularly find playing games with random people appealing, and I've got plenty of games at home to play, with more being bought all the time.
Some people like playing games with random people for the social or competitive aspect(s).

Even though some people have plenty of games at home, with more being bought all the time, some people like buying more games. They may also like buying new games, buying things that are of limited availability, buying things before anyone else, meeting well-known figures in the board gaming community, and so forth.
 

AstroLad

Hail to the KING baby
I don't get the appeal of boardgaming cons. I don't particularly find playing games with random people appealing, and I've got plenty of games at home to play, with more being bought all the time.

Then you haven't been to BGG.Con my friend. :D

As someone who has no interest in local gaming cons, and has gone to a couple and not enjoyed them, I probably share your general feelings. But as to BGG.Con:

-Amazing library w/ well over 3000 games, and often unique promos and the like. This isn't some podunk local-con library where there's like 30 games behind a table w/ two copies of Catan always checked out but lots of Apples to Apples on display.

-Hot Games room with access to playable Essen games that may not be out in the U.S. for over a year (if ever).

-Stronger and stronger exhibitors every year. This isn't GenCon where the exhibitors really are they show, but it's getting to be really respectable. Also almost every notable designer is there and accessible.

-Many organized activities like Puzzle Hunts, Poker Tournaments, Tichu Tournaments, LCG tournaments, etc. if you're into that sort of thing.

-Literally by far the best open-gaming con out there. Diverse crowd from all over the world with an insane library and sufficient space to play it all.

-Extremely affordable as cons go. Even DFW itself is a pretty cheap airport to fly into from most places.

-Great food in the area, and a shuttle to go to it. There's not a ton of sightseeing per se nearby but the food is unique and awesome.

It's not really that a single one of these things would be enough to make me excited about it, but the combination of all of them really makes it worthwhile to me and obviously many others. Now of course if your attitude is just like fuck strangers I wanna play with just my friends that value diminishes (though honestly it doesn't disappear completely), but imo it's something every board gamer in the states w/ any interest in open gaming with the means should try to experience at least once with an open mind.
 
I don't get the appeal of boardgaming cons. I don't particularly find playing games with random people appealing, and I've got plenty of games at home to play, with more being bought all the time.

Think it's mostly getting to see and play so many games you might not normally get to try. For big shows like Gencon, it's also just the thrill of seeing new stuff before it's out, getting exclusives, etc.
 
My wife and I have gotten into Dominion recently. We only have two expansions (Intrigue and Prosperity) and it's already getting annoying to set up. A few times we've settled for cards from just one set just to make setup a little easier, and we haven't used the randomizer cards with all three sets yet just because messing around with three boxes is a pain, especially when as far as I can tell there's no easy way to tell by looking at a card which set it's from.

I have two questions: Does anyone have any storage suggestions? I say a YouTube video where someone put together a 4" binder with the cards in sleeves that looked pretty convenient.

What expansions are considered essential? We're pretty happy with what we have now (Intrigue's cards are super interesting but it has some cool stuff, Prosperity is a lot more fun since it has more of a theme) and haven't played with all the cards we currently own. Are any of the others must-own or should we just slowly collect them as we get sick of what we have now?
 

AstroLad

Hail to the KING baby
My wife and I have gotten into Dominion recently. We only have two expansions (Intrigue and Prosperity) and it's already getting annoying to set up. A few times we've settled for cards from just one set just to make setup a little easier, and we haven't used the randomizer cards with all three sets yet just because messing around with three boxes is a pain, especially when as far as I can tell there's no easy way to tell by looking at a card which set it's from.

I have two questions: Does anyone have any storage suggestions? I say a YouTube video where someone put together a 4" binder with the cards in sleeves that looked pretty convenient.

What expansions are considered essential? We're pretty happy with what we have now (Intrigue's cards are super interesting but it has some cool stuff, Prosperity is a lot more fun since it has more of a theme) and haven't played with all the cards we currently own. Are any of the others must-own or should we just slowly collect them as we get sick of what we have now?
Seaside is my absolute favorite, with Prosperity #2.
 
My wife and I have gotten into Dominion recently. We only have two expansions (Intrigue and Prosperity) and it's already getting annoying to set up. A few times we've settled for cards from just one set just to make setup a little easier, and we haven't used the randomizer cards with all three sets yet just because messing around with three boxes is a pain, especially when as far as I can tell there's no easy way to tell by looking at a card which set it's from.

