• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

I'll give it to Sony, I would have axed Media Molecule/Dreams by now

Peltz

Member
I think the big thing a lot of people are forgetting/never saw, Dreams is a PSVR title capable of making unlimited vr games/experencies. That will be a major selling point for me, i expect them to release Beta at E3 (its out now/tomorrow thing) and release later in the year, yes agree it has been too long really want to play this game and see what other create in it.

This is a big selling point of the game for sure.
 

Blueingreen

Member
Lol silly thread, MM are a small Dev team as far as AAA studios go, their games cost peanuts to make and besides selling well for the most part are still highly profitable due to DLC. It also helps that their games review extremely well contrary to what the vocal minority cult of GAF believes, like are you serious?

There is a reason why Sony scooped them up back in 2010, they're not R@D dropping a 40 million dollar
modest estimate
turd that's both a critical and commercial flop, or Evolution who were so incompetent in their development cycles despite releasing somewhat solid games, axing Media Molecule to appease ignorant ill-informed Internet forum dwellers is possibly the worst thing Sony can do in regards to their development houses.
 

Rembrandt

Banned
What's UGC?

I think Dreams has similar potential to be a "sharing" phenomenon even if it's not literally similar to either of them in gameplay or execution (if that makes any sense).

User generated content.

Possibly. I think it's lacking the aspects that made those games so huge, but we'll see. Hopefully we see more at E3.
 

sanstesy

Member
It seems to me like it will be hard to market in its current state but nevertheless conceptually it looks like an extremely cool thing.
 

FelipeMGM

Member
I guess its pretty much justified why they are still up an running pretty well, but just another point towards the importance Media Molecule has when it comes to R&D and tech advancements within SIE

Sony has something called the PlayStation Magic Lab, its helmed by Dr Richard Marks, which most will know as the ''father'' of PS Move and PSVR. For many years he had Anton Mikhailov as a partner there at Magic Labs doing R&D for a bunch of stuff and really pushing PlayStation hardware to the edge, but since 2015 Anton has joined Media Molecule to work on Dreams UI and creation tools

This is a guy who was the co-creator of one of the most innovative PlayStation hardwares ever, and now he is working on Dreams at MM. I think that points how much Sony cherishes this company and this project...

Their kitchen is Kojima approved, they're safe.

this too lol
 

paulogy

Member
I have been thinking PS VR's "killer app" would be a re-emergence of PlayStation Home. But Dreams seems like it could be that. Really looking forward to seeing more, hopefully at E3.
 
I think they just fucked up the marketing for Dreams. No one wants a game to make a game/world.

We want a game to play. Sure give us tools to build a level or map. But don't forget that people won't pay 60 bucks for just a map/level editor.
 
How's this about for getting flamed, Media Molecule is one of Sony's worst studios as far as I'm concerned. I haven't played Tearaway, but I didn't like LBP or LBP2 at all. Dreams looks like an actual non-game. I see no semblance of game design in any of the demonstrations they've showed. That game is a complete question mark to me, but it sure is pretty.

In terms of Sony axing Mm, Yoshida just seems to be biased towards certain developers. Studio Liverpool wasn't even given a chance to make something on PS4. Closing Cambridge after putting them to work on a VR-only title was just weird. And then you have JapanStudio as a whole, putting out one mediocre bomb after another, which have now been inexplicably allowed to develop a Knack sequel.

I kinda agree with this. Fuck Gravity Rush.
 
You don't see how an advanced creation tool/engine like Dreams has the potential to be massive in a post-Minecraft world?! They're obviously taking their time to perfect it and they have prior experience in the field with LBP.

frankly, no, & not seeing the minecraft comparison, either. basically because minecraft can simply be played as a game, as well as used as a design tool. & i have no idea what dreams, simply as a game, is exactly. do you?...

