I know that. I was writing regarding Incinerate not detonating primers normally, which you can spec into.First, incinerate can always combo, you just need to use it first for it to be comboed. Second, incinerate does better against armor than other powers, but it only does a little more than 1/10th of an assembler in damage on gold, and with a single combo it won't even kill an assembler on gold.
Only Volus seems like the only really powerful combination, supply pylon seems like neat idea, but generally at least when i played the supplies were not a problem.ME 3 support abilities: the Volus has shield boost. The N7 demolisher has the supply pylon. The protector uses a shield. Sabotage was also more or less a support ability. Drone, turret and decoy were support abilities. I'd also say stasis was a support ability. These were all present in ME3 off the top of my head.
Not to mention there were a lot of abilities that could be specced to increase damage inflicted on enemies when they were used.
Yet, but i also did not play all classes, so maybe there is something. Still it makes them possible, shared cooldowns do not, which automatically make MEA solution better from design standpoint.Additionally, I don't see any powerful abilities with long cooldowns in this that weren't stronger in ME3.
Game is not perfect, its faaaaar from perfect, but they established great framework, way better than ME 3.