• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

So Breath of the Wild is probably going to be a template for next decade of 3D Zeldas

Does listing an item that ISN'T in BOTW count as a spoiler?

If so, then fine, here...

I want a hookshot in the next 3D Zelda!
 

PetrCobra

Member
I'm fine with this, as long as they improve on it too. I'd like to see

- Less Shrines and more proper Dungeons.
- Make Towers more interesting or just have less of them. (like Horizon)
- Weapon durability is fine but it would be nice if they didn't break quite so fast.
- Fully commit to the voice acting (not just a few select scenes) and a deeper story.
- Bring back more classic Zelda items / weapons like the Hookshot ect.

Nice. The towers could be like vertical dungeons, with their own puzzles and enemies. Climbing them is not very exciting.
 

disco

Member
I think it's an incredible game but I don't think it's perfect. I am not a fan of the blandness of the shrines and dungeons. If they could make a darker, dungeon focussed sequel I'd be very happy. I loved the weirdness of MM.
 
On a side note:

Whatever DLC comes to this might point to the potential of the next Zelda and how they can iterate, tweak, and improve the formula. I'm excited for that.
 
I love BOTW but I fear they may have thrown the baby out with the bathwater (it's the Zelda cycle, miss the old thing after not appreciating it enough)

I want to see a marriage of BOTW and classic 3D Zelda; keep the open world and amazing NPC interaction, bring back the concept of having some key tools to get around that world, bring back more thematic dungeons, do something about the weapon breaking idea. Find some sort of middle ground on weapons
 
Bring back the spinner, and make it work like this thing

tumblr_m7gyklKbaE1rqsh2vo1_500_large.gif


And have a cat bus you can ride too.
 
I don't get the towers being boring complaints.

The tower in hyrule field
if done early has you avoiding many guardians.

And a tower in the east
is in a large body of water with a shit ton of lizalfos and electric wizards.

These are two close to the plateau.
 

Farmboy

Member
Bring back Loftwings. They'd be so much more useful than horses in BotW, can land on many more terrain types and be used as jump-off points for the para glider.

Just use weather effects and enemies to lock off those areas where you don't want the player to go (yet).

Yeah. I honestly thought (hoped) that a flying mount was going to be one of the late game 'game breaking' powers Edge talked about in their review. And I suppose
the Rito gale power
comes close.

But I want to fly through BotW's Hyrule, mang. Freely, even. It shouldn't be too hard to implement. Just make it an optional DLC thing that unlocks only after you've beaten the game and seen more than 50% (I would say 100% but I'm not planning on getting all the
Korok seeds
myself.
 

The Lamp

Member
I'm afraid people wanting the more linear structure of the previous two decades of Zeldas are going to be disappointed for a while.

I just want more real items. Items you still have to find in the open world, but that will make it easier to reach or accomplish certain locations/tasks. The runes weren't enough for me.

I also want slightly more durability.

And I've only beaten one dungeon so far but it was absolute shit. Almost no enemies and it was really short. Fuck whoever designed that dungeon.
 

chaosblade

Unconfirmed Member
I don't get the towers being boring complaints.

The tower in hyrule field
if done early has you avoiding many guardians.

And a tower in the east
is in a large body of water with a shit ton of lizalfos and electric wizards.

These are two close to the plateau.

I did those two relatively early and was kind of disappointed at how easy so many of the others were in comparison. Those were challenging and satisfying to climb.


And durability feels a lot better balanced once you have the Master Sword. It basically negates the need for most one handed Melee weapons, but guardian weapons, powerful 2 handed weapons, magic weapons, and a spare 1 handed weapon or two can still be useful. That could be worth factoring in to a BotW inspired sequel.
 

The Lamp

Member
I'm fine with this, as long as they improve on it too. I'd like to see

- Less Shrines and more proper Dungeons.
- Make Towers more interesting or just have less of them. (like Horizon)
- Weapon durability is fine but it would be nice if they didn't break quite so fast.
- Fully commit to the voice acting (not just a few select scenes) and a deeper story.
- Bring back more classic Zelda items / weapons like the Hookshot ect.

