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PS VR Aim Controller -- Designed for PS4 shooters, 1:1 precision, no PSMove required.

wanders

Member
It can't be a nice design if it's ugly. I get that its meant to be universal, and I'd argue there are other ways to do so, but the aesthetics matter regardless.

If it were bright pink with spider designs on it, would it still not matter because you can't see it in VR?

But there's nothing ugly about it? It's clean, simple and enough "gun" for someone to understand that it can be held like one.
 

Aceofspades

Banned
I don't have a PSVR man. Saving up for a Vive.

Cool so you are not planning on getting PSVR and yet you were here shitting on a PSVR peripheral that works perfectly...I admire that really.

What about going to Vive OT and voice your artistic opinions there?! or maybe contact HTC directly to tell them how to design their future hardware?
 

wanders

Member
People want the things they own to be aesthetically pleasing? Why is this so hard for people in this thread to understand?

This thing makes me long for the days when they made lightguns that would get shot by police if you walked around outside with it.

GDasK1Y.jpg


This is badass. You could probably rob a gas station with this thing.

HDFcGbo.jpg


This is some goofy ass Spy Kids shit.

This is why computer case companies make ugly fucking cases. Because you guys have abhorrent tastes.
 

hunchback

Member
Answer the question.

I happen to agree with him and I'll answer your childish question. No, I wear fuzzy pink slippers when I play.

Now I have a question for you. Do you plan on dressing up in camouflage and playing as your favorite COD waifu?

Since Nintendo is a family orientated company, the design makes perfect sense. Grandma or Grandpa may not want to pick up something that looks like a weapon but will try this.
 

PtKid

Banned
Who cares what it looks like? I will not be looking at it since I will have the VR headset on.

Also it's good to remember that games like Farpoint will require you to move and not on rails, so the design allows them to incorporate the required buttons without deviating too much from a peripheral that's confortable to use.
 
This is why computer case companies make ugly fucking cases. Because you guys have abhorrent tastes.

Both bad. One is edgy and ugly, one is fisherprice and ugly. I wish tech companies would consider interior design and how they would appear in the home environment when not in use. Most TV's are awful the only one I can think of that is half decent is the Samsung Serif and the specs on that are pretty poor.
 
Hey, Sean here with CNET. I can't say for sure what the final peripheral includes, but as of last E3, it was going to have both additional motion sensors and greatly reduced latency compared to PS Move / Sharpshooter combo. That's according to Farpoint studio head Seth Luisi, who I spoke to there. And playing it, I can attest it felt way the heck better. Night and day compared to Killzone 3 with Sharpshooter -- none of that "I'm swinging vaguely the direction I'd like to fire" BS, just point and shoot.

The big limitation, like Move, is you can't expect it to keep tracking if you turn around. The camera needs to see that light-up ball.

I wrote a thing about it: https://www.cnet.com/products/sony-ps-vr-aim-controller/

Sounds great.

I've been using my moves from the PS3 days till now.

Day 1 on this.
 
Man I am hoping that we see a string of devs actually use this thing. PSVR has been a bit sparse recently. I would absolutely buy a time crisis VR collection.
 

Afrikan

Member

You would think with how simple they made it look, some who want it to look realistic could use their creative skills to mod it how they want it to be.

The bottom part might be an issue..but I'm someone could still find a way, if they need it to look realistic THAT BAD.
 

Chittagong

Gold Member
Forgot all about this, and now I'm excited as I have a preorder in. Who cares what it looks like, you won't see it with PSVR on anyway.
 

CJY

Banned
I find the Aim much more aesthetically pleasing than any realistic gun peripheral, but I guess that's just me.

No, it's not just you. I really like it too. I have two Move pistols, the sharpshooter and guncon 1, 2, and 3. I love all those peripherals and I still like the look of this aim controller a lot. I'd rather it not look like a gun to be honest. It just seems perfectly non-descript for the purpose at hand. Utilitarian if you will. Exactly what was required for this controller.
 

