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I'll give it to Sony, I would have axed Media Molecule/Dreams by now

gofreak

GAF's Bob Woodward
This baying for MM blood arises every now and then and is never any less disgusting. I get it, if people are still upset over Evo or Wipeout or whatever, but looking for the 'next' out of some twisted sense of 'fairness', and out of total ignorance of the different situations involved, is gross.
 

msdstc

Incredibly Naive
How do you know? You got all the shooters a man or woman ask for in life. Open world games up the ass. A plethora of indie games, side scrollers and what not etc. no shortage of sports, rpgs or adventure games...
MM doesn't have to make a game in these genres dude.

There is a void to fill. Dreams looks cool and I'm there day 1. If you can't learn to be open minded and try new stuff, you're the one in trouble. (Not you specifically just in general)

We're talking about mainstream appeal here.
 

Spman2099

Member
This baying for MM blood arises every now and then and is never any less disgusting. I get it, if people are still upset over Evo or Wipeout or whatever, but looking for the 'next' out of some twisted sense of 'fairness', and out of total ignorance of the different situations involved, is gross.

I feel similarly. I really hope Dreams does well so this topic can be bumped and some of these people can choke on their words... that would be delicious.
 

Rembrandt

Banned
Their fate most likely depends on how dreams does. I really wouldn't be surprised if they end up closing if the game flops.
 
I think it's obvious at this point that SONY has allowed their "niche" outlets a set standard and performance each generation in order to continue. While the majority IP'smay not exceed expectations; the chances of getting a hit is much better than having it homogenized like MS. As long as they don't make Sony "lose" money, IP's like TLOU and/or Horizon will appear, providing a diversity portfolio to the players, which, in turn brings more value to the console.
 

Bioshocker

Member
Tearaway and Unfolded are two amazing games. After those two I trust MM can make something really special again. Having said that, I have no idea what Dreams is about and if it'll even work.
 

mrklaw

MrArseFace
What?

They had 5 chances to show sony that they could make a racing game that sells. Turns out they can't.

They made some great racing games. Perhaps Sony could have done better with marketing it or timing their releases? Is it entirely evo's fault if they make good games that still don't sell?
 

Slaythe

Member
They are working on something that is groundbreaking and limitless.

Sony defends innovation and talent. They want to pursue this crazy concept.

MM is still working hard on it.

I'm sure it will pay off.
 

jurgen

Member
Anyways, just surprised Sony has been keeping mm around for as long as they have. From a business perspective, just doesn't seem to make a lot of sense. I mean, they've closed down entire Dev studios for less. I mean, yeah, drive club didn't set the world on fire and it had problems, but give em a second chance for fuck sakes. At least they put out a game on the ps4.

Media Molecule is definitely diving into niche stuff, but they have a history of acclaimed titles that sell okay in a niche market. I'd also wager that MM's current project is looked at by higher ups at Sony as half R&D for content generation/user creation for other titles to use down the road.

I don't think Evolution deserved a second chance after Drive Club. It was a solid title racing title, but so was Motorstorm - another franchise they developed... and had a history of missing milestones and missing console launches where they were supposed to supply a big exclusive racing game to show off the new hardware.

For all the delays the studio put upon itself (whether it be through mismanagement or other issues) it's not one I would point to as innocently shuttered by Sony.
 
Hypothetical gameplay variety. Most of that stuff in the E3 trailer was jazz hands. They only started working on the gameplay logic tools last year. As of last year they could build simple puzzle adventure things and that's about it. And controls were very floaty.

I mean I really want them to succeed, but what they've proposed is basically to create a full IDE that's usable by non-coders to create everything from a FPS game to a sports game to a racing game. That doesn't seem realistic. I would keep your expectations for the actual game-making capabilities of Dreams to a modest level. I would not expect something like the fast-paced racing game they showed in the trailer to ever be buildable in Dreams. Not if they plan to ship it in the next year or two.

It's best to think of Dreams as an interactive art environment with amazing sculpting, asset sharing, and collaboration tools, because that's where it will shine.




I'd be surprised if you can't create tracks for vehicles to drive on considering "vehicle" is one of the categories they persuade you to make in the creation menu.

z6TyGk1.png



MM are definitely confident that you make games in this thing. It's there on the main menu, "Games", "Toys", "Movies" (I think Toys will be creations like the calculator in LBP).

g4U9kS5.png



Sharing assets is also a big thing, but they definitely want players to view it as assets for a game.

1fRr8YD.png
 

Memento

Member
I think they need to show something concrete about the game at E3. Show us a singleplayer trailer. Something that we can understand, not only concepts. I trust Media Molecule.
 