Perfect list.

This in addition to actual swimming capability with Zora powers would make the perfect Zelda game for me.
 

Servbot24

Banned
I really wonder if they will make a Majoras Mask type companion for BOTW. I want a darker, crazier adventure somewhere other than Hyrule.

me too. Makes sense there's going to be another similar entry to BotW before they flip the script again, but I hope the world is as twisted as MM was.
 

Farmboy

Member
Only complaint from BotW are the dungeons could be bigger and more complex. Love that about Twilight princess.

Well, I understand why they went this route. The holistic rethink means they fixed some things that weren't necessarily broke: both TP and SS had great dungeons, items, bosses. But they were very 'isolated', with items being 'too tied to their dungeon/boss fight' a frequently heard complaint. So ditching that structure in favor of shrines/beasts that utilize the same runes as the rest of the game was a good move.

Still, the old-style dungeons are missed. Perhaps now that the mold is broken, they can be added back as the sort of games-within-games they had already started becoming: with items completely tied to the dungeon that you can't take into the overworld. That way, they could both tailor them even better to the dungeons specifics than even, say, the spinner was, while also giving you cool stuff that would potentially 'break' the overworld but not the dungeon (the ball-and-chain springs to mind as something that could have done that).
 
BotW being the template to follow would be a best case scenario, but on he has to wonder how realistic that is considering the titanic amount of effort that goes into making a game like it. The good news is that they cited physics engine issues as the reasons for the delays, and since that would obviously not need to be touched, further games would take less time and effort to make.

I was thinking about this same thing yesterday, how it would be awesome if they released a Majora's Mask to this Ocarina of Time: a quirky, different Zelda game built on the solid foundation of BotW.

Also for the love of all that's good, bring back Darknuts. :(
 
I just started the first temple in BOTW last night so I'm not very far in for having over 50 hours... But I don't see why there can't be both, more unique items and dungeons of old that require said items.

For example, I remember as a kid getting into the 8th dungeon in LoZ before even beating the 1st dungeon before. If Nintendo came up with a clever way of letting you know you were missing an item while not telling you what the said item is was or where you could find it would be pretty amazing.
 

Pif

Banned
I think you can traverse the world way to easy by being able to climb everything.

There is less of a challenge in exploring vertical parts of the map.
 
I know it's probably not possible and maybe makes no sense (I still haven't played through much of the story of the game, even at 50 hours played!) But I would LOOOOOVE if they'd release another game reusing this world but making a prequel out of it about what took place 100 years prior.

For people that finished the game, would that work or be interesting? Or maybe a sequel in the same world?

Just feels like a shame that all they're going to do with this world is a hard mode and a new dungeon. I'd rather not wait another 6 years for another Zelda that is this good.
 

120v

Member
not so sure BotW will be a template like OoT was... BotW was developed with a peculiar philosophy whereas OoT took its progression structure from a previous game and "frontiered" 3D mechanics into it... it was much more of a blank slate to draw upon

i do think open endedness will remain as a zelda staple though. they seemed to have their come to jesus moment realizing the series had lost its way in that regard

either way i don't think nintendo will tackle another "mainline" zelda from scratch in at least half a decade. BotW was their biggest game ever and i doubt they're chomping at the bit to take on something like that again
 
I guess that "Of the Wild" could become a separate Zelda series. Using the same engine they could even produce a sequel/prequel/whatever in less than 3 years. And at the same time, a classic Zelda experience could exist in 3D or 2D.

BotW is the GOAT though. As a lover of ALttP (the one that started the "Zelda structure" before OoT), I don't want to go back.

That's the thing, I don't think many people would want to go back. I don't think making an Skywards Sword-like Zelda would be a very financially smart move to do, people would see it as a step backwards and just skip it.

