• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

PS VR Aim Controller -- Designed for PS4 shooters, 1:1 precision, no PSMove required.

Shin-Ra

Junior Member
I think the shape's as simple and smooth as possible so you can quickly slide your hands to the controls while blind-sighted, as well as generically mapping to multiple weapon types.
 

foxuzamaki

Doesn't read OPs, especially not his own
Flashbacks...

Wii_Zapper-2009-03-12.jpg
Man, at least the zapper looked cool
 

MattAces

Member
I think the shape's as simple and smooth as possible so you can quickly slide your hands to the controls while blind-sighted, as well as generically mapping to multiple weapon types.

You are absolutely right.

Direct quote from the designer -
Taichi Nokuo: I tried to make the design of the Aim Controller as simple as possible. It was important that the player can use it safely and comfortably with the PS VR headset on, and that the controller can be used as any type or form of weapon inside the game.
I made the intentional decision for the controller to not resemble an actual weapon, so that anybody, from children to adults, feel comfortable playing with it.

https://blog.us.playstation.com/2017/05/11/the-story-behind-the-ps-vr-aim-controller/
 

MattAces

Member
I came in to ask this exact thing. There's no reason this would track any better or be more precise than a Sharpshooter, right?

Nobody knows until someone open it up and examine the internals, whether there are improved motion sensor or gyro. During the PS3 era, sharp shooter capability only went as far as pointing your gun on the screen and shoot enemies with the crosshair provided, basically a point and shoot. With Aim controller, they went as far as tilting the gun sideways or any direction and no crosshair in game. What 1:1 mean is when you are turning the gun to the side or flip around the gun, it is tracked in game, you will see your in game gun being tilted or flipped.
 

Clockwork

Member
The reason I don't understand why people are complaining about design/color choices is because you won't see the damn thing when you are using it.

Functionality amd ergonomics are more important.
 

panda-zebra

Banned
That has got to be the ugliest gun I ever saw in my life.

Think about it for a while. You never see this gun. You don't hold it in front of you and see it, you get to see the in-game gun/device and that can be anything the devs can come up with.

That is it so neutral, innocuous and inoffensive when viewed directly is highly likely by design and to prevent preconceived idea of what it might be used for.

Direct quote from the designer -
Taichi Nokuo: I tried to make the design of the Aim Controller as simple as possible. It was important that the player can use it safely and comfortably with the PS VR headset on, and that the controller can be used as any type or form of weapon inside the game.
I made the intentional decision for the controller to not resemble an actual weapon, so that anybody, from children to adults, feel comfortable playing with it.

https://blog.us.playstation.com/2017/05/11/the-story-behind-the-ps-vr-aim-controller/

Well there you go.

That shit looks fucking trash, yo.

oh
 

MattAces

Member
I mean, a lot of people like the overdesigned Ghost Squad guns at the Arcade because it looks like a realistic gun.

it looks like a realistic gun that you will be seeing in real life while interacting with the game. In VR, you won't be seeing the controller AT ALL, that's the point.
 

SeanHollister

Neo Member
Nobody knows until someone open it up and examine the internals, whether there are improved motion sensor or gyro. During the PS3 era, sharp shooter capability only went as far as pointing your gun on the screen and shoot enemies with the crosshair provided, basically a point and shoot. With Aim controller, they went as far as tilting the gun sideways or any direction and no crosshair in game. What 1:1 mean is when you are turning the gun to the side or flip around the gun, it is tracked in game, you will see your in game gun being tilted or flipped.

Hey, Sean here with CNET. I can't say for sure what the final peripheral includes, but as of last E3, it was going to have both additional motion sensors and greatly reduced latency compared to PS Move / Sharpshooter combo. That's according to Farpoint studio head Seth Luisi, who I spoke to there. And playing it, I can attest it felt way the heck better. Night and day compared to Killzone 3 with Sharpshooter -- none of that "I'm swinging vaguely the direction I'd like to fire" BS, just point and shoot.

The big limitation, like Move, is you can't expect it to keep tracking if you turn around. The camera needs to see that light-up ball.

I wrote a thing about it: https://www.cnet.com/products/sony-ps-vr-aim-controller/
 

MattAces

Member
Hey, Sean here with CNET. I can't say for sure what the final peripheral includes, but as of last E3, it was going to have both additional motion sensors and greatly reduced latency compared to PS Move / Sharpshooter combo. That's according to Farpoint studio head Seth Luisi, who I spoke to there. And playing it, I can attest it felt way the heck better. Night and day compared to Killzone 3 with Sharpshooter -- none of that "I'm swinging vaguely the direction I'd like to fire" BS, just point and shoot.

