Was this never posted here?
Wait wait wait, are the Hard Boileds Heavies the main bosses in the game?
This game definitely harkens back to the more trippy-ass-balls design of CD, so it's appropriate. Reminds me a lot of Chaotix which I think has a great visual style though the game itself isn't much to write home about.Sonic 3's Sonic sprite is my favorite too, but I don't think Mania "made a mistake" by going with the original/CD sprite either. They're all great in their own ways.
"Eggnog"! :-D
Sonic 3 sprite is a bit chubby. He let himself go!
I hope Eggman is the end of Act 2 boss and not these guys :/
Big fan of Flying Battery Zone from Sonic 3 & K, though I would have though that at this point the Flying Battery would be... less flying? We get some sense of that in the garbage chute, but it is for all intents and purposes still active. It kind of gets screwed up pretty bad by the end of the S&K version.
Original sonics running animation can't be beat. The sense of speed is so much greater.
Have they said if the Nintendo Switch version will be gimped in any way in comparison to the PS4 version?
Are they identical across all platforms? This game is gonna make me buy a Switch if that is the case...
Lol come on.Have they said if the Nintendo Switch version will be gimped in any way in comparison to the PS4 version?
Are they identical across all platforms? This game is gonna make me buy a Switch if that is the case...
Have they said if the Nintendo Switch version will be gimped in any way in comparison to the PS4 version?
Are they identical across all platforms? This game is gonna make me buy a Switch if that is the case...
You're right, though it's nice that continuity reasoning hasn't stopped them either.Big fan of Flying Battery Zone from Sonic 3 & K, though I would have though that at this point the Flying Battery would be... less flying? We get some sense of that in the garbage chute, but it is for all intents and purposes still active. It kind of gets screwed up pretty bad by the end of the S&K version.
You're right, though it's nice that continuity reasoning hasn't stopped them either.
One has to wonder how it is that Eggman managed to stealthily launch so many amazing space stations past the atmosphere at this point.
Well in Sonic Heroes he can magically make whole fleets of ships suddenly appear out of nowhere with teleportation or something.
The actual answer is simply because he can and game logic, we wanted an Eggman base in space or whatever.
The thing that really made me raise an eyebrow was the giant fucking tower leading to space he built in Sonic Colors. Like how did NO ONE notice him doing that?
Can't imagine why it would be. It's a 2D sprite-based platformer. running at a native res of like, 424x240. It's looked identical in what footage of the Switch version we've seen.
Lol come on.
I'm guessing you havent watched the trailer or even seen a single screenshot of the game
How is it this game seems to be doing everything so right, when sega usually does it so wrong.
How is it this game seems to be doing everything so right, when sega usually does it so wrong.
On Sega specifically, it's usually because they rarely if ever gave Sonic games the time needed to cook properly. On Sonic Team, it's because they have a tendency to throw lousy ideas at the wall. (Although how much of them is because they were pushed to focus group, who knows)How is it this game seems to be doing everything so right, when sega usually does it so wrong.
Precisely because it's not actual Sega people who are making it.
Isn't Sonic Heroes the game that had Metal Sonic transform into that stupid dragon?
Have they said if the Nintendo Switch version will be gimped in any way in comparison to the PS4 version?
Are they identical across all platforms? This game is gonna make me buy a Switch if that is the case...
Aquatic Ruin was used for the Sonic 2 part, so.... maybe we're getting that too?
What the fuckWas this never posted here?
Anyone noticed that SEGA used Flying Battery for the S3&K portion of Mania's reveal trailer, and we ended up getting Flying Battery?
Aquatic Ruin was used for the Sonic 2 part, so.... maybe we're getting that too?
Maybe they'll finally take those Sonic 3 multiplayer maps and make them full-fledged zones.
Something old
Something new
Something borrowed
Something blue
a match made in heaven
.Is it time for Chrome Gadget to get it dues? ... Probably not, but I can hope.
Is it time for Chrome Gadget to get it dues? ... Probably not, but I can hope.
Mania's Sonic sprite mostly resembles Sonic 1/2, with a better color palette.
Is it time for Chrome Gadget to get it dues? ... Probably not, but I can hope.
Anyone noticed that SEGA used Flying Battery for the S3&K portion of Mania's reveal trailer, and we ended up getting Flying Battery?
Aquatic Ruin was used for the Sonic 2 part, so.... maybe we're getting that too?
I made a ridiculous tie dye tee celebrating today haha!
Can't wait for the new game, looks so amazing! ♥
I made a ridiculous tie dye tee celebrating today haha!
Can't wait for the new game, looks so amazing! ♥
Ya know what...This could be happening. Aquatic Ruin is underrated as hell imo. Not sure if this were to happen it would rule out Hydrocity though.
Am I the only one who wants Oil Ocean remixed?
First stage I thought of. As a kid I fell in love with Chrome Gadget's aesthetic and music. I kept hoping it would be used in a Sonic & Knuckles sequel but that game never came. :-(Is it time for Chrome Gadget to get it dues? ... Probably not, but I can hope.
Mania at least fixes the tiny hand, which stuck out in a really jarring way -- though he still has the odd pointy shoes too.I can understand people who prefer sonic's design in 1/2, but I hope nobody actually thinks those sprites are better drawn.
Some Green Hill Act 2 footage went up, Japanese commentary, but you can hear the music well:
https://youtu.be/YW_-myzFUkg
Of course they stop before showing the boss, again.