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Scanline screenshot thread. Because 240p is all the p's I need.

zmet

Member
Finally got some quality time in with the OSSC and took some crappy phone pics. Enjoy!

Golden Axe: The Duel (Sega Saturn) 240p at Line3X with scanlines set to 12%
XtBuOHO.jpg

fWM5fu5.jpg


Harmful Park (PS1) 240p at Line3X with scanlines set to 25%
psc4GiO.jpg

N0mXy7d.jpg

YsmeIIx.jpg

fvQjpZC.jpg
 

Roge_NES

Member
Finally got a cheap GBA Player with no disc on ebay and used it with GBI, it looks godly good via s-video.

VxmxYAjl.jpg

FCUZtMVl.jpg

j0FCqK0l.jpg

GgxV0A4l.jpg

0vE86myl.jpg

Y91a9TGl.jpg

YSwUXBGl.jpg



and some MVS games as well.

wqxEZBYl.jpg

X9gkCVil.jpg

v3i49bDl.jpg


fgTiiQll.jpg

gQUjMVFl.jpg

2YVp7m9l.jpg

wY0Rjdul.jpg
 

Galdelico

Member
Still not great, off-screen grabs of my Japanese Saturn running through the OSSC to my Asus monitor...

Street Fighter Zero 2:


and Virtua Fighter 2:

Code:
[IMG]http://i1315.photobucket.com/albums/t585/Galdelico/Various/OSSC/OSSCVF2_zpsuooic8qw.png[/IMG]

It definitely looks way sharper and vivid, in person, but at least I hope it gives you an idea of how great scanlines look on there, even at full-HD resolutions.
 

Galdelico

Member
A couple more, still grabbed from my gaming night on the Saturn...

Dead or Alive:

SSDOA_zpscjpvro5j.png


SF - Real Battle on Film:

SSRBOF_zpsbuydihxo.png


I really need to learn how to take decent pics, though. Colors are way off, here.
 
Nice VF2/DOA1 shots. There's something magical about scanlines and low res 3D. Emulators that can render at higher resolution can look good and even great for solid color poly visuals, but the low res textured stuff demands the native resolution look to mesh well with the limit of that detail level.
 

Galdelico

Member
Nice VF2/DOA1 shots. There's something magical about scanlines and low res 3D. Emulators that can render at higher resolution can look good and even great for solid color poly visuals, but the low res textured stuff demands the native resolution look to mesh well with the limit of that detail level.
100% agree with you, sir.

From last night, snippets of my Sonic playthrough:



And, yeah... Even though that last zone destroyed me (gosh, so many years have passed since last time...), I still managed to grab all the emeralds and get this:

 
Still not great, off-screen grabs of my Japanese Saturn running through the OSSC to my Asus monitor...

Street Fighter Zero 2:



and Virtua Fighter 2:

Code:
[IMG]http://i1315.photobucket.com/albums/t585/Galdelico/Various/OSSC/OSSCVF2_zpsuooic8qw.png[/IMG]

It definitely looks way sharper and vivid, in person, but at least I hope it gives you an idea of how great scanlines look on there, even at full-HD resolutions.

Jesus, it might be time for me to invest in an OSSC. I'd use that for all my streams, for sure.
 

cireza

Member
Just wanted to say that using a standard CRT TV, you would not have scanlines on Virtua Fighter 2 and Dead or Alive Saturn as they use a 480i resolution.
 

Galdelico

Member
Just wanted to say that using a standard CRT TV, you would not have scanlines on Virtua Fighter 2 and Dead or Alive Saturn as they use a 480i resolution.

I'm quite uneducated on this topic, but doesn't it heavily depend on the TV? I've seen consumer CRTs that didn't display proper scanlines even on 240p contents.

I'd swear those pics look extremely close to how I used to see stuff like VF2 and DoA on my Trinitrons.
 

Mega

Banned
Just wanted to say that using a standard CRT TV, you would not have scanlines on Virtua Fighter 2 and Dead or Alive Saturn as they use a 480i resolution.