I'll be honest, I only recall the game through its various E3 appearances. From those, I recall it was a sculpting tool with some basic stop-motion animation elements?

It seems neat, but TiltBrush seems to be executing that same concept on a way more interesting level.

'I don't know what it is, but I'm happy to bullshit negatively!' if somebody did this same crap in a MS thread, you'd be crying about it.

The whole premise of this 'developer dead pool' is a disgrace, by the way.
 
8.5 million LBP games have been sold thus far as of November 9th, 2012 (This includes LBP 1, LBP 2 & LBP VITA) - Eurogamer

For a company that only has about 50 people working in it, they could make a dud game for the next 10/20 years and still be fine.

That figure above doesn't even include the 1000s of pieces of DLC they've released for LBP since 2008.

So yeah.... they're fine.

there have been over 30 video game licenses in LBP, with over 60 million downloads of DLC as of nov.9, 2012 - Eurogamer

Considering costumes cost like 50p to a pound they're more than fine.
 
dunno. Dreams probably won't be a mega seller either but they do quirky shit and are a tiny studio. They must cover costs with their game sales - and they fill out the kids market area for Sony's library (looked up - oh, they sold a shit ton of LBP, they're gonna be fine)
 

Moosichu

Member
Hypothetical gameplay variety. Most of that stuff in the E3 trailer was jazz hands. They only started working on the gameplay logic tools last year. As of last year they could build simple puzzle adventure things and that's about it. And controls were very floaty.

I mean I really want them to succeed, but what they've proposed is basically to create a full IDE that's usable by non-coders to create everything from a FPS game to a sports game to a racing game. That doesn't seem realistic. I would keep your expectations for the actual game-making capabilities of Dreams to a modest level. I would not expect something like the fast-paced racing game they showed in the trailer to ever be buildable in Dreams. Not if they plan to ship it in the next year or two.

It's best to think of Dreams as an interactive art environment with amazing sculpting, asset sharing, and collaboration tools, because that's where it will shine.

Logic tools have been around for a while, they have just been expanding and polishing them for the past year.

Everything in the video is in-game.
 

ChouGoku

Member
I can see dreams selling very well to families with children if the "not create" part with the games is fun. Game looks incredible

Children and any artist type. This looks like a very simple and intuitive 3d modeler/animation maker. 3D modeling and animation seems pretty hard to do, from the videos I've seen its fairly easy to design something somewhat complex. Of course the more effort you put in the more amazing your model can be. On top of that you can export to unity and 3d print you creations, and its a game maker as well. This has the possibility of being very big , from children to architects.
 
Are you serious? I thought I heard they had been working on the tools and stuff most of the time and stated working on the actual single player campaign last year?

I could be misremembering, but though they've been working on sculpting tools for a long time, the gameplay logic tools weren't very far along as of last year. They've only demo'd one real game publicly, and that was for a game jam. It was a very simple walk around and solve simple puzzles type of thing. They did start working on the SP campaign last year yes, but my guess is it will be similar to the stuff they've shown in streams -- sort of interactive puppet theater levels, leaning heavy on atmosphere and whimsy.

If they've already got their tools to a level that lets you build Wipeout in Dreams, well I'll be extremely surprised.

Logic tools have been around for a while, they have just been expanding and polishing them for the past year.

Everything in the video is in-game.

I have no doubt it's in-engine and pre-scripted for E3, but actually game demos? Nah. Where did you hear that those were all real game demos? They haven't shown anything even close to the gameplay complexity of the racing game or soccer game in any of their streams, and I've pretty much watched all of them.
 

*Splinter

Member
Don't think Dreams and MM's case is that significant - you could say the same for a lot of 'major' studios.

Rare, Retro, Polyphony, etc.
Polyphony is Gran Turismo right? That's one of Sony's biggest IP's outside the US.

Media Molecule has Little Big Planet which is... not
 

Guymelef

Member
Dreams is going to be a bomba.
And at the same time has the potential to be one of the most unique games ever, can't wait to see the comunity work with it.
 
I think Dreams could be pretty huge. Look at the success of games like Minecraft and Roblox, the latter of which had around 30 million active monthly users. There is clearly an audience for games focused on creating content.

When this comes out, and if they could make a few bundles, then I could see this driving a lot of hardware sales as well.

Dreams
Dreams + Move controllers
PS4 Slim + Dreams
PS4 Slim + Dreams + Move controllers
 

Venom.

Member
I'll give it to Sony, I would have axed Media Molecule/Dreams by now

I think Microsoft would have as well. It's the kind of decision Phil Spencer made with Scalebound and Fable: Legends. A judgement was made on invested funds against predicted profits and so they were canned.

