There's no excuse for an English dub to be as bad as this is in 2017
I had such high expectations after playing Kid Icarus Uprising
There's no excuse for an English dub to be as bad as this is in 2017
Thought so. Guess I'll keep it for now.It's useful in upgrading certain gear
A list talent would be fun, but, honestly, you don't need it. You can find good voice over actors pretty readily. There are great people out there wanting to work.
Beyond that, though. direction and editing goes an enormously long way to having a good end result. With editing you can really fix up a performance. It's like no one who was involved in getting the NA voicework done gave a shit.
I'm at Death Mountain with the Goron and I went past a bunch of drone guardians and got to a place with a Death Mountain marker #9, a couple of giants, and a cannon and the path ends there I think. I don't know what to do here. I don't see anything I can shoot or any other path.
How are you guys making so much money? What are you selling?
Anyone beat the labyrinth legitly? Lol
i will get this masterpiece as soon as i'm done with my damn exams
one thing i'm worried about, most of the footage i've seen are in the open map and it's all green with no variety
what i love about Zelda is the Dungeons, is there as much dungeons as the previous games ?
It's the worst VA I have heard in over a decade. It ruined to story for me because it made me cringe at all the character moments.Zelda sounds like an adult woman doing a shrill voice in an attempt to sound young, all the while layering a poor British accent over it. Also just poor acting, bad inflection, and overly melodramatic.
Mipha was possibly even worse for similar reasons and I'm guessing has the same VA as Zelda. Grating best describes the segments in which they appear.
The old man sounds like a 20-something trying to sound like an old dude. Bad to the point it's funny. Definitely not as bad as Zelda or Mipha.
The only halfway decent voice acting I've heard so far is the lady voicing the Gerudo Champion.
The direction for the voice acting must have been awful, because it sounds like half the time the actors don't know anything about the context in which their lines would be spoken. The game would've been better without it. Too bad it's not possible to have the Japanese voices with English subs. For all the time they spent on developing this game, I do not understand why they decided to skimp on the voice acting. I haven't played any JRPGs in a while, which I'm sure are still just as great in this department, but BotW definitely has the worst voice acting I've heard in a good long time.
i will get this masterpiece as soon as i'm done with my damn exams
one thing i'm worried about, most of the footage i've seen are in the open map and it's all green with no variety
what i love about Zelda is the Dungeons, is there as much dungeons as the previous games ?
The shrines are nice. The dungeons are below average.i will get this masterpiece as soon as i'm done with my damn exams
one thing i'm worried about, most of the footage i've seen are in the open map and it's all green with no variety
what i love about Zelda is the Dungeons, is there as much dungeons as the previous games ?
@ Koren: You can encounter Hestu at another stable as you progress. Do read his dialogue carefully though as he points you in the direction of where he'll be next.
Pretty sure I managed to miss it since I already reached ZHe told you to follow Hylia River north. Do that and you'll eventually find him ata stable.
Yep... Strictly by memory, too. It's not that convoluted.Anyone beat the labyrinth legitly? Lol
Anyone beat the labyrinth legitly? Lol
So. Master sword
Why does the damn thing demand heart upgrades. I feel like a fool for upgrading stamina
Some even aren't... You enter, you win. I miss dungeons a bit, but the game is still really nice.Not all shrines are mini-dungeons. Most are challenge rooms.
exchange stamina for hearts in Hateno village, only costs 20 roop per, no big deal. Then switch 'em back. You made the right choice, go for full stamina first to allow faster/better exploration, etc.
I'm at Death Mountain with the Goron and I went past a bunch of drone guardians and got to a place with a Death Mountain marker #9, a couple of giants, and a cannon and the path ends there I think. I don't know what to do here. I don't see anything I can shoot or any other path.
So. Master sword
Why does the damn thing demand heart upgrades. I feel like a fool for upgrading stamina
Snow bowling by Hebra Tower is the way. 300 rupees every 30-60 seconds.
Those have a challenge outside the dungeon usually, entering them is the puzzle, and I love it .Some even aren't... You enter, you win. I miss dungeons a bit, but the game is still really nice.
What's with the mini guardians in shrines being stronger than the big ones?
Ancient arrows do nothing, the Master Sword doesn't power up against them.
I'm guessing they did it so the shrines would still be a challenge but it just seems weird.
What's with the mini guardians in shrines being stronger than the big ones?
Ancient arrows do nothing, the Master Sword doesn't power up against them.
I'm guessing they did it so the shrines would still be a challenge but it just seems weird.
What's with the mini guardians in shrines being stronger than the big ones?
Ancient arrows do nothing, the Master Sword doesn't power up against them.
I'm guessing they did it so the shrines would still be a challenge but it just seems weird.
God Damn, why is this game so fucking good? I'm angry at my friends, my job, my natural need to sleep all because they keep getting in the way lol.
It, it's amazing in a way I haven't experienced in many years from a game.
Some even aren't... You enter, you win. I miss dungeons a bit, but the game is still really nice.
Not all shrines are mini-dungeons. Most are challenge rooms. I don't think they should be mis-represented. But there are definitely mini-dungeons in the game even outside of shrines. Various locations either as part of a story quest or as a lead in to a reward shrine behave in this way. These are part of the overworld and often connected in ways where it isn't clear they are what they are until you get actually get in and start doing it. There are also optional bosses and special encounters designed into areas all over the world.
BotW is unlike any Zelda game ever and it can't really be compared in terms of counting content in the same way.
Yeah. After playing for a while, I would like more music.
I actually dislike the regular battle theme and most of the mini boss themes.
Oh wow, I almost feel sorry for the Guardians now.
(Item and Ability spoilers)Master Sword and Stasis+. There was a Guardian here, it's gone now. Stasis interrupts it, and the Master Sword just tears limbs off it, flipping it over in the process and suddenly those 1500 HP just melt away. It's gotten to the point where the red laser sight has changed from a "RUN! RUN!!" response to a semi-resigned "Fine... let's do this, then." response, followed by humiliating the spider-bot.
Reward shrines are usually the best though. They're the ones with the best content in the game because they act as destination/end markers for a more substantial puzzle or boss or mini-dungeon in the overworld itself. The challenge to claim these rewards often involve environments and scenarios which go far beyond the framework of an actual shrine.
Reward shrines are usually the best though. They're the ones with the best content in the game because they act as destination/end markers for a more substantial puzzle or boss or mini-dungeon in the overworld itself. The challenge to claim these rewards often involve environments and scenarios which go far beyond the framework of an actual shrine.
Yep. As I said on the last page, this sort of content is definitely a highlight of the game for me.Reward shrines are usually the best though. They're the ones with the best content in the game because they act as destination/end markers for a more substantial puzzle or boss or mini-dungeon in the overworld itself. The challenge to claim these rewards often involve environments and scenarios which go far beyond the framework of an actual shrine.