Astral/H3X
Member
This Rosa inspired re-texture is everything.
Take it no mesh edits yet?
Is there a mod community hard at work on this somewhere?
This Rosa inspired re-texture is everything.
I haven't seen any mesh edits yet unfortunately.Take it no mesh edits yet?
Is there a mod community hard at work on this somewhere?
Take it no mesh edits yet?
Is there a mod community hard at work on this somewhere?
This patch addresses the following issues:
• Fixed an issue with excessive Steam client CPU usage
• Fixed the MSAA option
• Fixed the ”picture-in-picture" graphical issue in the ‘film strip' cutscenes at certain resolutions
• Adjusted Steam Cloud implementation
• Fixed an issue with the jump control in some situations when using keyboard and mouse
• Added the ability to disable black borders in aspect ratios other than 16:9
Please note that this last feature is unsupported.
An update for this was just released.
http://steamcommunity.com/app/460790/discussions/0/1291816569114253072/
You don't get to practise on PC! Straight into the action or nothing.
As a weird person with a 21:9 monitor, I was happy to see the modding community have already put together a semi decent mod to handle ultrawides.
Need some MSAA comparisons!
OFF:
16X:
OFF:
8X:
16X:
EDIT: I should have read the full Steam patch notes. nullref only quoted part of it.
There's a registry file in the game folder which will unlock the aspect ratio, rather than it being an in-game option.
This seems to work well: it's Hor+ rather than Vert- which is ideal.
It does stretch the HUD though, unlike the previous modded executable.
What do you think it's better, DSR from 4k or MSAA?
I'm not sure what you mean. Inside the game directory there is now an "aspect unlock" folder, which has registry files to enable/disable the 16:9 aspect ratio lock.Which is the good widescreen fix?
It seems like that's up to Square-Enix rather than PlatinumGames.If only they'd patch Nier...
I absolutely hate that I can't enter Practice mode. I can't even do it once no matter how hard I try. They should really make it so you can enter it by holding the select/back button during loading.
I absolutely hate that I can't enter Practice mode. I can't even do it once no matter how hard I try. They should really make it so you can enter it by holding the select/back button during loading.
Maybe slowing the game down with Cheat Engine speedhack would help, I'm not sure if it affects the loading speed/transition to next scene, but maybe that will give you enough time to react.
I know it's a ridiculous notion lol... but what can you do?
(I only have my OS on an SSD and all games are on a standard HDD, the loading still doesn't go above 1 or 2 seconds but I'm able to enter practise mode if I'm quick.
To me, it looks like the LOD Bias is set too low, causing lots of aliasing on many of the textures in the game. If only NVIDIA would fix the LOD Bias Clamp option.The MSAA option is either still broken or is a great example on how badly MSAA can work with HDR. (Tone mapping scales gradient outside of visible range.)
I wonder if SGSSAA options are plausible. (Wouldn't help with tone mapping problem, but certainly should help with aliasing.)
Not necessarily, MSAA has better sampling patterns.DSR always if you can afford the performance loss.
Thanks.To me, it looks like the LOD Bias is set too low, causing lots of aliasing on all the textures in the game. If only NVIDIA would fix the LOD Bias Clamp option.
MSAA helps clean up some of the edges, but there's still a lot of aliasing remaining.
4xSGSSAA override with 0x000012c1 and the antialiasing fix enabled really seems to help.
Unfortunately those bits only seem to work correctly with 4xSGSSAA (and possibly 8x) as 2xSGSSAA looks very bad.
At 3440x1440, 4xSGSSAA drops the framerate to about 45 FPS on my GTX 1070.
To me, it looks like the LOD Bias is set too low, causing lots of aliasing on many of the textures in the game. If only NVIDIA would fix the LOD Bias Clamp option.
MSAA helps clean up some of the edges, but there's still a lot of aliasing remaining.
4xSGSSAA override with 0x000012c1 and the antialiasing fix enabled really seems to help.
Unfortunately those bits only seem to work correctly with 4xSGSSAA (and possibly 8x) as 2xSGSSAA looks very bad.
At 3440x1440, 4xSGSSAA drops the framerate to about 45 FPS on my GTX 1070.
Those are the bits that were being recommended for the game.Your SGSSAA image doesn't look like it's working properly with this bit - it should be this blurry. What happens if you just enhance MSAA with SGSSAA without any bits? You could also try something like 0x000000C0.
Those are the bits that were being recommended for the game.
I think it just looks "blurred" because the textures are so aliased without it, which people often confuse for detail in screenshots.
The image ends up very blurred when you enable SGSSAA without the 0x000012c1 compatibility bits.
Here are a couple of examples to show what I mean about the LOD Bias being set too low:
It gives a false impression of detail, but shimmers terribly in motion.
That's the sort of problem that Bayonetta's textures seem to be suffering from, which SGSSAA fixes.
The NVIDIA drivers used to be able to clamp a negative LOD bias to 0, but it's been broken for a very long time now.
The images that I posted have the AA fix enabled.Texture LOD bias has nothing to do with full screen blurring which is apparent in your shots. LOD clamping is officially unsupported on anything above and including Fermi.
I checked it out and it seems that you have to enable AA Fix for SGSSAA to produce somewhat of a proper image in Bayonetta: http://www.screenshotcomparison.com/comparison/206509
Just enhancing works in the same way as using C0/12C1 without AA Fix - as in leads to an abundant amount of blurring instead of AA.
Edit: another catch is that it seems to be working in 16:9 resolutions only. Here, 12C1 override 8x SGSSAA:
- 16:10 (note the excessive blurring)
- 16:9 (how it actually should look, also framerate took a serious hit)
Could you make the same shot with 4x SGSSAA but with AA Fix on?
When you guys talk about AA fix do you mean the new patch which enables AA or is this some separate program you're referring to.
When you guys talk about AA fix do you mean the new patch which enables AA or is this some separate program you're referring to.
It's an option in the game's profile when you are using NVIDIA Profile Inspector.
DSR always if you can afford the performance loss.
Take it no mesh edits yet?
Is there a mod community hard at work on this somewhere?
msaa doesn't cover shader and transparency aliasing, dsr does. dsr also smooths out subpixel details better(small lines). durante has an article on different AA methods over at beyond3d. https://www.beyond3d.com/content/articles/122/In games with good MSAA, what is the visual difference between that and straight up supersampling? I've never really been able to see a change.
Somehow someway, Bayonetta drops to 30 fps in some instances for me
6700K
1080
16 gb ram
Somehow someway, Bayonetta drops to 30 fps in some instances for me
6700K
1080
16 gb ram
I get what feels like stuttering in chapter 3 of this game, no matter what settings I choose. Anyone else? It's got all the fire effects