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Media Create Sales: Week 23, 2017 (Jun 05 - Jun 11)

MoonFrog

Member
It's my own personal opinion, but I think Sony has something to do with this. Nothing against the NS specifically, but more a console marketing deal for a set amount of time. After that's over, they can talk about the NS version.
But they're talking about 3DS version?
 

Fiendcode

Member
Several people mentioned Momotaro Dentetsu 2017. That was licensed to and published by Nintendo. It was no Konami effort.
Yes but it's still a Konami property that came about due their talks with Nintendo. That's why I included it even if it isn't "their" game because Akira Sakuma refuses to work with them.
 

Nirolak

Mrgrgr
Konami has 3 100k+ sellers on Nintendo systems in the past 6 months (Power Pro Heroes, Momotaru Denetsu 2017, Super Bomberman R). If you expand out to PS support you also have more franchises like PES and Metal Gear. While not the force they once were I'd still class them as one of the big 7 Japanese console 3rd parties. Nintendo also seems to have taken an interest in pursuing their support specifically, with Bomberman and Momotaru revivals being the first fruits of that.

I'd agree on DQH. FEW is less clear cut as it's co-published.

I did roll Fire Emblem Warriors into my initial assessment of Koei Tecmo since I think opting to make an exclusive directly with a console vendor is a much stronger statement of support than making a port of a game you made with a third party, where that third party is calling all the shots for where it appears.

Mind, I would still assess Koei Tecmo as already being one of the platform's strongest supporters.

Momotaru though I kind of view as being a Nintendo initiative that Konami was open to, but I would count the other two.

If you'd like a Konami assessment however, I would expect them to at least consider the Switch as a platform for their service games as they come out, assuming they would work on the platform. Even Powa Pro on 3DS and Bomberman on Switch had service game elements, so I think we can pretty safely say that's what their output will be going forward. They are primarily a mobile company though. With service games however, you are in a situation where you're getting less games and more updates given to those games. Like we didn't get a second Powa Pro on 3DS, but rather a roster update to ti.
 
It's my own personal opinion, but I think Sony has something to do with this. Nothing against the NS specifically, but more a console marketing deal for a set amount of time. After that's over, they can talk about the NS version.

They don't want to invalidate the 3DS version by mentioning the Switch sku prematurely. They're hoping for double dippers with a "surprise" Switch announcement down the line.
 
My take: Square Enix know a lot of people would rather play DQXI on Switch, that's why they are mute about it. They don't wanna hurt the game's sales performance when it comes out in a few months.
 

sphinx

the piano man
It's my own personal opinion, but I think Sony has something to do with this. Nothing against the NS specifically, but more a console marketing deal for a set amount of time. After that's over, they can talk about the NS version.

there's a chance you're right.

SE and Sony may have reached a deal in which Sony publishes the PS4 version (which would be Switch's version) in the west in exchange of worldwide timed exclusivity.

if those were the facts then the switch version will probably stay in Japan and release a year later.
 

EDarkness

Member
They don't want to invalidate the 3DS version by mentioning the Switch sku prematurely. They're hoping for double dippers with a "surprise" Switch announcement down the line.

Why the 3DS version specifically instead of the PS4 version since the NS version would most likely be a down port of that game instead of the 3DS.
 
Why the 3DS version specifically instead of the PS4 version since the NS version would most likely be a down port of that game instead of the 3DS.

Because the Switch is the unofficial successor to the 3DS? The Switch version of anything would be perceived as the superior option to any 3DS game, especially if they were announced simultaneously.
 

MoonFrog

Member
Home console version.
But 3DS is also competing with PS4 version and is probably its main competitor.

I think not talking Switch is probably a) it isn't going to make launch, so market the versions that are and b) try and sell a portable version twice to 3DS users/try to sell PS4 users a portable version of that game.

