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Cemu Thread: Emulating Wii U Games

nkarafo

Member
Also, I keep feeling really inferior with my rig whenever I hear about people using GTX 1070's and 1080's with i7 processors.
It's only inferior as a PC games machine. As an emulator machine it makes very little difference.

CEMU doesn't need anything stronger than a GTX 950 (or any equivalent) card to give you optimal performance. Even with something like a 750ti you should be good enough. Also, i7 CPUs make little to no difference compared to an i5 since CEMU doesn't make use of too many threads. People even use dual core CPUs with it. What matters is single core performance and speed. A Haswell CPU or above should be fast enough to provide full speed at stock. Older CPUs might need some OC.
 

Seik

Banned
Currently ripping BOTW.

Noticed that the name of the RPX file is U-king, how appropriate! :lol

I love these (project?) names, IIRC MK8 is Turbo, SM3DW is Red-carpet, etc. etc.
 

KainXVIII

Member
Not bad!
no grass though
0k2n1q62nsky.png
 
Its a time of day thing. You can tell because of the shadows are in different directions.

Yeah, I thought that was the case!

I've gotta say, after playing the game for an hour or so today on Wii U the thing I'm looking forward to the most in Cemu is being able to fully rebind the controls. Doing a sprinting jump is really awkward and requires a claw grip which I'd rather I didn't have to do.
 

Vuze

Member
WLPTs9i.jpg


Interesting what upping the resolution does to textures. The floor textures just look straight up better.
It's especially mindblowing with 3DS games. I was floored when I booted OoT3D for the first time in high resolution. So much detail lost due to the low resolution.
 
WLPTs9i.jpg


Interesting what upping the resolution does to textures. The floor textures just look straight up better.
Thanks for another well-put together video, JY.

So I am new to this. What do I need to rip my Wii u games to pc? A blu ray drive?
You need to install the homebrew channel on your Wii U and then dump titles via DDD.

We saw a similar result with Dark Souls and DSfix. Resolution alone can do a lot for textures.

vanilla_vs_dsfix_by_aloo81-d6zo0tx.gif
No way that's not without a texture pack. Unless it's the poor texture filtering just absolutely obliterating the chain mail texture from the angle that this screenshot was taken...

Btw, apparently people have started tracking down the texture overrides for enhancing BOTW's shadows. While only 2 overrides are in that Graphics Pack, a quick look makes it seem like BOTW uses something like 5 different LOD levels for shadow resolution, so it will take a while to track down all of them. If you want to confirm for yourself, the LOD switching is easily viewable by walking up to a tree on the Great Plateau and then slowly walking away, keeping the camera pointed towards the tree's shadow.
 

Durante

Member
No way that's not without a texture pack. Unless it's the poor texture filtering just absolutely obliterating the chain mail texture from the angle that this screenshot was taken...
It is. It's really just a combination of additional detail resolved by downsampling and improved anisotropic filtering.

I was as surprised as most people when I saw the comparison. It does look like an entirely different texture.
 
No way that's not without a texture pack. Unless it's the poor texture filtering just absolutely obliterating the chain mail texture from the angle that this screenshot was taken.

It was actually that bad. The Dark Souls PC port was notoriously poor until Durante's fix.

Speak of The Devil. Still spreading the evil of tweaking game performance I see
 

nkarafo

Member
Believe me, I'm aware. I mean, just look at my avatar lol. Guess it's just been so long since I've seen what the console version or PC Souls looks like without DSFix.
DS1+fix looks better at parts than DS3. Mostly the texturing in some shields and armor. I recently replayed DS1 and i couldn't believe the detail in some shields. All that was completely hidden by the low resolution port.
 
Believe me, I'm aware. I mean, just look at my avatar lol. Guess it's just been so long since I've seen what the console version or PC Souls looks like without DSFix.
I don't blame you for the skepticism. It was night and day between the fix and the original. It's a shame artists' work gets hidden like that just because of arbitrary limitations.

Don't know why anyone would be against a game as (apparently) good as BotW running or looking more true to what the devs originally made, but you see that resistance everywhere now.
 

Lettuce

Member
This kind of makes me want to stop playing the Wii U version and wait for CEMU to release a build where is plays at a locked 30fps with correct graphical effects.....but i have a feeling with the amount of funds the devs are correctly getting their not going to rush out a version that achieves this!!!.

Can saves from a Wii U be copied over to CEMU??
 
This kind of makes me want to stop playing the Wii U version and wait for CEMU to release a build where is plays at a locked 30fps with correct graphical effects.....but i have a feeling with the amount of funds the devs are correctly getting their not going to rush out a version that achieves this!!!.

Can saves from a Wii U be copied over to CEMU??
Yes, using a tool called Saviine. The process is pretty much identical to dumping game files via DDD.
 

UrbanRats

Member
This kind of makes me want to stop playing the Wii U version and wait for CEMU to release a build where is plays at a locked 30fps with correct graphical effects.....but i have a feeling with the amount of funds the devs are correctly getting their not going to rush out a version that achieves this!!!.

