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Zelda BOTW Patch 1.11 released

Otnopolit

Member
I'm willing to excuse the gullibility of y'all for the simple fact that there are big things you can miss in this game because of how giant the world is.
 

Tathanen

Get Inside Her!
So remember the FAST devs said a firmware patch would help issues they were having with their dynamic res system? We got a firmware patch a few days ago, I wonder if this Zelda patch relies on whatever that other patch did in order to offer it's improvements.

Probably unrelated but maybe not.
 

Anteo

Member
This part used to drop a lot too:
uJ3kccA.png


Now it's 100% stable, thank god.

Sakurau was right. Ridley is too big
 

bachikarn

Member
Do we know how they made the frame rates better? Did they do better optimization or did they just make it look visually worse (cut down on foliage or make the draw distance worse, etc)?
 
There is an obnoxious animation that plays of link picking up his tablet and looking at it when you tap the map button
in 12s of hours of the wii u version i never noticed it because it skips it to save frames and keep up with the performance of the switch version

i played my switch copy when it got here finally for five minutes and it was bothering me incessantly

wii u version superior B)

Wait, really? Can anyone who has played both vouch for this?
 
Wait, really? Can anyone who has played both vouch for this?

I haven't played the Wii U version but I can say that the Switch version doesn't do the map animation often. Actually I think it does it only at the beginning of the game a few times, and after that I don't recall seeing it once.
 

shiyrley

Banned
Wait, really? Can anyone who has played both vouch for this?
That's a lie. The animation exists, but it only plays during the tutorial. I don't know if it only plays a set number of times, or if it stops after you leave the plateau, but the point is, that animation only plays a few times, then it's permanently disabled. On both versions.
 

Vitet

Member
I feel you have to actively not look for them in order to miss them. Have around 450 after 110 hours...

That's the point. I never knew there were seeds when I started the game. I found the ones I explored and found odd things in the environment. Lately I discovered the total seeds and now I identify them easily, but I'm not searching or completing them on purpose.
 
If people aren't seeing as big of an improvement to the framerate as others are describing on the switch version, they should try completely powering off the system, then back on first. I did so to try and resolve a wifi related issue I was experiencing, where I was getting DNS errors every time I tried to connect to the internet on the switch, even though my router and all other devices connected to it were browsing without issue. Not only did that resolve that problem, but my framerate improved massively.

To do so, hold down the power button, choose the option to power off (not put to sleep), and once it powers off, wait a few seconds, then power it on again.

Still slowdown in K
orok
Forest, but much less often, and when it does slow down, it slows down for much less time for me. Previously, for me it was almost constant.
 

MTC100

Banned
I really wonder why Nintendo never puts up real patch notes, with the Switch and 3DS and everything before it it's always 1-liners about stability...
 

tsundoku

Member
That's a lie. The animation exists, but it only plays during the tutorial. I don't know if it only plays a set number of times, or if it stops after you leave the plateau, but the point is, that animation only plays a few times, then it's permanently disabled. On both versions.

this hypothesis matches my hours: 63 hours of wii u, <63 minutes of switch
 
Other people have already pointed out a few others, but I also found:

The trio of trees/cacti.
One that I've found only once is complete the underwater square made out of the big magnetic boxes.

i still haven't figured out how to solve the
tree trio
puzzles. it was a bizarre recurring pattern, so i figured it had to be something. after all, it's safe to assume you're always missing a korok.
 

Leatherface

Member
I played a little last night and warped around to problem areas. Overall a MUCH more stable experience all around. There are still framerate drops in problem areas but nowhere near the slideshow it was before, making it more of a momentary hiccup than a complete annoyance. THANK YOU Nintendo.

Also it should be noted that just running around the grassy/windy areas that normally would cause some stutter are seemingly completely smooth now.
 

Calamari41

41 > 38
This part used to drop a lot too:
uJ3kccA.png


Now it's 100% stable, thank god.

It's kind of idiotic to laugh at the "gullibility" of people who ask about this picture. It's not like this is some out of control insane prank shot, like if you actually saw Ridley or an Arwing flying around. It just looks like a weird and interesting formation. Considering the size of Hyrule, it's completely conceivable that someone would look at this picture and think that they missed something.
 
i still haven't figured out how to solve the
tree trio
puzzles. it was a bizarre recurring pattern, so i figured it had to be something. after all, it's safe to assume you're always missing a korok.

If you want a hint:

Look for the differences between them.
 

shiyrley

Banned
It's kind of idiotic to laugh at the "gullibility" of people who ask about this picture. It's not like this is some out of control insane prank shot, like if you actually saw Ridley or an Arwing flying around. It just looks like a weird and interesting formation. Considering the size of Hyrule, it's completely conceivable that someone would look at this picture and think that they missed something.
And that makes the joke even better. Don't overthink a little joke, please. That goes for the people saying "gullible" too.
 

TSM

Member
Be warned, I updated the Wii U version and really regret it. The resolution is lower, shadows look far worse, texture detail takes a big hit and the draw distance is much closer. It's a huge visual downgrade.

 

pestul

Member
Be warned, I updated the Wii U version and really regret it. The resolution is lower, shadows look far worse, texture detail takes a big hit and the draw distance is much closer. It's a huge visual downgrade.
Yikes.. well I still have the DNS servers blocking Nintendo updates since I ripped BoTW for Cemu. I'll have to wait a little bit to hear some more impressions on that before I update my Wii U version.
 
Be warned, I updated the Wii U version and really regret it. The resolution is lower, shadows look far worse, texture detail takes a big hit and the draw distance is much closer. It's a huge visual downgrade.