Not talking Switch is the way to benefit 3DS/PS4 sales and Switch resales. You reduce customers waiting for Switch version.
 

wmlk

Member
Why the 3DS version specifically instead of the PS4 version since the NS version would most likely be a down port of that game instead of the 3DS.

I don't know man, maybe it's because the Switch is the 3DS' successor? Is it also so unlikely to think that a team developing two different versions of the game is already stretched out and unable to talk about the Switch version simply because they don't have much to show?
 

EDarkness

Member
I don't know man, maybe it's because the Switch is the 3DS' successor? Is it also so unlikely to think that a team developing two different versions of the game is already stretched out and unable to talk about the Switch version simply because they don't have much to show?

Considering those versions are not the same, I don't see the overlap, honestly. Of course, this is based on whether or not the NS version is the 3DS version or the PS4 version. We don't know that, but I think it may be safe to assume that it'll be the PS4 look of the game. So there's still something to gain by having the 3DS version still around. If anything loses, it would be the PS4 version, in my opinion.

Maybe you guys are right and more people would like the NS version over both, so holding it back might be good. But I always figured that a sale is a sale so if more people purchased the game on any of the systems that's still good for Square Enix.
 

Chris1964

Sales-Age Genius
MT Framework Mobile is still built with HD resolutions in mind so they have the option to port the games to iOS/Android primarily. AA5 came out a year later on iOS and I don't think that was due to any work being done on the visuals, and as Ex Trooper showed us they can scale with a console as well. 3DS is why the game exists, but I definitely don't think it would've cost them much at all to have a scaled up port. Just look at the trailers and it's clear the models already exist at a much higher fidelity than they need to be.

Capcom may be a bad example with MT Framework Mobile since there is no logic at most of the desicions they make but still point stands.

How many more are willing to buy a Switch version when 3DS version already exists and if these buyers are enough to offset the extra investment.
 

Yeshua

Member
Yes, and it's pretty clear they made this as a result. What should they expect? I don't think 30k would be a good result, would it? They're even trying to make AA appealing to a wider audience I think.

Hard to tell, frankly. I would think 30k would be disappointing but it would still be better than most FuRyu game so...

I think the biggest question is : will AA sell well enough for FuRyu to greenlight another RPG from that team for Switch and/or PS4 since 3DS will be dead by the time they can make a new game.
 

Aters

Member
There was a interview with the devs at Tokyo RPG Factory. They said they wanted to make Setsuna a launch title but Nintendo couldn't tell them the detail of the Switch launch, basically they finally learned the release date at the Switch conference in January.

My speculation is that Switch was terribly rushed so that Nintendo could put it in their financial report. Lots of decisions were made in the last minute. The system launched with missing features and poor lineup outside Zelda. I'd assume developers actually received the dev kit much later then we thought. I'd also say SE didn't show DQ11 Switch for the same reason they didn't show FFVII Remake: there isn't much to show. I don't think DQ11 Switch can make it this year.
 

MoonFrog

Member
There was a interview with the devs at Tokyo RPG Factory. They said they wanted to make Setsuna a launch title but Nintendo couldn't tell them the detail of the Switch launch, basically they finally learned the release date at the Switch conference in January.

My speculation is that Switch was terribly rushed so that Nintendo could put it in their financial report. Lots of decisions were made in the last minute. The system launched with missing features and poor lineup outside Zelda. I'd assume developers actually received the dev kit much later then we thought. I'd also say SE didn't show DQ11 Switch for the same reason they didn't show FFVII Remake: there isn't much to show. I don't think DQ11 Switch can make it this year.
I do wonder if Switch or western release will come first, not that that's relevant to sales in Japan :p.
 

Oregano

Member
There was a interview with the devs at Tokyo RPG Factory. They said they wanted to make Setsuna a launch title but Nintendo couldn't tell them the detail of the Switch launch, basically they finally learned the release date at the Switch conference in January.

