Why do y'all keep on calling them safe rooms, do y'all mean save rooms?
no
http://megamitensei.wikia.com/wiki/Safe_Room
Why do y'all keep on calling them safe rooms, do y'all mean save rooms?
Obviously... just like any dungeon.
Which gets you 0% closer to the next safe room.
Let's not get things twisted here... even if I lost 10 minutes due to this sort of poor design it would be poor design. There's no excuse for it.
If your going to complain about losing any time whatsoever, then why even put the battles in the game? Why not just have it be a Visual Novel?
SMT4A is way more tense than the P3/4/5, despite not giving you a game over when the MC dies. We call this "good game design."
Maybe Persona fans have Stockholm Syndrome, I dunno.
whatever it is in P5 it was infinitely worse in P3. Y'all remember how fun Tartarus was? And what is more fun than Tartarus? Doing it twice because of stupid fuckin Hama or Mudo hitting you when you aren't even weak to it.
I save a shit ton.
Im mixed because while I understand how frustrating it can be, I feel like late game if you're great at crafting Persona's and utilize all the tools presented to you. Your MC becomes just straight up over fucking powered.
Your MC being able to carry multiple Persona's already feels somewhat OP even though it is an intentional mechanic. This is honestly a check to him. Or else the game would feel way too easy. A lot of my challenge comes in managing SP and keeping him alive each battle.
How in the hell someone played the Pyramid for 2 1/2 hours without finding a safe room? Come on now let's not get into hyperbole city.
I don't consider most jrpgs to actually be roleplaying games since you aren't really playing a role at all. Persona is most definitely an RPG though and is set up in a way that makes sense. You wouldn't be upset at Skyrim for doing the same thing in a sense where your companion can die but you can't.Many JRPGS have main characters and allow combat to continue if the "MC" dies.
How in the hell someone played the Pyramid for 2 1/2 hours without finding a safe room? Come on now let's not get into hyperbole city.
I was doing some grinding/persona hunting... felt 0 fear because I was demolishing enemies and had virtually unlimited SP because all of my characters have SP3 bands.
We can argue whether the mechanic is good or not but some of you guys just need to save more.
You should not be losing hours of progress with how often you are given the opportunity to save. It's that simple.
I ceraintly wish I could forget FF13 so easy.Have people here forgotten about ff13 all of a sudden?
Let's argue about whether the mechanic is good or bad then?
It's bad.
If you randomly lose 30 minutes of progress it's hardly less stupid.
I think it is okay as long as you dont get killed by Mundo or Hama and can do something against the death (=healing).
Yep that happened to me twice in a row on my way to a boss lol. Only lose like 10 minutes of time but the most frustrating thing ever. In P5 you basically can't get ambush you'll be screwed.My favorite death so far was getting ambushed in the 1st dungeon by a group of Succubus and having them spam Marin Karin on the party until we killed each other. I was even healing it using the one party member that avoided the first wave and it didn't matter since they just spammed it again once they recovered. I lost over an hour of time so since then I've been saving like crazy by backtracking to the safe rooms before any suspicious encounters.
I thought SMT4/A was incredibly easy once you got past the one shot mechanics due to you not knowing what's what. You either stomped or got stomped. It's kind of an SMT staple.
¯\_(ツ_/¯
Yep that happened to me twice in a row on my way to a boss lol. Only lose like 10 minutes of time but the most frustrating thing ever. In P5 you basically can't get ambush you'll be screwed.
I think it is okay as long as you dont get killed by Mundo or Hama and can do something against the death (=healing).
I mean, yeah it's annoying, but aren't these games supposed to be hard? I remember that being one of the major selling points about Nocturne. As is, I'm finding Persona 5 to be easier than my time with Persona 3 and 4, so while it sucks to auto game over when your MC goes down, it does make me panic in a good way, especially when I haven't saved for a while.
It's a roleplaying game. You are roleplaying a character. When you die, it's game over
That's rather discriminatory. When the other party member's party reaches zero, they're just knocked out, not die. Heck, Morganna doesn't even even get knocked out; he just retreats to a safe place. Why is the MC the only one who dies?
And if you get ambushed and the enemy kills you in one turn, it's just your own fault for getting the alert status going.
Anyone who says they play Persona because they are hard is in serious delusion. People play modern Persona because they are stylish social commentaries filled with anime waifus for dating. And the combat is cool and fast. Those are the selling points. Persona has never really been hard, at least not any harder than the average JRPG.
There is no skill. Unless you're following a guide you have no idea what enemies/elements you'll be facing in a new dungeon, on top of that which enemy you're fighting once you engage. The only way to have a chance at avoiding random murder os to ambush enemies every single time. But even then I've run into instances where enemies will spawn and attack you less than a second after the victory screen, leaving you ambushed or in an even fight where random bullshit can occur.Preparation so that it doesn't happen is part of skill. It makes battles more strategic.
P3 final boss was hard but other than that I agree.
Is pressing start and selecting a slot before pressing X really that compelling of a mechanic that you would argue against it?
Anyone who says they play Persona because they are hard is in serious delusion. People play modern Persona because they are stylish social commentaries filled with anime waifus for dating. And the combat is cool and fast. Those are the selling points. Persona has never really been hard, at least not any harder than the average JRPG.
Wow, rude duckroll. I play itbecause it's hard! ;_;partially
Of course, that's not the only reason but still..
But you just said earlier that they're not hard!
SMTIV Apocalypse as well. Devil Survivor games let you do it.Persona 1, 2, and SMT IV
Anyone who says they play Persona because they are hard is in serious delusion. People play modern Persona because they are stylish social commentaries filled with anime waifus for dating. And the combat is cool and fast. Those are the selling points. Persona has never really been hard, at least not any harder than the average JRPG.
Wait, what? I don't recall saying that? o_o
Hard mode's been about the right challenge for me, actually.