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ARMS |OT| (’-‘)-------------

correojon

Member
Thing with Party Mode... it's like... there's nothing resembling balance going on. It's just chaos (with the occasional fair fight thrown in to mix things up). You have to just roll with it and take the silly shit like described above in stride. Try to laugh it off when ridiculous illogical crap happens due to the actions of randoms, because sometimes it's gonna be compleeeetely out of your control, and the mode becomes pretty damn fun.

Yeah I need to change my mindset to the one I have when playing MK8, where results really don´t matter to me and I´m just in for the lulz. About balance, I had a 2VS2 match where one of the other guys started the match with his rush meter full. Just as the match started his connection failed and we had a 2VS1 match. The unbalance changed drastically from one extreme to the other in a second.
 

Theorymon

Member
Just gonna ask again since I seemed to got buried: what do you guys think are the best character / arms combinations? I reached rank 9 a few days ago so I feel like I need to step up my game, I haven't really gotten a grip on the best load outs yet. Here are the ones I used the most.

Ninjara with green salpamanders (would prefer red but I don't have them) / electric bird / electric gloves

Mechanica with salpamanders / chakram (wish I had ramram) / whammers

I don't really have my heart set on any character, though ribbion girl seemed the most dangerous to me when I faced her In ranked, and that discussion about helix did get my interest.
 

Hawkian

The Cryptarch's Bane
Yeah I need to change my mindset to the one I have when playing MK8, where results really don´t matter to me and I´m just in for the lulz. About balance, I had a 2VS2 match where one of the other guys started the match with his rush meter full. Just as the match started his connection failed and we had a 2VS1 match. The unbalance changed drastically from one extreme to the other in a second.
It's a shame how disconnects do seem pretty prevalent, whether due to the switch wifi or otherwise. I just ordered an ethernet adapter.

That's hilarious though. Actually now that I think about it, there was a FFA match where one of the dudes started with 25% hp because he was winning so much. I spent the majority of the time duking it out with the other while the low health guy watched (he just kept grabbing me instead of ganging up on the low health guy!!) and eventually had him to maybe 10% health or less, then I got disconnected. Low health guy I'm sure then mopped up the easy win for his pile with the handicap bonus. Hah.
 

B_Bech

Member
Loving this game so much, but I'm noticing I'm quite the one trick pony. I preform awesomely with Cobra, but tank with pretty much everyone else. You guys having a similar experience?

Also, I recieved a few "+" Arms from the mini game. Do we know what these do as of yet?
 

Adam Prime

hates soccer, is Mexican
Loving this game so much, but I'm noticing I'm quite the one trick pony. I preform awesomely with Cobra, but tank with pretty much everyone else. You guys having a similar experience?

Also, I recieved a few "+" Arms from the mini game. Do we know what these do as of yet?

Yeah, I'm good with Ninja guy. I suck with everyone else.

I'm going through GP 4 right now and having a GREAT time. I think if I ever get a bad connection or just want to play Offline, just fighting the CPU in GP is pretty fun, I get into some real fun tight close fights there.
 

SeanR1221

Member
Lost on the other page. Any master mummy tips? I like the character but people side step around me and the character is so slow I can't keep up
 

DKL

Member
Lost on the other page. Any master mummy tips? I like the character but people side step around me and the character is so slow I can't keep up

If you can throw break with Megaton, you can actually just sit there for forever and have people come to you.

But beware, there is a range at which you can't react to throws, so you have to keep people out.

ALSO, NEVER JUMP WITH MUMMY UNLESS ABSOLUTELY NECESSARY.

Heavies like Mummy and Mechanica get super bodied if they get hit with electricity in the air since people get to land the most damaging combo on you for free because they land into red stun state.

TL;DR

But yeah, just practice throw breaks with ball and don't worry so much about losing.

So like, always have ball in hand for defense.
 

sirap

Member
Loving this game so much, but I'm noticing I'm quite the one trick pony. I preform awesomely with Cobra, but tank with pretty much everyone else. You guys having a similar experience?

Also, I recieved a few "+" Arms from the mini game. Do we know what these do as of yet?

+ Arms do slightly more damage than the regular versions. At least that's what reviewers have told me.
 
Sad realisation dawning on me, I'm not sure i like this game much.

Doesn't help that the few times I've played ranked the game decides that kid cobra's stage is a fun way to go.

Perhaps it's because I don't much care for the gimmicky arms right now, understanding them or how to counter them.
 

