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Magic: the Gathering |OT10| Aether Revolt - That shit that make your Soul Burn slow

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So like, I think the mechanic is a great idea. A spell that turns into a different one in the graveyard opens a ton of design space, it plays in several interesting ways, and it's incredibly flavorful for the Egyptian setting.

At the same time, it's really hard not to look squinty-eyed at that frame design. The asymmetry is just so... glaring. It does the job and communicates how the card works really well, but it's just super goofy. Having thematically linked names and illustrations like this be different sizes just seems super jarring.

All that said, I'm not sure there's a better execution. Let me poke at it.

EDIT: Actually the obvious execution here is a DFC with a special back frame, though with both sides having a mana cost it'd be really hard to visually establish which was the front side.

EDIT2:

some reddit person or something said:
That's because graveyard is usually to the right of the player. You're supposed to stack them under one another so just the bottom half is visible.

That would make sense, actually.
 

noquarter

Member
Don't like that template at all. Should have gone with the template for ninjutsu, even though MaRo said they went with flip cards since that template was too crowded. Guess it might make it a little easier to pile in your graveyard and still read (play with my gy on the right side)
 
That format makes sense as a way to make sure everyone knows there's a spell in your graveyard you can cast. Either have it lower than the other cards in the grave pile, or turn it on its side so that the "Dawn" part is right-side up. Definitely super wonky looking, but I don't know, I kind of like it. I expect we'll just see a 10 card cycle (five colors at rare and uncommon).

Assuming it's real.
 

kirblar

Member
How is Think Twice a mistake?
I have a Mana Leak and a Think Twice in hand.

If you play a spell in your main phase, I leak.

If you pass, I Think Twice and get to replay this game next turn.

There's no real opportunity cost with the card.
 
we've had flashback cards that have replacement effects of the original if cast with flashback you'd think they'd just do that.

Only with a very simple variant of the original effect (i.e. doubling it.) Doing it with completely different effects is a lot less sticky, and also they wouldn't do a set where there's Flashback but it all has completely different spell effects for the same reason they wouldn't do a set with Kicker but all the cards let you pick extra modes if you kick them.

Assuming it's real.

Art nobody's dug up from somewhere else and precisely accurate card layout (inasmuch as that makes sense for a new frame/mechanic like this); it's real.
 

bigkrev

Member
This is a card that makes a LOT more sense in a digital game like Hearthstone, where the card only shows one part in your hand, and the other one when it's in your yard
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
So like, I think the mechanic is a great idea. A spell that turns into a different one in the graveyard opens a ton of design space, it plays in several interesting ways, and it's incredibly flavorful for the Egyptian setting.

At the same time, it's really hard not to look squinty-eyed at that frame design. The asymmetry is just so... glaring. It does the job and communicates how the card works really well, but it's just super goofy. Having thematically linked names and illustrations like this be different sizes just seems super jarring.

All that said, I'm not sure there's a better execution. Let me poke at it.

EDIT: Actually the obvious execution here is a DFC with a special back frame, though with both sides having a mana cost it'd be really hard to visually establish which was the front side.

EDIT2:



That would make sense, actually.
It's one of those things where you are supposed to just know what it does but make it look different than other split cards.
 
I just made up the text by guessing before a real translation was out, but I tried to change the formatting to see if it looked any better:

cardxhuu5.png


It's still weird.
 
It's definitely a really cool mechanic, and very functional design. Does look weird though. I think it would have worked as a double-faced card but they probably want to limit that.

Looking at it is seems like the text box on the first part might be pretty limited. I wonder how that would affect design.
 
How is Think Twice a mistake?

I have a Mana Leak and a Think Twice in hand.

If you play a spell in your main phase, I leak.

If you pass, I Think Twice and get to replay this game next turn.

There's no real opportunity cost with the card.

The risk with counterspells (and instant speed interaction in general) is that your opponent either does nothing, or does something that you don't favorably interact with, and you ended up wasting a turns worth of mana.

Think Twice isn't the only offender in this category, but it's one of the worst. It's super cheap to cast and recast, it gives card advantage, and a deck with four of them is basically never going to waste its mana ever.
 
I have a Mana Leak and a Think Twice in hand.

If you play a spell in your main phase, I leak.

If you pass, I Think Twice and get to replay this game next turn.

There's no real opportunity cost with the card.

okay but: what if the top part is the card draw and the bottom part is a counterspell
 
Only with a very simple variant of the original effect (i.e. doubling it.) Doing it with completely different effects is a lot less sticky, and also they wouldn't do a set where there's Flashback but it all has completely different spell effects for the same reason they wouldn't do a set with Kicker but all the cards let you pick extra modes if you kick them.
The funny thing about escalate is it's really just multikicker with an upper limit.

The real difference is that you're casting a spell with a different name from the graveyard otherwise you could have the same functionality with flashback. I do feel this could have been handled much more elegantly.
 