2D might be feasible, as ALBW was an amazing experience and different enough to 3D Zeldas that I can see both coexisting peacefully. But again, my love for SNES-like experiences is not indicative of the general public; one has to wonder if it would have been so well received if it being an optimal experience for the technically limited 3DS wasn't a factor. Now that the Switch has set a new ceiling for what a Nintendo portable game means, people might not want to go back to simpler experiences.
 

Dascu

Member
BotW being the template to follow would be a best case scenario, but on he has to wonder how realistic that is considering the titanic amount of effort that goes into making a game like it. The good news is that they cited physics engine issues as the reasons for the delays, and since that would obviously not need to be touched, further games would take less time and effort to make.

I was thinking about this same thing yesterday, how it would be awesome if they released a Majora's Mask to this Ocarina of Time: a quirky, different Zelda game built on the solid foundation of BotW.

Also for the love of all that's good, bring back Darknuts. :(

Yeah. Kinda surprised there's no such enemy. You could even use Magnesis to knock off pieces of their armor.

Ball-and-chain knights could've been awesome: Stasis the spike ball and hit it back at them.
 

Moff

Member
it will be the template for all open world games to come. interact with the world and let the world interact with you, instead of just being a pretty background.
 

GSG Flash

Nobody ruins my family vacation but me...and maybe the boy!
I really hope not. I'd like to hope we'll see all the traditional elements that were removed brought back in future 3D Zeldas.

Same here

BOTW feels like less of a Zelda game than Skyward Sword did to me, and that game already strayed too far from traditional Zelda elements IMO.
 
it will be the template for all open world games to come. interact with the world and let the world interact with you, instead of just being a pretty background.
Yeah. I never played any Elder Scrolls or Dragon Age game ( played fallout 3and new Vegas, which i really liked a lot) and was looking forward to the switch Skyrim port but now I'm afraid it will feel very restrictive and frustrating.
 

sanstesy

Member
People are really exaggerating the effort and time that went into Breath of the Wild. A development time of 4 years for an open-world game is completely standard in today's landscape if not even a little faster than normal.
 

andymcc

Banned
Same here

BOTW feels like less of a Zelda game than Skyward Sword did to me, and that game already strayed too far from traditional Zelda elements IMO.

It's definitely a much better received game than SS though.

This is the most prolific Zelda since Ocarina.

It's going to be the template moving forward.
 

120v

Member
People are really exaggerating the effort and time that went into Breath of the Wild. A development time of 4 years for an open-world game is completely standard in today's landscape if not even a little faster than normal.

'modern' AAA open world games aren't nintendo's wheelhouse though. going off of skyward sword seems like they were accustomed to developing in a bubble for awhile

not saying BotW was a grueling herculean task or anything but it was probably quite an adjustment.
 
This thread highlights that what the Switch means hasn't really clicked for some folks. Nintendo is no longer divided in terms of development resources (and publishing resources). There have been 5 Zelda games since Twilight Princess prior to BotW.

Phantom Hourglass
Spirit Tracks
Skyward Sword
A Link Between Worlds
Tri Force Heroes

However you feel about any, or all, of those games aside. Nintendo's output is now being focused. Sure, they will do more with the BotW engine but also when they start firing on all cylinders for Switch? That 16M units being manufactured starts to make sense.
 

sanstesy

Member
'modern' AAA open world games aren't nintendo's wheelhouse though. going off of skyward sword seems like they were accustomed to developing in a bubble for awhile

not saying BotW was a grueling herculean task or anything but it was probably quite an adjustment.

It was an adjustment of allocating more staff. They were not developing in a bubble, they were designing games they thought made sense for the audience they had which was the casual Wii audience at that point of time.
 

QisTopTier

XisBannedTier
Same here

BOTW feels like less of a Zelda game than Skyward Sword did to me, and that game already strayed too far from traditional Zelda elements IMO.

