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Crackdown 3 (XB/PC, Sumo Digital) E3 Trailer out Nov 7th

CamHostage

Member
Praying that I just got the wrong impression, but nothing about this trailer impressed, and few of the excuses are helping.

Persistent? That could mess with any sort of campaign where you're supposed to go and get a boss from a building you already leveled.

But the Campaign they showed was co-op. Whether your multiplayer features take form as a co-op story or whatever deathmatch this destruction-packed MP mode is (in this case, it's both,) you want the physics computed and distributed to all players. Why would damage not be persistent in Campaign?

If the the game sells 1 million copies and they used "the power of the cloud" for everyone's single player sessions, they would need 1 million individual, super complex servers. Or they could have 1/10 the number of servers and still be able to house all million owners of the game in 100,000 5v5 servers.

Well, why make a Campaign mode at all then if what they cut out to be trailers is its "highlights"? And how confident in this cloud tech are they if they're already devising means of keeping people off of them?

It was absolutely existent - I played it myself all the way back in 2015 during Gamescom:

Yeah, the gameplay demo of Gamescom is still on the Crackdown 3 page. It was just a demo (and I'd argue it wasn't shown as a multiplayer feature,) but it was playable, so there it is. That said, of course, there have been many an existent game showing for features and graphic functionality that were nonexistent in the final game.

from a pure design standpoint... Destruction in only multiplayer with none in single player makes NO SENSE.

It unfortunately does make some sense if the multiplayer "arenas" that the MP mode describes are very small. The demo had a city block with like 10 skyscrapers, hopefully MP is more than that, though I could see destruction in confined spaces and then normal big-red-fireballs-but-no-topples being the Campaign's level of power flexing.
 

louis89

Member
I don't get the backlash over the lack of destruction, it's been known forever that that was multiplayer only.

The problem is that the game literally looks like an Xbox 360 game. I was going to buy an XOX for this and holy shit am I disappointed. Awful trailer.
 

MarkusRJR

Member
I don't get it. How does this game look so much worse versus it's reveal? What the hell is going on with MS's game studios? Recore was rushed and unfinished, Scalebound cancelled, Fable Legend cancelled (and Lionhead shut down), and Sea of Thieves showing up 3 years in a row (and still not looking good).

Starting to think it's not the developers but rather MS fucking up all their first party efforts.
 

Sydle

Member
https://mobile.twitter.com/crackdown/status/874039116626657280

Want more Crackdown? We aren't done. What you saw today was merely a Campaign trailer. More footage to come through the week.

My guess is they're scrambling to pull together some footage after the lukewarm response to just a bunch a fast clips of running and explosions. They should have showed off the scope of the city, how gangs work, upgrades, abilities...I don't understand how the trailer we got was approved.
 
sure i can see the point but no destruction at all in sp? also i am talking about graphics in general its a flagship exclusive on the most powerful(most expensive) console, i guess i expected more :(

Pretty sure we saw destruction, just on a much smaller scale.
 

iMax

Member
Microsoft just confirmed on the YouTube stream that Sumo is making the campaign only, which is what we saw today.

Dave Jones' team is currently working on the "cloud-powered competitive multiplayer experience", which is what we've seen up until today.

Sounds like they're basically two separate games in one.
 

MCD

Junior Member
No destruction because you are the good guys.

Ladies and gentlemen

The greatest spin of our time
 

Wereroku

Member
Microsoft just confirmed on the YouTube stream that Sumo is making the campaign only, which is what we saw today.

Dave Jones' team is currently working on the "cloud-powered competitive multiplayer experience", which is what we've seen up until today.

Sounds like they're basically two separate games in one.

Ok so that is how it is working. Crackdown 3 is the Sumo game and comes with a free copy of whatever the Crackdown MP is called. Then I wonder if they are using completely different engines? So is the MP just like an arena combat game or something?
 

Sydle

Member
Microsoft just confirmed on the YouTube stream that Sumo is making the campaign only, which is what we saw today.

Dave Jones' team is currently working on the "cloud-powered competitive multiplayer experience", which is what we've seen up until today.

Sounds like they're basically two separate games in one.

We've known this for a while. I'm confused why they didn't show both aspects of it today, especially since the MP stuff was supposed to be ready to go into beta last year. My gut reaction is development troubles, but I guess we'll learn soon enough.
 

DopeyFish

Not bitter, just unsweetened
Microsoft just confirmed on the YouTube stream that Sumo is making the campaign only, which is what we saw today.

