Microsoft GM Shannon Loftis recently said all first-party games launched in the Scorpio time frame will run be rendered natively at 4K instead of upscaled--do you think third-party games will generally follow suit?
I want to put the tools in the hands of the creators and let them decide. Even for our first-party games, and Shannon owns a large portion of our first-party portfolio and I know she's got a vision that she wants to drive in gaming, and I'm glad she's got her voice and is setting a vision for her teams
even on the launch of the original Xbox there was some push to say "Okay, shouldn't we mandate HD, that everything is 1080p?" and I just think that the best games aren't defined by their resolution or framerate, frankly. I know a lot of people say that 60fps is the holy grail of frame rate. But I'll just say, give the developers the power and the tools to develop the best realisation of their vision and their game, and they will make the right decisions.
On the third-party side, a lot of the teams already have a 4K version of the game because of PC and what they're building. And they'll decide on Scorpio and what they're going to go do. I definitely think we're going to see native 4K games, but you'll also see teams take different approaches and I think that's absolutely fine.
We shouldn't let gaming turn into an artform that's defined by a number. Nobody asks when you look at a painting, how many colours were used? Even the standards in the way movies are shot, there's also a lot of flexibility and artistic flavour in what's put in TV and movies and we should allow that same freedom in the gamespace and not try to excel or review things based on X plus Y equals how good something is.