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Mass Effect: Andromeda |OT| Ryders on the Storm

adamsapple

Or is it just one of Phil's balls in my throat?
Quick n dirty PC 1080p maxed out vs Pro down-scaled to 1080p comparison.

PC screens courtesy of a fellow user on another forum. Pro shots from my own Pro.


PC
masseffectandromeda2432uu0.png



Pro
masseffect_andromeda_ajuig.png



PC
masseffectandromeda24q8uw4.png



Pro
masseffect_andromeda_87urj.png
 

Trickster

Member
Don't want to spam by repeating questions, but I didn't get an answer last time I think.

Question is, do we get more than one outpost per planet?

Edit - also, in
Promodos
, there's a terminal with the quest indicator on it, but there's no email in the terminal. Anyone else have that there?
 

Lister

Banned
Yeah that shadow and lighting difference is pretty noticeable. In the open shot, we need something with more geometry, but the difference in tessellation is still obvious.

Texture quality, at least on the Pro appears to be similar.
 

CSJ

Member
My brother playing next to me keeps getting spoilers by the codex or background conversations about stuff he should not know as a player in that moment in time, I'm behind him so didn't ask what but he said he just got a major spoiler from two NPCS talking about something.

I've seen a few minor stuff too, like types of aliens and stuff I haven't seen yet.

Never in my life had a game do that so much.
 

Nekrono

Member
Quick n dirty PC 1080p maxed out vs Pro down-scaled to 1080p comparison.

PC screens courtesy of a fellow user on another forum. Pro shots from my own Pro.


PC
masseffectandromeda2432uu0.png



Pro
masseffect_andromeda_ajuig.png



PC
masseffectandromeda24q8uw4.png



Pro
masseffect_andromeda_87urj.png

Those last couple shots might be a bit deceiving, I'm not 100% sure but I think those blue lights that PC have only come on after the Ark has landed on the Nexus, the Pro shot was taken before this happens.
 

Rellik

Member
Does anyone else keep getting this white line stuck on the screen that moves with the camera? Restarting the game gets rid of it, but I've had to restart twice now and I don't want to keep having to do this throughout the whole game.

 

JoeBoy101

Member
Just finished the Moshae quest and...

okay. Maybe the Kett are more interesting than I thought.

The whole planet of Volead(sp?) was a drag until the end, but that mission was really quite good. The dialogue is also picking up a bit better, with even some good snark lines.

Lastly, the animations were even good during parts. I feel like the Angara got more facial animations than the humans did. :-/

RoboPlato said:
1.04 patch notes
http://blog.bioware.com/2017/03/21/m...s-patch-notes/

"Improvements to many cinematics, conversations, and other character interactions"

Lots of other stuff too

This is good, but they better keep at it. There is a LOT that can improve on via patches. Where game design was at issue with DA:I, this is more textures, bugs, and animations. I know the animations could be limited for fixing, but no excuse for the others.
 
Taking my sweet time on the Nexus, talking to everyone and all that. Spoke to Kesh and at first I had to get used to that unusual voice for a Krogan but it suits it fine now. I just really like to talk to people again, ask them about all kinds of things like the Genophage. It truly is 100% Mass Effect when you get to do things like that. I missed this.
 

Pics_nao

Member
Ordered the wrong stick of RAM and won't get the new one until tomorrow. How badly will this play on 8GB or should I just buy a cheap 4GB stick and let that roll?
 

JoeBoy101

Member
Taking my sweet time on the Nexus, talking to everyone and all that. Spoke to Kesh and at first I had to get used to that unusual voice for a Krogan but it suits it fine now. I just really like to talk to people again, ask them about all kinds of things like the Genophage. It truly is 100% Mass Effect when you get to do things like that. I missed this.

Kesh gets way better once you meet Drak.

Also, quick note for the thread: Don't forget to LEVEL UP your profiles. By spending points in Combat, Tech, or Biotics (or a combo thereof) your profiles level up with appropriate rate increases on the bonuses. The profiles will list where the points are needed for leveling up. Dat Level 3 Front Line Soldier for Vanguard. I love it.
 

Revas

Member
1.04 patch notes
http://blog.bioware.com/2017/03/21/mass-effect-andromeda-patch-1-04-early-access-patch-notes/

"Improvements to many cinematics, conversations, and other character interactions"

Lots of other stuff too

Patch 1.04 is being deployed or is it what day one players are already on?

Ordered the wrong stick of RAM and won't get the new one until tomorrow. How badly will this play on 8GB or should I just buy a cheap 4GB stick and let that roll?

8gbs isn't giving me any issues 1080p/60 ultra/high.
 