How have they been adrift creatively?! They made LBP2 which improved on the first game in pretty much every meaningful way possible, they made Tearaway which is one of the very best games on the Vita and now they're making another 'Play Create Share'-type game which could well move the genre forward. Describe what you mean when you say "[you] suspect they've gone too far down the developer rabbit hole".

i feel that the zen simplicity of littlebigplanet ended up giving way to the perhaps technically superior, but soulless, vapidly 'witty' lbp2, & that anything good about tearaway was also damaged by this same failed attempt at narrative cleverness...

i really loved littlebigplanet. i haven't played anything by media molecule since that's impressed me even half as much. & it's still not clear to me exactly what 'playing dreams' entails, so, no, i'm not really all that hopeful, or excited, at all :) ...
 

Thorrgal

Member
Mostly likely Dreams is being shifted to be a VR game. Nobody gonna buy the move controller unless its VR.

And probably after Dreams gets released the studio sadly will get axed sooner or later.

Not probably. Sooner or later?? Ofc if later is in 20+y who knows...really people
 

Eggbok

Member
I think they just fucked up the marketing for Dreams. No one wants a game to make a game/world.

We want a game to play. Sure give us tools to build a level or map. But don't forget that people won't pay 60 bucks for just a map/level editor.

But they haven't fucked up the marketing for Dreams, it hasn't even started lol. They have said multiple times that there is going to be a story/game and they will show it when they are ready.
 

Zukkoyaki

Member
I guess its pretty much justified why they are still up an running pretty well, but just another point towards the importance Media Molecule has when it comes to R&D and tech advancements within SIE

Sony has something called the PlayStation Magic Lab, its helmed by Dr Richard Marks, which most will know as the ''father'' of PS Move and PSVR. For many years he had Anton Mikhailov as a partner there at Magic Labs doing R&D for a bunch of stuff and really pushing PlayStation hardware to the edge, but since 2015 Anton has joined Media Molecule to work on Dreams UI and creation tools

This is a guy who was the co-creator of one of the most innovative PlayStation hardwares ever, and now he is working on Dreams at MM. I think that points how much Sony cherishes this company and this project...l

Many don't know this. MM develops a LOT of PlayStation's proprietary tech (along with Naughty Dog and London).
 

Kaako

Felium Defensor
I guess its pretty much justified why they are still up an running pretty well, but just another point towards the importance Media Molecule has when it comes to R&D and tech advancements within SIE

Sony has something called the PlayStation Magic Lab, its helmed by Dr Richard Marks, which most will know as the ''father'' of PS Move and PSVR. For many years he had Anton Mikhailov as a partner there at Magic Labs doing R&D for a bunch of stuff and really pushing PlayStation hardware to the edge, but since 2015 Anton has joined Media Molecule to work on Dreams UI and creation tools

This is a guy who was the co-creator of one of the most innovative PlayStation hardwares ever, and now he is working on Dreams at MM. I think that points how much Sony cherishes this company and this project...



this too lol
When Anton moved to MM, I knew magical stuff was going down behind the scenes. MM isn't going anywhere and for good reason. Studios like MM must exist. For they are beneficial for the health of the video games industry as a whole I feel. Studios like this are vital and you'd be a fool not to support and nurture new talent like this.
 
User-Generated Content.

Must admit, I haven't heard that acronym in quite a while.



So you think Sea of Thieves will do well because of streamers, but you don't think the same of Dreams despite the fact it will have presumably limitless potential for new levels and content like LBP before it?!

Also, what of Dreams have you seen in order to think it looks "bad"?

I assume you replied to me before I edited. Read it again.

Just because a game has Play, create, share doesnt mean it is good. Project Spark also had "limitless potential."

A lot of what made LittleBigPlanet a good game, was that it was a good game first and foremost. It was also charming. You can say the same with Mario Maker. Dreams, again from what i have seen, does not look like a good game. It didnt look charming either.
 

LuuKyK

Member
I think they just fucked up the marketing for Dreams. No one wants a game to make a game/world.

We want a game to play. Sure give us tools to build a level or map. But don't forget that people won't pay 60 bucks for just a map/level editor.

I am pretty sure the game will have a regular single player campaign just like LBP.
 

