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Old games with "photorealistic" graphics

richiek

steals Justin Bieber DVDs
No NBA Jam?

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Mihos

Gold Member
First time I saw Daytona USA in arcade.

I was like... how!? going from sprites or very simple flat polys to seeing that.

Coming off virtual racer, I think it was the textures with the advertisements that put it over the top. It was probably the biggest leap for me too. Coming from the previous generation of 'how big are the sprites?" to "how many polygons?".... Daytona was the first polygon game that made it clear 3d gaming wasnt going anywhere, at least for me
 

ag-my001

Member
Coming from TIE Fighter at 320x240, seeing the ships in X-wing vs. TIE Fighter was the most mind blowing thing.

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So real!
 
I couldn't find any screenshots that weren't low res, but back during the Xbox 360 launch, my whole family gathered around the TV to watch me play Call of Duty 2, and we were floored that such a thing was possible.
 

Lutherian

Member
i9XKZq9.gif


Can hardly tell it's a game.

You should listen to the french voice acting. Probably one of the worst voice acting ever,

Gabriel : I have... clues... that... can be... very interresting for... the police... if they... listen to... me.

There's even a moment were the studio actually scold the voice actor for his performance that was left in the game.
 

Currygan

at last, for christ's sake
Dragon's Lair for the Game Boy was a super shit arse game, yet the graphics blew me away with their "photorealism"

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such a rotten shit of a game. First time I thought "man, i wasted mum's money on this"
 

Hux1ey

Banned
Getting worked by pre-release Ubisoft footage in 2017.

lol

EDIT: To actually contribute something useful to the thread. Max Payne 1 blew me away when it first came out. One of the first games I can recall that actually used photographs for the textures.

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It still looks good today at high resolutions, it's a very sharp looking game.
 

bomblord1

Banned
Star Wars Rogue Leader on the Gamecube
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I don't think I'll ever get over what Factor 5 did with that hardware. It was pushing more polygons than any other game that generation, on top of being fully lit, with high res (for the time) textures, and it was using bumpmapping extensively all running at 60fps.
 

Fatmanp

Member
Tbh I don't think I've ever seen any racer quite like it when looking at parts of the scenery. I would just be in photo mode for hours and look at the buildings in Tokyo and NY and at times it looked 100% real, probably mostly thanks to textures being actual photographs, but still.

Wouldn't consider it old though.
Gt1 replays would be my pick.

Honestly I always though PGR2 was more of a standout for its time. PGR4 was a great improvement on PGR3 graphically. PGR3 as a game never jived with me at least online it didn't. Never reached the heights of PGR2.
 

gfxtwin

Member
The first game that gave me a "this looks so real" vibe was Gran Turismo 3:


Wish I could find a gif, it looks much better in motion.



The first game that impressed me so much that I thought "can graphics look better?" Was REmake, a 2002 gamecube game, amazingly enough:

 

horkrux

Member
Myst V looked amazing to me. It looked so much better than anything I had ever played before.

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Also Half-Life 2. The environments just looked so natural and realistic. It was lacking detail for sure, but it was still very convincing.
 

Ocaso

Member
The Dark Eye featured stop motion animation

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Been such a long time since I played this game. It's a bizarre relic of the nineties, the kind of thing you'd never see boxed and sold at retail nowadays, if sold at all. Very moody and gorgeous in its own way. It would appeal to people who like Ethan Carter and the like.
 

Mathieran

Banned
Is Rogue Squadron on the GameCube old enough to count? Cause that game blew me away.

Before that I remember playing Beetle Adventure Racing and always being so impressed with how great the Beetles looked.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
The first game to really wow me and capture that photo-real look was the original GT on PlayStation. Wowzer, what unbelievable graphics that had in that day and age
 

Kovacs

Member
The first one I always thing of is Superbike 2001as it actually had a menu option named photorealism in it for 3D cards.

It was amazing to play and see all the proper liveries and helmet designs as well as asphalt that looked like asphalt.

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Coincidentally and not quite in the same league visually, but Sega Manx TT Superbike is the first game I can think of where they went out and full mapped a course. It was an arcade racer but being able to ride the 'real' circuit in 1995 was magical (especially if it was a ride-on cabinet.

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Yu Furealdo

Member
RE-VOLT from 1999 blew my mind and looked super photorealistic at the time (keep in mind that I was six)

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The physics and lighting were really great
 
I'll never forget the moment my dad thought a real football game was on a Wednesday night when I was playing NFL 2K1 on Dreamcast.
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rtcw was nuts. max payne had digitized faces and textures a few months earlier, but rtcw blew it away with characters that could actually blink and move their mouths

i've been playing games since the mid 80s and i've certainly been impressed by a ton of things, often wondering how they would ever be surpassed, but i think rtcw was the first time i ever considered anything to be truly life-like

This gets my vote. I was similarly blown away by rtcw when it first came out. Also, it was possibly the first game where enemies of the same type had different faces. It added a lot of variety in the people I shot because they didn't all look like clones of each other.
 

