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Anyone else playing Botw and wish for trophies???

Vinnk

Member
No desire for them.

But I understand how others might.

An option in the main menu? I don't mind them as long as I can turn them off.
 
...Aside from the bike being really out of place... You do realize that there IS a reward for doing all the shrines right?

Nope I didnt know and thats the problem.

I would have known if there was an achievement!

Clear all 120 shrines (25 points)
Progress 55/120
Reward: Hylian Motorbike
 
No desire for them.
But I understand how others might.
An option in the main menu? I don't mind them as long as I can turn them off.

Pretty much. I find most trophies and 'chievos bland and uncreative anyway but i'll look through the list to see if there's any that seem worth bothering with when i'm towards the end of the game.

BOTW though, i'm over 120 hours into it and only now starting to go for the story quests and not once have i thought that trophies would make it a better experience.
 
Nope I didnt know and thats the problem.

I would have known if there was an achievement!

Clear all 120 shrines (25 points)
Progress 55/120
Reward: Hylian Motorbike

That kinda ruins it by a lot for me...

Besides, OS trophies rarely have tangible rewards to them. Though I guess this style is more like WoW like you said before.

But it wouldn't sit well with me. I like them in FFXIV because I'll live in that world for years to come, it wouldn't feel right in Zelda imo

(Also the point is not exactly knowing what IS the reward or that you're even getting one at all)
 

Murdoch

Member
I know this sounds ridiculous but I really, really hope Nintendo retains the simplistic nature of its online services. All I want them to add is room & party chat with a better friends list presence. I hate the whole achievement and trophy systems as I genuinely think it cheapens games.
 

test_account

XP-39C²
OCD and achievements is a completely different matter. I would go so far to say that the way achievement systems are implemented is actually hostile to people with OCD and similar mental disorders.

"They are as much as a reward as you make it out to be." discounts the fact that the psychological conditioning designed into the system works on your subconscious mind. An Example:

*example*

The coercion is a but more subtle than that. But it is coercion, manipulation and conditioning in design and implementation. They are designed to keep you engaged in the platform and ultimately, when the achievements run out, buy more games.
Yes, just like adding in-game challenges can be hostile to people with strong OCD. Look at BotW with those 900 seeds being tied to 100% completion stats for example, but i dont see people complain about that in the same way. And thats just a recent example. Theres many games through history that has in-game challenges and stats. Would you argue that such things should be removed completely from games?

I agree that it can have a physcological effect like you mention, but i dont agree that it necessarily changes things in such way that you basically cant enjoy the game without hearing a ding sound. Do you feel this way? Of so, do you know the reason why? I think almost everyone on this board has good experience with the different achievement systsems across all the platforms, so you can say that they are conditioned/used to it. Does that mean that they're not able to enjoy older retro games and newer Nintendo games as much anymore because they dont get the rewards of achievements popping up? I'm sure there are some people, but i'm thinking about the majority of people.

Ultimately its up to each person to deside how much things matters, i'd say. I dont think this discounts what you're saying. I agree that it can alter how people feel/play in a smaller way, but that can be said about in-game challenges as well, like BotW, Smash Bros and Shovel Knight, just to take a few examples. If it becomes such a physcological problem for some, its a pity, but at least theres way to deal with that. I used to be more of an avid trophy collector, but now i dont care as much. I try to go for 100% if i enjoy it, otherwise i dont. If people enjoy doing it, why does it matter? If one feel that it alter your enjoyment of a game in a negative way, then that sucks. At least one guy in this thread said that he is like this, so then its understandable i think. But when talking about the system in general, i dont see why the focus is only on the negative side.
 

U-R

Member
"Oh no this very dear character is about to die! Cue to the tense music! Cue to the great camera work! Closeuppppp...

DING! "Achievement unlocked: Dramatic Scene!"

And that 6 figures budget for writing, modelling, animating, directing that scene went instantly into the shitter.

And this is basically why I disable achievement instantly on every platform. Tip of the hat to Nintendo for not even attempting this behavioral-conditioning nonsense.
 
I literally thought about this earlier today. Achievement/Trophies have ruined me on older generation games and ones without some type of reward.
 
"Oh no this very dear character is about to die! Cue to the tense music! Cue to the great camera work! Closeuppppp...

