You're naming a few tracks. Most of he tracks are terrible.Jungle Outpost deciding round, Souq beginning rounds, Devil's Pit all rounds, Mishima building all rounds, and Lars' VREDE are all fantastic, dunno what you're smoking. Also the opening theme from vanilla was tight.
You're naming a few tracks. Most of he tracks are terrible.
k no need for me to buy game
Tell Harada to take out that crappy spectator mode chat thing for lobbies. Having to get rid of it manually after every match is annoying. GAF lobbies would much better.
I like electronic music but even I have to admit that a few too many of the tracks in this game are way too wubby.
That being said there are definitely standout tracks, as Lupinko mentioned.
Also the Dojo themes are fantastic.
PS4Pro footage Max recorded it from when he visited Bandai Bamco good stuff
https://youtu.be/53UWEp5OgOc
It's the same with all the other games. Besides you can't pay too much attention to the music while playing anyway, you'll lose like 50% health. Haha
PS4Pro footage Max recorded it from when he visited Bandai Bamco good stuff
https://youtu.be/53UWEp5OgOc
I didn't see any aliasing anywhere just a little shimmer here and there from that gold stage definetely not 'ton'This doesn't look very high resolution, there is a ton of aliasing.
Another 1080p/60fps Pro game?
It should be similar to PS4 version maybe slightly less resolution though performance stable 60fps should be similar and if this got Pro support this will definetely get Scorpio support too.Do we have any clue how the Xbone version performs? My PC is old and degrading, CPU is struggling like it didn't used to and considering the heat output I don't think it's just that newer games are more demanding. Fighting games usually take less CPU but still the Xbone might perform better for now since I won't build a new PC till probably next tax return. I definitely want a new PC so I'm not sure if I'll get Scorpio, if this would be a game to be decently boosted by it.
Yeah:Is this gonna have legacy stick support on PS4?
Harada has confirmed that the PS4 version of Tekken 7 will support PS3 sticks. (Translation provided by Flying Wonkey, who is linked there.) No support for X360 devices on the XB1 due to physical/system limitations. PC controller support is TBA, but keep in mind that UE4 by default has XInput support but NOT Directinpt support. (Direct PS4 controller support along with Steam Controller support are open questions.)
Yeah:
I didn't see any aliasing anywhere just a little shimmer here and there from that gold stage definetely not 'ton'
Would playing TTT2 be a good way to get rid of some of the rust, or is T7 noticeably different to the point where I should just re-learn from that? I've not played Tekken since 2014.
Sweet, thanks.
I normally play AK and Yoshimitsu, and I'm fine with AK on pad, but Yoshimitsu has too many 2 button moves for me to play comfortably on it.
Would playing TTT2 be a good way to get rid of some of the rust, or is T7 noticeably different to the point where I should just re-learn from that? I've not played Tekken since 2014.
I say ton because we have a reference point for high res Tekken 7. Most Pro games hit between 1440p and 2160p. Max's footage doesn't look like other higher resolution games on Pro.
I edited, because it occurred to me that the Pro patch might not be ready. Or, they might've been playing on a 1080p display, while capturing at 4k60 for HQ YT playback reasons.
Anything's better than the 7.0 cabs I've played on at Round 1, which have 720p displays with funky square pixel scaling.
Yes, if you play singles. Combos will be very different, but that's honestly something to look forward to.
Playing TTT2 at a decent level will help out a lot since the neutral game is basically the same, plus characters still retain their moveset with changes. You just need to adjust to the new combo system (Bound is gone), new gameplay mechanics, movement and you're good to go.
I just assumed all 360 controllers work on Xbone. Is that not true? I have a 360 arcade stick.Yeah:
I just assumed all 360 controllers work on Xbone. Is that not true? I have a 360 arcade stick.
I just assumed all 360 controllers work on Xbone. Is that not true? I have a 360 arcade stick.
is the final battle gonna be on that volcano? that's giving away the story hah unless its just a non canon cinematichere's the Tekken 7 intro again. Watch it before it's taken down.
https://www.youtube.com/watch?v=NylAXCevgxE
Fantastic news, I really didn't want to have to replace my Qanba Q4.Yeah:
here's the Tekken 7 intro again. Watch it before it's taken down.
https://www.youtube.com/watch?v=NylAXCevgxE
Where did you get this info from, have a source?If this ends up being 900p on base PS4, it will be a huge disappointment. I don't want another Tekken 6 in terms of IQ.
