The Wind Waker is really nothing like Breath of the Wild at all in anything other than surface ambience.
I just disagree (not with you specifically but in general) that TWW can compensate for poor everything else with strong art design. TWW has very serious issues with regular playability for me in its original release.
- Twilight Princess felt like someone at a preproduction meeting for the game stood up and said "what if we made an Ocarina style game that appealed to the Hot Topic crowd? This is how can we get in on that sweet sweet Jack Skellington money!" lol. Combine that with the terrible Wii controls and the absolutely abysmal start to that game and I tapped out pretty early
Nah dude, BotW is literally a more mainstream and higher production values version of Wind Waker.
If you love the sea you might find Wind Waker exploration and freedom as if not more rewarding than BotW despite its technical limitations but since exploring land is more appealing to the lowest common denominator than exploring sea it's obvious that BotW overworld is rewarded higher.
The higher production value then come from the fact that they had the time and the needs to put 100+ shrines in the world which works well as a filler for the exploration.
Nah dude, BotW is literally a more mainstream and higher production values version of Wind Waker.
If you love the sea you might find Wind Waker exploration and freedom as if not more rewarding than BotW despite its technical limitations but since exploring land is more appealing to the lowest common denominator than exploring sea it's obvious that BotW overworld is rewarded higher.
The higher production value then come from the fact that they had the time and the needs to put 100+ shrines in the world which works well as a filler for the exploration.
I just disagree (not with you specifically but in general) that TWW can compensate for poor everything else with strong art design. TWW has very serious issues with regular playability for me in its original release.
Wind Waker stands on its own as a completely unique Zelda experience. Twilight Princess is poor Ocarina of Time knockoff.
For all Zelda sticks to tropes, the series does actually prioritise very different things from game to game. Depending on what it is exactly that draws you to the Zelda series, you're likely to find different games better or worse accordingly.
Im with you. The enemy and boss designs in TP are excellent. It's not a controversial opinion to me at all.While I may be crucified for this I think the stronger designs in Twilight Princess are better than anything in Wind Waker. Yeah, a lot of the NPC faces do suck, but I think the HD skulltulas for example are some of the best looking enemies we've had in a Zelda game.
Better dungeons do not a Zelda make.
I like Twilight Princess, but as a Zelda game, it's completely middling. The biggest thing it has going for is, like you say, the dungeons. In addition, it's got pretty unique dungeon items that you use once and then never use again (spinner) and also a pretty intriguing dark backstory with the Twilight Realm, that honestly, doesn't ever really live up to it's potential.
Wind Waker is full to the brim with charm. Has way more interesting sidequests and characters than Twilight Princess, and has really fun exploration. Twilight Princess has long stretches of field to explore...And Wind Waker's story, while simplistic, is fun and rewarding.
TP just is not as memorable to me, and I've finished it three times. WW I can remember nearly the entire game.
It's the illusion of exploration, the vast open sea that evokes the feeling. But it's extremely shallow and most isles have basically nothing to offer.Reading this it really feels like I played a corrupted copy of WW with half the world missing, where was all this great stuff to explore? BotW even if a lot of the exploration is pointless at least has interesting landscapes
I'd easily buy a remake with better graphics, more balanced difficulty, and improvements to gameplay ala Zero Mission.Zelda II was a neat experiment but nothing I'd want to see for future titles. I would say it probably has the most engaging combat in the series though.
Twilight Princess's exploration is horrendous. With few exceptions, its locations are big and empty and dull and completely fail to draw your eye to the places you should want to go; it's like the anti-BotW in this regard.
The Wind Waker's ocean setting actually encourages this very thing by letting everything worthwhile stand out against the horizon, and it feels more rewarding to explore as a result.
Twilight Princess has a good stretch from dungeons 4 to 7 where it cuts the bullshit but everything else is plodding and tedious. It's crazy to see so many people act like Skyward Sword invented bad pacing in a Zelda game when Twilight Princess is right there. Plus its bosses are still insultingly easy like most Zelda games and the items are rarely useful outside their dungeons.
Wind Waker has its issues and I'm not even sure I can play the GameCube version ever again after fast sailing but even if most of its dungeons aren't great it manages to surround itself in a fantastic world that ties into a much better story.
No. You are joking if you think BotW hails from tWW. Exploration, in tWW, is entirely pointless. All of the meaty playable content in tWW is in the dungeons. The dungeons must be completed in linear order. If you divert from this order by exploring to find other places when you could be pursuing the plot, you get rupees or whatever - trivial to the point of patronising. You might explore a bit for the first two hours, but you'll rapidly stop when you realise there is no point to exploring - the Great Sea looks the same everywhere, there is an island per square, any rewards outside of the main quest are mundane, the Great Sea is mostly empty anyway, exploring means you take longer than following the suggested path to reach dungeons which are the actual content.
I'd argue that it's pretty obvious Zelda team took a good look at the various elements of TWW and MM when they revisited those titles and applied them to BotW. I'm pretty sure there is a quote from Aonuma somewhere that says as much--I would search for it but I'm currently busy at work.What. Not at all. First of all a lot of the WW island's contents are gated depending on your current toolset. That's not necessarily a bad thing, but there will be situations where you are exploring, stumble upon an island, and won't be able to do anything there.