J-Tier

Member
Why would you say that when you're totally ignorant of the situation? We have no idea what Sony and MM plan for the title, we have no idea how far in development it has gone, we don't know if they're working on something else on the side--we don't know shit.
 

kvn

Member
Everybody can review the annual financial statements issued by companies falling under UK company law.
 

daveo42

Banned
MM is their creative/art house studio. I think Sony will continue to keep them around to make artsy, indie-style games as opposed to the big budget stuff that comes out from other 1st and 3rd party studios. Also, they made one of the best games ever with Tearaway.
 
Even in the depths of development, years after their last 'big' release, they're making profit (£3.5m last year, similar the year before), and have a strong net asset base.

Cxe5FJC.png


So many bad assumptions in this thread about their financials and budget etc.

Their revenue would include contract/milestone payments from Sony (as well as royalties on sales), and there's no breakdown on which is which, but it's fairly clear from these figures that their budget is not huge (~£4m/year total costs) and those costs run well under whatever budget Sony payments+royalties are affording them.

If £4m/year is typical, and Dreams + Tearaway dev hasn't been much more than £20m total to date, and won't be much more before Dreams is released. I think it's quite reasonable for Sony to expect a return on that even if Dreams is only modestly successful.

I'm such a big fan of LBP 1&2. I really think MM could have continued further on the LBP franchise, with full3D like Dreams but still with the LBP characters
 

barybll

Banned
Dreams will tank, that is a certainty.
But MM will probably remain, they can always make LBP afterwards and punch way above their weight with that
 
We do. ~£4m last year. On revenue of ~£8m. Net assets of ~£30m (see: https://beta.companieshouse.gov.uk/company/05665849/filing-history)

If anyone wants to compare to Evo's financials the last few years, they're here too:

https://beta.companieshouse.gov.uk/company/03754597/filing-history

Hint: a very different picture

DUDE. I never knew the financial results of individual Sony studios were published, thanks for that. I guess this is only for british companies ?
 

Rembrandt

Banned
I have been thinking PS VR's "killer app" would be a re-emergence of PlayStation Home..

i was so excited for this when i kept seeing it at conferences. was so disappointed when i finally tried it.

i would love to see it get another shot, though and it is a perfect fit for VR.

Why is everyone SO certain that Dreams is going to fail?

i'm assuming the "details" around the game and the footage available.
 
That's bullshit. You should be a spin doctor. Do you actually believe that is a proper way to describe Dreams? Also see Fable Legends for how well those whimsy console focused MMOs have turned out so far if we are going to outrageously oversimplify things.

Stop calling things mmos that aren't MMOs
 
How's this about for getting flamed, Media Molecule is one of Sony's worst studios as far as I'm concerned. I haven't played Tearaway, but I didn't like LBP or LBP2 at all. Dreams looks like an actual non-game. I see no semblance of game design in any of the demonstrations they've showed. That game is a complete question mark to me, but it sure is pretty.

In terms of Sony axing Mm, Yoshida just seems to be biased towards certain developers. Studio Liverpool wasn't even given a chance to make something on PS4. Closing Cambridge after putting them to work on a VR-only title was just weird. And then you have JapanStudio as a whole, putting out one mediocre bomb after another, which have now been inexplicably allowed to develop a Knack sequel.

This is an awful post. Glad you're not in charge. The writing was on the wall for Evolution as the MotorStorm games sold more poorly with each instalment, and then Driveclub was fucked by its launch issues. Studio Liverpool was handled badly as they should have been allowed to make games in other genres rather than being anchored to the dying racing genre, but I don't know whether that would be the fault of studio heads or upper corporate management. Edit - as for GG Cambridge, it was a shame to see their fate tied to niche hardware, and that's almost certainly on corporate people telling them they needed to make a VR game.

Just because a game has Play, create, share doesnt mean it is good. Project Spark also had "limitless potential."

A lot of what made LittleBigPlanet a good game, was that it was a good game first and foremost. It was also charming. You can say the same with Mario Maker. Dreams, again from what i have seen, does not look like a good game. It didnt look charming either.