I Wanna Be The Guy

U-S-A! U-S-A! U-S-A!
Whenever I play party mode I choose random after every match. Today I got to a 75% disadvantage and then my random pick was Master Mummy. My first thought was fuuuuuuuuccckkk. Then the 1v1 started....and I won. With like double the health I was at at the start. I couldn't believe it. I cant play Master Mummy. Made me feel good even if my opponent clearly wasn't the best.
 

Hawkian

The Cryptarch's Bane
Am I correct in the following? When your Arms are charged, they get a +1 to weight. So a charged light matches an uncharged medium. A charged medium beats an uncharged medium, and matches an uncharged heavy. A charged heavy beats an uncharged heavy, cannot be beaten, and another charged heavy is the only thing that can match it. Right?
 

LotusHD

Banned
Am I correct in the following? When your Arms are charged, they get a +1 to weight. So a charged light matches an uncharged medium. A charged medium beats an uncharged medium, and matches an uncharged heavy. A charged heavy beats an uncharged heavy, cannot be beaten, and another charged heavy is the only them that can match it. Right?

I recall someone saying this, so I guess so.
 
Oh my God I'm getting bodied over and over on difficulty 3!

And apparently there's a huge jump from that to difficulty 4?!

No fair. I swear the computer immediately reacts whenever I do anything. It's like playing Mortal Kombat on Very Hard.
 

Xiofire

Member
Sad realisation dawning on me, I'm not sure i like this game much.

Doesn't help that the few times I've played ranked the game decides that kid cobra's stage is a fun way to go.

Perhaps it's because I don't much care for the gimmicky arms right now, understanding them or how to counter them.

Been lurking and this is my feeling too, that I'm just not liking the game..

The game honestly feels like it allows you to Wii Boxing your way all the way to about GP3, and then anything after that suddenly just rockets off the difficulty scale, all while never really giving you any hints, tips or nudges towards strats or best counters/moves in certain situations.

It's probably somewhere in the tutorial or practice modes, but if it's integral to the experience after GP3 (and really a necessity to get through GP4 and thus unlock Ranked), shouldn't all players be told the intricacies of the game as a matter of course via mandatory tutorial? It feels like the game just tells you how to left/right jab, dash, jump, block and start your rush attack and just pushes you head first.

Just annoying reading all the posts in here and seeing people progressing and having a great time while all I'm getting is frustration over and over as I'm endlessly dunked throughout GP4 x__x

I got swept up in the hype and bought it digital too because I thought it would be an evergreen multiplayer title, but ah well. Maybe I'll put in the grind and eventually "git gud".
 

SeanR1221

Member
If you can throw break with Megaton, you can actually just sit there for forever and have people come to you.

But beware, there is a range at which you can't react to throws, so you have to keep people out.

ALSO, NEVER JUMP WITH MUMMY UNLESS ABSOLUTELY NECESSARY.

Heavies like Mummy and Mechanica get super bodied if they get hit with electricity in the air since people get to land the most damaging combo on you for free because they land into red stun state.

TL;DR

But yeah, just practice throw breaks with ball and don't worry so much about losing.

So like, always have ball in hand for defense.

All super helpful. Thanks!
 
Am I the only one that prefers portable controls to docked/joycon?

It's probably since I played it that way since the start, but I had a lot of trial-and-error in getting used to it and had to fight the motion controls a lot. I think I'll stick with portable.

Fun game, otherwise. Mechanica FTW
 
Been lurking and this is my feeling too, that I'm just not liking the game..

The game honestly feels like it allows you to Wii Boxing your way all the way to about GP3, and then anything after that suddenly just rockets off the difficulty scale, all while never really giving you any hints, tips or nudges towards strats or best counters/moves in certain situations.

It's probably somewhere in the tutorial or practice modes, but if it's integral to the experience after GP3 (and really a necessity to get through GP4 and thus unlock Ranked), shouldn't all players be told the intricacies of the game as a matter of course via mandatory tutorial? It feels like the game just tells you how to left/right jab, dash, jump, block and start your rush attack and just pushes you head first.

Just annoying reading all the posts in here and seeing people progressing and having a great time while all I'm getting is frustration over and over as I'm endlessly dunked throughout GP4 x__x

I got swept up in the hype and bought it digital too because I thought it would be an evergreen multiplayer title, but ah well. Maybe I'll put in the grind and eventually "git gud".

