Heckler456
Banned
Maybe you should finish the game, and see what actually bothered you in retrospect?
Nah the AI is dumb, it's not just about difficulty. In the E3 gameplay the AI seemed quite a bit smarter than the final game.
The entire visual image they were going (as said by ND) for is how quickly nature retakes and starts over growing in a collapsed society. And it's not based on nothing. That's what happens.There aren't a lot of people or zombies. Are clickers going to go in and wear down the chairs etc that plague each area.
Just having a few areas that are untocuhed is not something the story has to have but I actually thought there would be one later in the game where the characters comment how this building doesn't look as warn etc sort of comments. Assuming there isn't?
Lack of people and lack of use should actually give more areas without abuse than those with it. Minus the bombing but even that isn't hitting a high percentage.
Also people who passed on the multiplayer missed out.
Nah the AI is dumb, it's not just about difficulty. In the E3 gameplay the AI seemed quite a bit smarter than the final game.
They missed out on excruciatingly long load times and a robust microtransaction platform.
Grounded mode more than justified a second playthrough for me. But I share your lack of interest in the multiplayer. I'd forgotten that it even existed tbh.
Not that there aren't things to criticize about ND games....but those are some weird issues to focus on I gotta say
The entire visual image they were going (as said by ND) for is how quickly nature retakes and starts over growing in a collapsed society. And it's not based on nothing. That's what happens.
Here is Chernobyl after 20 years:
And some other examples of abandoned places
http://feedblix.com/abandoned-places-remain-left/
But yeah, it's not realistic cause they could have gotten a Roomba working
Wow...destroyed beauty. The fine-detail is amazing.The entire visual image they were going (as said by ND) for is how quickly nature retakes and starts over growing in a collapsed society. And it's not based on nothing. That's what happens.
Here is Chernobyl after 20 years:
And some other examples of abandoned places
http://feedblix.com/abandoned-places-remain-left/
But yeah, it's not realistic cause they could have gotten a Roomba working
I know you later cited Half Life 2 and Halo 3, but in a way that made little sense. How about actually mentioning more of these "other AAA developers" for each point? HL2's physics (puzzles) are a core element. Not all games should be designed around this.However; there are a lot of issues that ND just can't seem to get right when compared to other AAA developers.
Please cite better examples of how to handle this. I agree with them getting in the way,though over several playthroughs it has happened to me less then a handful ol times, but they are usually very useful to distract enemies or help you in tight spots.AI partners feel silly and often get in my way and won't move, turning around to have an AI be next to you and not being able to move isn't exactly fun or working very well.
These are usually intentional for transitioning between environments, again thanks in part to the limited RAM. In Uncharted 4 this has become a lot better, though in most "AAA" games characters warp or it cuts and they are suddenly where they need to be.Contextual game play issues - sometimes I need to go through a specific area that is always determined by a contextual movement path, such as tight spaces to squeeze through, small doorways etc.
More harking on something that is limited by RAM, but also you are playing as Joel. Joel is not going to skip and jump down stairs as YOU see fit. He is an older dude, trying to survive while doing something important.The stair effect - Ok ND, it's cool that our characters touch every step and don't just morph up a ramp but you have created another issue while fixing this one. People actually can skip, jump down and use steps the way they see fit.
This nitpick is beyond unreal. You do not drive vehicles in this game and there are gameplay portions and cutscenes where cars move correctly. Including during the intro. Then when you're in the city. Then when you leave Bill's town. Etc.Vehicles, man the vehicles - Well what can I say, they always feel really strange, smooth and like I'm on a roller coaster. The first scene is very evident of this and sometimes these basic things just aren't done very well by ND.
Your assumptions have already been proved as largely wrong, and/or you are misinformed (when you first enter the abandoned areas it is brought up in dialog). The outside world has been bombed, looted, and mostly abandoned as it is in fact filled with infected, even of they couldn't show off legions of them hanging out and playing poker.Fuck my shit up Fam - so the last point I think I can make with some of the issues with this game is that it's fine to have some broken, dirty places but surely not every single place would look like this? Surely someone has to keep an area clean even though they may not have running water etc.
AI partners: I found them pretty good in this game actually compared to many other games with sidekicks. Never really had any issues (except maybe immersion breaking-related issues because they can't die - which is still preferable to the frustrating alternative of game overs due to stupid sidekick deaths)
Contextual game play issues: wat. Are you saying some triggers for scripted scenes do not work properly? Never had issues there as far as I can remember.