My speculation is that Switch was terribly rushed so that Nintendo could put it in their financial report. Lots of decisions were made in the last minute. The system launched with missing features and poor lineup outside Zelda. I'd assume developers actually received the dev kit much later then we thought. I'd also say SE didn't show DQ11 Switch for the same reason they didn't show FFVII Remake: there isn't much to show. I don't think DQ11 Switch can make it this year.

They also said they had submitted I am Setsuna to Nintendo lotcheck back in December though.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Since in the past few pages I've seen several posts with comparisons involving the Wii, I think it's a much less black/white situation than what it's being portrayed here. I think I've already stated my opinion on the matter a few threads ago, but I suppose I could try to make my point clear enough again.

Hardware sales

The Wii in Japan wasn't the major success it represented in the rest of the world. Oh sure, for several months it just couldn't stay on shelves for too long, and it was doing extremely high weekly numbers (around 60,000/70,000 units), with games like Wii Sport and Wii Play being long-lasting huge sellers. But it didn't last nearly as long as in Europe/US, with sales in late August/September already showing signs of weakness, also due to an important lack of notable games between Mario Party 8 (July 26th, 2007) and Super Mario Galaxy (November 1st, 2007), and the latter had problems in selling out of the gate (later advertising initiatives solved this, though).

Wii Fit in late 2007, Super Smash Bros. Brawl and Mario Kart Wii in the first half of 2008 brought excitement around the platform again for a while, but starting by September sales slowed down again and the Holidays uptick was not as good as in 2007, due to less impactful releases.

And since the lack of relevant releases continued for a while, hardware sales decreased even further, with sales almost costantly under 20,000 units starting from the end of February. Wii Sport Resort and later on Monster Hunter 3 helped (the former with a more diluted, longer-lasting impact; the latter with a major single uptick), but again, not enough to stop the console from going under 20,000 again around September. NSMBWii was a major seller, and that contributed to an incredibly healthy Holiday in 2009.

2010 saw sales improving compared to 2009's first few months (thanks to NSMBW's lasting effect), but it couldn't last forever, and 2009's Holiday heights couldn't be reached for obvious reasons. But it was already 2010, and the sales later in 2011 halved, due to internal attentions shifting to 3DS mainly + third èarties focusing more on PS3, PSP and starting to release some games on the 3DS itself.

Basically, the Wii in Japan has never showed the same signs of strength that we've seen in the rest of the world, if not for a much, much, much shorter period, in spite of several major successes on the platform.

Software sales/support

If we're speaking of third party support, we can't say they were completely innocent for what happened with the Wii: unfortunately, it was just in 2009 when several major titles (Monster Hunter 3, Samurai Warriors 3, Tales of Graces + FFCC: The Crystal Bearers) showed up on the system, instead of stuff here and there as it happened earlier in its life. So, there's no doubt that 3rd parties were slow in developing important games for the system - but thinking this was the only problem would be an extreme oversemplification of the entire situation, especially since it would pin responsibilities on just one side. Instead, we just need to look more carefully at software sales as a whole, and we discover that...the Wii was not a software juggernaut as it was in the West, especially if we're talking about more core releases (kind of a similar trend, don't you see)?

Of course it saw several good results early on (Dragon Ball: BT2's late port, Dragon Quest: Sword, RE: The Umbrella Chronicles, and RE4: Wii Edition on a lower scale), but it also showed problems at selling games from less known franchises, and JRPGs as a whole seemed to not be a good fit, sales-wise. Major brands? Early on, it didn't have problems in doing so. More casual-oriented games? The Taiko franchise was a good-to-great seller, depending on the entry, as well as Go Vacation and Fishing Resort, despite their 2011's release. But nicher, more core stuff? Arc Rise Fantasia, Muramasa, Fragile, Tenchu 4, Harvest Moon games, Rune Factory Frontier, etc.etc. It also had problems in selling yearly iterations of sport games: not that Konami isn't completely guilty due to how they handheld the PES franchise on the system, but sales going down so quickly iteration-after-iteration wasn't just due to bad planning. See also the Pawapuro series to see how Wii SKUs kept on selling lower than PS2's despite several efforts (online play, lower price).