I think the main problem with GP4 and up is that the traditional input reading style of CPU native to the genre is particularly unfun in a game designed in this way, in a way it seems that using the basics well against the CPU isn't as good as just finding what most succesfully lames them out.
Like dragon based arms seem to cause them to struggle since they'll instantly be reacting to the initial punch and then the almost random way you can have the beam pop out trips them up.

The intricacies of the game are under-explained even in the extra tutorial modes, I'm still not sure what some of the elements do for instance, they could do with explaining more about what causes charging and its overall benefits for new players and much more.

Thing is the game can be really damn fun, after my first dire matches this evening prompting my initial post against overly evasive foes with tripe shot weapons and gimmick maps that basically dump on the game (seriously Snake park is just WHY?!) I got some matches in the simpler arenas against opponents using more standard Arms and it's then that I'm like "wait, this IS fun!".

Basically the core here is fun, just that situations like the CPU in general and situations where you feel like you just can't do anything or so high on the anti-fun meter it's enough to make me forget the strengths. (there's also the issue where getting whupped is a slower inevitibility than other fighters where if you're outmatched you just get swiftly stomped into oblivion, ARMS by comparison extends the pain just like the arms themselves).

edit: and just like that, back to facing captain evasion, followed by a three way match on snake park where no joke, I've got two Ninjaras including captain evasion where he runs and hides and despite me trying to bring the fight to both the other ninjara exclusively focuses on me all match long, I genuinely just put the console down and gave up.
 
Usually hate heavy character but Master Mummy is pretty good.
He doesn't flinch and the heavy attacks go through basically everything. Focus on blocking is interesting too
 

Adam Prime

hates soccer, is Mexican
Just annoying reading all the posts in here and seeing people progressing and having a great time while all I'm getting is frustration over and over as I'm endlessly dunked through.

I felt that way about the game until last night when everything clicked.

What type of controls are you using? I noticed that using motion I just can't help but accidentally flicking my wrists in a direction when I mean to just punch straight. I seriously have a problem just hitting someone directly in front of me, you have to remember to keep your wrists straight to do that. So I went with the Handheld/Pro Controls and have been having a much easier time - just making contact.

What character are you using? I think before jumping into GP 4 practice a lot with one single character and learn how to use their special ability effectively and often.

Are you charing your punches? Always keep a charge going as much as you can.

Are you remembering to throw? This is a double edged sword. Don't do it too much, but also don't forget to do it at all. I think that alone helped me a lot when making the jump to GP 4 is not forgetting about using throw. It does the best damage and looking for situations to do it safely (opponent has thrown out both arms and is exposed) is going to make that jump against the CPU.


... I think its already been echoed in the thread. Try to have fun. Don't rush trying to "level up" your game. Just take your time and do GP 3 a couple more times, do Party Mode, and just give yourself time to learn a character and which ARMS you like using.

I dunno, that's what's helped me "click" with the game in the past few days. I didn't really enjoy it that much on Day 1 or 2, but I stuck with it and tried to take it easy... I played against my daughters, 9 and 5 - and just practiced dodging their stuff and not trying to KO them and working on punching through their grabs. Little stuff like that, helps.
 

JambiBum

Member
If there's one thing I'd really like to see, it's the ability to set your trio of arms in between rounds instead of just choosing between your pre selected three. With the fact that you don't know who you are fighting before a match meaning that you might not have the correct arms in your loadout, I'd like to be able to change them out in between rounds. Don't make the timer longer, just give the option to switch them out.
 

Xiofire

Member
I think the main problem with GP4 and up is that the traditional input reading style of CPU native to the genre is particularly unfun in a game designed in this way, in a way it seems that using the basics well against the CPU isn't as good as just finding what most succesfully lames them out.
Like dragon based arms seem to cause them to struggle since they'll instantly be reacting to the initial punch and then the almost random way you can have the beam pop out trips them up.

The intricacies of the game are under-explained even in the extra tutorial modes, I'm still not sure what some of the elements do for instance, they could do with explaining more about what causes charging and its overall benefits for new players and much more.

Thing is the game can be really damn fun, after my first dire matches this evening prompting my initial post against overly evasive foes with tripe shot weapons and gimmick maps that basically dump on the game (seriously Snake park is just WHY?!) I got some matches in the simpler arenas against opponents using more standard Arms and it's then that I'm like "wait, this IS fun!".

