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So...what is Halo to you?

A Rambo style experience built on using whatever you find on the battlefield to progress. Also amazing co-op, in both campaign and in firefight.
 

rokkerkory

Member
Halo is life and why I game (for now). 343 needs to clean this crap up with Halo 6. MP is great but the SP is booboo.
 
The BotW of FPS.

A vast physics-based playground with super-tight mechanics that put fun, experimentation and the scope of that fun over petty bullshit like being the best looking, but far more closed-off FPS on the market. I think of things like the Warthog jumps.
 
Gathering in a small room with like 5 PCs and or laptops of varying capacity with the A/C on blast, opening a private connection on one of the laptops and doing CE LAN for like 10 hours non stop. Great memories with that. Only other one is Reach campaign on co op with a cousin. Not much after that though, played 4 and 4 but it didn't feel the same.
 

rrc1594

Member
It's actually too hard to pin down, because Halo is a very very specific thing for me. Unfortunately 343 hasn't really nailed it, aside from a few great levels in Halo 4/5 with a few fun weapons.

My bullet list:
-Marty style music (I think he has established his own brand by now)
-High skill gap, but with an appealing simple core
-Tight controls (not overly complicated)
-Not super fast, but responsive and great combat pacing
-A beautiful art style with a minimalistic alien architecture style (forerunner)
-A simple, but balanced sandbox of weapons that play off each other well
-Great utility weapon to fall back on (halo 1 pistol, halo 2/3 BR)
-A mixture of space epic adventure with high stakes tension sprinkled in with horror elements at times (very important imo)
-A fun campy sense of humor appropriately mixed in with serious contexts

I could go on and on...

Honestly, the original trilogy just established such a great blend of things that you would think are contradictory, but made it work. For example, grunts are charming and hilarious (even cute) in the original trilogy, but they can be dangerous, yet easily taken out. On paper, that doesn't make much sense, but it works so well and feels alien as a result.

I don't believe you! H3 BR sucks ass
 

Ban Puncher

Member
Zrekwzu.gif
 

Goldboy

Member
Really fun custom games. Great art direction. The reason I regretted begging my parents for a ps2 instead of an Xbox when I was a kid.
 

SOR5

Member
My bullet list:
-Marty style music (I think he has established his own brand by now)
-High skill gap, but with an appealing simple core
-Tight controls (not overly complicated)
-Not super fast, but responsive and great combat pacing
-A beautiful art style with a minimalistic alien architecture style (forerunner)
-A simple, but balanced sandbox of weapons that play off each other well
-Great utility weapon to fall back on (halo 1 pistol, halo 2/3 BR)
-A mixture of space epic adventure with high stakes tension sprinkled in with horror elements at times (very important imo)
-A fun campy sense of humor appropriately mixed in with serious contexts

Love that, it really is a description of how the brands identity was and still is the perfect storm
 
The way I remember every Halo is me and my cousin playing splitscreen thru the games first on normal then legendary. We'd play levels multiple times because of the way the AI acted it felt different every time and the bad ass music getting me pumped. Needless to say Halo is no longer this for me, tbh I don't really know what it is now.
 
I don't believe you! H3 BR sucks ass

? It had it's problems with spread at times, but it was certainly the best utility weapon in the game without a question. Once you learned to aim for the chest to bring someone's shields down and pull up for the last shot, suddenly things got a lot more consistent ;)
 
Dead.

Loved the original trilogy and ODST though.

Dead mostly til a series does something similar in jumps, maps and weapon placement.

Intersting how even the halo only players (the ones I knew didn't play other games or read reviews etc) scoffed at the idea of 343. Well, I did too mostly.
 

rrc1594

Member
Honestly, Halo is BTB. That's why even if it has shitty FOV, Crappy BR, and really slow movement speed Halo 3 is the GOAT.
 

HeeHo

Member
Halo 2 was my first online, console-multiplayer experience. Even my non-gamer friends wanted to hop online and play. I also have good memories of Halo 3 multiplayer.

So I guess the multiplayer makes it something memorable for me.

I'm sure plenty of people will disagree with me but I do not like the music in the Halo games very much. The over use of humming/chanting is really obnoxious to me mixed with heroic theme they go for. Like the Halo 2 start screen for instance; A friend of mine one day kind of pointed it out to me when he had requested me to turn down the volume on the TV because it was just too much and sounded like it was going too hard to be "epic".