Basically, it seems like the early efforts in attracting a more casual, more mass-market oriented audience worked maybe way too well, in such a way that there was a very limited audience for more mid-tier games / franchises, with some exceptions. And then 2009 came, with the Crystal Bearers' disaster and Tales of (dis)Graces - the latter was a major sign of the JRPG audience basically rejecting the system.

The market's context

Also, another factor we need to consider is the market itself at the time. When we think of the Wii in the West, we remember a record-smashing system, with incredible hardware and software sales, at the top of the charts alongside the DS. Or just the top selling system if you consider just the home consoles. In Japan, it was the second best selling system for a while, and then it became the third best selling sytem when MHP2ndG exploded even further than the original. Yes, in Japan you just can't shrug off DS and PSP saying that they're handhelds, thus a different market. Nope, it means constructing an entirely untrue context, because in Japan all the systems were fighting for support, not just the home consoles. And, well, the Wii released when the DS was already a phenomenon, with over 100,000 units sold per week and being an extremely attractive proposition due to DQIX as recent announcement.

PSP was also starting gaining some ground in 2007, even more in 2008. This is why the Wii couldn't get enough third party games, there were two other systems (at first, mainly the DS) that attracted lots of attentions from developers, and for good reasons. Again, of course third parties should've been quicker in releasing relevant Wii games, but it's also true that probably Nintendo didn't do enough to court them, aside from offering to them a system with great early sales - but it wasn't enough when Japan had another system with even bigger sales and another system with good sales and that was starting to gain some third party potential (MHP2nd, Crisis Core). Plus, Western-focused development was on PS3 and 360 initially - heck, the whole batch of 360's exclusives partially delayed things in the greater context (remember all Microsoft's efforts for the Japanese market back then?), and the Wii was both power-wise and architecture-wise a platform that couldn't easily accomodate multiplatform development, unless you had specific teams dedicated to create Wii-specific version of games. Thus, efforts came when it was too late to improve the audience's situation.

Later, I'll discuss why and how I believe the current Switch situation is pretty different. This post is already long enough :p
 
What I'm wondering is why are more 3rd parties aren't on board in Japan.
Bomberman sold 500k in a month
Disgea 5 had 110k+ in western preorders
Puyo Puyo was mentioned in Nintendo slide about having been successful along with Bomberman in terms of starts.
Street Fighter 2 debuted decently in most European charts and sold more than enough to probably recover costs since it was 40 dollars(greedy bastards).
Dragon Quest Heroes 1 and 2 was expensive as hell and sold 50k in Japan.

Outside of Bomberman these are ports that have done decently for what they are.

Why is Japan so hesitant on the console that is essentially a handheld?
 
What I'm wondering is why are more 3rd parties aren't on board in Japan.
Bomberman sold 500k in a month
Disgea 5 had 110k+ in western preorders
Puyo Puyo was mentioned in Nintendo slide about having been successful along with Bomberman in terms of starts.
Street Fighter 2 debuted decently in most European charts and sold more than enough to probably recover costs since it was 40 dollars(greedy bastards).
Dragon Quest Heroes 1 and 2 was expensive as hell and sold 50k in Japan.

Outside of Bomberman these are ports that have done decently for what they are.

Why is Japan so hesitant on the console that is essentially a handheld?

Probably because most thought it would fail.
 

Takao

Banned
Like we didn't get a second Powa Pro on 3DS, but rather a roster update to ti.

You expected Konami to put out another 3DS Power Pro six months after the first one launched? You sure you're not getting that confused with the PlayStation versions, which skipped a retail product this year for a roster update?
 

sphinx

the piano man
Why is Japan so hesitant on the console that is essentially a handheld?

because nintendo has to regain and build up everyone's confidence after the nuclear bomb that was the WiiU,

Imagine having to rebuild a city after a nuclear bomb, it takes a while, you don't just walk around on the debris and do as if nothing happened, the same here.