The stair effect: wat
Vehicles: yeah the horse feels a bit funny but still very competent. No real problem here in my opinion.
Fuck my shit up Fam: Well, due to the scenario most places are deserted and many have seen fights between factions and over looting. There are clean places in the game, you know, where people actually still live. Be it a basement or something larger. Finish the game before you criticize it here.
i think tlou is better than Uc4
Hey man, he recorded 8 minutes of going up and down the stairs. Can't deny that! Also he can't seem to figure out how to share the video from his PS4. STAIRS, MAN. GOTTA SKIP AND JUMP ON STAIRS!Wow...stairs. Ok.
Except the mechanics are great, you just didn't put enough time into learning the intricacies of the combat system. I've replayed it 9 times now and never get bored.TLoU is one of those games that it's worth playing through once but never again. I mean, I'd consider trying to get platinum if not for the trophies for the multiplayer mode I have absolutely no interest in. The plot is interesting and I do enjoy the character interactions, but the mechanics aren't great.
I really liked TLOU. Like, not love.
The thing that really soured me on the game half-way through was the part where. You have to get spotted for the game to continue. I tried stealthing through the entire section on my first try (on hard difficulty, which, while not too difficult, should not be the first mode you play in), but the enemies kept respawning and respawning for so long. I decided to get spotted just in case that worked and sure enough after clearing the guards thereafter, the section was cleared.Ellie first starts using a sniper rifle to help you
I don't think I realised that at the time, but it is annoying. The thing I did encounter though wasthe stupid sniper that you have to go towards when your with Henry, I thought the obvious solution was to get close and then throw a grenade or take out whoever was shooting, but you cannot do this. I feel that was somehow a massive oversight, theres no way someone didn't bring this up in play testing.
I wouldn't go that far. Enemies can be dumb, especially in lower difficulties (and you can get trapped momentarily by AI companions). When you hit a stairway head on the characters try to hit each individual step so it's a nitpick, but it exists. The vehicle stuff I can't get behind. Maybe he felt the ride with Sarah was too smooth?BTW most of your issues I did not get because they did not exists: stairs didn't works like you described, AI is pretty smart, vehicles, contextual stuffs, etc.
Can you give us any real complain?
i think tlou is better than Uc4
Except, you literally push a pickup truck that rolls on four wheels. It doesn't just rotate from the center.The game engine is given simple movement commands like move to coordinates [x,y,z] at 40mph, rotate 20 degrees in 1.5 seconds (or something along those lines). That's what it feels like anyway.
And that's understandable since it's not a driving game.
TLoU is one of those games that it's worth playing through once but never again. I mean, I'd consider trying to get platinum if not for the trophies for the multiplayer mode I have absolutely no interest in. The plot is interesting and I do enjoy the character interactions, but the mechanics aren't great.
That's because they couldn't to making U4 an actual Uncharted game.
Adjusting the point of rotation is rudimentary as well. I don't claim to have a clue on how it is handled exactly but it just feels like pretty simple movement physics are used instead of a more advanced vehicle model that properly takes tire positions etc. into account and I'd guess that's what OP is pointing out as well.Except, you literally push a pickup truck that rolls on four wheels. It doesn't just rotate from the center.
https://youtu.be/2bbdJZUHmJs
TLoU is one of those games that it's worth playing through once but never again. I mean, I'd consider trying to get platinum if not for the trophies for the multiplayer mode I have absolutely no interest in. The plot is interesting and I do enjoy the character interactions, but the mechanics aren't great.
I got the feeling that proper A-tier Uncharted set pieces were too expensive / time consuming for the level of fidelity they were going for. I don't see why they would have stopped at 1* (the convoy chase, easily the highlight of the game) if that wasn't the case. The pacing of the game was screaming for another one or two action scenes of that scale and intensity.I've wrestled with this notion for a long time especially after all the threads with people defending it as an Uncharted game. It is but it isn't. It just reeks of you could've done this better.
Naughty Dog has some excellent storytellers and graphic artists, and even very competent game designers working out their core combat systems, but its games are becoming more boring as the years go on.
Often, whole sections of their games are essentially hallways designed to force the player to listen to their partner talk. There are dozens of little time wasters like moving a dumpster, or a ladder, or helping someone up a wall, etc.
At least it kind of fit the somber tone of The Last of Us, but in Uncharted 4 it just feels off. I appreciate the characterization in these games, but they need to figure out a way to make the stories and gameplay have a symbiotic relationship, rather than the gameplay taking hits for the sake of the story.
Also the dialogue options in Uncharted 4 were dumb and stupid