I have two questions: Does anyone have any storage suggestions? I say a YouTube video where someone put together a 4" binder with the cards in sleeves that looked pretty convenient.

What expansions are considered essential? We're pretty happy with what we have now (Intrigue's cards are super interesting but it has some cool stuff, Prosperity is a lot more fun since it has more of a theme) and haven't played with all the cards we currently own. Are any of the others must-own or should we just slowly collect them as we get sick of what we have now?

Yeah the setup is one of the more annoying things about the game and one of the reasons I don't play it as much anymore. What I have done to make it a little faster, is I've put each set of cards into penny sleeves and separated the cards into categories like +2 action, +1 buy, + cards, 5+ cost cards, attack cards, and miscellaneous. Then it's easier to just grab a couple from each pile and you have a pretty good setup.

Seaside is one of the top rated expansions. I personally like Cornucopia because it has a lot of strong cards that make you build interesting decks.
 

AstroLad

Hail to the KING baby
Yeah the setup is one of the more annoying things about the game and one of the reasons I don't play it as much anymore. What I have done to make it a little faster, is I've put each set of cards into penny sleeves and separated the cards into categories like +2 action, +1 buy, + cards, 5+ cost cards, attack cards, and miscellaneous. Then it's easier to just grab a couple from each pile and you have a pretty good setup.

Seaside is one of the top rated expansions. I personally like Cornucopia because it has a lot of strong cards that make you build interesting decks.
+1 Cornucopia is my favorite small-box one. Just stay the f away from Alchemy.
 
I finally got my Gloomhaven from Amazon on Monday and was able to unbox and punch out all the cardboards (lot and lot of cardboards). I got my kid to commit to a campaign with promise that there is no dice and it's sort of like Fire Emblem. We went through the first scenario tonight and I have to say this is one gigantic, amazing experience that the designer put together. It's blow my mind that one guy created this game (I am sure he has many testers). It's essentially old school computer (and board game) RPG (go places, resolve events etc.) which is nothing new but the sheer volume of possibility and the fact that it is legacy game makes all the differences. I don't think game would have the same impact if you know you could go back and re-do or re-run the campaign.

We love the idea of personally quest and you get your own "box" of things that are only for you. The game is co-op but you do your own things and have personal agenda. Last game I wasn't suppose to do full rest and my daughter keep asking me why I keep taking the short rest but I couldn't really tell her because it was my objective so it created this weird suspense and mystery. It also solve a lot of co-op alpha gamer problem since you can't really tell what other person will do. I can't wait to get this game and add two more players when my in-law came for a visit it would be even more exciting as each battle can change on the fly depend on what other player decided to do.

Anyway, really the only draw back is who know how long we will stick with it but if the game keep being this engaging then I can see that we might at least get to where we can get to retire some of the heroes. I was really hesitant at putting stickers on the board but my daughter told me it is like we are really exploring the unknown and if I don't do it then we will always find reason to reset the game.
 

zeeaykay

Member
I finally got my Gloomhaven from Amazon on Monday and was able to unbox and punch out all the cardboards (lot and lot of cardboards)...
The hype is real with this game. Played the first scenario and a random dungeon with a couple different groups of two and it was a blast and always came down to the wire, even when I thought there was no shot at winning. I'm starting my campaign tomorrow with a full group of 4. Can't wait to see how the patry works together to take down the full assortment of enemies and start doing the town and road events.
 
I know pen and paper RPGs isn't quite the purview of this thread, but well, the PnP thread is quiet. So I'm cross-posting. I apologize for the long quote, but I hope the story will give you all a sense of what my group enjoys, so that'll help with my question.

Call of Cthulhu is incredible. I think it might be rather dependent on the group, but my investigators blew my mind and turned what I thought would be a simple little scenario into a completely epic and hilarious clusterfuck. I only had to soften one roll as well.

Spoilers for Dead Light and Servants of the Lake:
So the previous session, the investigators solved Dead Light by carving the symbol onto Jake Burns, throwing the urn into the back of their car, and driving off into the sunrise with a mythos monster under their control. They rested at the motel from Servants of the Lake. I added a human cult member, Henry, and my crew went out to lunch with him. He brought up his desire for eternal life, which they found odd.