But Project Spark was purely a creation tool, was it not? Dreams will have single-player pre-built content in a campaign a la LittleBigPlanet, and it's obviously going to be a bigger deal than Spark was. It's not a valid comparison. There are plenty of videos of Mm building and playing scenarios in Dreams if you check their social media. The marketing for the game just hasn't begun in earnest so we haven't been bombarded with trailers etc just yet. Let's see what the beta brings.
 
Even in the depths of development, years after their last 'big' release, they're making profit (£3.5m last year, similar the year before), and have a strong net asset base.

Cxe5FJC.png


So many bad assumptions in this thread about their financials and budget etc.

Their revenue would include contract/milestone payments from Sony (as well as royalties on sales), and there's no breakdown on which is which, but it's fairly clear from these figures that their budget is not huge (~£4m/year total costs) and those costs run well under whatever budget Sony payments+royalties are affording them.

If £4m/year is typical, and Dreams + Tearaway dev hasn't been much more than £20m total to date, and won't be much more before Dreams is released. I think it's quite reasonable for Sony to expect a return on that even if Dreams is only modestly successful.


Can we edit OP's post and put this post in its place?

This thread was shit and at this point we're all just stirring the shit.

MM is going nowhere - they're prized at Sony.
 

dezzy8

Member
I haven't enjoyed any of their games. I do love the sack boy though. I would can this studio and let whoever want to stay help develop a new SOCOM.
 

Fisty

Member
Why is everyone SO certain that Dreams is going to fail?

I don't see it hitting Minecraft numbers by any means, but I don't think anyone saw Minecraft hitting Minecraft numbers either. Depending on how robust and flexible the creation, sculpting, and animation tools are, and how strong community/dev support is, I could see it doing very well. Without a doubt a very slow-burn title, with word-of-mouth and social media marketing. All it would take is a couple decent games and a really good movie made with it and I think it will start to take off.
 

Trace

Banned
I haven't enjoyed any of their games. I do love the sack boy though. I would can this studio and let whoever want to stay help develop a new SOCOM.

Sorry what? Lets close this insanely creative studio so we can make a multiplayer FPS!

Because that's working out so well for Microsoft.
 
But Project Spark was purely a creation tool, was it not? Dreams will have single-player pre-built content in a campaign a la LittleBigPlanet, and it's obviously going to be a bigger deal than Spark was. It's not a valid comparison. There are plenty of videos of Mm building and playing scenarios in Dreams if you check their social media. The marketing for the game just hasn't begun in earnest so we haven't been bombarded with trailers etc just yet. Let's see what the beta brings.

Project Spark had singleplayer if I remember correctly. And how is it obvious? It seems to have poor reception. There was plenty of videos of Project Spark too.

Maybe future reveals can change things, but as of this moment it doesn't look appealing.
 

Mikey Jr.

Member
Even in the depths of development, years after their last 'big' release, they're making profit (£3.5m last year, similar the year before), and have a strong net asset base.

Cxe5FJC.png


So many bad assumptions in this thread about their financials and budget etc.

Their revenue would include contract/milestone payments from Sony (as well as royalties on sales), and there's no breakdown on which is which, but it's fairly clear from these figures that their budget is not huge (~£4m/year total costs) and those costs run well under whatever budget Sony payments+royalties are affording them.

If £4m/year is typical, and Dreams + Tearaway dev hasn't been much more than £20m total to date, and won't be much more before Dreams is released. I think it's quite reasonable for Sony to expect a return on that even if Dreams is only modestly successful.

Nice post. I added it to my op.
 
I'm of the impression that provided a studio is profitable they get whatever creative freedoms they want.

When Dreams releases and can't recoupe the costs of that 6 year development time then I think Sony will have a closer look at the studio and insist on providing a little more creative guidance.

Again, I'm of the impression that Sony's Studio's are liable to lose their creative liberties before simply being axed. With Dreams I imagine MM were in a position where they can produce whatever they want.

Most of Sony's studios have been given second chances before being closed. Look at Evolution for instance, Motorstorm Apocalypse Underperformed, then Driveclub too, that's two games and over 8 years of game dev that essentially didn't result in profit.

