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What can they even do with Grand Theft Auto now?

Peru

Member
GTA 5 was a great world to drive around in. Best yet. Loved crusin around the coast.

But buildings are still just cardboard boxes for the most part. Breaks the immersion and sense of possibility for me. Huge potential here. Would take a smaller world for more of that.
 

glaurung

Member
Here are some of my predictions:
  • Even more weapon customization. GTAV has some great stuff already, but it could be expanded.
  • Always semi-online. I would not put it past R* to maintain players in a lobby at all times. Only when entering a single player or co-op mission, are players put in a separate instance. At other times, you could meet other players all the time. And since most GTAV Online players are hideous cunts, they will kill you on sight.
  • Extended RPG elements. Driving, stamina, shooting and flying are all great, but how about skills with specific weapon classes? Agility builds? Situational awareness skills?
  • Drop-in, drop-out co-op. Sign up as a co-op helper and get pulled into random missions with other people (Nioh-style).
  • Less land mass, more interiors. How about a complete system of underground caves to explore? How about entering more than every 10th building?
 
This may have been already said, but the two things that would allow the series to really progress are

Making it a proper MMO, where the story elements are sing;e player or co-op, and everything else is in a city populated by real players

Or

Making it a VR game

Anything else will just be an incremental build on whats already there, which isnt a bad thing, but not what I want from the next one personally

Single player, no.

GTA Online 2 definitely needs to be more of an MMO though.
They really need to allow the players at least key jobs and such.

Thief
Cop
Firefighter
Paramedic
Driver

These jobs all have promotions
Traffic cop -> Patrol cop -> Detective -> SWAT -> Police Captain
Thug -> Wheelman -> Hitman -> MadeMan -> Boss/Godfather/etc

You get a tier salary for doing daily jobs.
Each tier has included benefits

Traffic Cop - you are a base level cop, if a player kills you they get and extended 2 stars. Can "arrest" criminals
Patrol Cop - you get a squad car
Detective - unmarked car + detective gameplay mechanic
SWAT - SWAT weapons, gear and vehicles
Captain - a police station including garage and helipad is considered your property. Police helicopters and boats are yours now.

and then add smaller stuff like hunting and fishing for money, and so on.
 

Xe4

Banned
Just give me combat and movement mechanics that don't feel like I'm playing on a PS2 and I'll be happy. The only thing that actually felt good in GTA V was the driving.
 

iswasdoes

Member
Single player, no.

GTA Online 2 definitely needs to be more of an MMO though.
They really need to allow the players at least key jobs and such.

Thief
Cop
Firefighter
Paramedic
Driver

These jobs all have promotions
Traffic cop -> Patrol cop -> Detective -> SWAT -> Police Captain
Thug -> Wheelman -> Hitman -> MadeMan -> Boss/Godfather/etc

You get a tier salary for doing daily jobs.
Each tier has included benefits

Traffic Cop - you are a base level cop, if a player kills you they get and extended 2 stars. Can "arrest" criminals
Patrol Cop - you get a squad car
Detective - unmarked car + detective gameplay mechanic
SWAT - SWAT weapons, gear and vehicles
Captain - a police station including garage and helipad is considered your property. Police helicopters and boats are yours now.

and then add smaller stuff like hunting and fishing for money, and so on.

Sounds awesome. But dont understand why single player missions cant be incorporated into the same experience.

Also building out the co-op experience more so heists are the main focus and they are treated more like raids
 
I would love to see something like this:

The game would either take place in Las Vegas or Vice City, with the addition of surrounding towns and other locations.
The game would begin in the 80s, but span a 20 year period.
There would be 3 playable main characters.
The general plot would take some influence from movies like The Departed, Scarface, Casino, and Dredd to a certain extent.
The game starts with you playing as a young woman who turns to crime. You shape her to become an infamous crime lord (think Mama from Dredd).
You follow her as she goes from her humble beginnings in someone else's gang, quickly rising up off the street, starting a casino or a nightclub to operate out of, until eventually she asserts herself as a bit of a criminal kingpin.
Second playable character is a young male policeman, who plays like the opposite of the female character. Your missions see you from patrolman, to being placed as a mole in the other characters gang (think Leonardo's character from The Departed).
Haven't thought too much about the third player, but maybe they could be part of a rival gang or something.

Gunplay will updated from the last games, so that it does not feel as stiff and clunky.
When playing as the female character, you get to actively shape and evolve your criminal empire. Starting out by expanding your influence, assigning members of you gang to carry out jobs, selling shipments of drugs. Sending gang members to takeout rivals. As your power grows, you become more of a target to random drive by shootings and assassination attempts, so you can opt to hire personal guards, outfit them with gear etc.
 