But Sony, like with The Last Guardian, have made a decision that isn't solely about profits. Sony know that TLG and Drive Club and PlayStation Home and perhaps Dreams are never going to be profitable but they add a uniqueness of experience to the PlayStation platform. All these unique experience individually when judged solely on profits are not immediately quantifiable and may be deemed failures, but ultimately they strengthen the brand and bring more people to it.
 

daTRUballin

Member
And so would a decent Conker or Banjo game.

Doesn't change the fact that these studios have significantly longer dev times than the norm, despite other studios putting out similar quality at lower costs and within quicker timeframes.

Isn't that how pretty much all the major studios operate these days? Development costs have risen up a lot this gen. All major developers are basically slow as hell to release anything.

You mentioned studios like Rare and Retro in your example. Rare's last game was released in 2014 (not counting Rare Replay which was a collection). And who knows if their next game (Sea of Thieves) will be released anytime soon at all. Rare was way more productive last gen. They had at least one game a year released on average last gen, but now it's taking them 3 or more years to release even one game. Same with Retro. Retro's last game was released three years ago as well and their next project hasn't even been announced yet (although, admittedly, Retro has always been like this, so maybe they're not the best example). Rockstar is also taking forever to release games, Naughty Dog, etc. Taking forever to make even one game IS the norm this gen unfortunately.
 

88random

Member
Even if LBP didn't appeal to me that much, it is a big creative achievement and I can respect that. And although I probably won't play Dreams, I can see it is going to be something special. MM is objectively one of the best studios under Sony and I think people at Sony know that, they won't close them go so easily.
 

bede-x

Member
But Sony, like with The Last Guardian, have made a decision that isn't solely about profits. Sony know that TLG and Drive Club and PlayStation Home and perhaps Dreams are never going to be profitable but they add a uniqueness of experience to the PlayStation platform.

Exactly. We've seen them do this again and again, making titles that shouldn't make sense in terms of current market trends and they are often not big sellers, but it's exactly things like that that draws me to their brand.
 

Lifeline

Member
No way whatever game they end up releasing makes up the money lost in building it. Even if it doesn't well, the budget must be massive right now.
 

xrnzaaas

Member
Sometimes I think that Sony is organizing a russian roulette on which studio gets axed. They had really good studios they've closed down after one or two missteps and meanwhile other studios stay alive for years even if they're not doing such a good job at bringing new exclusives.
 

gofreak

GAF's Bob Woodward
Even in the depths of development, years after their last 'big' release, they're making profit (£3.5m last year, similar the year before), and have a strong net asset base.

Cxe5FJC.png


So many bad assumptions in this thread about their financials and budget etc.

Their revenue would include contract/milestone payments from Sony (as well as royalties on sales), and there's no breakdown on which is which, but it's fairly clear from these figures that their budget is not huge (~£4m/year total costs) and those costs run well under whatever budget Sony payments+royalties are affording them.

If £4m/year is typical, and Dreams + Tearaway dev hasn't been much more than £20m total to date, and won't be much more before Dreams is released. I think it's quite reasonable for Sony to expect a return on that even if Dreams is only modestly successful.
 
LBP2 has sold a lot and has moved a metric fuckton of DLCs.

Tearaway was a [well reviewed] flop, but that was made by a SMALLER team [~20 people] inside already small MM team.

Yeah this. I always found it weird how many people there are willing to downplay the success of MM's LBP games. Even from the DLC alone, 1 and 2 make bank.

Tearaway and Unfolded flopped, but they were much smaller projects compared to LBP. If Dreams flops on the other hand, then yeah, that would raise some big death flags I imagine. Dreams does not look like a cheap game to develop, and it has been worked on for a long time now.
 
Well, MM is a tiny studio. The profit from the first LBP alone would be enough to keep them up and running forever.

Yeah, LBP1 & 2 sold like 7+ million copies (this is years old data so maybe much more by now) and probably a shit load of DLC as well. Mm has always deliberately been a small studio and I seriously doubt they're bleeding money like the OP implies. Dreams also has the potential to be massive if it's good and Sony market it properly. It looks like an incredibly comprehensive creation tool.
 
Hypothetical gameplay variety. Most of that stuff in the E3 trailer was jazz hands. They only started working on the gameplay logic tools last year. As of last year they could build simple puzzle adventure things and that's about it. And controls were very floaty.
This is false. All of those examples were functioning using logic tools they borrowed from Little Big Planet. What started last year was make a faster and often times performance driven toolset similar to the recording tools where you can puppeteer animations (something they had available much more than a year ago).

Assumptions and misinformation, fam. There are hours upon hours of archived livestreams you can dive into for information on everything they are doing, including the art director working on his Dreams art in PSVR.
 
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