Where did you get this info from, have a source?
I saw this somewhere else, but no source for the claim.
Damn, I thought 1080p/60fps was locked on OG ps4. Oh well.
Is this gonna have legacy stick support on PS4?
Yeah:
I don't use stick for 3D games, but do you know if PS3 sticks work for Street Fighter V?
Fantastic news, I really didn't want to have to replace my Qanba Q4.
Where did you get this info from, have a source?
I saw this somewhere else, but no source for the claim.
Could be them retelling the end of Tekken 2.is the final battle gonna be on that volcano? that's giving away the story hah unless its just a non canon cinematic
not in that segment, kazuya and heihachi both look the same age as tekken 4 onwardCould be them retelling the end of Tekken 2.
So why do we still don't have any information about any enhancements playing on a PS4 Pro? All we have is this footage now (which basically is useless in terms of watching it on youtube) and Markman saying that the Pro is the way to go. Why can't we get any concrete information about it? Will it have a different patch, or will all the enhancements just be boost mode stuff like faster load times? Just kind of sucks that we still have no idea when the game is weeks away from launch.
All I want is a nice resolution bump with the Pro version and maybe some nice sharper graphical enhancements.
They will probably up the resolution on Pro to 1080p (from 900p on base PS4), add maybe a few enhancements like better texture filtering and higher resolution shadows etc. (the usual stuff) and call it a day. I don't see them bumping the resolution much higher. Consoles seem to really struggle with UE4 games in HD and in as high framerates as 60fps.
Yeah I'd be fine with those enhancements. I guess I just wish we'd get some kind of direct word from the Tekken/Namco team about it though.
Was playing some Tekken 6 earlier today, still bummed there's no Lei or Raven in the game, especially Lei as everyone I know just calls him Jackie Chan and how you not have Jackie in the game I don't know. He's a staple in the series. Oh well, here's a couple of gifs I captured as I still had the PS3 hooked up.
Tekken has been my fighting series of choice for almost 20 years, so you know I wasnt gonna miss an opportunity to finally get some quality time with Tekken 7 just weeks before its June 2 PS4 launch date. Watch the new episode of PlayStation Underground to see me and legendary Tekken community advisor MarkMan23 trade blows.
And now, my personal perspective. Over 20 years and at least nine mainline games, Tekken has evolved into a complex beast, culminating into Tekken Tag Tournament 2 on PS3. With Tekken 7, Bandai Namco looks to be striking a more balanced play style, making the game a bit more approachable for newcomers while retaining the series trademark depth and versatility.
I applaud those efforts. Based on my initial play time, Tekken 7 looks to be spiritually closest to Tekken 5: Dark Resurrection, which just so happens to be my personal favorite entry in the series.
So whats different? I immediately noticed that juggle combos are generally less bouncy. Tekken 6 and Tekken Tag 2 featured a signature bound mechanic that made certain attacks bounce the hapless victim against the ground to set up extended combos. In Tekken 7, this has been softened into a screw attack mechanic that still leaves the victim vulnerable to mid-air follow-ups but reduces the lengthy off-the-ground, off-the-wall extended combos that could easily dominate less experienced opponents.
There are a couple of other major additions that help shake up the status quo. Rage Art is a new meter-fueled power move thats loosely comparable to the X-Ray attacks from Mortal Kombat X or the super moves from Injustice. Rage Drives allow you to imbue an attack or combo with increased damage, while the new Power Crush mechanic will allow certain attacks (Ninas Blonde Bomb, for one) to be armored and uninterruptible.
A few other details that caught my eye: its now easier to break out of throw attempts, and the ground game has seen some tweaks, too, with a faster-to-execute rising kick (formerly b, b, 3+4, now just 3+4) and some revamped animations.
Outside of the traditional one-on-one matches, Tekken 7 adds a host of new playable modes you can play to hone your skills and collect new customization items. Treasure Battle looks like an early winner, pitting you against a never-ending gauntlet of opponents and awarding loot drops of various rarities.
The new Story mode even promises to resolve the decades-old Mishima clan feud, so you know that Bandai Namco isnt holding back.
So thats Tekken 7 its out June 2 on PS4 and Ill be first in line.
Was playing some Tekken 6 earlier today, still bummed there's no Lei or Raven in the game, especially Lei as everyone I know just calls him Jackie Chan and how you not have Jackie in the game I don't know. He's a staple in the series. Oh well, here's a couple of gifs I captured as I still had the PS3 hooked up.