MilkyJoe
Member
I think they should do one with a police as a protagonist. Feels like they could explore some interesting stuff that way
Oh I like this. That would be interesting.
I think they should do one with a police as a protagonist. Feels like they could explore some interesting stuff that way
But the detractors don't want it because they for some reason think every building has to look handcrafted on the inside.
I feel like GTA 5 is the pinnacle of the genre. Loved the characters, loved how lively the city is. Missions were fun, heists were awesome. Some great set pieces, good music and a bunch of fun activities outside of missions to enjoy. The satire was off the walls, the stereotypes were hysterical. It was a fun and funny game that didnt take itself too seriously.
Say what you want about Micheal, Trevor and Franklin, but they had terrific chemistry and theres a character for all types of players. Variety of missions for each character, each one had personality.
But what now? Where do we go from here? Can they even push the envelope at this point?
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Hopefully they rip off Gaspar Noe and set it in TokyoI'm sure there's a few visionary directors the Housers haven't ripped off whose work they can mine for "inspiration"
I think they should do one with a police as a protagonist. Feels like they could explore some interesting stuff that way
Much more interactivity with buildings - many more buildings to enter, to be specific. GTA V is very lacking in this regard. They could do London in 3D having already done it in an expansion to the first game, or any other non-American city. Australia would be a good setting (though I seriously doubt they'd move it away from America). It's about time we got a female protagonist, too.
I think they should do one with a police as a protagonist. Feels like they could explore some interesting stuff that way
A game related to triads
Well shit. Forgot that game even existed.Sooo
I'm curious to see if they'd be able to top it's GOAT drug dealing side hustle minigame
You say that like it means it's easy. Like that means that it wouldn't take away from other areas of the game. You're suggesting something that only handful of games in the history of gaming have attempted, but sure, hand wave the difficultly or work because NOT EVERY building has to be hand crafted. You're talking about ballooning the amount of rendering needed when driving down a street. The amount of loading that needs to be done constantly. There's a reason the biggest interior buildings right now(outside of missions) are small shops, or in the most extreme, a single house. Even that clearly takes it's toll.
The amount of work that would take, not only on the design side, but also to modify the engine to accommodate, for very little gain, is extremely significant. Meanwhile having multiple eras in a game, would also be heavy work, but would attempt something never done before, in a way that opens nearly endless possibilities in the story, as well as the general game world.
A legit cop and a dirty cop, perhaps?
I think the next step would be destructible environments.
I think they could do something where you're a bit of a dirty cop, but over the story there are other that are way worse who you eventually try to take down
Or you start with good intentions, but are ground down by the system
GTA 4 was already 10/10 and they still managed to go further.
I think they should do one with a police as a protagonist. Feels like they could explore some interesting stuff that way
I get where you're coming from, but even full-fledged murder simulations like Hitman struggle to reach what you're describing, and they do it with a much narrower scope. I could see having one mission with a very bare-bones version of this but that's about it.I want to be given a target. And then the game just goes "Get him/her, make it look like an accident". So you know where the target lives, or works. You stalk the place, the AI (this one only) has a pattern. you figure it out, how do you make it look like an accident?
How is a cop protagonist going to work when players are shooting and blowing up half the city for fun?
You had to suspend a lot of belief already for GTA IV with Niko going "hey man I don't want to hurt people", then the player goes and rockets a fat pedestrian enjoying her burger in the face for no reason.
How is a cop protagonist going to work when players are shooting and blowing up half the city for fun?
You had to suspend a lot of belief already for GTA IV with Niko going "hey man I don't want to hurt people", then the player goes and rockets a fat pedestrian enjoying her burger in the face for no reason.
I want to be given a target. And then the game just goes "Get him/her, make it look like an accident". So you know where the target lives, or works. You stalk the place, the AI (this one only) has a pattern. you figure it out, how do you make it look like an accident?
A) Check out the target's route from work to home, maybe there is a cliffside you can nudge the target off.
B) Maybe the target smokes a lot, break into the house, shoot a gas pipe. Target lights up on the driveway, walks inside house, boom baby. Gas leak accident.
C) A truck ran a red light and hit our target's car? Well isn't that a shame.
D) Target's work might be dangerous, maybe the target works at the docks. And one of the wires holding a heavy container happens to snap "somehow", and unfortunately the target was standing right under it. What an unfortunate freak accident.
E) This is the more crazy one: Maybe they have a mentally unstable significant other, photo shop the target cheating and put it on facebook, the significant other gets jealous and "somehow" gets hold of a shotgun. Sure, not an accident, but hey, you surely had nothing to do with that murder.
Am I describing HITMAN? Maybe a little. But this is all open world and the world is your oyster and the game DOES NOT mark these things. GTA V was just chasing dots on a mini-map, super dull missions. Do not do that, please.
Remember the mission in GTA IV when you had to snipe someone but he was sitting in his flat. He happened to have a phone by the window so you zoomed in on the phone to get his phone number, called him on your in-game phone and he came to the window to answer the phone and then you shot him. This was simple, yet, genius.
Also I remember Rockstar or some magazine hyping up one of the GTAs talked about how if you run over a street lamp, you will actually see city staff come and repair it some time later. Stuff like that would be so cool.
Maybe you break down a wall and the wall has a texture based on damage. And you got it down to 2% and it's almost gone and then the game spawns repair staff and you see the wall slowly erect again. City staff talking "hey yeah, we are here to give your wall an erection". And you see bit by bit the wall texture going back to 100%.
Living breathing functioning city and the player agency is taken into account.
I don't know man, but Rockstar please push the SP envelope. As some others in thread mentioned maybe even make GTA: Online completely its own brand / team. We miss unforgettable SP play-throughs of GTA. I can't even remember the third guy's name from GTA V or no more than two of the missions. It's deeply disappointing, this is my favourite franchise of all time.
I've thought about this a few times as having a sort of 2 character system a la V but with a cop and a robber, a la Infernal Affairs, The Departed, etc.I think they should do one with a police as a protagonist. Feels like they could explore some interesting stuff that way
I want the next game to have a completely new city, maybe even 2 of them. Imagine having 2 massive cities to travel between
Much more interactivity with buildings - many more buildings to enter, to be specific. GTA V is very lacking in this regard.