Basically the core here is fun, just that situations like the CPU in general and situations where you feel like you just can't do anything or so high on the anti-fun meter it's enough to make me forget the strengths. (there's also the issue where getting whupped is a slower inevitibility than other fighters where if you're outmatched you just get swiftly stomped into oblivion, ARMS by comparison extends the pain just like the arms themselves).

edit: and just like that, back to facing captain evasion, followed by a three way match on snake park where no joke, I've got two Ninjaras including captain evasion where he runs and hides and despite me trying to bring the fight to both the other ninjara exclusively focuses on me all match long, I genuinely just put the console down and gave up.

I didn't think of it that way, with the CPU not adapting well to this style of fighter and it makes complete sense. I think I'll use your hint on the dragon arms (thank you) and cheese my way through GP4 and then just keep it as a strictly MP experience.

I think it's honestly abysmal that there isn't even a tutorial or practice mode that explains all the really nitty gritty aspects of the game that are almost a requirement for such a medium difficulty. People should not have to piece this all together from hear say and collaborating on forums such as this just to understand the main crux of the games systems. Or is this just par for the course with fighting games and I'm out of the loop?

And you're totally right. Where as on something like Tekken or SF will just straight up hand you your ass in 3 seconds, ARMS is a long drawn out loss that just adds to the frustration. I really wish there was a restart option in the menu's too for the GP. If you've dunked me 4 times with easy throws on the basketball mini game, I'd prefer to just restart then have to hang around and be dunked again.

I felt that way about the game until last night when everything clicked.

What type of controls are you using? I noticed that using motion I just can't help but accidentally flicking my wrists in a direction when I mean to just punch straight. I seriously have a problem just hitting someone directly in front of me, you have to remember to keep your wrists straight to do that. So I went with the Handheld/Pro Controls and have been having a much easier time - just making contact.

What character are you using? I think before jumping into GP 4 practice a lot with one single character and learn how to use their special ability effectively and often.

Are you charing your punches? Always keep a charge going as much as you can.

Are you remembering to throw? This is a double edged sword. Don't do it too much, but also don't forget to do it at all. I think that alone helped me a lot when making the jump to GP 4 is not forgetting about using throw. It does the best damage and looking for situations to do it safely (opponent has thrown out both arms and is exposed) is going to make that jump against the CPU.


... I think its already been echoed in the thread. Try to have fun. Don't rush trying to "level up" your game. Just take your time and do GP 3 a couple more times, do Party Mode, and just give yourself time to learn a character and which ARMS you like using.

I dunno, that's what's helped me "click" with the game in the past few days. I didn't really enjoy it that much on Day 1 or 2, but I stuck with it and tried to take it easy... I played against my daughters, 9 and 5 - and just practiced dodging their stuff and not trying to KO them and working on punching through their grabs. Little stuff like that, helps.

Since the start I picked Pro Controller and it felt pretty comfortable. Tried motion controls but, much like yourself, I got endlessly frustrated with my misplaced swings and ended up just going back to the Pro Controller fairly quickly. As a side note though, I find that even with the Pro controller, I'm having a harder time then I feel I should be making contact with all my punches. I assume it's just the CPU being great at dodging/maneuvering, but I also wouldn't put it past my terrible aiming being a root cause of my terrible play.

I've been using Spring Man exclusively since I got the game yesterday. I was told he was the best all rounder, and the best for someone coming into the game to get a feel for the movement. I usually have the stock glove on left and the tri-glove on right, as this atleast gives me a chance with the follow up hook to land with the tri. Is there someone else I maybe should try with an easier learning curve? I do see Min Min gets a lot of love, but I was also told on Reddit that Min Min is an advanced character, so maybe not?

I found out about charge attacks late in my run of GP3, but I've been terrible at getting Spring Mans deflection/blue bounce to actually work as intended and block peoples incoming attacks. I usually end up just dash spamming as I find that if I slow the fight down, I'm just leaving myself open to more punishment at the hands of the CPU. At least if I keep the dashing up, I stand of chance of maneuvering my way out of incoming attacks at least a good percentage of the time. Are there any characters abilities that are more conducive to my dash style of play?

And I think you're right. I'll knock back to GP3 tomorrow and just run the gauntlet again. Just worried that I'll end up grinding, slamming my head against a skill wall that I can't cross, get frustrated and give up. I must say, I'm jealous you have your own personal sparring partners to help you improve. Probably much more fun then fighting the CPU :p
 

Biske

Member
You know, having played enough, I can definitely conclude that side evasion teleport is not actually great or to the very least is a mind game.

