He was still leading AM2 until 2008, so probably had some input but VF5 was a "passing of the torch", and a very successful one at that."Without Yu Suzuki?"
I don't think Yu Suzuki's really been involved with the VF series since VF4.
He was still leading AM2 until 2008, so probably had some input but VF5 was a "passing of the torch", and a very successful one at that."Without Yu Suzuki?"
I don't think Yu Suzuki's really been involved with the VF series since VF4.
no he wasn't.He was still leading AM2 until 2008, so probably had some input but VF5 was a "passing of the torch", and a very successful one at that.
this is cool, but clearly something that would bomba hard on consoles. would rather sega give us a console geared sequel loaded with content and modes, but i dont see that happening...
Hey Sega now that this is announced how about BC for Xbone on Daytona HD..?
Can't believe a new arcade Daytona USA is happening.
It's impossible to tellHype!
Is this likely to remain arcade-exclusive forever, or maybe a timed exclusive ?.
It's impossible to tell
What's certain is a home port would not happen for years. Have to make the arcade version an event and focus on making that a success before anything else
Am I supposed to be reading it as Daytona Championship USA 3?
Because that's almost as bad as Sonic & Allstars Racing Transformed, and I'll just call it Daytona USA 3 regardless.
Hoping SEGA having the Daytona license means a Daytona 2 port...now is the time for a battle on the edge!
Daytona hype here -> https://cityofthievesla.bandcamp.com/track/team-hornet-2
Daytona hype here -> https://cityofthievesla.bandcamp.com/track/team-hornet-2
I got to play it about an hour ago, here are my impressions. I also have a couple of pics of the game on (Funny enough, I'm in the pic above talking with one of the Sega staff about the game )
I wanted to grab video but Sega asked for that to wait until tomorrow.
http://arcadeheroes.com/2016/11/14/...a-3-cruisn-blast-walking-dead-maximum-tune-5/
From the sounds of it, that's just what it would be like in some kind of toned down "kid mode", along with a more forgiving handling model.Kinda disappointed they removed the slot machine from Three Seven Speedway, but the graphics look nice and it appears that the cars are true to real life.
Can't wait to see it in action.
There has been an awakening... I have felt it, too.
This will make me visit Dave & Busters again.
Last week Team VVV had the chance to try the the latest version of the WIP game. Seems like Daytona 3 won't be any good, at all.
https://www.youtube.com/watch?v=Rdk_Xe0tTc8&t=0s
Last week Team VVV had the chance to try the the latest version of the WIP game. Seems like Daytona 3 won't be any good, at all.
https://www.youtube.com/watch?v=Rdk_Xe0tTc8&t=0s
Last week Team VVV had the chance to try the the latest version of the WIP game. Seems like Daytona 3 won't be any good, at all.
https://www.youtube.com/watch?v=Rdk_Xe0tTc8&t=0s
Daytona Championship USA
After the unveil of Daytona Championship USA at IAAPA 2016, weve had to wait a few months to see how the game has progressed. The IAAPA build was reportedly around the 50% completion mark while the version at Amusement Expo is 95% finished. As I mentioned on Twitter the other day, Sega has begun taking orders for the game and according to a rep that I spoke with at the show, interest has been high for this one. They sound rather pleased about the orders placed already so well see how things go into the Summer.
As for the changes, we now have all six tracks to race, the final two being the remaster of Seaside Street Galaxy and the new addition, Metro City.
The graphics have received various refinements since November, the most noticeable of them being the lighting & shadows. There are now bloom effects that were not present before; the shadows look realistic and damaged cars have more detail. Heres a comparison between the two builds although it is one of those things where certain details are more noticeable in person than on camera:
Another concern has been the handling. As mentioned in November, I have not played the original Daytona in a very long time so I cannot comment on how Championship compares on that and force feedback. That said, there is a noticeable improvement in this area over what I played at IAAPA. I was hoping that the seat would have more feedback to it though a subwoofer rumble or an engine growl that I was told would be in the final. There is a scene in Dinosaur Canyon where some fighter jets fly over head I remember that Rush 2049 did something like that but the whole seat rumbled when that happened. In this build of DCUSA, theres a little rumble but it comes from the front speakers so its not the same effect.
The bad news to report (again) is that the game will ship with an Up-Down speed shifter. A rep did state that the H/4-speed shifter option will still be available as the software sees either component a 4-speed shifter with four recognized positions. As it is, you can still do 4-2-4 shifting for drifts but if you are used to the old way, its going to take some readjusting on your muscle memory. Since I dont have that, double tapping worked fine for me.
The live marquee system has also been redesigned from what we saw at IAAPA. That prototype was somewhat static now the billboard above each game features more animations and excitement. The completed game begins shipping soon and you should start finding it at select locations in April.
This game is completely dead to me without the ability to H-gate/-4-speed shift. If they bring it out on home consoles without an option to gear shift with an H-Pattern shifter it will be completely dead on arrival. Seriously Sega, what fucking demon possessed you to make such a bone-headed decision? In what world do people drive stock cars with a sequential shifter? LOL unbelievable.
The game looks great, at least is nailing the 90's style from the first 2 games
By the way, what does it means "blue sky" style for games? Always see it mentioned on daytona and sega discussions
Lots of games made by Sega from their Dreamcast days and earlier feature blue skies in their graphics, as well as bright colors and generally happy atmospheres. It's one of the things classic to the Sega asthetic that people like.
Heh I'm surprised that's still upOr you could just trawl through UK:Resistance.