I always see people forgetting how a massive, unspeakable failure was the WiiU, I am actually surprised to see ANYONE on board,

Bethesda with Skyrim, EA with FIFA, Square Enix. Even if it's all ports, it's a miracle that they are on board, coming from the WiiU, Nintendo should be really thankful
 
because nintendo has to regain and build up everyone's confidence after the nuclear bomb that was the WiiU,

Imagine having to rebuild a city after a nuclear bomb, it takes a while, you don't just walk around on the debis and do as if nothing happened, the same here.

I always see people forgetting how a massive, unspeakable failure was the WiiU, I am actually surprised to see ANYONE on board,

Bethesda with Skyrim, EA with FIFA, Square Enix. Even if it's all ports, it's a miracle that they are board coming from the WiiU, Nintendpo should be really thankful
Yeah your probably right Wii U fucked everything up didn't it.
 

Oregano

Member
because nintendo has to regain and build up everyone's confidence after the nuclear bomb that was the WiiU,

Imagine having to rebuild a city after a nuclear bomb, it takes a while, you don't just walk around on the debris and do as if nothing happened, the same here.

I always see people forgetting how a massive, unspeakable failure was the WiiU, I am actually surprised to see ANYONE on board,

Bethesda with Skyrim, EA with FIFA, Square Enix. Even if it's all ports, it's a miracle that they are on board, coming from the WiiU, Nintendo should be really thankful

I think a lot of its comes down to how they pitched it in regards to be a portable/3DS successor though.

It makes sense that third parties would have doubts but the biggest criticism I can make in regards to their support so far is that third parties(including JP-focused ones) seem to be under the impression they don't have a dog in this fight.

EDIT: Nippon Ichi is the only publisher who has framed Switch as something important to them and the industry.
 

Sandfox

Member
What I'm wondering is why are more 3rd parties aren't on board in Japan.
Bomberman sold 500k in a month
Disgea 5 had 110k+ in western preorders
Puyo Puyo was mentioned in Nintendo slide about having been successful along with Bomberman in terms of starts.
Street Fighter 2 debuted decently in most European charts and sold more than enough to probably recover costs since it was 40 dollars(greedy bastards).
Dragon Quest Heroes 1 and 2 was expensive as hell and sold 50k in Japan.

Outside of Bomberman these are ports that have done decently for what they are.

Why is Japan so hesitant on the console that is essentially a handheld?
I would expect the success of those games to lead to more support popping up.
 
Yeah I think MHXX will have a 350k first week and a 750k lifetime in Japan(if localized 1.2 million lifetime).

In terms of third party I think Splatoon 2 will be the catalyst in helping not only affirm support but increase sales for previously released 1st and 3rd party games.
 

EDarkness

Member
Since in the past few pages I've seen several posts with comparisons involving the Wii, I think it's a much less black/white situation than what it's being portrayed here. I think I've already stated my opinion on the matter a few threads ago, but I suppose I could try to make my point clear enough again.

*snip*

Later, I'll discuss why and how I believe the current Switch situation is pretty different. This post is already long enough :p

That's a good analysis, but we also have to consider how many third parties released spin-offs and low tier efforts. Anyone remember the Soul Calibur adventure game? Or how about that Castlevania fighting game. There were lots of those kinds of games and instead of getting main entries in major series games, the Wii kept getting these spin-off games that were not very good or obviously made by B tier developers. So much of the Wii situation also had to do with developers and publishers muddying the water with these games and lowering people's expectations on what they could expect from the system. Maybe Nintendo should have provided more guidance early on in the Wii's life and I feel like they're doing that now with the NS.