The real difference is that you're casting a spell with a different name from the graveyard otherwise you could have the same functionality with flashback. I do feel this could have been handled much more elegantly.

I'm open to the idea that there's a more elegant solution, but I am confident that Flashback that doesn't actually do what flashbak does is not it.

Flashback counterspells?

What crack are you smoking!

86.jpg
?
 

Ashodin

Member
Lol. I'm in love with that card.

Still doesn't hit vehicles, but holy jesus fuck does it wreck GB Snek

It's actually REALLY good in UW Spirits.
 

GoutPatrol

Forgotten in his cell
I have a Mana Leak and a Think Twice in hand.

If you play a spell in your main phase, I leak.

If you pass, I Think Twice and get to replay this game next turn.

There's no real opportunity cost with the card.

Welcome to a control deck? Do you also complain about Glimmer of Genius?


Think Twice and Whispers of the Muse are great cards.
 
I'm open to the idea that there's a more elegant solution, but I am confident that Flashback that doesn't actually do what flashbak does is not it.
I think the ideal solution would have probably been flip cards for this. They would have needed to adjust the rules for it though since flip cards have the same only right side up counts outside the battlefield.

Something like Consequence (this card is put into the graveyard upside down. Cast this spell from your Graveyard then exile it.)
 

kirblar

Member
Welcome to a control deck? Do you also complain about Glimmer of Genius?


Think Twice and Whispers of the Muse are great cards.
They're not. Sphinx's Revelation is great. You actually have to invest resources and time into it! Cheap cycling cantrips which let you play draw-go turn after turn are not.

Draw-Go != Control. Control is great, Draw-Go is a subset.
 

Adaren

Member
I'm think that the layout is kind of cool, actually. It's also kind of weird, but I don't find it as aesthetically abhorrent.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
I bought 3 packs while I was at draft tonight to console myself for getting wrecked (although someone passed me a Scalding Tarn).

Pack 1: Arid Mesa
Pack 2: Verdant Catacomb, Verdant Catacomb (foil)
Pack 3: Scalding Tarn
 

Yeef

Member
These are likely only at uncommon and higher, like split cards in the past. They should also come before artifacts and lands, but after gold and hybrid cards.

[EDIT] I just realized that a nice thing about this mechanic over normal split cards is that you can mismatch types. You could have a counterspell (instant) in the hand that's a sorcery draw spell in the yard, for example.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
Making them into split-style cards also means you can technically make them different types, e.g. Instant the first time and Sorcery the second. They never have done that with split cards before though perhaps the different in orientation is to allow them to better differentiate the two halves and how they operate completely differently.
 

traveler

Not Wario
I bought 3 packs while I was at draft tonight to console myself for getting wrecked (although someone passed me a Scalding Tarn).

Pack 1: Arid Mesa
Pack 2: Verdant Catacomb, Verdant Catacomb (foil)
Pack 3: Scalding Tarn

If I just send my boxes to you for you to open, can I trust you to send back all the cards in perfect condition?
 

Ashodin

Member
Making them into split-style cards also means you can technically make them different types, e.g. Instant the first time and Sorcery the second. They never have done that with split cards before though perhaps the different in orientation is to allow them to better differentiate the two halves and how they operate completely differently.

oooohhh I really like this. With being sideways you can make permanents after instants and such.
 

Santiako

Member
oooohhh I really like this. With being sideways you can make permanents after instants and such.

The reminder text tells you to cast it and then exile it, so no permanents I'm afraid. They still can make tokens though. Like, a sorcery shock that has consequence 3G for an elephant token.
 
Flashback counterspells?

What crack are you smoking!

1U
Instant
Return target creature to its owner's hand.
//
1U
Instant
Consequence
Counter target creature spell unless its owner pays (2).


Would like to see a build-around that has crossover potential for the previous block's mechanics:

Relic of Bolas
(1)
Artifact
t: target opponent exiles a card from their a graveyard
Whenever a card in a graveyard becomes exiled, you may sacrifice Relic of Bolas. If you do, return that card to its owner's hand.
 

traveler

Not Wario
[QUOTE="God's Beard!";232296026]1U
Instant
Return target creature to its owner's hand.
//
1U
Instant
Consequence
Counter target creature spell unless its owner pays (2).


Would like to see a build-around that has crossover potential for the previous block's mechanics:

Relic of Bolas
(1)
Artifact
t: target opponent exiles a card from their a graveyard
Whenever a card in a graveyard becomes exiled, you may sacrifice Relic of Bolas. If you do, return that card to its owner's hand.[/QUOTE]

O_O

That bounce/counter seems insane.
 

Jhriad

Member
I don't understand that new frame. It looks terrible. Why isn't it just a DFC with the graveyard card on the backside​?
 

Santiako

Member
I don't understand that new frame. It looks terrible. Why isn't it just a DFC with the graveyard card on the backside​?

That would be very confusing. This way you can scooch out the small spell out of the graveyard stacked cards to always see it.
 
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