When they returned, two went for walk around the wake with Henry. He lead them to the well on the far side of the lake. One fell, the other punched the shit on him. They dragged him back, bloody and nearly dead, to the motel. The one who punched Henry carved the Dead Light's symbol into Henry's head as a "Just in case" collateral plan.

Night began falling. Cue exploration of the Workshed. After the event with Henry, they found the trap doors, and made their way to the workshed early enough that the owners weren't present. They found the coffins, lined with the ragged, rotting flesh of the Smiths. Then, they opened the door to the hotel room where they found one of the Smiths naked and pinning an NPC to the bed.

The investigators opened fire, killing the creature just as the two brothers entered. A standoff ensued. One investigator opened fire and immediately had his arm blown off with a shotgun. Gla'aki used dream pull on the investigators, but none failed it. They awoke from the dream at the edge of the water, but behind the brothers and James, just as Gla'aki stabbed one of the guests with a spine. The investigators ran to their car, one tipped over the lamp-oil barrels back in the workshed and set the place on fire. They got to their car, released the dead light, and ran over James. They sped off into the night, the dead light slowly catching up the car and wedging itself back into the urn.

They have no idea what they just saw, and we're running Amid the Ancient Trees on Friday, so they'll get a second taste of Gla'aki. Hopefully they'll get a few more answers and probably die before it's over.

God, I loved running this. Any thoughts for good campaigns to run? I've been looking at Edge of Darkness, Fade to Gray, Escape from Innsmouth (but I think I want to run a few campaigns in Innsouth before getting to this one), and Tell Me, Have You Seen the Yellow Sign?--but I have access to a number of the Choasium books.

Since I've posted this, I've grown curious about doing a few sessions focused on the King in Yellow, but does anyone have any experience with the various scenarios for him? The Ripples from Carcosa book seems interesting, but I don't think my players are ready for that level of time hopping (it goes back to ancient Rome and the dark-ages)

Thanks in advance!
 

Mikeside

Member
I know pen and paper RPGs isn't quite the purview of this thread, but well, the PnP thread is quiet. So I'm cross-posting. I apologize for the long quote, but I hope the story will give you all a sense of what my group enjoys, so that'll help with my question.



Since I've posted this, I've grown curious about doing a few sessions focused on the King in Yellow, but does anyone have any experience with the various scenarios for him? The Ripples from Carcosa book seems interesting, but I don't think my players are ready for that level of time hopping (it goes back to ancient Rome and the dark-ages)

Thanks in advance!


Sorry, I can't be any help, but how much work is it too DM this?
 

1upsuper

Member
Hello there. I'm looking to get into a board game to play with some friends. I have a lot of experience with collectible card games and table-top role-playing games like D&D and Warhammer Quest, but I haven't played a whole lot of straight up board games. Could you guys give me a recommendation of something fun that has a good, traditional fantasy flavor? Richard Garfield's Netrunner sounds great but I don't really like sci-fi. Would it still be worth checking out? I'd really appreciate your advice.
 

Lupercal

Banned
Any bets on Rising Sun's all-in Kickstarter cost? I am guessing $140 plus shipping.

I think that's about right.
You mean Base + exp and all stretches I suppose?
There'll be a bunch more addons I think.

I'm going all out on this one having missed the Blood Rage one.
 

Lupercal

Banned
Hello there. I'm looking to get into a board game to play with some friends. I have a lot of experience with collectible card games and table-top role-playing games like D&D and Warhammer Quest, but I haven't played a whole lot of straight up board games. Could you guys give me a recommendation of something fun that has a good, traditional fantasy flavor? Richard Garfield's Netrunner sounds great but I don't really like sci-fi. Would it still be worth checking out? I'd really appreciate your advice.

Netrunner is awesome and is a LCG so unless you're into the comp aspect, you'd be fun picking up 2 core's and building from there.

Straight up boardgames though, depends on your tastes.
The new Warhammer Quest game looks very promising but pretty expensive for a newcomer.
Andor plays great with my group and is fairly standard,
Lords of Waterdeep is a great worker placement one with a fantasy setting.
Lancaster is a great Area Control one with fantasy elements (medieval)
Chaos in the Old World again Area Control and also Warhammer themed (fairly hard to find )
Game of Thrones second edition, plays like an advanced Risk and heavily themed.
 