This doesn't bode well for the Switch patch either I would wager. If the Wii U version received graphical downgrades with this patch I'm expecting something to a lesser degree for the Switch too.

I'll be waiting this one out until Digital Foundry or another site confirms the details.
 

TSM

Member
Yikes.. well I still have the DNS servers blocking Nintendo updates since I ripped BoTW for Cemu. I'll have to wait a little bit to hear some more impressions on that before I update my Wii U version.

I started the game after the update and immediately glided over to a terrible looking texture and took a screenshot. The game is obviously now running sub native, but I'm too lazy to count pixels.


The picture is not 100% representative since PTBI was adding SMAA, but it's pretty clear something is very wrong regardless.
 
Be warned, I updated the Wii U version and really regret it. The resolution is lower, shadows look far worse, texture detail takes a big hit and the draw distance is much closer. It's a huge visual downgrade.
Where is the comparison?
 

pestul

Member
I started the game after the update and immediately glided over to a terrible looking texture and took a screenshot. The game is obviously now running sub native, but I'm too lazy to count pixels.



The picture is not 100% representative since PTBI was adding SMAA, but it's pretty clear something is very wrong regardless.
It almost looks more like a LOD issue. Does all of that ground texture stay blurry even if you walk directly over it? The shadow resolution does look dropped down.
 

sirap

Member
This doesn't bode well for the Switch patch either I would wager. If the Wii U version received graphical downgrades with this patch I'm expecting something to a lesser degree for the Switch too.

I'll be waiting this one out until Digital Foundry or another site confirms the details.

I have noticed more aggressive lod-ing in the Switch version, but I can't prove it without rolling back and taking screenshots to compare (if that is even possible without the cartridge version).
 

TSM

Member
Where is the comparison?

Have you ever seen a texture that looks anything like this in the game? I spotted this from a long way off and glided over. You can see the individual macro blocks. I wish I had a comparison shot, but going through my previous screen shots I had nothing comparable.

It almost looks more like a LOD issue. Does all of that ground texture stay blurry even if you walk directly over it? The shadow resolution does look dropped down.

I saw it from quite a distance, sailed over and then stood on it. It never improved at any point. There is definitely a huge change in the LOD which is most obviously noticed by how terrible shadows look from any sort of distance now.
 

rhandino

Banned
What is the joke here? Like, what is that thing supposed to be? (Knowing that it's fake, but just wondering if that giant crystal thing is supposed to be referencing something.)
It's not fake, its an image shared by the developers during the GDC panel in which they showed the ideas and prototypes they had about how to portray ancient technology and the shrines in the game.
 
I noticed slight improvements. Everywhere seems better except for the main forest area. Its just so dense, it could be it won't be addressed until their next game, if it's some kind of deep, underlying issue that would take too much time to fix in a patch.
 
Of course I hear great things, install it this morning, and now people are saying the opposite.

LOL. Well I am a framerate over texture detail kinda person anyways, especially for a Zelda game this godly.
 
I have noticed more aggressive lod-ing in the Switch version, but I can't prove it without rolling back and taking screenshots to compare (if that is even possible without the cartridge version).

The LOD is definitely more aggressive in the WiiU version. I have noticed quite a few low res textures since yesterday. I didn't notice any real rendering resolution drops.
 

komorebi

Member
It's not even that but a concept art by one guy of the team when they were trying to figure out the setting.

Well, you guys got me. I didn't watch any videos or trailers (spoiler whiners: take note as to how it's done) and even after 130 hours I was still finding new stuff. So I just assumed I missed this, haha.
 

Justinian

Member
Have you ever seen a texture that looks anything like this in the game? I spotted this from a long way off and glided over. You can see the individual macro blocks. I wish I had a comparison shot, but going through my previous screen shots I had nothing comparable.



I saw it from quite a distance, sailed over and then stood on it. It never improved at any point. There is definitely a huge change in the LOD which is most obviously noticed by how terrible shadows look from any sort of distance now.

I've seen plenty of textures on Switch that look far worse than your screenshot. In fact that's one of the best rock textures I've ever seen in the game. What are you trying to actually show?
 
Be warned, I updated the Wii U version and really regret it. The resolution is lower, shadows look far worse, texture detail takes a big hit and the draw distance is much closer. It's a huge visual downgrade.
I made a pixel count on that picture, and still 720p. Is that picture runing on patch 1.11?
 

Polygonal_Sprite

Gold Member
This doesn't bode well for the Switch patch either I would wager. If the Wii U version received graphical downgrades with this patch I'm expecting something to a lesser degree for the Switch too.

I'll be waiting this one out until Digital Foundry or another site confirms the details.

I doubt it. BotW is pushing Wii U to breaking point. Switch when docked is several times more powerful than Wii U. If anything the Switch should be getting resolution and graphical boosts not downgrades through patches as they further optimise the game (it wasn't optimised at all according to developers at GDC).
 
Of course I hear great things, install it this morning, and now people are saying the opposite.

LOL. Well I am a framerate over texture detail kinda person anyways, especially for a Zelda game this godly.

It certainly runs better. Whether it looks worse is up to tech experts to pin point. I think the textures look worse. LOD is more aggressive. But the rest of the stuff I dunno.
 

Zedark

Member
I doubt it. BotW is pushing Wii U to breaking point. Switch when docked is several times more powerful than Wii U. If anything the Switch should be getting resolution and graphical boosts not downgrades through patches as they further optimise the game (it wasn't optimised at all according to developers at GDC).
That's not quite correct. The GDC panel said that they needed to do no optimisations beyond porting the code to get the Switch version to run as well as the WiiU version. They did do some optimisations to improve it beyond that, but my guess is that there is definitely more ground to be won in that regard.
 
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