• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

STEAM | May 2017 - Praeying for Dino Crisis

Status
Not open for further replies.

yoshizzle

Member
Is the story dlc for Sleeping Dogs: Definitive Edition worth $6?

Really enjoyed the original game but haven't purchased the dlc for it.


edit: bought
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Is the story dlc for Sleeping Dogs: Definitive Edition worth $6?

Really enjoyed the original game but haven't purchased the dlc for it.

Yes. Wait, do you mean the dlc for the original or did they make some new one for the definitive edition?

If its just the original dlc then yes its fun.
 
header.jpg


http://store.steampowered.com/app/447270/IKEA_VR_Experience

You're shitting me.

That's actually damn smart.
 

yoshizzle

Member
Yes. Wait, do you mean the dlc for the original or did they make some new one for the definitive edition?

If its just the original dlc then yes its fun.

I think it's the same. As I understand it, the dlc works differently in the Definitive Edition -- most of the dlc becomes available to you through story progression, as opposed to being unlocked from the start like in the original game. Some of the exceptions are Nightmare in North Point & Year of the Snake, which I believe are already available to you in the main menu. I'll check it out to make sure when I buy it. Thanks, Rhaknar!
 

Arthea

Member
to all new people, my steam profile is in my gaf profile

you also can use this to add more steamgafers. It's on OP, but not like anybody reads that, right?
 
Dead franchise that deserves a new entry of the day: Aliens vs Predator

random thoughts:

I think I've seen quite enough queens, facehuggers, predators, and marines for a bit. The third game (2010) isn't all terrible, but it's certainly no improvement of the vastly superior AvP2, though I kind of enjoy the idea of having to chase down a captured brethren only to finally discover and duke it out with a predalien in the Predator campaign in the first game a bit more, but only in idea. Also that the levels in AvP classic can be played by any class, which they tried to bring back in 3 but doesn't quite work as well for reasons I can't really explain. It's a feeling, mostly.
It's mostly that Unreal Engine 3 has these weird non-fluid state machines for animations (or that's what they look like) which makes everything feel like it's actively resisting you from doing things fast. You can't have aliens that feel like they're stuck going slow on the high-speed lane by design. Also, that fucking melee system that I just remembered. Okay it's actually pretty terrible. It seemed less so on PC than on Xbox360 though.

Also, Colonial Marines (2013) killed the idea of seeing a big-budget Alien or AvP thing for a bit, I think. Alien Isolation (2014) was more of a saving throw than trying to bring it back, if you will. More of a bandage to stop the bleeding.

I will maintain that a Left For Dead style multiplayer only game would work (and finally allow you to play as a queen, which none of the games have done so far), but I think that genre has come and gone already, considering others like Nosgoth have already closed down since.


I don't know what the licensing story is with those comic-based games, but seeing how the Turok re-releases are not really re-developed in the sense of being actual HD remakes, I imagine those rights are making everything really difficult and we'll likely never see AvP2 on Steam. Shame really.

Finally received my copy of "The Art of Deus Ex Universe" book. It was probably the last chance to get it since Deus Ex franchise is dead again and we won't see a new DE game for a while :(

So... it flopped then? I haven't kept up with it since it went for 'more shooter' and I didn't care for that.
*reads Steam reviews*
Oh, it's one of those. Yeah okay, that figures.
 
It's good but TWAU is better.

I like TWAU and I think it's one of their better games, but that trial at the end of episode 5 knocks it down a couple of pegs. Couldn't Telltale come up with anything more interesting than having all characters in the game stand in a line and throw your bad choices back in your face? And this is made worse by the fact that the game only ever offers you bad choices. No matter what you do, someone will get hurt or be disappointed, and then at the end they will show up and castigate you for making that choice.

This is why I'm not a big fan of Spec Ops: The Line either. There's that white phosphorus moment that everyone talks about because of how shocking it's supposed to be. But the thing is, the game won't let you progress until you do it. And then immediately after that it tries to make you feel bad for something you were forced to do. Is that really supposed to work?
 
