Come on guys, that's impossible to miss. :/
Where is it? I never saw it either unless I'm being trolled by a photoshop.
Come on guys, that's impossible to miss. :/
Where is it? I never saw it either unless I'm being trolled by a photoshop.
Where is it? I never saw it either unless I'm being trolled by a photoshop.
It's right after you wake up from your slumber. Just outside. You really don't remember it?
....That's exactly what's happening dude
This part used to drop a lot too:
Now it's 100% stable, thank god.
But it's not a photoshop.....That's exactly what's happening dude
Am I missing any?
There is an obnoxious animation that plays of link picking up his tablet and looking at it when you tap the map button
in 12s of hours of the wii u version i never noticed it because it skips it to save frames and keep up with the performance of the switch version
i played my switch copy when it got here finally for five minutes and it was bothering me incessantly
wii u version superior B)
Wait, really? Can anyone who has played both vouch for this?
That's a lie. The animation exists, but it only plays during the tutorial. I don't know if it only plays a set number of times, or if it stops after you leave the plateau, but the point is, that animation only plays a few times, then it's permanently disabled. On both versions.Wait, really? Can anyone who has played both vouch for this?
Wait, really? Can anyone who has played both vouch for this?
I feel you have to actively not look for them in order to miss them. Have around 450 after 110 hours...
That's a lie. The animation exists, but it only plays during the tutorial. I don't know if it only plays a set number of times, or if it stops after you leave the plateau, but the point is, that animation only plays a few times, then it's permanently disabled. On both versions.
Other people have already pointed out a few others, but I also found:
The trio of trees/cacti.
One that I've found only once is complete the underwater square made out of the big magnetic boxes.
Has things like whistle-running been fixed? If so speed runners may choose to stay on the previous version
This part used to drop a lot too:
Now it's 100% stable, thank god.
i still haven't figured out how to solve thepuzzles. it was a bizarre recurring pattern, so i figured it had to be something. after all, it's safe to assume you're always missing a korok.tree trio
And that makes the joke even better. Don't overthink a little joke, please. That goes for the people saying "gullible" too.It's kind of idiotic to laugh at the "gullibility" of people who ask about this picture. It's not like this is some out of control insane prank shot, like if you actually saw Ridley or an Arwing flying around. It just looks like a weird and interesting formation. Considering the size of Hyrule, it's completely conceivable that someone would look at this picture and think that they missed something.
What is the joke here? Like, what is that thing supposed to be? (Knowing that it's fake, but just wondering if that giant crystal thing is supposed to be referencing something.)This part used to drop a lot too:
Now it's 100% stable, thank god.
Yikes.. well I still have the DNS servers blocking Nintendo updates since I ripped BoTW for Cemu. I'll have to wait a little bit to hear some more impressions on that before I update my Wii U version.Be warned, I updated the Wii U version and really regret it. The resolution is lower, shadows look far worse, texture detail takes a big hit and the draw distance is much closer. It's a huge visual downgrade.
Be warned, I updated the Wii U version and really regret it. The resolution is lower, shadows look far worse, texture detail takes a big hit and the draw distance is much closer. It's a huge visual downgrade.
Yikes.. well I still have the DNS servers blocking Nintendo updates since I ripped BoTW for Cemu. I'll have to wait a little bit to hear some more impressions on that before I update my Wii U version.
Where is the comparison?Be warned, I updated the Wii U version and really regret it. The resolution is lower, shadows look far worse, texture detail takes a big hit and the draw distance is much closer. It's a huge visual downgrade.
It almost looks more like a LOD issue. Does all of that ground texture stay blurry even if you walk directly over it? The shadow resolution does look dropped down.I started the game after the update and immediately glided over to a terrible looking texture and took a screenshot. The game is obviously now running sub native, but I'm too lazy to count pixels.
The picture is not 100% representative since PTBI was adding SMAA, but it's pretty clear something is very wrong regardless.
This doesn't bode well for the Switch patch either I would wager. If the Wii U version received graphical downgrades with this patch I'm expecting something to a lesser degree for the Switch too.
I'll be waiting this one out until Digital Foundry or another site confirms the details.
Where is the comparison?
It almost looks more like a LOD issue. Does all of that ground texture stay blurry even if you walk directly over it? The shadow resolution does look dropped down.
Note to myself, again: do not play any AAA game on day one, ever.
It's not fake, its an image shared by the developers during the GDC panel in which they showed the ideas and prototypes they had about how to portray ancient technology and the shrines in the game.What is the joke here? Like, what is that thing supposed to be? (Knowing that it's fake, but just wondering if that giant crystal thing is supposed to be referencing something.)
What is the joke here? Like, what is that thing supposed to be? (Knowing that it's fake, but just wondering if that giant crystal thing is supposed to be referencing something.)
It's not even that but a concept art by one guy of the team when they were trying to figure out the setting.Its not fake. Its just scrapped content.
I have noticed more aggressive lod-ing in the Switch version, but I can't prove it without rolling back and taking screenshots to compare (if that is even possible without the cartridge version).
It's not even that but a concept art by one guy of the team when they were trying to figure out the setting.
Have you ever seen a texture that looks anything like this in the game? I spotted this from a long way off and glided over. You can see the individual macro blocks. I wish I had a comparison shot, but going through my previous screen shots I had nothing comparable.
I saw it from quite a distance, sailed over and then stood on it. It never improved at any point. There is definitely a huge change in the LOD which is most obviously noticed by how terrible shadows look from any sort of distance now.
I made a pixel count on that picture, and still 720p. Is that picture runing on patch 1.11?Be warned, I updated the Wii U version and really regret it. The resolution is lower, shadows look far worse, texture detail takes a big hit and the draw distance is much closer. It's a huge visual downgrade.
This doesn't bode well for the Switch patch either I would wager. If the Wii U version received graphical downgrades with this patch I'm expecting something to a lesser degree for the Switch too.
I'll be waiting this one out until Digital Foundry or another site confirms the details.
I made a pixel count on that picture, and still 720p. Is that picture runing on patch 1.11?
Of course I hear great things, install it this morning, and now people are saying the opposite.
LOL. Well I am a framerate over texture detail kinda person anyways, especially for a Zelda game this godly.
That's not quite correct. The GDC panel said that they needed to do no optimisations beyond porting the code to get the Switch version to run as well as the WiiU version. They did do some optimisations to improve it beyond that, but my guess is that there is definitely more ground to be won in that regard.I doubt it. BotW is pushing Wii U to breaking point. Switch when docked is several times more powerful than Wii U. If anything the Switch should be getting resolution and graphical boosts not downgrades through patches as they further optimise the game (it wasn't optimised at all according to developers at GDC).