If people do one evade, they can get bodied by a second arm getting thrown out with correct timing (and you don't need good timing with a charged ram ram since that shit aims itself).

If people do two evades, it's enough time for opponent arm to retract and then reset the situation.

Then you just throw Ninjara if he likes to just block and rely on this option lol

He's kinda blah, to be honest.

It's just tedious and boring. Some of them if you just stop and stand their. They will too waiting for you to move so they can restart their to the side dance. Boring
 
Man, this game is really starting to click with me . Just finished level 4 of GP and while it was quite challenging, it was a lot of fun. Ribbon Girl is so great. I'm playing through GP 4 again with Master Mummy and I'm surprised at how much I'm enjoying playing as him.

Really glad this game had a strong debut in Japan and hopefully it's doing well in NA also.
 
Sad realisation dawning on me, I'm not sure i like this game much.

Doesn't help that the few times I've played ranked the game decides that kid cobra's stage is a fun way to go.

Perhaps it's because I don't much care for the gimmicky arms right now, understanding them or how to counter them.
I'm in the same boat. There's just something about the game that doesn't make me wanna strive to get better, and playing it competitively is more of an exercise in frustration.

With other fighting games even when I lose often I learn something new, and whenever I wanna take a break from all the fighting I can lab and apply what I learned. There isn't much in this game to like practice combos against a dummy, and honestly a dummy to hit is about the only thing you can do to practice. Game really needs a proper training mode.

It doesn't help characters like Ninjara, Ribbon Girl and Helix are the worst to fight against.
 

sirap

Member
^ I didn't know about charging until well after completing GP6 lol. Almost wish I hadn't...now I feel like I'm back at square one having to incorporate it into my strategy and timing.
 

Ashodin

Member
ARMS is definitely one of those games where you have to play for a certain amount of time to have things "click" for competitive play. And you NEED to build muscle memory on the attacks and things if you're doing motion controls.
 

Hawkian

The Cryptarch's Bane
Been lurking and this is my feeling too, that I'm just not liking the game..

The game honestly feels like it allows you to Wii Boxing your way all the way to about GP3, and then anything after that suddenly just rockets off the difficulty scale, all while never really giving you any hints, tips or nudges towards strats or best counters/moves in certain situations.

It's probably somewhere in the tutorial or practice modes, but if it's integral to the experience after GP3 (and really a necessity to get through GP4 and thus unlock Ranked), shouldn't all players be told the intricacies of the game as a matter of course via mandatory tutorial? It feels like the game just tells you how to left/right jab, dash, jump, block and start your rush attack and just pushes you head first.

Just annoying reading all the posts in here and seeing people progressing and having a great time while all I'm getting is frustration over and over as I'm endlessly dunked throughout GP4 x__x

I got swept up in the hype and bought it digital too because I thought it would be an evergreen multiplayer title, but ah well. Maybe I'll put in the grind and eventually "git gud".
Spinosaurus said:
I'm in the same boat. There's just something about the game that doesn't make me wanna strive to get better, and playing it competitively is more of an exercise in frustration.

With other fighting games even when I lose often I learn something new, and whenever I wanna take a break from all the fighting I can lab and apply what I learned. There isn't much in this game to like practice combos against a dummy, and honestly a dummy to hit is about the only thing you can do to practice. Game really needs a proper training mode.

It doesn't help characters like Ninjara, Ribbon Girl and Helix are the worst to fight against.
If you go to Versus, 1p fight, set rules, you can do infinite timer, infinite health, no items, stationary CPU and practice. You don't have to reset the rules each time if you want to switch characters/arms.

Without getting into any specifics I would say to spend some more time at the lower difficulties, until you aren't having any trouble at all with them. Practice the basic mechanics and your characters gimmick until that difficulty isn't just doable but easy peasy, then move on.

It may just not be for you. It is definitely not for everybody.

All I can really say is when it click it is SO damn good.
If there's one thing I'd really like to see, it's the ability to set your trio of arms in between rounds instead of just choosing between your pre selected three. With the fact that you don't know who you are fighting before a match meaning that you might not have the correct arms in your loadout, I'd like to be able to change them out in between rounds. Don't make the timer longer, just give the option to switch them out.
Aww, no way! Considering and picking a loadout knowing that those are your options for the duration of a first-to-2 match is a cool strategic aspect of the game. You need some degree of versatility to adjust if what you wanted to do isn't working, without compromising too much on what your character excels at.
 