DING! "Achievement unlocked: Dramatic Scene!"

And that 6 figures budget for writing, modelling, animating, directing that scene went instantly into the shitter.

And this is basically why I disable achievement instantly on every platform. Tip of the hat to Nintendo for not even attempting this behavioral-conditioning nonsense.

What about when it pops BEFORE the cutscene, so you know the chapter ended before even seeing the climax. Or, even better, when there's the conclusion right at the achievments title. Sure feels great
 

tzare

Member
i do not think it is necessary, but for those who like it it would be great to have the option, on a system level, disable trophies or enable them, and done. Everybody wins.
 

EVH

Member
Seeing that the actual content of the game is pretty trash and repetitive, I cannot even think about a good trophy for it aside of shrine, beast and seed counters.
 

ZAMtendo

Obliterating everything that's not your friend
I love the design of BOTW - I don't need trophies. Friend progress tracking would be a cool feature though. Announce this at E3 Nintendo!
 

test_account

XP-39C²
What about when it pops BEFORE the cutscene, so you know the chapter ended before even seeing the climax. Or, even better, when there's the conclusion right at the achievments title. Sure feels great
Do you have any examples of this? Especially regarding the conclusion being spoiled.
 
Do you have any examples of this? Especially regarding the conclusion being spoiled.

I don't unfortunately, I remember the situation, but not the specific game. I feel like saying Final Fantasy XIII, but I'm not sure if that's the case. (Not regarding spoilers, but them popping early)
 

test_account

XP-39C²
I don't unfortunately, I remember the situation, but not the specific game. I feel like saying Final Fantasy XIII, but I'm not sure if that's the case. (Not regarding spoilers, but them popping early)
No worries, i was just curious. I dont think its common, at least not the spoiler thing. Some developers have also delt nicely with this. In Heavy Rain, i dont think that any trophies popped before the game was over. The Last of Us also had very few trophies during the first playthrough if i remember correctly.
 
I really don't want achievements in this game but I realise why others do. For me they would probably detract from the game rather than add to it. I'm not about to find all 900 Koroks.
 

ramparter

Banned
90% of trophies and achievements are pathetic and are there to make the biggest noob feel like he achieved something. I would be pro trophies if they were very limited and meant something.
 

Dang0

Member
I feel like achievements can make some devs (not all but some) lazy. After all why make some ingame item or piece of lore for getting collectables when you can make an achievement much easier. And barely any game does anything interesting with achievements, the only exceptions I can think of are Portal 2 and Stanley Parable.

As a former achievement nut, I'm glad I don't worry about them anymore.
 

DarkTom

Member
No, I love BOTW's adventure as its purest. I play with the minimal HUD too. I'm not against trophies but it would not fit here. It would ruin the atmosphere, like would hundreds of point of interest marks on the map.
 
Sigh. I just don't get how people can get so hostile over people enjoying achievements/trophies.

We get it lads. You're above our filthy casual IQ for accepting the evil Pavlovian brainwashing that the evil game companies use to give more meanings to the games we play. Christ.
 

Fliesen

Member
Even without them, you, sir, are still doing the 0.1% impossible( if it had trophies). 827? Go Go Go! 900 is so close lol

haha, i'm using the game guide, though.

I'm literally just, on a per region basis, marking all the seeds with the "leaf" stamp on my ingame map and then just collecting them, one by one, clearing my podcast backlog. - though i'm already dreading the moment where i'm stuck at 897 seeds, and not knowing which ones i missed. That's gonna be ... fun.

But from ~250 seeds (legit) up until now, that was roughly 25 extra hours i spent traveling the world. I've seen areas and 'biomes' i wasn't even aware existed. So, i'm still having a great time, exploring the world all over again.
Also, i'm buying every single piece of armor and upgrading all of them...
 

televator

Member
I'm with you OP. Some of the questing gets repetitive and monotonous. A trophy would have motivated me to get all the armor/clothing upgrades. Though it would have helped even more to not make it so monotonous in the first place. lol
 

LAA

Member
Well not particularly with this game, but I think trophies should have been a system wide thing on Switch. Still hope they'll add it eventually, but doubt it.
I'd love to see a Nintendo spin on trophies (Hopefully a good spin), so annoying they haven't really tried yet.
 