And this is made worse by the fact that the game only ever offers you bad choices. No matter what you do, someone will get hurt or be disappointed, and then at the end they will show up and castigate you for making that choice.

It's hard to do choices well, period.

WRPGs used to do "choices" where one was clearly good and one was clearly evil. "Save the orphans from the burning building, or push more children into it?" And choosing between two good things isn't very fun, so often times they make you choose between two bad things.

What makes Telltale especially bad is that none of those choices really affect anything. If you choose not to shoot someone, somebody else will shoot him. If you can only save one character, that character will die at the exact same point later on. So you can either play as an active asshole, or a passive guy surrounded by assholes. (Mind you I'm just going by TWD here, haven't played TWAU)

This is why I'm not a big fan of Spec Ops: The Line either. There's that white phosphorus moment that everyone talks about because of how shocking it's supposed to be. But the thing is, the game won't let you progress until you do it. And then immediately after that it tries to make you feel bad for something you were forced to do. Is that really supposed to work?

I agree. The game hits hard and is depressing, but it didn't make me feel personally guilty because I knew I couldn't progress in the game otherwise.
 

Stallion Free

Cock Encumbered
random thoughts:

I think I've seen quite enough queens, facehuggers, predators, and marines for a bit. The third game (2010) isn't all terrible, but it's certainly no improvement of the vastly superior AvP2, though I kind of enjoy the idea of having to chase down a captured brethren only to finally discover and duke it out with a predalien in the Predator campaign in the first game a bit more, but only in idea. Also that the levels in AvP classic can be played by any class, which they tried to bring back in 3 but doesn't quite work as well for reasons I can't really explain. It's a feeling, mostly.
It's mostly that Unreal Engine 3 has these weird non-fluid state machines for animations (or that's what they look like) which makes everything feel like it's actively resisting you from doing things fast. You can't have aliens that feel like they're stuck going slow on the high-speed lane by design. Also, that fucking melee system that I just remembered. Okay it's actually pretty terrible. It seemed less so on PC than on Xbox360 though.

Also, Colonial Marines (2013) killed the idea of seeing a big-budget Alien or AvP thing for a bit, I think. Alien Isolation (2014) was more of a saving throw than trying to bring it back, if you will. More of a bandage to stop the bleeding.

I will maintain that a Left For Dead style multiplayer only game would work (and finally allow you to play as a queen, which none of the games have done so far), but I think that genre has come and gone already, considering others like Nosgoth have already closed down since.


I don't know what the licensing story is with those comic-based games, but seeing how the Turok re-releases are not really re-developed in the sense of being actual HD remakes, I imagine those rights are making everything really difficult and we'll likely never see AvP2 on Steam. Shame really.



So... it flopped then? I haven't kept up with it since it went for 'more shooter' and I didn't care for that.
*reads Steam reviews*
Oh, it's one of those. Yeah okay, that figures.

AVP 3 is on Rebellion's internal engine I believe, the same one used for the Sniper Elite games.
 

Mivey

Member
This is why I'm not a big fan of Spec Ops: The Line either. There's that white phosphorus moment that everyone talks about because of how shocking it's supposed to be. But the thing is, the game won't let you progress until you do it. And then immediately after that it tries to make you feel bad for something you were forced to do. Is that really supposed to work?
YES! That's exactly how it's supposed to work The game is making the point that there is no good reason for you to be where you are in the game. Continuing to play is a morally reprehensible choice, as far as the game world is concerned. The game doesn't give you a choice to be the good guy who saves everything, not even the neutral guy.

I can totally understand if this meta concept confuses people and they just don't want to engage with games on that level. That's okay. If you like to read novels that are just about simple escapism, that's great. But there are also some books that do treat the meta level as fair ground for the narrative to play in. Calvino, Murakami and surely many others. Neither is better or worse, they are just interested in doing different things.
Why should a commentary on games (and that's what The Line is for me, a game commenting on games) not do this?
Man, I really love that game.
 

