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DOOM - One Year Later

Blobbers

Member
while not a bad game, it is one of the most overrated games I've ever seen on GAF. Halfway through you've pretty much seen everything it has to offer, after that point it becomes a slog and does almost nothing new with regards to encounter design, level design, new gimmicks.

Someone else put it perfectly when they said DOOM is best played one hour a day or you run the risk of burning out. The problem is the reason you're only supposed to play it an hour a day is because you're doing the same shit over and over again. There are great games that are also well-paced and can get hectic at times that you can plays for hours a day. That's because they do have good encounter, design, level design etc. A good example is Resident Evil 4.
 

gypsygib

Member
So far every Fps published by Bethesda (Wolfi Tno/tob and Doom, did not play Prey yet) was my shooter of the year it came out. Doom was and is fantastic. Gfx are good and it plays supergood. And the ost, fuck me. Great game indeed.

Wolfenstein is my FPS SP focused shooter of the gen.

I have Pre. It's a very good game, but I wouldn't classify it as a shooter.
 
Payed full price. I continue to go back and run the Arcade mode when I need that super fast shooter itch, and when I'd like to feel superpowered.

I actually really like the design as well, the levels flow really well, going from arena to arena, giving you plenty of time and chances to explore the mechanics and tools available.
 

zooL

Member
I would certainly rebuy on Switch... awesome game that reminds me of Metroid Prime from a ,feeling heavy and awesome' point gameplay wise.
 
It was pretty good. I'm glad I played through the originals and Quake around the time it was announced, it helped me appreciate it that much more. I've actually been playing it lately to record some gameplay, but my poor i7 2600 just isn't up to the task anymore.

But I do wish they would just separate the single player and multiplayer components on Steam already, I really don't need all that size bloat for a portion I never intend to touch.
This'd be nice.
 
1 year on and still an awesome game. Definitely one of my favourite shooters in the last few years.

Bring on Doom 2....... errrr Doom 2 2 ?...... the sequel.
 
Arcade Mode is the definitive way to play DOOM 2016. All runes and unlocks accessible, surprisingly decent scoring system, changes made to the level design to either cut the fat (like Hayden monologues) or to help players keep trucking thanks to minimized down-time, et cetera. Most fun I had with a shooter in a decade when enabling the runes that drastically improve aerial control and those that make the Glory Kill animations not only go by faster, but also give you a brief speed boost. Hell of a free post-launch addition.
 
Loved it, just wish it was less about arenas.

It was just progressing, kill room, progressing, kill room. The gunplay is excelent and all that, but Doom is more than that.


Thats one of their design choices so the game is actually playable on consoles/controllers. Enclosed, fixed spaces with large areas and all the auto-jump/grabing ledges are all needed so controllers can actually handle the game at an increased speed from regular console shooters.

If you look at people playing the old Dooms with gamepads they cant even exit through a door properly because the game handles so bad on a pad. With tight areas, corners and speed you'd bump into every wall and corner and you dont know where combat encounters are gonna end up. So the devs had all these fixed, highly tailored combat situations where everything was tweaked so it works
 

Gulz1992

Member
Doom is one of my favorite games in recent years, and I'm someone who normally doesn't care much for first-person shooters.
 
I started it on medium difficulty the other day for the first time and the opening was so much harder than the demo.

It put me off playing a bit actually as I'm not that into FPS games but the feedback and demo had really sold me on the game.

Thinking of starting again on easy but worried it will be too much of a walk over.
 

FaintDeftone

Junior Member
Doom was my GOTY for 2016. It was also the only game I've double-dipped on since the original Dark Souls (bought both PS4 and PC versions). I adore it.
 
My GOTY 2016 - quite a feat considering Dark Souls III also came out.

I might play it later for those two missing trophies.
 

JaseC

gave away the keys to the kingdom.
So bummed @ Quake Champions instead of QUAKE

everyone should watch the NoClip documentary on DOOM

I'd be legitimately surprised if Bethesda advertising (and greenlighting?) Machine Games' 20th anniversary level pack weren't a wink and a nudge that there's a Quake reboot in development.
 
I've recently reinstalled it to try out arcade mode and it's really fun. Still need to do something about rune choice always resetting between levels in that mode though.
 

horkrux

Member
It's a good FPS, but I really wouldn't want to play it again. Constantly getting locked into arenas, forced to run around in circles, killing monsters spawning out of nowhere until all waves are depleted eventually got old.
WHY play this again? I can't even imagine how frustrating that game must become on the last two difficulties. Fucking checkpoints.
 