Snagret

Member
I guess the things that interest me most about Andromeda are the vistas, the exploration and the gameplay, which is then topped off by ME RPG systems. The gameplay in particular looks especially fun. But at the same time I feel like if I go in starting with the original trilogy I'll be more likely disappointed by Andromeda than I would be had I started with it, in addition to the older games seemingly for the most part lacking what I'm looking forward to about Andromeda which is my reasoning for that. (Also know how the whole story thing goes down in ME3 and that feels kinda discouraging) but I think waiting for patches would be best in either case (Though I hope it does actually get patched to fix its major flaws) and if I can get a good deal on the trilogy and all its content on Steam when I get my PC I'll definitely grab it.
ME:A sounds like it'll be more your style, then. The combat and movement have been vastly improved, the older games always had you feeling "locked" to the ground, and the movement and cover mechanics were always really finnicky, especially considering a lot of the combat takes place in fairly cramped spaces clearly designated for combat (waist high boxes in rows spaced out ten feet apart, gee I wonder what's going to go down in this room).

ME:A falls into this trap somewhat as well, but the new movement mechanics have you zipping around the battlefield and blasting enemies like Vanquish. It's really, really fun and there's a ton of variety in which abilities you decide to put skills into. There aren't any rigid classes, so you're free to experiment with different abilities and develop your own playstyle. Right now I'm playing a standard Vanguard build, which means I can teleport to an enemy which hits them with a biotic punch as I come out of the teleport, which I can then follow up with an AoE slam into the ground, then put up a barrier to deflect bullets and defend myself if I get too much heat. Once my cooldowns are up I can teleport to a different enemy in another part of the combat zone. It all feels really fluid and kinetic, it's just a joy to play honestly, and it's really easy to develop a build that plays well off itself given the flexibility of which abilities prime an enemy and which ones detonate them for an explosion that deals extra AoE damage.

ME1 had an exploration mechanic, but it was rightfully dropped in the sequels because it was pretty dreadful. Planets were basically just one huge texture and some mountainous bumps in the terrain, almost never any plant or animal life. It was like if every planet in the universe was the moon with a different color of neon lighting. 2 and 3 go for a more tightly focused experience, but it was a little disappointing that they followed up ME1's planet exploration with...well, not really anything.

I guess what I'm getting at is, it sounds like ME:A does the things you're looking to enjoy better than the previous titles. And who knows, maybe you'll find the whole package more enjoyable without the baggage of the original trilogy on your mind.
 
I will get a vacation day, goddamit!

Also, finally got to get some Nomad upgrades... and its better than the Mako now. Sweet sweet ride.

Haha yep. He didn't like one bit what he was hearing. I am really digging the somewhat more lighthearted tone of the characters. Ryder especially and I might even end up preferring this voice actor over Shepard's. I really am not getting all the negativity about Ryder.
 

Snagret

Member

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
I honestly don't feel most of the writing is any lesser than usual BioWare, including the trilogy.
 

Snagret

Member
How do you revive in multiplayer? I've stood over people and there's no prompt.
Not sure what it is for other controllers, but for 360 it's the Y button.

It's a little finnicky, you can't just be standing over the dead player, you have to actually move the camera down so that ot's looking at the player. There should be a prompt over their body, you need to have that prompt visible before you can activate it.

A really weird quirk that also existed in ME3, not sure why it persisted even through moving to a new engine. I guess it's a deliberate choice, but it's a pretty bad one imo.
 
Whoever said that there's no interesting enemy variety has not gone toe to toe with the
Kett Ascended.
Like, what the fuck even was that? Not anything from the OT.

So that's what was happening?? That's...interesting. Glad they're fixing it, in any case.

Oh shit I thought I was going insane, lol!

Good to know that it wasn't something fucked with my mic, I guess :p

I honestly don't feel most of the writing is any lesser than usual BioWare, including the trilogy.

Agreed. It's got issues in spots, but no more than usual. I don't know if people's expectations have changed or they're just hyper-aware of this stuff when it comes to Bioware nowadays.
 

firehawk12

Subete no aware
Not sure what it is for other controllers, but for 360 it's the Y button.

It's a little finnicky, you can't just be standing over the dead player, you have to actually move the camera down so that ot's looking at the player. There should be a prompt over their body, you need to have that prompt visible before you can activate it.

A really weird quirk that also existed in ME3, not sure why it persisted even through moving to a new engine. I guess it's a deliberate choice, but it's a pretty bad one imo.
Oh is that it? It's kind of jank when you're trying to revive and you spend more time trying to get the prompt to show up than you do reviving. lol
 

JSoup

Banned
I'm about 20 minutes in and I'm already having fun.

*gravity kicks back in*
"Is everyone alright?"
*Lexi turns to Ryder and pulls the most amazing derp face I've ever seen in anything*
 

diaspora

Member
I'm about 20 minutes in and I'm already having fun.

