To the guy saying you ran at different speeds on the stairs, that isn't true. It just isn't and goes against the way they designed the animation and movement system. Not sure what you are saying but if you try to chanage speeds you either stay the same or actually stop moving, maybe your thinking of camera panning or something, I have no idea.
I feel a lot of people read into things completely wrong with people saying I don't like the game or that I should just say I don't like it, I never said I dislike the game and please show me where I did or please read what I said at face value perhaps.
Some of you are off base in saying the game doesn't need to have good this or that cause it isn't a "forza" or whatever. It has plenty of vehicle moments where you see vehicles, run from vehicles, push vehicles and not to mention this isn't just a game from a studio. This is from the Uncharted engine where vehicles have been used quite a bit, so I don't see the point in giving them slack on not having vehicles work a little better.
Also, please forget the stairs, it's the game's animation and game play systems that needs work, the stairs is just .2 percent of that overall package.
If you can't see where better AI, more dynamic physics can make this type of game better then I guess you may not want it better.
To the guy saying that you don't need physics in this game, well I'd argue that almost any game can be better with realistic physics, racing games are no where near, would be great if they acted somewhat realistically, the different in power, ground to ground movement is huge. It isn't that you must have physics to make a game better, no you actually don't but when you are sitting in a realistic situation I feel it can help.
Why you wouldn't want doors to actually move in a game is a little perplexing to me though, can't be that hard to let doors move around when touching them or pushing into them after they are opened. I think it doesn't work in their design system to have doors open and to have thinks like windows be broken, they have a lot of issues in design and the things they design around that is all part of the issue.
At the end of the day I am not saying this game is bad, I am not saying it's made badly, it's still made in the 90 percentile of good games to be fair but the issue comes when you are not showing a new dog any new tricks, and that is the feeling I get that they are just going through the motions.
I would suggest they hire a couple of actual car , physics based designers/coders to help out since it seems they have sort of stayed the same for so long. Couldn't hurt
Look at it this way, if I know we are designing this world/game where we have points or choke points to continue the story then we are just going through the motions of ND game design. So, if I had to design a level and I wanted to design something that let me break windows and create a short cut between two homes and move around all of it freely, well this is a simple task that the basic game design doesn't allow. The designers and creators are all sort of being held back by a lot of strong conditions.
I'm simply saying they need to expand on the overall gameplay experience and maybe try to up their game on animation. They use to be impressive but now a lot of games have surpassed them and I'd say from what I see of Horizon it has a much better system of change from game to game regarding actual changes in overall gameplay design and movement.
I do not get the same feeling from ND as I do with GG with the ability of creating something that is not only different, but plays well and fresh compared to their previous work.
I don't think ND has made a bad game or anything that is actually completely bad, they just have kept in a safe zone far too long without an overhaul, it's a lot like Madden in that respect.
As are most TLoU criticism threads. That people have to try so hard to dislike it says enough.
This seems fairly inaccurate and unreasonable, can you not say what you don't like or what can be improved on something and still like it? It seems you are making a point that is not only baseless but useless to have any real meaning or point to the truth, so what is the point?
I actually prefer gameplay over visuals as well, but I can understand where art style and good visuals can propel games. I still play a lot of games that play a lot worse than this one and I'd say something like outlast is a lot worse and more tedious than TLOU for example but I still liked parts of it but those kind thingames where you are forced to do things very specifically are getting tedious to me. I recently played limbo and felt it was a pile of complete crap that was nothing more than very basic and forced puzzles yet I have heard nothing but praise for years and years on it, makes little logical sense to me as you have hundreds of better designed levels and creative ideas on LBP to be honest.