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This screenshot in particular blew me the fuck away. It was reprinted in OPM like 12 times before the game came out. What a disappointment that game ended up being.

Honestly, the lighting in that screenshot is on-point in a way most games at the time weren't. Obviously, the image quality didn't hold up on normal PS2 hardware, though.
 
This gets my vote. I was similarly blown away by rtcw when it first came out. Also, it was possibly the first game where enemies of the same type had different faces. It added a lot of variety in the people I shot because they didn't all look like clones of each other.
I remember using the flamethrower and going "damn, that's REAL!"
 
It's video, that's why it looks real.

Pretty sure the bar is pretty low in this thread. People are posting emulator images and goddamn fmvs.

Edit: To add, fucking Morrowind. Popping that cherry at 1024x768 wast the last time I was that immersed in game ever again.

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kendrid

Banned

And here I thought I would be the first to post Phantasmagoria. I just replayed it a few months ago and it was actually fun. 7 CDs of photorealistic graphics with adult content. Blew my junior high aged mind back then.

Links 386 was also amazing. I didn't even care about golf but I still played it because it was so pretty.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Tricks aside (like FMV), Max Payne definitely ranks as one that stands out strongly in memory for the incredible impression it gave with its texture quality. I distinctly recall being overwhelmed at the quality of the assets versus other games at the time, though I'm sure the decal quality and believable audio work relative to bullet impacts contributed to this impression. Sometimes the "photorealism" of something can be a influenced by the production of other qualities, too.

Big points to Mafia too, which was similarly mind blowing in its asset quality.
 

BLAUcopter

Gold Member
I couldn't find any screenshots that weren't low res, but back during the Xbox 360 launch, my whole family gathered around the TV to watch me play Call of Duty 2, and we were floored that such a thing was possible.

To be fair, COD 2 was amazing in every aspect and it even ran at 60FPS! So coming from the previous gen, it did look impossible.
 
For me the first time I remember how "real" a game looked was Madden on N64. Probably one of the first couple but here's the box for Madden 2000

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Feel like people aren't quite grasping OP's point. At no point was Daytona ever photorealistic, amazing as it was.

Big points to Mafia too, which was similarly mind blowing in its asset quality.

Mafia's a great example - textures lighting and art could come together in a way that really was startling at the time. Doesn't come across in screens unfortunately :(

Half life 2 is one that can really still do this for me, surprisingly (though I recognize there have been post release updates)

 
I know "photorealistic" is being used hyperbolically here as "just really realistic," but personally I'd define photorealistic more strictly as being indistinguishable from a photo, and that hasn't happened yet.

One that I felt came close were the weird fuzzy tunnel enemies in Metro: Last Light, though. They seemed to have an extra layer of reality thanks to texturing. I was also really impressed with the character models and animation in Beyond: Two Souls.
 

Izayoi

Banned
Feel like people aren't quite grasping OP's point. At no point was Daytona ever photorealistic, amazing as it was.



Mafia's a great example - textures lighting and art could come together in a way that really was startling at the time. Doesn't come across in screens unfortunately :(

Half life 2 is one that can really still do this for me, surprisingly (though I recognize there have been post release updates)

http://images.bit-tech.net/content_images/2005/09/lost_coast_benchmark/eyecandy1.jpg[img][/QUOTE]
That's from their HDR tech demo, isn't it?

Your point still stands, though. The game was (and arguably still is) a looker. Love it, wish someday we could get more of it. ;_;
 

KDR_11k

Member
I'm a very cynical person (or just someone who feels admiration is a form of weakness and weakness is terrifying... Yes, I'm in therapy for that) so I don't recall much making me go "wow". Mostly technical things like Total Annihilation having anti-aliasing. Also I wasn't terribly impressed by 8-bit computer games because the previous owner of my C64 loved the demoscene and there were loads of demos on those diskettes which of course blow anything actual games do out of the water.

Earth Defense Force 2 made me think "this looks properly cinematic". Mostly due to style choice though, the big, billowing explosions are so much closer to what you'd see in a movie than the flashes or expanding circles of the era. Even today it's fairly rare to see a dynamic explosion (i.e. outside of pre-scripted events) actually create black smoke in a game.

Company of Heroes was super impressive as well with blasts actually conforming to the buildings and terrain and how much detail was in RTS units up close.


I think the explosions are just animated sprites, not actual particle simulations...

I know "photorealistic" is being used hyperbolically here as "just really realistic," but personally I'd define photorealistic more strictly as being indistinguishable from a photo, and that hasn't happened yet.

This is more a "looking back at how silly we were for thinking these games looked realistic" thread, not a thread about finding actual photorealism.
 
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