ShadowSoldier89
Member
yea ive been looking into it further since. I didnt notice it because once you start downsampling from 4k to 1080 it becomes near impossible to notice. I switched over to my laptop and played at 1080p and saw it was back.I can't remove for some reason. I have it as read only but the film grain is still there
Also I feel like Ive gotten rid of it now...but I dont know how, so I wont post anything about instructions until I feel a bit more conclusive this time. I was toying around with the ini a lot last night.
could try adding this to the scalability. I'm too lazy to test it atmHe was mistaken; the game doesn't use r.Tonemapper.GrainQuantization=x for film grain. Currently, as per the OP, the only way to disable it is to reduce the post-processing effects setting to medium, which also disables ambient occlusion.
Edit: I've added a note to the OP advising that adding r.Tonemapper.GrainQuantization=0 to Scalability.ini doesn't work.
[PostProcessQuality@1]
r.AmbientOcclusionLevels=3