Bring back the drunken euphoria physics from GTA4.
Npc, police and Enemy A.I. from GTA4 or make it even more complex!!!
Go retro - vice city or 1970's London.
More indoor environments.
Have vehicles that need petrol top ups.
Less arcade handling (a balance between 4 & 5 would be nice)
 
Would love to see a Vice-style game, that 80s neon aesthetic is too good to pass up. Wouldn't mind a drastic setting change, too, mind you. China maybe?
 

Auctopus

Member
If Red Dead Redemption 2 also includes multiple player characters, I think that would be a good chance to include a female character.

Possibly a ranch-hand that goes rogue akin to Dolores in Westworld or a female Native American character would be great too.
 
A lot?

Give more options to interact with NPCs and put work into improving their AI (I'm looking at you cops)

Make missions actually have some challenge again and have more than one scripted way to finish them, with games like Hitman and MGSV it just feel so dated to complete an objective on GTA.

Make the world not feel "Static", I want things to react more like they logically should, other games are way better at this already. IMO, keep the size and improve everything else, I don't need it to be bigger.

Woman protagonist will happen at some point.

I love GTAV, a lot. But yeah, it can still be better.
 

burgervan

Member
I want more open mission design. Stop making me play highly scripted call of duty levels in your open world game.

I think the sexual aspect of the game would keep them from using a female MC. A lot of male gamers wouldn't be comfortable with that.

Fuck 'em. They'll buy it anyway.
 
GTA Futuristic Sci-Fi, 200 years in the future

GTA Universe - Space with ships and lasers, other planets, No Man's GTA - (Real Aliens, not just the drug-induced ones) Think a cross between Firefly and Guardians of the Galaxy)

GTA Gothic Horror, Transylvania, Vampires

GTA Seafaring Pirate Adventure, Island Hopping, Pirate Ship battles, Rum - lots of Rum.

...there are plenty of things they can do with the Euphoria engine.

Red Dead Redemption is basically GTA in a Western atmosphere. Doesn't have to be a "GTA" game to be awesome like GTA.

I disagree. The creators have also explained that GTA is a parody of modern life. It would not work in a different time zone which goes too far back. Vice City I think is as far back as you can go without removing the comedy aspect.
 

StayDead

Member
I'd love to see it set somewhere other than America.

I've avoided 5 purely on the basis I got bored of the setting in 4 (also it's still way too expensive for me to want to jump in)
 
Fuck 'em. They'll buy it anyway.

Yep, San Andreas is a great example of that. People lost their shit when Rockstar revealed that the lead was black. Then it went on to be the best selling entry in the series and wasn't topped until another entry that also has a black lead.
 

thecrunked

Member
Copy and paste the map with a new theme and give the playable characters super powers and add ubi towers..........vomit
 

GlamFM

Banned
mikhail-sharov-38-1920-2.jpg
 

Woo-Fu

Banned
I don't think they need to do anything with GTA other than new stories on new technology. The formula works and its not like they're spitting these games out at ubisoft-speed.
 

laxu

Member
There are lots of things that could be improved.

  • Separating online to its own game so I don't have to download fuckin' online updates every time I want to play the singleplayer!
  • More activities in the city. Able to go eat/rob in a restaurant, small minigames at an arcade..whatever makes the city feel more alive.
  • Better melee. Different styles for different characters and NPCs, maybe ability to learn karate or something to change the style. Enemies of varying difficulty, ability to block and no more canned dodge counterattacks.
  • Ability to push people. The animation is there already but it just needs a button.
  • Ability to take hostages ala Hitman.
  • More actions with cars. Ability to put items/people in the trunk.
  • Always available missions where you can take rare cars to a chop shop or export warehouse for money.
  • Better traversal of the world. Character with parkour skills for example.
  • Being able to play as a cop or firefighter again but make them something you can do thru the whole game so maybe not every main character is a criminal
  • Random encounters at sea and underwater. More sea missions so there is a reason to go boating/diving beyond finding collectables.
  • Map that is smaller but with more things happening. The entire mountain in GTA V is mostly barren and there's little reason to go there outside missions.
  • Wingsuit!
  • Proper VR support for first person view.
  • Having someone who knows anything about shoes designing the shoe models and their names. IV and V have tons of oxfords that are derbies damn it!