Some Studios have received rougher treatment, however. Studio Liverpool for instance, produced Wipeout HD Fury for the PS3, one of the best rated games on the platform, then Wipeout 2048 on the Vita, again one of the best rated games on the platform.

Neither of those games were a huge success, despite critical acclaim, hardly the studios fault, yet they weren't given another chance. I imagine Sony looked at what Evolution were doing and figured they already had a considerable investment in the racing genre, and wanted to scale back. Perhaps Studio Liverpool had the opportunity to pitch something but failed to deliver anything Sony would want to produce.

Still, I do agree with the OP, while I wouldn't have closed the studio already. I have been thinking for a long time that Dreams will be Media Molecules doom. They're a studio built upon having unrestricted creative freedom, so when it fails what do Sony do? They can't really constrict their creative process to ensure they produce more appealing games, because that's not what Media Molecules games are about, and allowing them the same creative freedom would be a liability.

I forsee layoffs if Dreams doesn't deliver, Sony may allow them to continue as a smaller studio and produce another game (similar to what happened with Evolution and Motorstorm RC) but I don't see much commercial success in Dreams. It doesn't convey it's ideas clearly enough that your average Joe will get it, and want to play it. Even children may find it difficult to relate to the games abstract presentation, unlike with LBP which was built around a familiar genre.

That's the difference really. LBP had a hook that consumers would immediately 'get', at it's heart it's a platformer and consumers understand that. All of its additional creative elements are built around, layered on top of that point of entry that everyone can relate to. So it makes sense, people understand what the game is trying to do because they understand its genre, they understand platformers therefore they understand the potential of its creative toolkit in creating them. Dreams lacks that, you look at it's trailers and you return confused. Is this a game? How do you play it? Does it look fun? Those questions are clear with LBP, but not with Dreams and I feel that's where it will lose a sizable chunk of LBP's previous market.
 
They are working on something that is groundbreaking and limitless.

Sony defends innovation and talent. They want to pursue this crazy concept.

MM is still working hard on it.

I'm sure it will pay off.
"Sony defends innovation and talent"!

*closes the biggest studio who made a killer VR game for them*
 

Fisty

Member
I'm of the impression that provided a studio is profitable they get whatever creative freedoms they want.

When Dreams releases and can't recoupe the costs of that 6 year development time then I think Sony will have a closer look at the studio and insist on providing a little more creative guidance.

Again, I'm of the impression that Sony's Studio's are liable to lose their creative liberties before simply being axed. With Dreams I imagine MM were in a position where they can produce whatever they want.

Most of Sony's studios have been given second chances before being closed. Look at Evolution for instance, Motorstorm Apocalypse Underperformed, then Driveclub too, that's two games and over 8 years of game dev that essentially didn't result in profit.

Some Studios have received rougher treatment, however. Studio Liverpool for instance, produced Wipeout HD Fury for the PS3, one of the best rated games on the platform, then Wipeout 2048 on the Vita, again one of the best rated games on the platform.

Neither of those games were a huge success, despite critical acclaim, hardly the studios fault, yet they weren't given another chance. I imagine Sony looked at what Evolution were doing and figured they already had a considerable investment in the racing genre, and wanted to scale back. Perhaps Studio Liverpool had the opportunity to pitch something but failed to deliver anything Sony would want to produce.

Still, I do agree with the OP, while I wouldn't have closed the studio already. I have been thinking for a long time that Dreams will be Media Molecules doom. They're a studio built upon having unrestricted creative freedom, so when it fails what do Sony do? They can't really constrict their creative process to ensure they produce more appealing games, because that's not what Media Molecules games are about, and allowing them the same creative freedom would be a liability.

I forsee layoffs if Dreams doesn't deliver, Sony may allow them to continue as a smaller studio and produce another game (similar to what happened with Evolution and Motorstorm RC) but I don't see much commercial success in Dreams. It doesn't convey it's ideas clearly enough that your average Joe will get it, and want to play it. Even children may find it difficult to relate to the games abstract presentation, unlike with LBP which was built around a familiar genre.