People say this, but you think people are going to keep pledging if there aren't substantial improvements in the builds?
 

jediyoshi

Member
but i have a feeling with the amount of funds the devs are correctly getting their not going to rush out a version that achieves this!!!.

People were saying this back when the Patreon was $4000~ monthly. Considering the progress of this is far and away outpacing any of the newer emulators, RPCS3/Xenia/Citra, it's really a moot conspiracy theory.
 

Lettuce

Member
People say this, but you think people are going to keep pledging if there aren't substantial improvements in the builds?

People were saying this back when the Patreon was $4000~ monthly. Considering the progress of this is far and away outpacing any of the newer emulators, RPCS3/Xenia/Citra, it's really a moot conspiracy theory.

Im not saying there not going to make any progress, i think they'll just have more smaller improvements, drip feeding progress updates to us
 

jediyoshi

Member
Im not saying there not going to make any progress, i think they'll just have more smaller improvements, drip feeding progress updates to us

It's absurd and underlines an unfamiliarity with how fast emulator developments actually occur. Again to reiterate, progress on this emulator runs complete circles around others. If Cemu is really your only point of reference, follow Citra (runner up in development speed) for a month and see how much tangible improvements occur for the end user as far as performance/compatibility/features goes. It has been in development for years and it still has no controller support, meanwhile Cemu supports dinput/xinput controllers for emulating 8 controllers, 3 controller types for over a year. The "drip feed" version of Cemu updates (which we'd be months into now according to other conspiracy theories) is still light years quicker than everything else.
 

LordOfChaos

Member
Not bad!
no grass though
0k2n1q62nsky.png

Yowza! Shame the Switch couldn't do significantly more AF, I suspect it would look better if docked mode was 720p but with AF cranked up. I've always considered the effect practically free but all the consoles seem to fight with it to different degrees.
 

kraspkibble

Permabanned.
i tried playing super mario 3d world but it's definitely not smooth at all. found it very much unplayable. pc specs:

i7-6700K @ 4.5, 16GB ddr4 2666, gtx 1070 8gb. 1tb samsung evo 850 ssd.
 

Datschge

Member
i tried playing super mario 3d world but it's definitely not smooth at all. found it very much unplayable.
Unless you got the shader cache from somewhere and are using the latest Cemu version your computer is busy compiling shaders while playing. That's normal.
 

Vuze

Member
Very unfamiliar with CEMU, but wondering -- will this possibly allow us to disable weapon durability in Zelda?
Certainly, perhaps there is already a cheat for the WiiU version. I'd guess once the game runs rather stable, all sorts of tweaks and mods will pop up.
 

b0bbyJ03

Member
So I just decided to give this baby a try and I'm running the latest cemu (Patreon version) but all i get is up to the part where the light expands (first thing you see in the game with a voice asking you to wake up) and once the light expands it just seems to freeze. I'm new to this so is there anything that I have to do to get it running past this part? like reconfigure something?
 

pestul

Member
i tried playing super mario 3d world but it's definitely not smooth at all. found it very much unplayable. pc specs:

i7-6700K @ 4.5, 16GB ddr4 2666, gtx 1070 8gb. 1tb samsung evo 850 ssd.
Has to be the shaders loading. It's smooth as F on my Xeon X5650 and GTX970.
 
So I just decided to give this baby a try and I'm running the latest cemu (Patreon version) but all i get is up to the part where the light expands (first thing you see in the game with a voice asking you to wake up) and once the light expands it just seems to freeze. I'm new to this so is there anything that I have to do to get it running past this part? like reconfigure something?
What version number are you running?
 

mcmmaster

Member
I'm stunned by how well Bayonetta is running in Cemu 1.7.3d. First time trying it out and after beating the first few chapters performance is pretty solid, it can occasionally dip down to 45 but it tends to stick between 50-60 during the action.

cemu_2017_03_11_21_53_06_46_by_mcmemie-db1yvsf.png


cemu_2017_03_11_22_38_50_11_by_mcmemie-db1yvrk.png


I know all the hype is towards BOTW at the moment but damn does this game look sharp for one of Platinum's oldest games.
 
Got screenshots demonstrating the Breath of the Wild shadow resolution LOD levels:
(all images captured as 5k .pngs and then downsampled to 1152p .jpgs by Flickr)

LOD 1 - Nearest, highest resolution

LOD 2

LOD 3

LOD 4

LOD 5 - Lowest resolution

LOD 6 - Same resolution as LOD 5, but fading out relative to distance

LOD 7 - No shadow

Edit:
As a follow up, all shadow LOD levels do seem to be affected by the following texture override:
Code:
[TextureRedefine] # Shadows
width = 720
height = 720
overwriteWidth = 2880
overwriteHeight = 2880

However, there's some weird filter or something creating a weird offset on the shadows:

I don't know if it's an emulation bug or what, but it reminds me of the bloom offset bug that Twilight Princess had when emulated in Dolphin and ICO had when emulated in PCSX2.
 
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