Depends on the CRT. You'd get alternating scanlines which are still quite visible as rapidly changing shimmery lines on many CRTs. And if you used a sufficiently fast shutter speed your camera would capture the odd or even set of 240 lines. One of my CRTs is nice in that 480i looks like like progressive scan (480p). No flicker and very nice for 480i N64, PS2 and GC.

I'm quite uneducated on this topic, but doesn't it heavily depend on the TV? I've seen consumer CRTs that didn't display proper scanlines even on 240p contents.

I'd swear those pics look extremely close to how I used to see stuff like VF2 and DoA on my Trinitrons.

Yeah, CRTs with lower TVL and shadowmask (vs aperture grille) tend to have faint or nonexistent visible lines. I have some pics in this old post:

http://www.neogaf.com/forum/showpost.php?p=202332609&postcount=882
 

Elbaid

Neo Member
So cool! How do you have this set up?

PC to Sony PVM via VGA-BNC cable and Calamity's custom Radeon CRT drivers outputting 15khz resolutions.
Read Only Memories looks best at 320x240 for some reason, despite being a widescreen game.
I'll upload some Shovel Knight pics soon
 

marumariball

Neo Member
PC to Sony PVM via VGA-BNC cable and Calamity's custom Radeon CRT drivers outputting 15khz resolutions.
Read Only Memories looks best at 320x240 for some reason, despite being a widescreen game.
I'll upload some Shovel Knight pics soon

Looks great, I have a question if you don't mind about your set up. Do you know if its possible to have two separate video cards while using the custom CRT Drivers on one of them? I yanked a compatible card from an old computer into my new PC, and I wasn't able to get my PVM hooked up through the Radeon, and my LCD hooked up to my 1070 at the same time and it really bummed me out.
 

Elbaid

Neo Member
Looks great, I have a question if you don't mind about your set up. Do you know if its possible to have two separate video cards while using the custom CRT Drivers on one of them? I yanked a compatible card from an old computer into my new PC, and I wasn't able to get my PVM hooked up through the Radeon, and my LCD hooked up to my 1070 at the same time and it really bummed me out.

Yeah you can have both installed at the same time, I've used this set up a few times with Nvidia and Radeon. I think you need to keep the LCD at its native resolution though. Then you can set everything up on the LCD and send low res stuff to the CRT
 
PC to Sony PVM via VGA-BNC cable and Calamity's custom Radeon CRT drivers outputting 15khz resolutions.
Read Only Memories looks best at 320x240 for some reason, despite being a widescreen game.
I'll upload some Shovel Knight pics soon

Which PVM model do you have? And could you please provide more detail? Does it work well for emulation?
 

Elbaid

Neo Member
Which PVM model do you have? And could you please provide more detail? Does it work well for emulation?

PVM-20L2 - 2002 model

It works perfectly for emulation.

Not sure I can link here, but if you google CRT emu drivers you'll find the custom radeon drivers and you can use Groovy MAME which is a custom build of MAME designed for CRTs to emulate most 16 bit computers. Retroarch also works well, especially for 32 bit consoles. With the CRT emu drivers you can get perfect screen centering for almost everything, there is slightly more input lag than on the original hardware, but I can't tell any difference personally.

You can use all this software with any CRT that has RGB input, so if you live in Europe you can grab any old TV for peanuts and use this setup
 

Spladam

Member
Holy shit this thread is bad ass, don't know how I missed it, got referred here from a Virtua Fighter 3 thread.

Amazing screes shots guys, some real nostalgia inducing art here, thanks.
 

xlom3000

Member
I was playing around with retroarch and shaders the other night. I wish I had labeled which image was which, but I think this one came out the best.



Other random tests. They are all from 1440p resolution. Trying to find a really good retroarch shader setting. They all unfortunately come out so dark.

What most my games looked like growing up on my shitty tv
dGA2mZL.png

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B3NcAav.png

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jbueno

Member
Playing Samsho 3 on my recently acquired PVM, no RGB cables yet. Need to get around to calibrate it, too. Still looks quite good in composite.

Code:
[img]http://i.imgur.com/leZOAPU.jpg[/img]
 
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