To me this was the most zelda game since the original

OoT tainted the series to me

after the oracle games it took until between worlds to get the right idea, WW had potential but it being rushed ruined that potential
 

Chaos17

Member
I'm fine with this, as long as they improve on it too. I'd like to see

- Less Shrines and more proper Dungeons.
- Make Towers more interesting or just have less of them. (like Horizon)
- Weapon durability is fine but it would be nice if they didn't break quite so fast.
- Fully commit to the voice acting (not just a few select scenes) and a deeper story.
- Bring back more classic Zelda items / weapons like the Hookshot ect.

1. Agree
2. Why not
3. Disagree, end game weapons don't break fast at all
4. No thanks please god NO because when it's a miss it's goddamn miss and too many language to dub! I'm fine with key scenes only.
5. Let go of the hookshot embrace climbing+glider!
 

KAL2006

Banned
This thread highlights that what the Switch means hasn't really clicked for some folks. Nintendo is no longer divided in terms of development resources (and publishing resources). There have been 5 Zelda games since Twilight Princess prior to BotW.

Phantom Hourglass
Spirit Tracks
Skyward Sword
A Link Between Worlds
Tri Force Heroes

However you feel about any, or all, of those games aside. Nintendo's output is now being focused. Sure, they will do more with the BotW engine but also when they start firing on all cylinders for Switch? That 16M units being manufactured starts to make sense.

That's doesnt nesseserally mean we will have the same output on the Switch. Games will take longer to make due to a more powerful system.

You can't combine both handheld and console output and say to expect that amount of games on Switch. You can't pump out games on Switch with lower graphics like you did on 3DS.
 
3. Disagree, end game weapons don't break fast at all
4. No thanks please god NO
5. Let go of the hookshot embrace climbing+glider!

Sure the end game weapons do but the early weapons just seem far too weak. Just make them a little bit more durable, doesn't have to be a massive amount but early weapons lasting more than 1-2 enemies would be nice.

If the voice acting is better quality, I see no reason why not but even if they drop the voice acting, a better / more in depth story would be nice.

Also, I love the glider but the Hookshot would still be great to have as well. I'm sure it could be put to good use for puzzles and certain situations.
 

QisTopTier

XisBannedTier
Also, I love the glider but the Hookshot would still be great to have as well. I'm sure it could be put to good use for puzzles and certain situations.
botw ability spoiler
The wind power broke the hell out of puzzles hookshot would be even worse unless they went back to closed rooms
 

PSFan

Member
To me this was the most zelda game since the original

OoT tainted the series to me

after the oracle games it took until between worlds to get the right idea, WW had potential but it being rushed ruined that potential

I don't get this at all. BOTW is nothing like the original. If anything OoT is more like the original but in 3D.

botw ability spoiler
The wind power broke the hell out of puzzles hookshot would be even worse unless they went back to closed rooms

Never felt "broken" to me. And the hookshot would really be welcome in BOTW with all this climbing you have to do.
 
That's doesnt nesseserally mean we will have the same output on the Switch. Games will take longer to make due to a more powerful system.

You can't combine both handheld and console output and say to expect that amount of games on Switch. You can't pump out games on Switch with lower graphics like you did on 3DS.

True, also Nintendo is getting more into DLC tying people up in different ways. But if you think we are looking strictly at console output going forward from the past two decades you haven't been paying attention.
 

KAL2006

Banned
True, also Nintendo is getting more into DLC tying people up in different ways. But if you think we are looking strictly at console output going forward from the past two decades you haven't been paying attention.

I didn't say that. Somewhere just above console output. But definitely not Wii U + 3DS output or Wii + DS output
 

QisTopTier

XisBannedTier
I don't get this at all. BOTW is nothing like the original. If anything OoT is more like the original but in 3D.



Never felt "broken" to me. And the hookshot would really be welcome in BOTW with all this climbing you have to do.

You can bypass a large majority of the dungeon puzzles with it, 2 stam bars plus climber gear 2 star makes climbing over with stupidly fast. You get about 10 jumps. Hookshot is overkill

As for that OoT statement .... ALttP isn't zelda 1
 
Top Bottom