I'm thinking more in terms of goofing around when you have completed the game. I love GTA singleplayer but have zero interest in the multiplayer becomes it usually devolves into some asshole driving me over in a Lamborgini or some guy with a jet bombing the shit out of everything. I find myself playing the game less as a sandbox for mayhem but just driving around, seeing what I can get the AI to do etc.
 

PudieRSC

Member
I really like the idea of a dirty cop protagonist. It opens the game up to being the other side as well with cop(helicopter!?) chases and the like while still being the GTA we love. You could also do some cool undercover stuff too.
 

You have no idea how much I want a modern open world action game with that gritty, digital camera Need For Speed visual style. I haven't really liked the last few GTA games, but a modern day Vice City that looked like this would fill my dark soul with light.
 

eizarus

Banned
I'd like to see the return of San Fiero (San Francisco) and Las Vegas, plus all the playground in between. North SF could have the forest and Vegas would have the desert, of course.

Bring back three payable characters.

1. Asian dude
2. Woman
3. ?

I'd like to be able to get some cool mechanics around running a mob. A casino heist. Buring people in the desert, a la casino, etc.

I'd be sold!
Shit, I didn't realise how much I want this.

I don't know if they still have it, but they trademarked GTA Bogotá around the time that San Andreas was released. Having just watched Narcos, I would love for a GTA game set during the height of the Colombian cartels.
 
I want international travel and human traffiking and drug muling etc. visit your columbian coke cartels in the jungle sell itwholesale to vice city and compete with mexican cartels across the the border or something like that
 

SomTervo

Member
I think the sexual aspect of the game would keep them from using a female MC. A lot of male gamers wouldn't be comfortable with that.

Even if that's true, they'd still buy the game, and it would still be an insane success, thus (at least partly) breaking the precise stigma you describe
 

_Rob_

Member
Even if that's true, they'd still buy the game, and it would still be an insane success, thus (at least partly) breaking the precise stigma you describe

Not to mention the media storm around "The first female lead GTA game". It's easy free marketing, and it'd feel like something fresh which GTA sorely needs if Rockstar intend for it to stay on top.
 

SomTervo

Member
Not to mention the media storm around "The first female lead GTA game". It's easy free marketing, and it'd feel like something fresh which GTA sorely needs if Rockstar intend for it to stay on top.

True, it would be huge. The character would probably become an instant icon. Look at Aloy.
 

_Rob_

Member
True, it would be huge. The character would probably become an instant icon. Look at Aloy.

Yes exactly that. I also think if handled correctly it could both lead to some really interesting new story-line beats and help mend the public opinion of Rockstar's poorly written female characters.
 
Here are some of my predictions:
  • Even more weapon customization. GTAV has some great stuff already, but it could be expanded.
  • Always semi-online. I would not put it past R* to maintain players in a lobby at all times. Only when entering a single player or co-op mission, are players put in a separate instance. At other times, you could meet other players all the time. And since most GTAV Online players are hideous cunts, they will kill you on sight.
  • Extended RPG elements. Driving, stamina, shooting and flying are all great, but how about skills with specific weapon classes? Agility builds? Situational awareness skills?
  • Drop-in, drop-out co-op. Sign up as a co-op helper and get pulled into random missions with other people (Nioh-style).
  • Less land mass, more interiors. How about a complete system of underground caves to explore? How about entering more than every 10th building?
Do those actually add anything to the gameplay? Like in a game like GTA, how does have a driving stat to increase improve the game, beyond just having something to level up and thus a semblance of role-playing
 

nachum00

Member
Have a game set in the 60's, 70's or even the 80's again. My favorites are still Vice City and San Andreas because they're such fun satires of the decades they take place in.


Also I'd love it they did the heist theme again but went more Oceans Eleven and less Heat.
 

Breakage

Member
I don't see them leaving the US especially after they said GTA is Americana. They'll prolly go back in time 60s, 70s, 80s, or early 90s.
London wouldn't work, because people don't walk around with guns and only a small number of cops are armed. The action would be dull as fuck.
 

Raven77

Member
To me the most logical next step is persistence, indoor locations and physics. Allow me to explain:

- Persistence - You go down the street on your rampage and take down 10 light poles, 4 stop signs, several trees, and a few stop lights. A few hours later you return to that section of the street and police are there, utility companies, dump trucks, etc. as they clean up your mess. The next day they are installing new lights, new stop signs, etc. This ties into the physics part I mention above. If you can destroy parts of the environment, take buildings down, etc. they could rebuild them in real time, construction crews, etc.