correojon

Member
I think that specially in BotW, trophies aren´t needed and wouldn´t have added anything to the game. However they would´ve been a huge immersion breaker. The whole game is about exploration, physically (discovering new locations and parts of the map), mechanically (can I do this? What happens if I mix these ingredients?) and in other ways. The whole game is about you trying to get to new places, to find secrets, to go on quests and it already gives you nice rewards for it all (new weapons, recipes, korok seeds, locations, events, NPCs...). In a way, it´s like trophies have already been designed into the core of the game, so I don´t see any advantage on adding a pop-up to congratulate you on killing all Moldugas when there´s already an NPC who´ll give you an ingame reason to go after them and reward you, or on finding Korok seeds when Hestu will actually use them to expand your inventory, or on gliding more than 1000 meters when there´s already a minigame for that, or on killing Guardians when you´ve already wanted to do so since the first one you met one-shotted you (and also because they give rare materials you can use for other stuff)...or on climbing to the top of Mount Hylia because what happens there is more awesome than any trophy ever.

IMO more games should try to implement trophies this way. Get rid of immersion breaking pop-ups that congratulate you for beating the first tutorial and actually make it rewarding just to play the game. I think the Zelda team was aware of this as the final reward for collecting all seeds
(a golden turd)
is a call to people who play games with a checklist on one hand and to games that encourage you to do so.

Other types of games with more repetitive gameplay (like multiplayer games) may benefit from trophies, but IMO in-game rewards and missions are much, much better than trophies to a level that can´t be empahatised enough.
 

Sinfamy

Member
There are only positives to having a Trophy system.
If you don't like them just disable the notification and be done with it.
I love having a way to track and compare progress.
 

prag16

Banned
I believe many people in this thread that don't approve cheevos/trophies don't disapprove gay marriage. I know things are not comparable, but both may not affect you and still "the sanctity of X will be ruined". Gaf is quite hypocrite sometimes.
Well. That escalated quickly.
 

eXistor

Member
Nope. I don't mind trophies per se, but I also don't think they add anything to a game. Given a choice, I'd go with "no trophies ever", I think they're shallow and meaningless "have a cookie" moments. Design a game well enough and you should never want for trophies.
 

insin

Neo Member
I made a little post-it note with "YOU ARE ENJOYING THE GAME" on it, which I stick in the corner of the screen for a few seconds every time I make a new discovery while adventuring, or cook a particularly kickass dish, or max out an armour set, or finish thoroughly exploring an area or one of the other things I decided to do just because it was just fun.
 

fvng

Member
Yes, I'm the ignorant one, posting in a forum that this week called black people "afro people" and you're mad I think you play games for the wrong reason. Grow up.

Other people's ignorance doesn't excuse your own. This is childish logic, grow up and stop deflecting.

Telling people how they should play games is obnoxious, stay in your lane.

Playing games and looking forward to challenges created within the game is not a wrong reason. Nobody cares that you dont enjoy the challenges that many trophies offer to the player. Calling them 'participation ribbons' reeks of someone who is out of touch, you might as well tell me to get off your lawn. Mind your business about how other people enjoy their games, especially if it doesn't impact you.
 
Why do you even play video games? Do movies give you trophies when you watch them? Or when you read a whole book? This is insane
Movies may not give trophies, but I still keep metadata on the movies I watch, because I catalog literally everything I consume ^^

While not the same, I set my own goals into consumption and checklists so that helps. And while the same could be done for games, games are inherently more interactive, therefore I'd want my internal metrics to be cataloged by the system!
 

fvng

Member
No, the game is much more rewarding in itself than a trophy unlock has ever been.

Depends on the trophy, many trophies are incredibly challenging and require mastery of the gameplay by the player. How is that not rewarding? And why would you force your definition of rewarding on other players?

If someone gets the Tactical Challenger trophy in Vanquish, that is a god tier mastery of game and 100% precision, that that is incredibly difficult, tell me how obtaining that trophy wouldn't be rewarding?
 
I think people here don't seem to understand achievements/trophies are great for casual players. You can achieve small goals. If you have the time to play Zelda for 200 hours and turn every rock then that's fine, but lots of people don't have that time or desire.
 

EhoaVash

Member
No, the game is much more rewarding in itself than a trophy unlock has ever been.