Javier23

Banned
So... it flopped then? I haven't kept up with it since it went for 'more shooter' and I didn't care for that.
*reads Steam reviews*
Oh, it's one of those. Yeah okay, that figures.
Mankind Divided is still in my backlog, but more of a shooter than Human Revolution? I was pretty sure it was basically more of the same.
 

Corpekata

Banned
MD is a bit more action focused / polished but it's hardly "more shooter". I'd say stealth is still the way to play it for the most part. They just made shooting less sucky for those that want to go on the offensive.
 

Lanrutcon

Member
YES! That's exactly how it's supposed to work The game is making the point that there is no good reason for you to be where you are in the game. Continuing to play is a morally reprehensible choice, as far as the game world is concerned. The game doesn't give you a choice to be the good guy who saves everything, not even the neutral guy.

I can totally understand if this meta concept confuses people and they just don't want to engage with games on that level. That's okay. If you like to read novels that are just about simple escapism, that's great. But there are also some books that do treat the meta level as fair ground for the narrative to play in. Calvino, Murakami and surely many others. Neither is better or worse, they are just interested in doing different things.
Why should a commentary on games (and that's what The Line is for me, a game commenting on games) not do this?
Man, I really love that game.

I'm with spindoctor on this one.

Continuing to play wasn't a moral choice, it was a financial one: I paid for the game so I want to finish it. Didn't see any point in trying to engage with the game when it was so obviously on rails. Shit, Fallout 4: Far Harbor did way more to get an emotional response out of me.
 

Jawmuncher

Member
Mankind Divided is still in my backlog, but more of a shooter than Human Revolution? I was pretty sure it was basically more of the same.

MD is a bit more action focused / polished but it's hardly "more shooter". I'd say stealth is still the way to play it for the most part. They just made shooting less sucky for those that want to go on the offensive.

Yeah, stealth is still viable. Was nice having shooter style as morevof an option this time. HR really punished the player wanting to go Rambo unless they were on easy. MD was definitely nicer about things, especially with the metal armor.
 

ModBot

Not a mod, just a bot.
Thanks to an anonymous benefactor, I am giving away a Steam key. To enter this giveaway, send a PM to ModBot with any subject line. In the body, copy and paste the entire line from the message below containing the game you want to enter for. Confused? Watch this GIF tutorial or ask for help.
Want to make your own ModBot giveaway? Click here for a quick tutorial thread. Please give generously.

ModBot Basics:
- This is a giveaway for the thread url: http://www.neogaf.com/forum/showthread.php?t=1366639.
- Do not trade keys you win off-site to enrich yourself. Don't try to claim games you have no interest in collecting or playing. Don't claim games to give them to friends off-site.
- If the key is already taken you will not receive a reply. Replies may take a minute or two.

AUPeRsu.jpg

Mystery Gift -- MB-E78DBDC41EAE4BFD - Taken by sixteen-bit
 

Mivey

Member
I'm with spindoctor on this one.

Continuing to play wasn't a moral choice, it was a financial one: I paid for the game so I want to finish it. Didn't see any point in trying to engage with the game when it was so obviously on rails. Shit, Fallout 4: Far Harbor did way more to get an emotional response out of me.
You could think of that as an imperative not to play, yes. Or rather that the game is trying to make you feel like your protagonist: Coming into this strange conflict wanting to do good, but not thinking it through and always being pushed forward, relentlessly forward. (Notice how that's most of these games are structured like that?) Then it turns out that slowly, but inevitably he turns from an outsider with good intentions, to an active participant whose only reason there is to kill more people. The game wants you to make you uncomfortable about this. Now, imagine if this were your first ever military shooter. Like, even the concept would be a novelty to you. Then this would feel bizarre. Clearly, all of this is terrible, why the need to rub it on? But as a gamer, this is almost a cliche, it feels like routine. It's not simply a cheap trick, it's trying to make you think, by forcing you reevaluate what you are doing, not just in the game, but as the one playing. I mean, even the loading screen starts to accuse you of being the bad guy.