- Indoor Locations - Always a failure point for GTA. They are incredible games, I ADORE GTA V but it is a mostly outdoor game. I would actually like them to do a smaller land mass next time but make almost all buildings able to be entered.

- Physics - They do a good job with a lot of stuff now but real time destruction of buildings, etc. could go a long way. Imagine spending an hour planting explosives on a huge bridge. You cause a huge traffic jam on the bridge and then run up into the surrounding hills. You pull out your detonator and watch as the bridge realistically collapses into the bay. Train derailments, etc. the possibilities really open up.

Most of this is probably GTA 7 stuff but as good as the games are, they can be better.
 
Don't go bigger. Go smaller. Make more buildings that you can actually go inside, but have there be less landmass. For a specific location, I'd like to see something based on Mexico. From Dusk Till Dawn the series, got me more interested in it. Of course leave out the Vampires unless it's DLC.
 
I'm still waiting for a GTA where you can go to the airport and hop on a plane to fly between Los Santos, Liberty City, and Vice City

Maybe in 20 years
 

SomTervo

Member
Sounds like way too much work for what would be relatively minor gameplay benefits

Bit of a throwback response, but no:

Having all fully-rendered interiors would have a huge impact on the gameplay.

So police chases are currently an exercise in making some distance between yourself and the cops. Then, if you're at 3 stars or over, hopping out of your car and hiding in some alley or in a housing estate.

That's it. There's basically two ways out. Nothing else.

But imagine if you could hide anywhere indoors. Imagine you run over a cop by accident and get three stars. Rather than just having the streets to blast away on, you spot a big department store, pull over your car, get out, burst into the shop and run through it, hiding behind installations and adverts while the cops surround the building and reach the entrance. You run into the back staff area and find a back door out to an alley, which you quickly cross and kick the door down into someone's house, run through their garden, into another house, through a subway, into a shopping mall...

All while police are on foot trying to keep up. It would be a game changer. It would feel completely revolutionary. Even if it's just that feeling – looking at the city and knowing that not only is the landscape your oyster, but every building is your oyster. You can imagine huge gameplay sessions where all you do is break into houses and explore. It would be insane.

Would also mean an intuitive return to San Andreas's "robbery" minigame which was janky af.

I'm still waiting for a GTA where you can go to the airport and hop on a plane to fly between Los Santos, Liberty City, and Vice City

Maybe in 20 years

They're on record saying that's what their dream is. A fully-rendered entire Satirical USA.

Do those actually add anything to the gameplay? Like in a game like GTA, how does have a driving stat to increase improve the game, beyond just having something to level up and thus a semblance of role-playing

I personally think they should add 'bullet time' for every future playable GTA. Basically inject all of GTA's gameplay with Max Payne and Need for Speed. There are a lot of times where car chases or gunfights are just unfair because of the sandbox's huge nature, so having a minor, believable 'super power' would really fix it.

At which point RPG systems would make sense to 'enhance' your 'powers', while also increasing health, stamina, driving etc (that GTA already has).
 
If there's any dev I have faith in, it's Rockstar. GTA IV was a masterpiece and somehow they topped it with V.

Atlanta or Chicago would be great places. Multiple people have already said it, fully rendered interiors will be the logical next step for the series.
 

Apt101

Member
Move it to the UK, go with that stylized take on gangster culture (I suppose it would be similar to the films of Guy Ritchie, like Snatch?). 80's Miami cocaine days were done, west coast 90's G's, modern west coast, modern New York, and subcultures within them. Taking a tour through just the southern England underground would be terrific, let alone letting the player travel to a fictional take on Ireland, Scotland, or Wales.
 
- return to the 80s
- fully incorporate max Payne 3 combat
- more interactive city (not hacking but something )
- more stuff to buy (not gta online stuff)
- more heists and more ways to approach them (the best part of gta 5)
- more weather and seasons

I am still blown away by the sheer number of pedestrian lines and details in every part of the city , I can't wait to see how they improve on it .
 

masteratt

Member
I'm on board with most of this thread. Even the ones if I don't agree with I think they will be interesting / OK if it was the path R* took.

The only disheartening thing for me would be if they just advertise how big it is tbh without following it with some of the finer things mentioned above. I know that's not Rockstar's thing but still. Let's see.

I am always more hyped for a GTA announcement more than anything lol. Hopefully it'll be a nice gameplay trailer again and we get to dissect new feature from it and fill in the rest with our imagination. Not sure what we're going to see or when, but excitement is definitely high still for a new GTA even if I didn't like V.
 
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