The saddest day during the Wii days I remember was going to Tokyo Game Show and Square Enix had a huge area for Crystal Chonicles: The Crystal Bearers and hardly anyone would even stand in line to play it. I was able to play it a couple of times (there were two different scenarios) without much of a wait. Next to it was some major Final Fantasy XIII screen with a looping video that was packed with people. I think everything was summed up there. But I'll admit that their direction with that game was baffling and worked against it. Oh well, those days are gone now.
 

Oregano

Member
That's a good analysis, but we also have to consider how many third parties released spin-offs and low tier efforts. Anyone remember the Soul Calibur adventure game? Or how about that Castlevania fighting game. There were lots of those kinds of games and instead of getting main entries in major series games, the Wii kept getting these spin-off games that were not very good or obviously made by B tier developers. So much of the Wii situation also had to do with developers and publishers muddying the water with these games and lowering people's expectations on what they could expect from the system. Maybe Nintendo should have provided more guidance early on in the Wii's life and I feel like they're doing that now with the NS.

The saddest day during the Wii days I remember was going to Tokyo Game Show and Square Enix had a huge area for Crystal Chonicles: The Crystal Bearers and hardly anyone would even stand in line to play it. I was able to play it a couple of times (there were two different scenarios) without much of a wait. Next to it was some major Final Fantasy XIII screen with a looping video that was packed with people. I think everything was summed up there. But I'll admit that their direction with that game was baffling and worked against it. Oh well, those days are gone now.

Crystal Bearers is a beautiful mess and I'll fight anyone who suggests otherwise. There's so many awesome parts of the game but so many just not good parts.
 

EDarkness

Member
Crystal Bearers is a beautiful mess and I'll fight anyone who suggests otherwise. There's so many awesome parts of the game but so many just not good parts.

Man, I drooled over that game for a LONG time. Must have watched that initial trailer over 100 times. It was definitely my most anticipated Wii game and all of that came crashing down when they stated that they were trying to make a game that grandmas could play. The dream was over then. I still look fondly on that game and I hope that one day they drag Layle from it and put him in a game that kicks serious ass.
 

Takao

Banned
Anyone know if Yu-Gi-Oh! Saikyo Card Battle actually gets updates? Konami puts out press releases for Duel Links every week, but I never hear about that game.
 

Oregano

Member
Man, I drooled over that game for a LONG time. Must have watched that initial trailer over 100 times. It was definitely my most anticipated Wii game and all of that came crashing down when they stated that they were trying to make a game that grandmas could play. The dream was over then. I still look fondly on that game and I hope that one day they drag Layle from it and put him in a game that kicks serious ass.

A lot of the game is just awesome though. Its biggest flaw is hiding the fact that there's actually a big open world with lots to do in it. There's stuff like the ghost camera quest, and the secret cave under the geyser at the beach and Omega Weapon in the prison that like 95% of people will have never seen.
 

Vena

Member
Mind, I would still assess Koei Tecmo as already being one of the platform's strongest supporters.

Given Anihawk's statements elsewhere, we can probably expect a pretty heavy pivot from NIS going forward as well but he warns, even now, that that may still take some time to materialize on more current projects just due to logistics of them already having been in development for a while and not having initially planned for the Switch.

Funnily enough, the push for this seems to be coming from NISA which only further solidifies your point on Japan's slowness to adopt and adapt.

Of course, the NISA/NIS case is a bit of a special one in that D5 blew past their expectations and has either sold par with or already sold past the PS4 version. NISA has (found) an audience, NIS needs to basically be dragged kicking and screaming by their western branch to capitalize on it. Which is both somehow amazing and monumentally stupid.
 

Eolz

Member
KT might be one of the biggest supporters of the Switch right now, but their support isn't that strong either.
Outside of FE Warriors, which is a special case, we got NoA2 (which is good, helping the Vita transition) and some games, hardcore or not, that don't sell (like Nobunaga/ROTK for example).
No DOA port unlike the 3DS, no Warriors port (like All Stars) unlike the 3DS and WiiU, no action game port like the WiiU with NG3RE (published by Nintendo), etc.