CJY

Banned
But there's nothing ugly about it? It's clean, simple and enough "gun" for someone to understand that it can be held like one.

Exactly. I'm more excited about how this thing feels in my hands. And the feel of the trigger. I.e. The resistance and spring. (I don't know much about guns and their terminology)
 
Yeah, can't wait for it to come out and play Farpoint, hopefully with all of the buttons being available there will continuously be more games announced that support like the recent few that just did.

Past Nav/Move controller combinations always lacked some buttons, or more detrimentally, a second stick.

Seems like they nailed it here.
 
I'm not asking them to go full call of duty with these things, but would it be impossible to make one like this with an actual stock so you can press it against your shoulder like an actual rifle? Would allow for greater control and would be easier to hold. Even a stock like a Tavor rifle would be nice.

Is it because it would look "too real" or something?

Aim controller can't resemble anything, it's supposed to be an input device that can make it self be anything in the virtual world; from a rifle to a handgun to a fireman hose or even a vacuum cleaner. It's called the AIM controller for a reason, not the Gun Controller. Obviously a Stock wouldn't work with anything other than a rifle.
 

TheBear

Member
As someone who is personally fed up with the tracking of the moves, I am cautiously optimistic with this device, as I am considering selling my PSVR if the Aim sucks
 
Guys, calm down, the Aim controller is nothing more than a Move shaped like a futuristic rifle, and with the same accuracy.

Is very confortable and the weight is right, but the tracking system still flawed as usual.

P.s.
I have one in my house
 

Shoeless

Member
Guys, calm down, the Aim controller is nothing more than a Move shaped like a futuristic rifle, and with the same accuracy.

Is very confortable and the weight is right, but the tracking system still flawed as usual.

P.s.
I have one in my house

So you're seeing a lot of twitching and shaking? Does it drift?
 

wanders

Member
Both bad. One is edgy and ugly, one is fisherprice and ugly. I wish tech companies would consider interior design and how they would appear in the home environment when not in use. Most TV's are awful the only one I can think of that is half decent is the Samsung Serif and the specs on that are pretty poor.

Uhh most homes have white interiors and the Aim is white minimalistic and unobtrusive while the Guncon is offensive aggressive and bold (personally I like it though). How can you claim that they haven't thought about the design matching the context of the Aim controller when it looks so stark?

b70fbfe7bb0e75de63c2520b7faffc8a.jpg
 

Hellshy.

Member
who cares what the thing looks like. When playing a game it will look like whatever the developer wants it to look like. It sounds like it works really well so I cant wait to get my hands on one.
 

kyser73

Member
It's about as neutral as you can get aesthetically which reflects its role as a multi-use controller for different device avatars in games. As described upthread, its utilitarian.

Haven't bought a new PSVR game for a while but am tempted to pick this up for my birthday.
 
Uhh most homes have white interiors and the Aim is white minimalistic and unobtrusive while the Guncon is offensive aggressive and bold (personally I like it though). How can you claim that they haven't thought about the design matching the context of the Aim controller when it looks so stark?

b70fbfe7bb0e75de63c2520b7faffc8a.jpg

Because it looks like a plastic toy, It doesn't need to blend in with anything but be something that can easily placed among books, plant pots, picture frames, candles, vases, etc. When not in use you could easily make it look more like a lamp due to the ball especially when in reflection to some Wrong for Hay/Wästberg products. Controllers and the PSVR (really like it but think it is also very ugly) are very easy to store away in small space so matters little but there is a decent size to it that makes this harder to store near a console and more likely to be out in the open if in regular use. The form factor for VR makes a lot of sense and how it looks won't matter when in use but that doesn't stop it from looking like a toy.

Edit: It's clearly a well designed, attention to detail is obviously evident and end use has been thoroughly considered but like most technology products forgets the environment it is going to be in which is a home. This doesn't really come across as innocuous as you suggest in the sense of Muji products that become part of the furniture without really making a statement in the first place.
 

kiri

Member
Interesting. Did you manage to get a hold of a copy early, or were you trying it out in some kind of demo/kiosk situation?

