Even the Rev games, with their pretty mediocre campaigns, further established the idea that RE games are packed with content with their Raid modes.
Following through on that with the low budget spinoff series, but not with the $60 mainline return to horror, is odd.
I didn't worry about it at all when I played through the great campaign, but when I was done I just deleted the game. Which felt off for an RE game. There was nothing else to play around with.
Yeah the lack of replay-ability was a big issue. Even with the Banned tapes 1 and 2 there wasn't much there.
-Bedroom, Sisters, and 21 are short and have no reason to play multiple times (Outside Trophies).
-Ethan must die was a high difficulty mode with no real reward that not many people would bother with.
-Jacks Birthday doesn't have the mechanics of something like mercenaries to really bring people back. It turns into everyone basically following the winning route if they want to get an S rank. Then the bonus weapons being only for that mode once again give no incentive to play.
-Survival was by far the best mode they had, even if it's just a COD zombie style rip off. That really should have been expanded upon in some form. More maps, more enemies, maybe MP, really could've helped that a lot.
Capcom themselves said they target lower RE7 sales because the reception of RE6.
Did they? I only recall them mentioning the shift in style being a factor, and that RE7 was made due to the critical reception of RE6 and wanting the series to go back to roots for it's 20th anniversary.