That's the difference really. LBP had a hook that consumers would immediately 'get', at it's heart it's a platformer and consumers understand that. All of its additional creative elements are built around, layered on top of that point of entry that everyone can relate to. So it makes sense, people understand what the game is trying to do because they understand its genre, they understand platformers therefore they understand the potential of its creative toolkit in creating them. Dreams lacks that, you look at it's trailers and you return confused. Is this a game? How do you play it? Does it look fun? Those questions are clear with LBP, but not with Dreams and I feel that's where it will lose a sizable chunk of LBP's previous market.

Well, Dreams seems to be positioned more as a engine or toolset than traditional game. Maybe Sony's marketing and such will be focused on creators, like how Epic focuses on devs for Unreal engine and not the people who play Unreal games. If Sony can sell creators on the tools, then maybe the content they create can sell the game to consumers.

That actually makes me curious... what if Sony sells Dreams as a platform, not a game? Like you just buy "Created in Dreams" stuff from PSN, and can download the Dreams toolset for free? That would be interesting.
 

Mikey Jr.

Member
Well, Dreams seems to be positioned more as a engine or toolset than traditional game. Maybe Sony's marketing and such will be focused on creators, like how Epic focuses on devs for Unreal engine and not the people who play Unreal games. If Sony can sell creators on the tools, then maybe the content they create can sell the game to consumers.

That actually makes me curious... what if Sony sells Dreams as a platform, not a game? Like you just buy "Created in Dreams" stuff from PSN, and can download the Dreams toolset for free? That would be interesting.

I really don't have much faith that you can create any genre in dreams.
 
This is false. All of those examples were functioning using logic tools they borrowed from Little Big Planet. What started last year was make a faster and often times performance driven toolset similar to the recording tools where you can puppeteer animations (something they had available much more than a year ago).

Assumptions and misinformation, fam. There are hours upon hours of archived livestreams you can dive into for information on everything they are doing, including the art director working on his Dreams art in PSVR.

Source for this? I find it very hard to believe that racing game was a fully functional game and not just scripted animations. And yes I've watched all the streams. I'm very impressed by Dreams, but for its artistic capabilities, not its gameplay.


I mean, people made first person shooters, third person shooters, top-down shmups, etc. in Little Big Planet. And that was a side-scrolling platformer

I wouldnt underestimate what it is possible with their new engine

I was impressed with the cleverness used to make the 'games' I played in LBP, but they had floaty, janky controls and weren't really things I'd want to seek out and play. I'm expecting Dreams to be the same way. I certainly at least expect to be impressed by the cleverness of people's creations.
 

Fisty

Member
I really don't have much faith that you can create any genre in dreams.

... Ok but that doesn't really change anything I wrote, and not to mention you can already create a ton of genres in LBP2.

Yeah maybe Guerilla Games might not use Dreams to make Horizon 2, but I bet you could make a fantastic 3D platformer, SRPG, racing, VN, football, TPS, etc with it
 

daTRUballin

Member
uhhhhhhhh

If Microsoft is actually serious about those franchises and actually markets them well, it could very well happen. Also, why do you think a new game in those franchises would bomb today? What are you basing this off of? The fact of the matter is that there hasn't been an actual Banjo or Conker game for us to use as a basis for the sales of the next title in the series at all. The last Conker title was a censored remake with a butchered multiplayer that came out at the end of the OG Xbox's life. The last Banjo title wasn't even a platformer in the same vein as the original games. Not to mention both games came out without any sort of marketing worth a damn.

Until a new Banjo or Conker platformer actually comes out and bombs, we can't say for certain whether a future game in either of these franchises will bomb or not.
 

Mr.Fox

Member
Dreams has a great potential of being a big push for VR, it's not just a case of artistic integrity. On a business point of view, Sony kinda
almost desperately
needs it (to be quite honest, not just Sony VR division, but pretty much the entire VR industry, they need whatever novelty comes out to give them even the slightest bit of traction).
 
Top Bottom