Hello there. I'm looking to get into a board game to play with some friends. I have a lot of experience with collectible card games and table-top role-playing games like D&D and Warhammer Quest, but I haven't played a whole lot of straight up board games. Could you guys give me a recommendation of something fun that has a good, traditional fantasy flavor? Richard Garfield's Netrunner sounds great but I don't really like sci-fi. Would it still be worth checking out? I'd really appreciate your advice.

What do you mean by straight up boardgame?

Look up Lords of Waterdeep (worker placement) and Descent 2nd edition (looking at minis) for an example of the type of thing you are after. People could then make more suggestions from there.
 

1upsuper

Member
Thank you both! I'll look into all of those.

I guess what I meant was things that aren't collectible card games like Magic and also things that don't have strong role-playing elements. Catan and Munchkin are the ones I'm most familiar with.
 
Thank you both! I'll look into all of those.

I guess what I meant was things that aren't collectible card games like Magic and also things that don't have strong role-playing elements. Catan and Munchkin are the ones I'm most familiar with.

Hmm ok. Champions of Midgard, Blood rage, shadows over camelot or kemet might be other styles to look into.

Generally I search youtube for "dicetower <game>" and they normally have a video that gives a quick overview of how it works (just don't worry about their actual opinions too much)
 

Keasar

Member
Woo, got the expansion for Millennium Blades, have to say the Set Rotation box is really fancy. Slip cover and then the box is black with silver foil text and icons.
 
Sorry, I can't be any help, but how much work is it too DM this?
It's a different kind of prepwork from DnD. Depending on what scenarios you pick from things can be rather straight forward, or they can have like 20 NPCs to keep straight and role play (or if you decide to do one of the big campaigns like Masks of nyarlathotep you basically have 13+ sessions worth of plotlines in mind.) You also have to keep clues and facts coming to the investigators and be sure not to forget key ones. I almost always highlight everything I must tell them and the rolls they need at the time.

But, and this is why I prefer CoC, the game itself is not nearly so rules based. Instead of having to know and look up tons of spells or intricate combat rules, CoC is more roleplay oriented. Players more or less just say what they want to do and then roll for it based on their sheet (or for a really easy action, they just do it). Investigators always seem to make things more difficult for themselves, at least when they're new to the game.

Being keeper turns into being a facilitator for their horrific adventure.

Hope that answers your question! There are some good tried and true beginner campaigns. The Haunting comes with their free Quick Start rules, and it's a pretty easy run.
 

joelseph

Member
Woo, got the expansion for Millennium Blades, have to say the Set Rotation box is really fancy. Slip cover and then the box is black with silver foil text and icons.

I know right? I wish the entire game was in that slick black box. I think I am at my limit for MB card sets. Game doesn't see play enough as is and now we have 1 trillion different combos to explore.
 

Keasar

Member
I know right? I wish the entire game was in that slick black box. I think I am at my limit for MB card sets. Game doesn't see play enough as is and now we have 1 trillion different combos to explore.

More options is always nice! But yeah, in the same seat here, got so many bloody cards for this game I feel satisfied. Don't think I need more Millennium Blades after this. Now I want them to hurry the hell up with Seventh Cross so we can get to see what it looks like. :p
 

joelseph

Member
Thank you both! I'll look into all of those.

I guess what I meant was things that aren't collectible card games like Magic and also things that don't have strong role-playing elements. Catan and Munchkin are the ones I'm most familiar with.

Richard Garfield has had recent success with his King of series on IEllo. I would go straight to the sequel King of New York. Not fantasy themed but a "straight up boardgame".
 

ultron87

Member
Got to play Between Two Cities last night. That seems super neat. You draft tiles to put into cities on your left and right that you're building cooperatively with each neighbor. You get points for your worst city, so you need to try and keep them balanced in terms of points. Was a very interesting mechanic where you want to strategize with both of the other players, while at the same working to hurt the city that they aren't working on with you.

I could see it not having a ton of variation game to game, so maybe it doesn't hold up over a ton of games, but I loved the mechanic of it. And it takes 20 minutes even with a bunch of people playing.
 
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