If you go to Versus, 1p fight, set rules, you can do infinite timer, infinite health, no items, stationary CPU and practice. You don't have to reset the rules each time if you want to switch characters/arms.

Without getting into any specifics I would say to spend some more time at the lower difficulties, until you aren't having any trouble at all with them. Practice the basic mechanics and your characters gimmick until that difficulty isn't just doable but easy peasy, then move on.

It may just not be for you. It is definitely not for everybody.

All I can really say is when it click it is SO damn good.
I can beat level 5, and I'm at rank 7 iirc in ranked after the few times I played, so it's not that I don't get how to play the game.

idk it's more that the more I play online the less I like it/the more boring I find it. I had a lot of fun with the testpunch, but that's when I was still learning how to play haha. I guess it's just not for me.
 

NotLiquid

Member
I do like the idea of committing to 3 ARMS for one entire match since it places more stake into synergizing your loadout with your character abilities. A lot of people say that characters aren't as important as ARMS but having to commit to 3 different ones give weight to each character.

In a tournament setup I'd assume rulesets would allow you to counterpick ARMS in between games much like Smash.
 

Hawkian

The Cryptarch's Bane
I can beat level 5, and I'm at rank 7 iirc in ranked after the few times I played, so it's not that I don't get how to play the game.

idk it's more that the more I play online the less I like it/the more boring I find it. I had a lot of fun with the testpunch, but that's when I was still learning how to play haha. I guess it's just not for me.
My bad for grouping you in with that other post. You're probably right, if you're not having fun you're not having fun.
 

B_Bech

Member
Once you beat Grand Prix on level 7, fighting anything else basically makes me feel like Goku. Game teaches you fast.

Also with some research... the enhanced Arms seem to be a bit faster as well.
 

jdstorm

Banned
I can beat level 5, and I'm at rank 7 iirc in ranked after the few times I played, so it's not that I don't get how to play the game.

idk it's more that the more I play online the less I like it/the more boring I find it. I had a lot of fun with the testpunch, but that's when I was still learning how to play haha. I guess it's just not for me.

Thats a perfectly reasonable position, but if you dont mind me asking. What character are you mainly playing as and how would you describe your gameplay style?

Ie do you prefer to be agressive, defensive ect. Changing things up to a better fit might be a posibility.
 

JambiBum

Member
If you go to Versus, 1p fight, set rules, you can do infinite timer, infinite health, no items, stationary CPU and practice. You don't have to reset the rules each time if you want to switch characters/arms.

Without getting into any specifics I would say to spend some more time at the lower difficulties, until you aren't having any trouble at all with them. Practice the basic mechanics and your characters gimmick until that difficulty isn't just doable but easy peasy, then move on.

It may just not be for you. It is definitely not for everybody.

All I can really say is when it click it is SO damn good.

Aww, no way! Considering and picking a loadout knowing that those are your options for the duration of a first-to-2 match is a cool strategic aspect of the game. You need some degree of versatility to adjust if what you wanted to do isn't working, without compromising too much on what your character excels at.

Let's take a matchup against a good Helix for example. My primary loadout doesn't really work against Helix if it's a stage that doesn't have elevation changes due to his puddles. If the Helix knows how and when to puddle then I can't really hit him with my arms no matter what. The only thing that was in my control is the loadout I took into the match. I don't know what stage or character I'm going to be facing before hand.

I'm not going to change out one of my preferred arms just on the off chance that I might face a Helix because Helix players are pretty rare. Therefore I get punished based on RNG and there's nothing I can do about it. Make it so that whatever arms you set before a match have to be used in round 1, but after round 1 you can change them out and it still keeps the choice of your loadout before a match relevant. A player shouldn't be punished because of things they can't control (stage and opponent) .

Arms is different in this regard compared to other fighting games. In most other games the stage doesn't matter so that is taken out of the equation. Character matchups matter more, but even if you are in a bad matchup character wise, skill can still help you overcome the situation. Those games also don't have item loadouts to worry about. Where as with Arms, not only do you have to worry about the character matchup, you also have to worry about stage selection and arm choice. Matchups at higher ranks rely too heavily on things that are out of the player's control. Adding the option to swap to any arm in your inventory in between rounds would go pretty far in correcting that.
 
I'm really confused.

I beat GP4 on Day 1 with Twintelle, using motion controls.