This is in contrast to a lot of people loving the music but personally, it bugs me in the same way that people are probably annoyed with some of Hitoshi Sakimoto's work. Some people find it to be too heroic sounding and don't like it, but I personally like Sakimoto a lot.
 
Love that, it really is a description of how the brands identity was and still is the perfect storm

Thanks!

Yeah, I really feel like the core that Halo 1 established has been lost in the desire to make things feel "new." The game's core is still so unique in the FPS market that I see no real rhyme or reason to try and be like the others. Halo 5 might have added some elements with some level of success, however it always begs the question of why.

I wish Halo was the counter strike of sci-fi shooters. It largely remains the same and adds/removes elements that still make it feel very much like the core game. People love to feel clever and say, "but it's combat EVOLVED!", but little do they know that Microsoft was the one that made Bungie put that title into the first game. It was going to just be called "Halo" lol.
 
Is there anyway that people can work at 343 who are really passionate about the game, even if its for a wal mart salary? obviously they seem to have their own click and probably would ignore people anyways I guess

7mkAkw8.png
 

Defect

Member
A series that got worse after Halo 3 (which itself was pretty bad) and finally got better with Halo 5.

Talking just multiplayer.
 

AgentP

Thinks mods influence posters politics. Promoted to QAnon Editor.
A mediocre and laughably self-serious FPS franchise.

Not intended as bait, just opinion.

Basically. It was cool to have split screen and some other features 15 years ago, but it should have died or rebooted years ago.

The enemies and weapons are just too dumb to consider an adult fps.
 

iFirez

Member
Halo is the mystery of the forerunners and an equally mysterious protagonist. It's about hierarchy and religion. It's a glorious, fun, exciting journey across planets and alien structures. Halo shouldn't be about the inner squabbles of humanity or an AI taking control of large alien constructs, it should be about a danger that looms over the galaxy and how an ancient plague can turn us into our worst nightmares. At this point I'd like an extra-galactic force to invade to really mess with the dynamics created with the UNSC and Covenant and how they may have to use the Halo array to stop them. The Halo's don't need to be a plot twist, they could easily become these varied awesome places we visit to retrieve information or technology to help fight off this extra galactic threat. Halo 4 wasn't a step in the wrong direction for me but Halo 5 was. I was super cool to see Blue Team reunited and visible together in a game for the first time but the Halo Games should be Chiefs journey not many spartans journey. If chief ever worked on a larger op with other spartans it should be saved for a set piece moment and not some way to shoe horn co-op into the story.
 
It's actually too hard to pin down, because Halo is a very very specific thing for me. Unfortunately 343 hasn't really nailed it, aside from a few great levels in Halo 4/5 with a few fun weapons.

My bullet list:
-Marty style music (I think he has established his own brand by now)
-High skill gap, but with an appealing simple core
-Tight controls (not overly complicated)
-Not super fast, but responsive and great combat pacing
-A beautiful art style with a minimalistic alien architecture style (forerunner)
-A simple, but balanced sandbox of weapons that play off each other well
-Great utility weapon to fall back on (halo 1 pistol, halo 2/3 BR)
-A mixture of space epic adventure with high stakes tension sprinkled in with horror elements at times (very important imo)
-A fun campy sense of humor appropriately mixed in with serious contexts

I could go on and on...

Honestly, the original trilogy just established such a great blend of things that you would think are contradictory, but made it work. For example, grunts are charming and hilarious (even cute) in the original trilogy, but they can be dangerous, yet easily taken out. On paper, that doesn't make much sense, but it works so well and feels alien as a result.

Great post and I agree with pretty much everything you said. Halo 5 had a terrible campaign but great multiplayer. I hope 343 fixes this and more with Halo 6.
 

TheShocker

Member
Halo will always be my favorite FPS franchise. I still play H5 MP regularly. I feel like the story needs to dump the prometheians though. They just aren't as interesting as The Covenant.
 
Is there anyway that people can work at 343 who are really passionate about the game, even if its for a wal mart salary? obviously they seem to have their own click and probably would ignore people anyways I guess

Please don't do this. I don't always like every decision 343 has made, but they are obviously a talented bunch that can make good games. That, in and of itself, is a big achievement. They are very much passionate about games, but you have to remember that there are a lot more things/people influencing Halo over just the devs. They have publishers and investors to please and they must often follow the outside influences maybe more than they would like.