Hopefully this will change, and more than just games funded by Nintendo like a new Fatal Frame (which would still be great).
 

Oregano

Member
KT might be one of the biggest supporters of the Switch right now, but their support isn't that strong either.
Outside of FE Warriors, which is a special case, we got NoA2 (which is good, helping the Vita transition) and some games, hardcore or not, that don't sell (like Nobunaga/ROTK for example).
No DOA port unlike the 3DS, no Warriors port (like All Stars) unlike the 3DS and WiiU, no action game port like the WiiU with NG3RE (published by Nintendo), etc.

Hopefully this will change, and more than just games funded by Nintendo like a new Fatal Frame (which would still be great).

Bandai Namco is a bigger supporter than KT right now. Even in a worst case scenario Taiko and Tales are bigger than any KT is publishing on Switch and even if you count FE Warriors Bamco has Pokken and contributed to Arms, as well as presumably having Smash.
 

Eolz

Member
Bandai Namco is a bigger supporter than KT right now. Even in a worst case scenario Taiko and Tales are bigger than any KT is publishing on Switch and even if you count FE Warriors Bamco has Pokken and contributed to Arms, as well as presumably having Smash.

Agreed.
Hell, at this point I wouldn't be surprised if they will be the devs for Smash going forward (with Sakurai staying as consultant/director), nor about Xenosaga HD happening.
 

foxuzamaki

Doesn't read OPs, especially not his own
Alot of people like anihawk says that we actually should be waiting until 2018 for alot of switch support from japanese devs, it makes sense, not every game will be ready this year, even ports, the install base should be much higher and devs would have time to adjust to the switch. But I think TGS is gonna offer alot of surprises, even if its just announcing 2018 titles.


I also think games like code vein and dragonball fighter z(having a blazblue announced already will probably help with this.) might get switch support anyway considering how they arent coming out until 2018
 

Oregano

Member
Agreed.
Hell, at this point I wouldn't be surprised if they will be the devs for Smash going forward (with Sakurai staying as consultant/director), nor about Xenosaga HD happening.

If Xenosaga HD was happening they'd want to release it on PS4 in which case they'd have to do it without Monolith/Takahashi. I don't think they'd bother with Switch if they were doing it themselves either.

Alot of people like anihawk says that we actually should be waiting until 2018 for alot of switch support from japanese devs, it makes sense, not every game will be ready this year, even ports, the install base should be much higher and devs would have time to adjust to the switch. But I think TGS is gonna offer alot of surprises, even if its just announcing 2018 titles.


I also think games like code vein and dragonball fighter z(having a blazblue announced already will probably help with this.) might get switch support anyway considering how they arent coming out until 2018

Nah, if those games were coming they would have announced them at E3. Even if they hadn't started on Switch versions at all they would have done it for the attention it would get.
 

Eolz

Member
If Xenosaga HD was happening they'd want to release it on PS4 in which case they'd have to do it without Monolith/Takahashi. I don't think they'd bother with Switch if they were doing it themselves either.

Wasn't Harada's whole petition thing about how he wouldn't do it without Monoltih/Takahashi's approval anyway?
It'd be multiplat at worse (or best depending on the pov) if it was happening.
 

Oregano

Member
Wasn't Harada's whole petition thing about how he wouldn't do it without Monoltih/Takahashi's approval anyway?
It'd be multiplat at worse (or best depending on the pov) if it was happening.

He did say that but it's not going to be multiplatform if it has Monolith/Takahashi involvement. I'd say it's just not happening.
 
Alot of people like anihawk says that we actually should be waiting until 2018 for alot of switch support from japanese devs, it makes sense, not every game will be ready this year, even ports, the install base should be much higher and devs would have time to adjust to the switch. But I think TGS is gonna offer alot of surprises, even if its just announcing 2018 titles.


