This may have been already said, but the two things that would allow the series to really progress are
Making it a proper MMO, where the story elements are sing;e player or co-op, and everything else is in a city populated by real players
Or
Making it a VR game
Anything else will just be an incremental build on whats already there, which isnt a bad thing, but not what I want from the next one personally
GTA Brexit, with a political sim/strategy componentGTA British Isles. All of them.
Single player, no.
GTA Online 2 definitely needs to be more of an MMO though.
They really need to allow the players at least key jobs and such.
Thief
Cop
Firefighter
Paramedic
Driver
These jobs all have promotions
Traffic cop -> Patrol cop -> Detective -> SWAT -> Police Captain
Thug -> Wheelman -> Hitman -> MadeMan -> Boss/Godfather/etc
You get a tier salary for doing daily jobs.
Each tier has included benefits
Traffic Cop - you are a base level cop, if a player kills you they get and extended 2 stars. Can "arrest" criminals
Patrol Cop - you get a squad car
Detective - unmarked car + detective gameplay mechanic
SWAT - SWAT weapons, gear and vehicles
Captain - a police station including garage and helipad is considered your property. Police helicopters and boats are yours now.
and then add smaller stuff like hunting and fishing for money, and so on.
I think the sexual aspect of the game would keep them from using a female MC. A lot of male gamers wouldn't be comfortable with that.
GTA Futuristic Sci-Fi, 200 years in the future
GTA Universe - Space with ships and lasers, other planets, No Man's GTA - (Real Aliens, not just the drug-induced ones) Think a cross between Firefly and Guardians of the Galaxy)
GTA Gothic Horror, Transylvania, Vampires
GTA Seafaring Pirate Adventure, Island Hopping, Pirate Ship battles, Rum - lots of Rum.
...there are plenty of things they can do with the Euphoria engine.
Red Dead Redemption is basically GTA in a Western atmosphere. Doesn't have to be a "GTA" game to be awesome like GTA.
Fuck 'em. They'll buy it anyway.
Let's not get too crazy now.They could have a go at developing good movement and combat mechanics.
Shit, I didn't realise how much I want this.I'd like to see the return of San Fiero (San Francisco) and Las Vegas, plus all the playground in between. North SF could have the forest and Vegas would have the desert, of course.
Bring back three payable characters.
1. Asian dude
2. Woman
3. ?
I'd like to be able to get some cool mechanics around running a mob. A casino heist. Buring people in the desert, a la casino, etc.
I'd be sold!
I think the sexual aspect of the game would keep them from using a female MC. A lot of male gamers wouldn't be comfortable with that.
Even if that's true, they'd still buy the game, and it would still be an insane success, thus (at least partly) breaking the precise stigma you describe
Not to mention the media storm around "The first female lead GTA game". It's easy free marketing, and it'd feel like something fresh which GTA sorely needs if Rockstar intend for it to stay on top.
True, it would be huge. The character would probably become an instant icon. Look at Aloy.
Do those actually add anything to the gameplay? Like in a game like GTA, how does have a driving stat to increase improve the game, beyond just having something to level up and thus a semblance of role-playingHere are some of my predictions:
- Even more weapon customization. GTAV has some great stuff already, but it could be expanded.
- Always semi-online. I would not put it past R* to maintain players in a lobby at all times. Only when entering a single player or co-op mission, are players put in a separate instance. At other times, you could meet other players all the time. And since most GTAV Online players are hideous cunts, they will kill you on sight.
- Extended RPG elements. Driving, stamina, shooting and flying are all great, but how about skills with specific weapon classes? Agility builds? Situational awareness skills?
- Drop-in, drop-out co-op. Sign up as a co-op helper and get pulled into random missions with other people (Nioh-style).
- Less land mass, more interiors. How about a complete system of underground caves to explore? How about entering more than every 10th building?
I'm sure there's a few visionary directors the Housers haven't ripped off whose work they can mine for "inspiration"
I want more open mission design. Stop making me play highly scripted call of duty levels in your open world game.
Fuck 'em. They'll buy it anyway.
Sounds like way too much work for what would be relatively minor gameplay benefits
I'm still waiting for a GTA where you can go to the airport and hop on a plane to fly between Los Santos, Liberty City, and Vice City
Maybe in 20 years
Do those actually add anything to the gameplay? Like in a game like GTA, how does have a driving stat to increase improve the game, beyond just having something to level up and thus a semblance of role-playing