I feel this way about character action games, but it bothered me less in DOOM because the arenas themselves have a lot of variety (geography, powerups). But I would agree that focusing a bit more on non-arena combat should be a priority for a sequel.

I feel that most character action games are suited to arenas all due to their beat em up heritage.

DOOM, at least according to the excellent Errant Signal review, had arenas that started blending into each other too much. That, coupled along with the excess RPG fat and weapons balanced as preference over situational, really keep it from being otherwise perfection.
 

The Flash

Banned
I'd be legitimately surprised if Bethesda advertising (and greenlighting?) Machine Games' 20th anniversary level pack weren't a hint of things to come.

One can hope. Hopefully it'd be more like Quake 1 than Quake 2 in terms of atmosphere and setting. A MachineGames developed, Lovecraftian horror FPS sounds sublime.
 

GrayFoxPL

Member
Loved it, just wish it was less about arenas.

It was just progressing, kill room, progressing, kill room. The gunplay is excelent and all that, but Doom is more than that.

Yeah this is my gripe with the game. Felt like playing arcade game similar to Outrigger.
 

Zakalwe

Banned
I loved my first couple of hours with Doom, then it started to feel a bit too repetitive... after it got to the hell section it just started to drag for me.

I'll give it another go at some point as I have it on digital purchase and I did like the first part a lot. Perhaps it was just my mood at the time.
 

TaterTots

Banned
My favorite SP game of last year. My only complaint is DOOM is too long for what it is. After so many hours I became ready for it to end.
 
I loved my first couple of hours with Doom, then it started to feel a bit too repetitive... after it got to the hell section it just started to drag for me.

I'll give it another go at some point as I have it on digital purchase and I did like the first part a lot. Perhaps it was just my mood at the time.

Same. Tried so hard to get into it but couldn't. There's probably a great game there but just isn't for me.
 

Novocaine

Member
My 2016 GotY.

The Doom series is one of my all time favorite franchises and the first two games both make it into my top 10. 2016 DOOM took what was good about the 2 decade old releases and brought it into the modern age.

The only downfall of the game is the multiplayer which while I enjoyed more than most was kind of junk. Too much focus on dumb shit like emotes and skins, and paid multiplayer DLC. All it needed was Q3-esque arenas and we would have been good.
 

ZeroRay

Member
Favorite FPS since HL1.

The repetitive nature didn't bother me as I felt each encounter had their own identity and separate challenge.

I initially did find the last couple of chapters needing trimmings, but that went away during my replays and Arcade mode runs.
 

AlphaDump

Gold Member
Best FPS ive played in a long time. Although the Boss fights need to go, they kind of destroyed the pace imo. Id also prefer the cyber demon be a slow walking 1-2 shotkilling menace you have to hide from in a tight corridor.

Cant wait to see what they have in store next. Im hoping for a bit more focus on coop.
 
while not a bad game, it is one of the most overrated games I've ever seen on GAF. Halfway through you've pretty much seen everything it has to offer, after that point it becomes a slog and does almost nothing new with regards to encounter design, level design, new gimmicks.

Someone else put it perfectly when they said DOOM is best played one hour a day or you run the risk of burning out. The problem is the reason you're only supposed to play it an hour a day is because you're doing the same shit over and over again. There are great games that are also well-paced and can get hectic at times that you can plays for hours a day. That's because they do have good encounter, design, level design etc. A good example is Resident Evil 4.
I agree. Doom, while fun, is wastly overrated. One arena-style-encounter after the other...
 

pa22word

Member
One can hope. Hopefully it'd be more like Quake 1 than Quake 2 in terms of atmosphere and setting. A MachineGames developed, Lovecraftian horror FPS sounds sublime.

I mean I wouldn't mind a Call of Cthulhu (published originally by Bethesda, remember) sequel developed by machine games, but I don't really think their weighty, grounded character thing that they got going fits Quake at all. Yes, I know they put out that mission pack, but a machine games from the ground up developed Quake I don't see how they don't insert their love for half-life and character driven stories with a grounded character set with physical restraints based on the world they created fits a cross dimensional lightning fast supernuetonian physics based shooter with no plot that's only rule in universe is whatever you make up on the fly. I mean everything about a quake game seems so counterintuitive to everything they've made I don't see how the inevitable friction doesn't tear the game apart.

Really the only ones to touch a Quake 1-2 should be id at this point. Would be a nice palate-cleanser between DOOM games.
 

Stainless

Member
I got the game for $8 on a psn flash sale a while back and I consider it one of the best gaming deals I've ever gotten. What an awesome game, it was so much fun
 
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