The big limitation, like Move, is you can't expect it to keep tracking if you turn around. The camera needs to see that light-up ball.

I wrote a thing about it: https://www.cnet.com/products/sony-ps-vr-aim-controller/
Thanks a lot for the info and clarification! Glad to know that it does have some improvement and not just a remodeled version.
 

MattAces

Member
Doesn't stop the fact that it's ugly?

and? what is the problem here, you are worried that people are laughing at you while playing it or what?
I mean I'm not denying that it's ugly, but so what?
The goal is to have the player immerse into the game world, that's why arcade guns are designed with that specific game theme. With this ugly gun, they can make whatever guns they want in game to immerse you.
 

dogpowerd

Banned
and? what is the problem here, you are worried that people are laughing at you while playing it or what?
I mean I'm not denying that it's ugly, but so what?

People want the things they own to be aesthetically pleasing? Why is this so hard for people in this thread to understand?

This thing makes me long for the days when they made lightguns that would get shot by police if you walked around outside with it.

GDasK1Y.jpg


This is badass. You could probably rob a gas station with this thing.

HDFcGbo.jpg


This is some goofy ass Spy Kids shit.
 

MattAces

Member
People want the things they own to be aesthetically pleasing? Why is this so hard for people in this thread to understand?

This thing makes me long for the days when they made lightguns that would get shot by police if you walked around outside with it.


This is badass. You could probably rob a gas station with this thing.


This is some goofy ass Spy Kids shit.

Direct quote from the designer -
Taichi Nokuo: I tried to make the design of the Aim Controller as simple as possible. It was important that the player can use it safely and comfortably with the PS VR headset on, and that the controller can be used as any type or form of weapon inside the game.
I made the intentional decision for the controller to not resemble an actual weapon, so that anybody, from children to adults, feel comfortable playing with it.

https://blog.us.playstation.com/2017/05/11/the-story-behind-the-ps-vr-aim-controller/
.
 

Izuna

Banned
I think you're missing the point. It gives an affordance of being able to pick it up and shoot without completely looking like a gun. It's a nice design.

It can't be a nice design if it's ugly. I get that its meant to be universal, and I'd argue there are other ways to do so, but the aesthetics matter regardless.

If it were bright pink with spider designs on it, would it still not matter because you can't see it in VR?
 

gamerMan

Member
Sony is great at designing controllers. The good thing about the generic design is that it can be more than just a gun. Every VR owner is going to want one.
 

MattAces

Member
It can't be a nice design if it's ugly. I get that its meant to be universal, and I'd argue there are other ways to do so, but the aesthetics matter regardless.

If it were bright pink with spider designs on it, would it still not matter because you can't see it in VR?

Therefore they picked this ugly design because of the ergonomics.

"Nokuo
: The smooth pipe form factor allows the player to play safely and precisely even with the PS VR headset on, which blocks the view of the outside world. I think this is ideal for a controller."
 

Briarios

Member
People want the things they own to be aesthetically pleasing? Why is this so hard for people in this thread to understand?

Probably for the same reason it seems impossible for you to understand that it's not a gun. It's a tool that changes form and function based upon the game you're playing. It could be used as farm implements, or a water line in firefighting game. And, of course for this first wave of games, it is a gun ... But it's pretty easy to understand why it was designed not to look like one. I happen to agree with the choice, and I also think it looks pretty cool.
 

dogpowerd

Banned
Probably for the same reason it seems impossible for you to understand that it's not a gun. It's a tool that changes form and function based upon the game you're playing. It could be used as farm implements, or a water line in firefighting game. And, of course for this first wave of games, it is a gun ... But it's pretty easy to understand why it was designed not to look like one. I happen to agree with the choice, and I also think it looks pretty cool.

Be honest. Are you wearing socks with sandals right now?
 

Alienous

Member
I think the controller is too much like a gun, really.

If they're going to design a controller it should be a Move 2. Something that can function as a flashlight or sword just as well as a gun. Maybe something with more intuitive buttons, or something that can change its form somwhat (maybe with a hinge at the middle). .

I'm not really interested in a bulky piece of hardware that doesn't fold up and will likely only be used for shooting games.
 
Sad when people moan about the design they won't see while playing peripheral, I couldnt care what it looks like aslong as it works really well and as intended.

I don't want my peripheral's looking like replica real guns anyway. Weird mindset those that do.
 
Im so confused by this thread. Why would anyone care what this thing looks like? You don't see it with a headset on. If you're trying to impress people watching you play by holding a realer looking controller I think you would end up being disappointed by their response.