Dave Jones' team is currently working on the "cloud-powered competitive multiplayer experience", which is what we've seen up until today.

Sounds like they're basically two separate games in one.

it's basically a lot like the old splinter cell games :p
 
My guess is they're scrambling to pull together some footage after the lukewarm response to just a bunch a fast clips of running and explosions. They should have showed off the scope of the city, how gangs work, upgrades, abilities...I don't understand how the trailer we got was approved.

Exactly man. I totally expected them to show us a lengthy gameplay demo like Shadow of War and ACO had, but..... nope.

Microsoft just confirmed on the YouTube stream that Sumo is making the campaign only, which is what we saw today.

Dave Jones' team is currently working on the "cloud-powered competitive multiplayer experience", which is what we've seen up until today.

Sounds like they're basically two separate games in one.

Well then I hope we get to see MP this week then. Here I was actually hoping the SP to look awesome and be fun. Although I can't judge the latter yet of course.
 

Dabanton

Member
Trailer was underwhelming. But I guess this is a game that needs its own demo. I look forward to seeing more this week as that trailer just won't do.
 

CamHostage

Member
The issue is even if the destructibility is completely on the MP side the SP is theoretically using the same engine and textures even with all the destruction if it still looks the same it's still a downgrade from the reveal.

To be fair, that first trailer (which I think that pic is from) was a rendered teaser; the actual in-game (which was at Gamescom that same year) has more of a similar look to the current build, though debate as seen fit.

E3 2015 TRAILER
https://www.youtube.com/watch?v=2EdYuz2UT2o

GAMESCOM 2015 TRAILER
https://youtu.be/Ge3PQ2nQM4Q?t=88

LIVE DEMO 2015:
https://www.youtube.com/watch?v=EWANLy9TjRc

TRAILER FOR E3 2017
https://www.youtube.com/watch?v=lDztIIhfDWg

Two things out of these videos to mention. One, yes, they did consistently refer to the destruction as being part of a "revolutionary multiplayer experience using 100% destructible environments", but they never said that this was for MP deathmatch only and that SP would be something wholly different; to me they made it sound like it was a co-op game (which I was expecting anyway out of Crackdown) with buildings falling down.

And second was, they had Crews in the new trailer say "forget dropping bombs, you're dropping buildings!", but then showed the SP mode, which showed (and may have) zero buildings being dropped.

So even if MP has the destruction still, I don't think it's unfair to feel like gamers have been misled by the Crackdown 3 hype about super-cool destruction.

https://mobile.twitter.com/crackdown/status/874039116626657280

"Want more Crackdown? We aren't done. What you saw today was merely a Campaign trailer. More footage to come through the week."

Tsk tsk. Some of us are going to take your use of "merely" the wrong way, Crackdown staffer...
 

KissVibes

Banned
The original Crackdown was mediocre. A lifeless open world with a barely-there story and poor mission structure saved completely by the leveling system and dumb fun combat options. The second one was just as bad, if not worse because it shared the exact same map.


Some of you guys are exaggerating how much worse this one looks. It looks fine and it should go without saying that it looks much better visually than the Xbox 360 original.
 

iMax

Member
Ok so that is how it is working. Crackdown 3 is the Sumo game and comes with a free copy of whatever the Crackdown MP is called. Then I wonder if they are using completely different engines? So is the MP just like an arena combat game or something?

Sounds like it.

To be honest, I wonder if the original pitch came around with the original vision of the Xbox One. I suspect Sumo was brought on to provide an additive offline experience to complement the original cloud-powered vision of the game which we're getting with it.
 
So with that, we can officially call the "power of the cloud" total bullshit?

I mean - if that's the best they can show - it's evident at the VERY LEAST that building destruction was non-existent.

I said it was Blast Processing all over again when it was first brought up by Microsoft.

That said, I liked the trailer, not going to buy the game but it looked fun enough.
 

pr0cs

Member
Oh man , how did I miss sumo making this game? After disaster that was LBP3 I sadly skip this game , certainly at launch. They released possibly one of the buggiest, frustrating games this gen thus far.
So disappointed, crackdown was one of my favorite games last gen
 
I am interested in the development story. Looks like it's only Sumo now vs. the original team. Am I wrong on that?

Yeah, I wasn't aware of Sumo being involved in this before I saw their name in the trailer. No sign of Cloudgine either (Dave Jones' studio). It's all very odd. Sumo seem to be the team you call if your game has crashed & burned elsewhere.

Edit - actually wrong about that; it does still mention them on the game's website.
 
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