I get the impression that their creative freedom is somewhat stifled by outside influences, so I really appreciate that Halo 5 really brought the reigns back in toward a more recognizable core.
 

Goldboy

Member
Also just want to add that there are very few social gaming experiences as fun as blasting through the Halo Legendary campaigns in split-screen co-op with friends. That's also a large part of what Halo is to me.
 

Flipyap

Member
A mediocre and laughably self-serious FPS franchise.

Not intended as bait, just opinion.
Self-serious. Uh huh. How to spot someone who has never played a Bungie Halo in one easy step.

The first 3.5 games were more lighthearted and funny than any "FPS parody" game.
Humor, in all its forms, is a defining characteristic of Halo. The AI quips, the goofy cartoonishness of it all and the slapstick chaos enabled by its mechanics and physics.

Humor and the variety of AIs (friendly AI and varied enemy types) are what Halo is to me.

Thanks enemies and weapons are just too dumb to consider an adult fps.
A mediocre and laughably self-serious post.

Lighten up, it's okay to like silly things, the adults won't think worse of you because you've played a cartoony video game.
 

Detective

Member
Bungie Campaign lvl design, Music, Feeling, Exploration, Mystery , Characters. MP.

To me Halo mean gaming and everything around it.

343= H5 Gameplay.
 
Made this quite a while back to show how they can't get the game looking right and has been this way on everything 343 touched.

bloom, fog, shiny or unreal like textures and bad maps, broken sight lines, bad movement and yeah if you like Halo 5 eh... then you don't like Halo imo
Tda9TQq.jpg
 
Also just want to add that there are very few social gaming experiences as fun as blasting through the Halo Legendary campaigns in split-screen co-op with friends. That's also a large part of what Halo is to me.

So excited that Halo 6 is giving us split screen! PUMPED

Made this quite a while back to show how they can't get the game looking right and has been this way on everything 343 touched.

bloom, fog, shiny or unreal like textures and bad maps, broken sight lines, bad movement and yeah if you like Halo 5 eh... then you don't like Halo imo

You at least said "imo", but I don't think that opinion is really fair. We have some super passionate Halo fans on this very forum that find Halo 5 to be one of their favorite Halo experiences. We shouldn't really resort to those kind of statements imo. I will agree that a lot of 343 map design is bad, however those images are unfair cherry picking. I could raise you some comparison images that demonstrate the opposite of what you are trying to show, but that doesn't make it a good comparison.
 

darthbob

Member
Halo CE revolutionized First Person Shooters on console.
Halo 2 ushered in the best way to play a shooter with friends
Halo 3 brought in community to it's MP with file sharing and Forge

Halo 4 really didn't bring us anything memorable or revolutionary, same with Halo 5.

I feel like Halo had it's time in the sun, as much as it pains me to say.
 
Halo to me is mostly everything from Halo CE, the being alone, surviving against an elite race of aliens who are bigger faster and stronger then you, marines who try to help but in the end just get crushed, an alien world which looks like earth but is something completely out there and unnatural (the halo ring) and of course the music.

This is also why ODST was such a good expansion, it was like playing Halo 1 all over again.
 

brawly

Member
My favorite thing about Halo was watching the Halo 3 MLG livestreams. Spending entire weekends watching those tournaments are among my fondest gaming related memories. I never had as much fun playing H3 myself, because I got late to Halo online multiplayer.

The series died with Reach for me, playing and watching.
 
Halo: CE was amazing at the time; had a ton of fun playing both the single player and multiplayer. It single-handedly sold me an XBox. My favorite things about it were: the vehicles, the health system, the two weapons system, the open spaces in the campaign, and grenades were fun AF to use.

Halo 2 multiplayer was amazing; I was addicted for weeks. The single player... not so much.

Halo 3 was disappointing all round for me. ODST I kinda just stopped playing after a week. Haven't played any more Halo games after that. Doesn't sound like I'm missing much.
 

But on a serious note, it's like an ex-girlfriend who you miss. You know it will never be the same, but you have so many nice memories that it's hard to not catch yourself longing for the good old days.
 
My former favorite video game franchise. I loved it until I played Halo Reach and hated everything about the mp. Gave it another shot with H4, but it was also bad. Finally the MCC was the finally straw that made me give it up. I wish the franchise nothing but the best.
 
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