Do people not realize how goofy it looks playing VR? I mean the Sony headset is comfortable and isn't offensive to look at or anything, but it certainly doesn't make you look "cool". I don't think holding this "fake" looking controller is going to make you look any goofier playing VR than you already do.
 

ryseing

Member
The feel is far more important than the aesthetic, especially since you can't see the darn thing while playing and have to navigate around it by touch.

There's an intuitiveness to the Aim that I really appreciate.
 

Briarios

Member
Be honest. Are you wearing socks with sandals right now?

Have you considered therapy? No, really. You make that terrible comment about children basically being weak if they don't want to hold guns, then you start derailing the thread with personal attacks. Focus on the Aim, not kids and personal attacks.

Back to the topic, pretty much everyone that has used it says it functions perfectly. I do want to see reviews it real world settings, but I'm hoping it's as good as they say.

Honestly, until I saw that unboxing video, I didn't realize it actually had dual sticks. That's pretty nifty.
 

Ambient80

Member
I'm not asking them to go full call of duty with these things, but would it be impossible to make one like this with an actual stock so you can press it against your shoulder like an actual rifle? Would allow for greater control and would be easier to hold. Even a stock like a Tavor rifle would be nice.

Is it because it would look "too real" or something?
 

ryseing

Member
Honestly, until I saw that unboxing video, I didn't realize it actually had dual sticks. That's pretty nifty.

Obviously a standard shooter won't support the aiming bit but I do wonder if they could be playable with the dual sticks and some button reconfiguration.
 
Soooo is this thing actually an improvement, technology wise, over the move or what? Did they just take a PSmove and slapped into a rhombus?
 

MattAces

Member
Soooo is this thing actually an improvement, technology wise, over the move or what? Did they just take a PSmove and slapped into a rhombus?

Hey, Sean here with CNET. I can't say for sure what the final peripheral includes, but as of last E3, it was going to have both additional motion sensors and greatly reduced latency compared to PS Move / Sharpshooter combo. That's according to Farpoint studio head Seth Luisi, who I spoke to there. And playing it, I can attest it felt way the heck better. Night and day compared to Killzone 3 with Sharpshooter -- none of that "I'm swinging vaguely the direction I'd like to fire" BS, just point and shoot.

The big limitation, like Move, is you can't expect it to keep tracking if you turn around. The camera needs to see that light-up ball.

I wrote a thing about it: https://www.cnet.com/products/sony-ps-vr-aim-controller/
,
 

dogpowerd

Banned
Have you considered therapy? No, really. You make that terrible comment about children basically being weak if they don't want to hold guns, then you start derailing the thread with personal attacks. Focus on the Aim, not kids and personal attacks.

Back to the topic, pretty much everyone that has used it says it functions perfectly. I do want to see reviews it real world settings, but I'm hoping it's as good as they say.

Honestly, until I saw that unboxing video, I didn't realize it actually had dual sticks. That's pretty nifty.

Answer the question.
 

bumpkin

Member
People want the things they own to be aesthetically pleasing? Why is this so hard for people in this thread to understand?

This thing makes me long for the days when they made lightguns that would get shot by police if you walked around outside with it.

GDasK1Y.jpg
This makes me want an HD PSVR edition of the original Time Crisis... "The one man army, Richard Miller."
 
People want the things they own to be aesthetically pleasing? Why is this so hard for people in this thread to understand?

"Aesthetically pleasing" is being thrown around a lot by people who clearly have no idea what aesthetically pleasing design actually is.

ITT: GAF has awful taste.
 

cakely

Member
What sad little wiener child is going to feel uncomfortable holding something shaped like a real gun? Kids love pretend guns. Cap guns, potato guns, bb guns all staples of childhood.

This thread is really going places.

I take it that you're cancelling your PS VR Aim Controller pre-order.
 

TAJ

Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.
That shit looks fucking trash, yo.

You lied about your age to get on GAF, right?

People want the things they own to be aesthetically pleasing? Why is this so hard for people in this thread to understand?

This thing makes me long for the days when they made lightguns that would get shot by police if you walked around outside with it.

GDasK1Y.jpg


This is badass. You could probably rob a gas station with this thing.

What would you rather hit yourself in the head with, that or this?
 
Let's be real here, everyone looks like an idiot when playing VR games. You're not suddenly going to look cool because you're holding something that looks like a gun. Also the normal Move controllers already look ridiculous. So the appearance doesn't really matter.

If Farpoint gets good reviews I might get this.
 
Top Bottom