Now, I'm trying to do it again, same character, same ARMS, same controls...and I can't even win the second fight.

What's going on?
 
Thats a perfectly reasonable position, but if you dont mind me asking. What character are you mainly playing as and how would you describe your gameplay style?

Ie do you prefer to be agressive, defensive ect. Changing things up to a better fit might be a posibility.
I play Kid Cobra, with Chilla (the ice glove's name I think)/Hydra. What I do normally is charge and quick slide, and if the opponent is playing aggressive then I try to bait and punish with a charged Chilla. If the opponent is patient then I normally poke with Chilla and have Hydra to cover my opening, or catch them if their movement is predictable.

Dunno if it's good or not, but I could try other characters yeah. I also wanna experiment with more ARMs but I haven't unlocked the ones I wanna try out with Cobra lool.
 

NotLiquid

Member
I have a strong feeling that much like Smash the meta of the game is going to revolve very heavily around stage counterpicks - perhaps more so than even Smash was. While having the high ground is a clear advantage being airborne is an incredibly massive commitment which is something stages facilitate. Several stages like Spring Stadium enables you to some extended combo work off of the edges, including from throws. Ribbon Girl's stage is incredibly interesting in how it has blindspots that double as destructible platforms, I especially like this stage considering how multifaceted it's gimmick is.

Thinking about it I'm more excited about stage DLC in this game than I am characters and weapons, mostly because in a fighting game where neutral/spacing is the entire focus and advantage is more about pushing stage control, the stages are probably what's going to alter strategies more than anything.
 

Marceles

Member
Once you beat Grand Prix on level 7, fighting anything else basically makes me feel like Goku. Game teaches you fast.

Also with some research... the enhanced Arms seem to be a bit faster as well.

It hasn't taught me yet, I fought a level 7 Master Mummy and his defense was off the charts. Parried every attack, punched all the throw attempts, and was really aggressive. Just when I think I understand the game, the CPU knocks me back to reality.
 

Lucentto

Banned
Fuck this stupid piece of shit game.

Fighting some characters is some of the most infuriating shit I have dealt with.

Fuck Ribbon Girl. Fuck Helix. Fuck Cobra.

Just fuck this garbage.
 

jdstorm

Banned
I play Kid Cobra, with Chilla (the ice glove's name I think)/Hydra. What I do normally is charge and quick slide, and if the opponent is playing aggressive then I try to bait and punish with a charged Chilla. If the opponent is patient then I normally poke with Chilla and have Hydra to cover my opening, or catch them if their movement is predictable.

Dunno if it's good or not, but I could try other characters yeah. I also wanna experiment with more ARMs but I haven't unlocked the ones I wanna try out with Cobra lool.

Given that you like to be paitent and dodge, i would try playing Helix and/or Twintelle for a bit. Both have that same dodge/dash game but play a little different.

Also playing as other characters doesnt stop you from working towards getting new/better arms for your main. Just play as Kid Cobra when you are looking to unlock new Arms.
 

Yukinari

Member
Fuck this stupid piece of shit game.

Fighting some characters is some of the most infuriating shit I have dealt with.

Fuck Ribbon Girl. Fuck Helix. Fuck Cobra.

Just fuck this garbage.

I know youre probably gonna get told to pick someone else but that really isnt the solution.

Ive seen people get a few hits and run out the clock cause the other person is untouchable.
 
Yeah, fighting Leafy, Jorpen, Lucifer, Andy, Shrek, and all the other top rank players, its less about the characters and more about counter picking, skill, and mind games, nobody is particularly overpowered or at an advantage.
 
Phew. Spent the last two hours trying GP 4 and I've finally beaten it. Twintelle with chilla and the shock bird thing were my saviours, shock bird into grab worked so well. I was quite surprised with how I was forced me to adapt my game because it was so tough, I was getting my ass kicked by Byte and Barq for so long but I definitely became a better player because of it. Ready to jump into ranked tomorrow and see how I do.
 

VariantX

Member
Bought the game this morning and spent a couple of hours with it. So, I immediately blow through easy lvl 1 GP, then stuggle a bit against hedlok at lvl4 but he was way easier to beat than Twintelle at Hoops. She was essentially 90% of the time doing nothing but waiting for my inputs, then countering them immediately. The solution was just wait until she was forced to do something and respond during her recovery. She basically has zero openings otherwise. Also learning that even the level 1 people in ranked are good because of the steep requirements to even unlock ranked.
 
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