Farpoint demo in a local cinema in London, UK. Game looked and felt great, gun controls were 1-2-1 and I varied my shooting styles; from the hip, close to my face/through targeting as well as one handed off to the side whilst I continued forwards. Didn't take damage once and loved playing it - if it wasn't such a large upfront cost, I would buy it in a heart beat.

Reminded me of a non-cartoony EX Troopers (assuming you know the terrain and monsters from that game)
 

Elandyll

Banned
You would think with how simple they made it look, some who want it to look realistic could use their creative skills to mod it how they want it to be.

The bottom part might be an issue..but I'm someone could still find a way, if they need it to look realistic THAT BAD.

V laser blaster is the first thing I imagined

211BA04_Visitor-Gun.jpg


29VGT01_V-TV-Series-Rifle.jpg
 

PrinceKee

Member
I'm still trying to decide if I'm getting this. I need something to play on my PS VR. But, I need to see more from Farpoint...
 

ArtHands

Thinks buying more servers can fix a bad patch
Soooo is this thing actually an improvement, technology wise, over the move or what? Did they just take a PSmove and slapped into a rhombus?

I believe its the same old tech, not an improvement.

So yah basically ps move slapped into a rhombus plastic shell
 

MattAces

Member
I believe its the same old tech, not an improvement.

So yah basically ps move slapped into a rhombus plastic shell
Hey, Sean here with CNET. I can't say for sure what the final peripheral includes, but as of last E3, it was going to have both additional motion sensors and greatly reduced latency compared to PS Move / Sharpshooter combo. That's according to Farpoint studio head Seth Luisi, who I spoke to there. And playing it, I can attest it felt way the heck better. Night and day compared to Killzone 3 with Sharpshooter -- none of that "I'm swinging vaguely the direction I'd like to fire" BS, just point and shoot.

The big limitation, like Move, is you can't expect it to keep tracking if you turn around. The camera needs to see that light-up ball.

I wrote a thing about it: https://www.cnet.com/products/sony-ps-vr-aim-controller/

.
 

v0yce

Member
What sad little wiener child is going to feel uncomfortable holding something shaped like a real gun? Kids love pretend guns. Cap guns, potato guns, bb guns all staples of childhood.

Yeah, why don't they make it cool like a potato gun.

Potato guns are so cool. They look amazing. Aesthetically pleasing™. PVC pipe is the coolest. Kids want to be cool and potato guns are shaped like real guns. Kids like that.

I mean look at this guy. He's totally alpha and cool. He eats wiener kids for breakfast.


You know what would make the AIM better. Potatoes. Potatoes and duct tape.
 

wanders

Member
Because it looks like a plastic toy, It doesn't need to blend in with anything but be something that can easily placed among books, plant pots, picture frames, candles, vases, etc. When not in use you could easily make it look more like a lamp due to the ball especially when in reflection to some Wrong for Hay/Wästberg products. Controllers and the PSVR (really like it but think it is also very ugly) are very easy to store away in small space so matters little but there is a decent size to it that makes this harder to store near a console and more likely to be out in the open if in regular use. The form factor for VR makes a lot of sense and how it looks won't matter when in use but that doesn't stop it from looking like a toy.

Edit: It's clearly a well designed, attention to detail is obviously evident and end use has been thoroughly considered but like most technology products forgets the environment it is going to be in which is a home. This doesn't really come across as innocuous as you suggest in the sense of Muji products that become part of the furniture without really making a statement in the first place.

I'm just saying it's a big step up to the Guncon. What you're saying is a different argument all together. If you want to talk about how tech hardware doesn't match a home environment then go ahead but that doesn't address how a garish Guncon can be a better fit.
 

ArtHands

Thinks buying more servers can fix a bad patch

So its basically the same tech but with more sensors.

he's compares the experience of playing it over PS4 camera to playing killzone over PS3 on the PS Eye. I dont think thats saying a lot because the better tracking could be due to switching from PS Eye to PS4 camera.
 
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