*gravity kicks back in*
"Is everyone alright?"
*Lexi turns to Ryder and pulls the most amazing derp face I've ever seen in anything*
That "wut" face was in response asking what caused the turbulence.
 
ME:A sounds like it'll be more your style, then. The combat and movement have been vastly improved, the older games always had you feeling "locked" to the ground, and the movement and cover mechanics were always really finnicky, especially considering a lot of the combat takes place in fairly cramped spaces clearly designated for combat (waist high boxes in rows spaced out ten feet apart, gee I wonder what's going to go down in this room).

ME:A falls into this trap somewhat as well, but the new movement mechanics have you zipping around the battlefield and blasting enemies like Vanquish. It's really, really fun and there's a ton of variety in which abilities you decide to put skills into. There aren't any rigid classes, so you're free to experiment with different abilities and develop your own playstyle. Right now I'm playing a standard Vanguard build, which means I can teleport to an enemy which hits them with a biotic punch as I come out of the teleport, which I can then follow up with an AoE slam into the ground, then put up a barrier to deflect bullets and defend myself if I get too much heat. Once my cooldowns are up I can teleport to a different enemy in another part of the combat zone. It all feels really fluid and kinetic, it's just a joy to play honestly, and it's really easy to develop a build that plays well off itself given the flexibility of which abilities prime an enemy and which ones detonate them for an explosion that deals extra AoE damage.

ME1 had an exploration mechanic, but it was rightfully dropped in the sequels because it was pretty dreadful. Planets were basically just one huge texture and some mountainous bumps in the terrain, almost never any plant or animal life. It was like if every planet in the universe was the moon with a different color of neon lighting. 2 and 3 go for a more tightly focused experience, but it was a little disappointing that they followed up ME1's planet exploration with...well, not really anything.

I guess what I'm getting at is, it sounds like ME:A does the things you're looking to enjoy better than the previous titles. And who knows, maybe you'll find the whole package more enjoyable without the baggage of the original trilogy on your mind.

Okay yeah, I'm sold. Still going to wait a few months (not that I have a choice) but hopefully the patches fix this game and get it to the point it should be at. But what you describe sounds like a lot of fun and I can't wait to get into it.
 

Compsiox

Banned
I'm stuck at the last conduit vault door where the pillars appear when you're nearby.

I interacted with the door but its not opening.
 

Snagret

Member
Oh is that it? It's kind of jank when you're trying to revive and you spend more time trying to get the prompt to show up than you do reviving. lol
Yep, it sucks haha. Especially given the windup and slowdown on running animations, it can be really annoying to aim your character in the right spot during a frantic battle.

There should be a red arrow over the downed player (if they aren't fully dead), that icon will change to a circle with the appropriate button prompt when you're close enough to revive them. That's the icon you gotta keep on screen. Otherwise you'll just perform whatever action "Y" does (which I can't remember at the moment). Also keep in mind, if they don't have the red arrow that means they're dead and won't be revived till the end of the wave.
 
O does anyone know why some systems say 70 or 80% complete even though I've visited every planet available? Do more planets pop up or do I have to search for hidden anomalies?
 

JoeBoy101

Member
Maybe I don't remember it right but the dialogue feels more edgy than usual.

It attempts snarky way too often. Sometimes it hits ("Please don't embarrass me in front of my new friends.", I got a really good laugh on this one.) and often (more than it hits) it comes off as edgy, tired and trite ("I swear I will turn this car around...", and I visibly winced on this one).

But when they relax the snark, the writing is as good as usual ME. It tends to come and go.
 

Snagret

Member
Thanks! It was driving me mad. Google just kept showing me results for different class builds.
You'll also get extra skill points on top of that.

When you get a characters "card" in a loot box, before you exit out of the reward screen you can scroll over to the character card and flip it over to view more info on what unlocks and at which levels. I'm not sure if this info exists anywhere else in the UI, but they're all pretty much the same from what I've seen so keep an eye out for the next one you get and it'll give you the gist of what to expect from ranking up (separate from leveling) a class.
 
Yeah, Allison almost feels like she was made & written by some intern. "My face is tired" "What happened with ..........Pathfinder" "you're not Pathfinder until you pathfound something". Plus the emotionless face & ugly makeup... Thank god it's not always that bad.

That first Addison conversation literally feels like it was rewritten at the last second so they just recreated it using existing voice samples instead of recording new lines.

The same for the audio logs from
Liara
.
 
It attempts snarky way too often. Sometimes it hits ("Please don't embarrass me in front of my new friends.", I got a really good laugh on this one.) and often (more than it hits) it comes off as edgy, tired and trite ("I swear I will turn this car around...", and I visibly winced on this one).

But when they relax the snark, the writing is as good as usual ME. It tends to come and go.

There's also a bit more profanity than usual -- I heard f*** and s*** at least a few times each in my playthrough. I think it's used effectively, though.
 
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