I also think games like code vein and dragonball fighter z(having a blazblue announced already will probably help with this.) might get switch support anyway considering how they arent coming out until 2018

2018 games, if they were gonna launch a Switch version it's far enough away that they could announce it as a platform if they wanted. I doubt those games get Switch support. If they haven't committed to a switch release, I dont think its happening.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
With the usual caveats applying, ARMS ended up with more orders on comgnet than original Splatoon.
 
2018 games, if they were gonna launch a Switch version it's far enough away that they could announce it as a platform if they wanted. I doubt those games get Switch support. If they haven't committed to a switch release, I dont think its happening.

2018 will be huge for the Switch in terms of Japanese 3rd party support. I don't know what you're smoking to think otherwise.
 
2018 will be huge for the Switch in terms of Japanese 3rd party support. I don't know what you're smoking to think otherwise.

I'm talking about 2018 games that have been announced in 2017 as of now :/ What is "huge" about the currently announced line up? If a game is announced without a Switch version currently, it's not coming out on Switch.
 

Ōkami

Member
  1. [SWI] Arms - 154
  2. [3DS] Dragon Ball Heroes: Ultimate Mission X - 16
  3. [3DS] Monster Hunter XX - 15
  4. [PS4] Tekken 7 - 9
  5. [SWI] Mario Kart 8 Deluxe - 9
  6. [PS4] Horizon: Zero Dawn - 8
  7. [3DS] Digimon Universe: Appli Monsters - 8
  8. [PS4] Kingdom Hearts HD I.5 + II.5 ReMIX - 7
  9. [SWI] The Legend of Zelda: Breath of the Wild - 7
  10. [3DS] Animal Crossing: New Leaf - Welcome amiibo - 7
  11. [3DS] Pro Baseball Famista Climax - 7
  12. [3DS] Yo-Kai Watch 3: Sukiyaki - 7
  13. [PSV] Minecraft: PlayStation Vita Edition - 6
  14. [PS4] Grand Theft Auto V [New Price Edition] - 6
  15. [3DS] All Kamen Rider: Rider Revolution (Chou Ex-Aid Box) - 5
  16. [PS4] NieR: Automata - 4
  17. [PS4] Sengoku Basara: Sanada Yukimura-Den - 4
  18. [PS4] Minecraft: PlayStation 4 Edition - 4
  19. [3DS] Pokemon Sun - 4
  20. [WIU] Minecraft: Wii U Edition - 3
Preorders
[SWI] Splatoon 2 - 693
[PS4] Dragon Quest XI: In Search of Departed Time - 388
[3DS] Dragon Quest XI: In Search of Departed Time - 355
[PS4] Gundam Versus - 120
[PS4] Gran Turismo Sport - 76
[3DS] The Alliance Alive - 33
[PS4] Final Fantasy XII: The Zodiac Age - 31
[PS4] Nights of Azure 2 - 23
[PSV] Nights of Azure 2 - 23
[3DS] Etrian Mystery Dungeon 2 - 22
[3DS] The Great Ace Attorney 2 - 20
[3DS] Radiant Historia: Perfect Chronology - 19
[PS4] Fapoint - 17
[PS4] New Everybody's Golf - 17
[SWI] Monster Hunter XX Nintendo Switch Ver. - 15
[3DS] The Snack World - 12
[PS4] Final Fantasy XIV Online: Stormblood - 11
 

EDarkness

Member
Ōkami;241166019 said:
[PS4] Nights of Azure 2 - 23
[PSV] Nights of Azure 2 - 23

Looks like the NS version of the game is gonna have a rough road. I think I should pre-order a copy on Amazon Japan...just in case.
 

Aostia

El Capitan Todd
2018 will be huge for the Switch in terms of Japanese 3rd party support. I don't know what you're smoking to think otherwise.


Comparatively to 2017 I agree
We could end up.to have a grand total of 5 Japanese third party games!
Counting TPC and IntSys as third parties

/jk
 
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