it's likely a completely different system, as wind physics can be precalculated in a way that player movement cannot
You know what's overlooked? The menu system. I absolutely love how the highlighted thing is still highlighted even if you scroll left and right to other categories and come back.
I love how if you're crouched and you jump or walk off a ledge, you're still crouching.
I love the 3D map that clearly shows elevations.
The game shows you the highest rarity of loot dropped from an enemy in the little icon above the corpse. Such a simple thing that makes a world of a difference if youre looking for a certain mat.
The animation is great but they chose the worst effect possible for the swiping, the timing is really off and it looks really....cheap compared to the movement of the character.
Spear animations.
Butterfly:
Spear animations.
From Otofon in the reddit thread:
I noticed earlier when I was playing that foliage reacts to explosions, which makes it pretty odd that it doesn't react to player movement.
Just in case when someone would ask for wet shader in the game or not :
Edit2 : quote mode for the sake of the reading
I think GG should add foliage reacting to Aloy at least on Pro if it is too demanding for the OG PS4.
Same thing for the water...
Good god. I've tried taking images of dragonflies a few times.
.
What is this creature?
A 4 winged butterfly?
Looks like a mantis
It really does. I feel like I haven't really noticed the animation because swipe effect looks so cheap. The water splashes are especially distracting if only because the rest of the game looks so good. Definitely the best looking game at the moment imoThe animation is great but they chose the worst effect possible for the swiping, the timing is really off and it looks really....cheap compared to the movement of the character.
I like how when you go for a swim in the lake/river after a long period of time on land, Aloy says "Ah, that was refreshing." But she doesn't say that if you've been swimming too often.
In particular I love how she uses her hands to climb when running up a steep slope.- Aloy raising her hands above tall grass like Gladiator.
- Aloy shifting her balance depending on the plane she's standing on.
i take it your a computer engineer?Read what I said. Physics are already here for wind interaction. the foliage doesn't stay static or stiff when exposed to weather conditions. All the foliage moves. Now a little push for one leaf or few more from one character won't do any harm.
The water is another story though, still there are some nice movements in the DigitalFoundry tech analysis video which shows great water behaviour in some instances.
The no look shots are a sign of a skilled markswomen!Derp. Where ya lookin', girl? These two things always make her feel sort of doll-like to me when you really look closely at her. Really wish they would fix this for screenshots. Because this game deserves to be shown off.
Funny this is explosions moves all foliage. Use the tear blast ammo.i take it your a computer engineer?
from what i understand, weather simulations are easier to do on a mass scale than physical interaction. think of all the foliage as strands of hair. calculating soft body simulations for every strand isn't practical. this is also why hair simulations give great physics for movement but can have poor clipping on shoulders and necks. you can add rigid exclude forces without too much performance penalty but to get the npc to brush their fingers realistically through the hair is not practical yet on current hardware.
the foliage is the same. there is no collision boddies, just physics simulations akin to partical movements. "a little push" that looks convincing isn't just a small addition.
You get a theme for getting a Platinum for this game like for other games like The last Guardian, Infamous Second Son etc..
https://www.reddit.com/r/PS4/comments/5zlk0w/screenshot_horizon_platinum_theme/
It seems to use the same physics impulse system that was present in Killzone Shadowfall (using GPU Compute).I noticed earlier when I was playing that foliage reacts to explosions, which makes it pretty odd that it doesn't react to player movement.
Yup it's strange. It's turned off for characters. In KZ it does move for characters too.It seems to use the same physics impulse system that was present in Killzone Shadowfall (using GPU Compute).
Holy shit that Air Force academy is straight up sci fi, I assumed it was a building from the future.
US Only ? I'm still waiting I have Plat on Bloodborne, Infamous and now this and never got shit
I don't know if other games did this before (probably yes), but I like the fact that you dont have to triangle-mount your mount. You can just jump on it and she will sit down