I get if all you want to think of game is how much you spent for it. I do that all the time. But its so nice to see that there are games that try to be a bit deeper than that. I'm not even complaining that most people won't like this. Hell, it's remarkable that a game with such high production qualities (for a 2012 game), was ever greenlighted and made.
There is a reason why someone wrote a 160+ pages book about it, after all.
 
AVP 3 is on Rebellion's internal engine I believe, the same one used for the Sniper Elite games.

It's strange that I really seem to recall that only being the case on PC (edit: ah, I think I confused it with a patch), with the other two console version being (mostly) UE3, but that might have been some magazine hotshot's bullshit or something.
Apparently it's called Asura and used for all versions (despite the PC version supporting higher grade effects, obviously), but when playing as a xenomorph and having to 'pass' from between rooms in ventilation ("press A to pass" or whatever), the clunking transfer distinctly looks and feels like the clunkyness found in UE3, though that might be some middleware thing instead, or a specific thing to consoles. To be fair, this was really common for Xbox360 / PS3 era game design in my experience.

I replayed it a while ago on PC and while being less frustrated by it than I was by the console version at the time, it still lacks any real speed than would considered as either exciting, charming, or downright frustrating as the Classic version has.

There is also the rather curious lack of any announced sequel, despite the game presumably doing well.
 
Play Asia emailed me back! Asking if I want a refund or a replacement key for Prey (2006). I asked for a new key so now we wait for round 2.
 

Lanrutcon

Member
You could think of that as an imperative not to play, yes. Or rather that the game is trying to make you feel like your protagonist: Coming into this strange conflict wanting to do good, but not thinking it through and always being pushed forward, relentlessly forward. (Notice how that's most of these games are structured like that?) Then it turns out that slowly, but inevitably he turns from an outsider with good intentions, to an active participant whose only reason there is to kill more people. The game wants you to make you uncomfortable about this. Now, imagine if this were your first ever military shooter. Like, even the concept would be a novelty to you. Then this would feel bizarre. Clearly, all of this is terrible, why the need to rub it on? But as a gamer, this is almost a cliche, it feels like routine. It's not simply a cheap trick, it's trying to make you think, by forcing you reevaluate what you are doing, not just in the game, but as the one playing. I mean, even the loading screen starts to accuse you of being the bad guy.

I get if all you want to think of game is how much you spent for it. I do that all the time. But its so nice to see that there are games that try to be a bit deeper than that. I'm not even complaining that most people won't like this. Hell, it's remarkable that a game with such high production qualities (for a 2012 game), was ever greenlighted and made.
There is a reason why someone wrote a 160+ pages book about it, after all.

I'm happy with games that push the medium. Just didn't feel that one as strongly as a lot of folks did. I think the last games that really made me go "whoa wtf I'm uncomfortable now" was Bioshock and Inside.
 
I know Prey is not Alien Isolation, no xenomorph is going to jump down from an air vent and put its tongue through my skull, yet I was still very nervous. Those fucking mimics man!

I think I am going to finish Alien Isolation this week after I finish Prey. I reminded me a lot of what a played of Alien (In atomosphere)
 
Yeah, I sure do love reading about how Spec Ops is all about the meta commentary on video games. I remember reading a post somewhere where the poster said that the developers deliberately made a mechanically mediocre game because it was supposed to prove some greater point about shooters. Like, the developers could have done it better, but they made a conscious design decision to implement sub par mechanics to prove a point. That was great. And then there's this implicit accusation that you were too dumb to appreciate this mediocre game that was actually brilliant because it was deliberately mediocre. That's some emperor's new clothes horseshit but sure, let's go with that.
 

Doomedfool

Member
Yeah, stealth is still viable. Was nice having shooter style as morevof an option this time. HR really punished the player wanting to go Rambo unless they were on easy. MD was definitely nicer about things, especially with the metal armor.