It is but after having done all the dungeons, the memories,exploring the entire map, a lot of shrines( I'm at 80+ ) atm I'm getting a little bored getting the same weapons/arrows from chests and places over and over. Trophies could have extended the challenge made the game even more rewarding after even hundred hours spent.
 

fvng

Member
I think people here don't seem to understand achievements/trophies are great for casual players. You can achieve small goals. If you have the time to play Zelda for 200 hours and turn every rock then that's fine, but lots of people don't have that time or desire.

Many are not for casual players, i'm not going to fault someone for not having the time to look for every audio log in a game (Bioshock) but I'm also not going to tell someone that they're wasting their time for finding all of them, especially since it means having a fuller understanding of the backstory/lore. A reward for taking the time to do that is fine, rewards in games are literally part of game design.

It is but after having done all the dungeons, the memories,exploring the entire map, a lot of shrines( I'm at 80+ ) atm I'm getting a little bored getting the same weapons/arrows from chests and places over and over. Trophies could have extended the challenge made the game even more rewarding after even hundred hours spent.

their arguments are predicated on trophies not being challenging, which demonstrates how out of touch and unfamiliar they are with them.
 
I really don't care for trophies/achievements either way. If I get one in a game I usually go "cool" and then forget about it like 5 minutes later.
 

THEaaron

Member
I think people here don't seem to understand achievements/trophies are great for casual players. You can achieve small goals. If you have the time to play Zelda for 200 hours and turn every rock then that's fine, but lots of people don't have that time or desire.

This is not tied being a casual gamer or something like that. It is more a thing of character, since this is what decides where your feeling of reward will come from.

Even casual gamers are able to set their own goals and can feel rewarded by playing the game itself. The last generations just taught many gamers to inherit artificial goals from achievements, instead of being rewarded by good game design or stuff like that.

There is a reason why you get flooded by rewards and unlocks in Call of Duty titles. ;)
 

fvng

Member
This is not tied being a casual gamer or something like that. It is more a thing of character, since this is what decides where your feeling of reward will come from.

Even casual gamers are able to set their own goals and can feel rewarded by playing the game itself. The last generations just taught many gamers to inherit artificial goals from achievements, instead of being rewarded by good game design or stuff like that.

There is a reason why you get flooded by rewards and unlocks in Call of Duty titles. ;)

Why would you think people who cared about trophies didn't appreciate or want good game design?
 

tengiants

Member
I think people here don't seem to understand achievements/trophies are great for casual players. You can achieve small goals. If you have the time to play Zelda for 200 hours and turn every rock then that's fine, but lots of people don't have that time or desire.

How are they great for casual players? Getting a korok seed is a small goal and you can then increase your inventory space, providing ACTUAL incentive for the player. Not just checking a box for comparing epeens.
 

breakfuss

Member
Other people's ignorance doesn't excuse your own. This is childish logic, grow up and stop deflecting.

Telling people how they should play games is obnoxious, stay in your lane.

Playing games and looking forward to challenges created within the game is not a wrong reason. Nobody cares that you dont enjoy the challenges that many trophies offer to the player. Calling them 'participation ribbons' reeks of someone who is out of touch, you might as well tell me to get off your lawn. Mind your business about how other people enjoy their games, especially if it doesn't impact you.

Mannnnn they got some of y'all hooked good. Whoever came up with trophies is a genius lolol.
 
This thread is so bizarre to me. You can turn off notifications for trophies/achievements very easily. They will never pop up or notify you if you don't want them to.

If you strongly don't care about trophies/achievements, then why would you start caring about them all of a sudden? Just keep playing how you want to. For those that enjoy them, there's now this option. Tons of people enjoy these on other platforms, tons of people ignore them and everyone is fine with it.
 

tengiants

Member
This thread is so bizarre to me. You can turn off notifications for trophies/achievements very easily. They will never pop up or notify you if you don't want them to.

If you strongly don't care about trophies/achievements, then why would you start caring about them all of a sudden? Just keep playing how you want to. For those that enjoy them, there's now this option. Tons of people enjoy these on other platforms, tons of people ignore them and everyone is fine with it.

I have other platforms and I hate achievements for non score based games. They cheapen the experience. big time.
 
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