Yep. My first run was a complete stealth/no-kill run, and, as someone who loves stealth games, I enjoyed it quite a bit. I did an all-the-bad guys-die run immediately after, and had fun with that run, too.

Adding micro transactions in a game like this was beyond stupid though. You definitely don't need them to get through the game. There are plenty of praxis kits to do whatever you want to do in the game, but a lot of people are just going to see the micro transactions and assume they might need to spend extra money on the game and say "fuck that". Making it so that you can only use them one time, rather than once per save, was also dumb as shit (I know, it was a way for them to sell more :p)
 

Ludens

Banned
ModBot said:
Instructions for Ludens:
Press the quote button to the left of this PM, select the quoted text, copy, and paste in the thread. You can remove these lines from the version you paste.

Instructions for participants:
I am giving away a Steam key. To enter this giveaway, send a PM to ModBot with any subject line. In the body, copy and paste the entire line from the message below containing the game you want to enter for. Confused? Watch this GIF tutorial or ask for help.
Want to make your own ModBot giveaway? Click here for a quick tutorial thread. Please give generously.

ModBot Basics:
- I really appreciate thank you messages, but please send them to me (Ludens, not ModBot!) via PM instead of in thread.
- Do not trade keys you win off-site to enrich yourself. Don't try to claim games you have no interest in collecting or playing. Don't claim games to give them to friends off-site.
- If the key is already taken you will not receive a reply. Replies may take a minute or two.

Quake Champions beta -- MB-68C82F2D20BE38A2
.
 
Still no PC demo fro Prey? Why? The game is already out and there is no longer fear about the demo to be datamined and leak the story.
 

Grief.exe

Member
Still no PC demo fro Prey? Why? The game is already out and there is no longer fear about the demo to be datamined and leak the story.

Unless there's some announcement that I'm not aware of, if Bethesda didn't authorize the investment prior to release, assuredly they won't do it now.

My guess is they have some data showing that a demo availability on PC doesn't meaningfully effect sales.
 

Drakhyrr

Member
I also got a duplicate key for Prey 2006. PlayAsia replied saying they are out of stock, but asking for patience as they will try to get more.

I'm​ not sure if I should wait or go for another source. What if they can't get more keys?
 
oh fuck Strafe comes out tomorrow I totally forgot 😫

Thanks a lot Arkane all this shilling I had to do for Prey made me forget about other games 😤
 

Teggy

Member
Wow, there's nothing significant coming out until august except maybe Rime, which I need to see reviews on. Prime backlog time.

and don't try to sell me on some of these other games lalala I can't hear you
 
Still no PC demo fro Prey? Why? The game is already out and there is no longer fear about the demo to be datamined and leak the story.

That's because the data mining excuse is bullshit. As is the "it'll give crackers a head start on how to defeat Denuvo". I think what's likely is that they don't really want to invest resources on making a PC demo because of how small the total revenue share is on the platform and/or they have data which tells them that demos don't do much good (and might even hurt prospects) for increasing revenue.

I also got a duplicate key for Prey 2006. PlayAsia replied saying they are out of stock, but asking for patience as they will try to get more.

I'm​ not sure if I should wait or go for another source. What if they can't get more keys?

Well they won't disappear with your money. If you have another source available just ask for a refund and if not, there's no harm in giving them a couple of days to try and find keys (although I think that's unlikely to happen).
 
Still no PC demo fro Prey? Why? The game is already out and there is no longer fear about the demo to be datamined and leak the story.

I mean now that it has released you can watch any number of streamers, read reviews and see if it seems like you would like the game. Then, you can still return it (if you buy from steam) after trying it for a few hours and dont like it. Although if you watch videos you can tell within a few minutes if the game is for you or not.

I know what you are saying and I get it, but 99% of games dont have demos. I actually dont remember the last "Demo" I played. I guess the division beta would be it.
 
Status
Not open for further replies.
Top Bottom