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Titanfall 2 on XOX can go above 4K with Dyanmic Superscaling

RoboPlato

I'd be in the dick
Wow, that's impressive and unexpected since it's 1440p on the Pro. I was expecting in the range of 1620p-1800p Maybe they've done some engine improvements since then. Bandwidth likely accounts for some of it but the difference seems way too big to just be the raw specs.
 

Izuna

Banned
Except it doesn't. 1080p is straight up the wrong size. It paints a misleading image and that's why I brought it up (I wouldn't have bothered if 1080p were correct and just the smaller resolutions were wrong).

Bad comparison image is bad. It had one job and it failed spectacularly at it. It's not worth defending, just give it up.

Went in to clean it up. 2k was really 1080p. Adjusted 720p for it.

FWIW, I didn't make the original. I only checked it for 6k vs 4k

Jeff from gb said tf2 didnt look too hot in 4k actually..

Uh, when?
 

scently

Member
I'm not sure how this is happening.
The game is dynamic 1440P on Pro..not even fixed. So how can it not only go to 4K on Scorpio but go even higher?

The GPU power difference is not that vast, it'd have made sense if PS Pro was at 1800P and XBX was at 4K.

I am sure there is more to it than this but bandwidth could be playing a role here. There is more to how these consoles perform than tflop count.
 
Hey guys, I just made two res comparisons using Infamous: First Light and Rise of the Tomb Raider on the PS4 Pro. This will give you guys an idea of what this res bump can really provide in terms of clarity. Especially so since both of these games already render at 1080p on a regular Pro. Also, both of these games utilize checkerboard rendering with one of them, Infamous, only checkerboarding up to 1800p.

Tomb Raider:

4Kc
fW3poQX.png


1080p
NRFBlAF.png



Infamous:

1800c
V7AnAyM.png


1080p
c65QYMW.png


So as you can see, the benefits of the res bump from an already crisp 1080p are pretty noticeable. These two games, again, aren't even naively hitting the higher resolutions either.
 

Luigiv

Member
Went in to clean it up. 2k was really 1080p. Adjusted 720p for it.

FWIW, I didn't make the original. I only checked it for 6k vs 4k

Cool, that's much better.

Yeah I know you didn't make it, I just wanted to point out to you that the image you picked had some major inaccuracies. In hindsight, the language I used probably wasn't the best for relaying that point across. Sorry if I came off too harsh.
 

Izuna

Banned
Cool, that's much better.

Yeah I know you didn't make it, I just wanted to point out to you that the image you picked had some major inaccuracies. In hindsight, the language I used probably wasn't the best for relaying that point across. Sorry if I came off too harsh.

I'm all for technical accuracy as much as possible. Just had to move from my phone to my laptop to fix it.
 

flkraven

Member
Hey guys, I just made two res comparisons using Infamous: First Light and Rise of the Tomb Raider on the PS4 Pro. This will give you guys an idea of what this res bump can really provide in terms of clarity. Especially so since both of these games already render at 1080p on a regular Pro. Also, both of these games utilize checkerboard rendering with one of them, Infamous, only checkerboarding up to 1800p.

Tomb Raider:

4Kc
fW3poQX.png


1080p
NRFBlAF.png



Infamous:

1800c
V7AnAyM.png


1080p
c65QYMW.png


So as you can see, the benefits of the res bump from an already crisp 1080p are pretty noticeable. These two games, again, aren't even naively hitting the higher resolutions either.

Is this on a 4K TV or is it down-sampled to 1080?
 

Falchion

Member
Damn that's crazy impressive. I wish I had an X now because I'm playing Watch Dogs 2 and there's so many jaggies all over everything when I'm driving around.
 

pswii60

Member
A 19 year old PC with a 3dfx Voodoo card could run this at 8k at a fraction of the cost of Xbox One X, and also run emulators. Xbox is dead in the water.

At least that's the impression GAF has given me over the last couple of weeks :)
 

JWiLL

Banned
Titanfall 2 is one of the best looking and best feeling FPS games ever...

Kind of makes you wonder why more devs aren't trying out the Source Engine.
 

Gestault

Member
Wow, that's impressive and unexpected since it's 1440p on the Pro. I was expecting in the range of 1620p-1800p Maybe they've done some engine improvements since then. Bandwidth likely accounts for some of it but the difference seems way too big to just be the raw specs.

A stronger GPU, bandwidth overhead, and unnecessary amount of ram toppping it off seems to be the formula to make this pretty trivial, given the specs. I'm still surprised in theory (general engine efficiency is always its own hold-up), but the differences between the Pro and the 1X make sense beyond that.
 

pswii60

Member
Wow, that's impressive and unexpected since it's 1440p on the Pro. I was expecting in the range of 1620p-1800p Maybe they've done some engine improvements since then. Bandwidth likely accounts for some of it but the difference seems way too big to just be the raw specs.

I think the additional bandwidth will really help XOX use that extra power. It's the bandwidth, not just the CPU, that's the bottleneck on Pro.
 

napata

Member
Here is a 1080p vs 4K checkerboard gif with Tomb Raider in case you don't want to/can't manually compare the pics I posted

NjfC7ko.gif

Exactly how cropped is this image because there's no way 1080p is that blurry. Not even PS3 games look that blurry overall.
 
Exactly how cropped is this image because there's no way 1080p is that blurry. Not even PS3 games look that blurry overall.

It's not cropped (or zoomed I should say) at all. It's far away detail. Think of the the pics as a puzzle piece taken out of a larger pic.

Here is another comparison:

Ts8mUto.gif


4K is the shit, my friend
 

napata

Member
post aa

an extreme example is FFXV

I haven't played FF XV but it looks way too extreme for post aa. It honestly look like a 1080p image stretched to 4k.

It's not cropped (or zoomed I should say) at all. It's far away detail. Think of the the pics as a puzzle piece taken out of a larger pic.

Here is another comparison:

Ts8mUto.gif


4K is the shit, my friend

So you stretched the 1080p image to compare them, right? There's no other way the 1080p would be that blurry. That makes your comparison useless though. I often downsample from high resolultion including 4k and the biggest gain is less aliasing and temperal noise. The difference in clarity is actually rather minimal.
 

Gestault

Member
It's not cropped (or zoomed I should say) at all. It's far away detail. Think of the the pics as a puzzle piece taken out of a larger pic.

He understands that, he's asking how much is it cropped. As in, how small a part of the image is it. If you'd share the original images, it would make the whole thing clearer.

If it's native to the original res for 1080p, it would be something like this

GsERKzq.jpg
 

flkraven

Member
Why would it matter if it's a screen capture?

Besides, Titanfall 2 has "Extra spicy temporal supersample anti-aliasing".

They were taken on a 4K display, but it literally doesn't matter. They are 4K quality pics that I trimmed out of larger screenshots. They will appear as sharp as you're screen will allow :)

This is why I asked:

So you stretched the 1080p image to compare them, right? There's no other way the 1080p would be that blurry. That makes your comparison useless though. I often downsample from high resolultion including 4k and the biggest gain is less aliasing and temperal noise. The difference in clarity is actually rather minimal.
 

borges

Banned
A 19 year old PC with a 3dfx Voodoo card could run this at 8k at a fraction of the cost of Xbox One X, and also run emulators. Xbox is dead in the water.

At least that's the impression GAF has given me over the last couple of weeks :)

More respect for the great 3dfx Voodoo, my very first super videocard :)
 

BAW

Banned
Can the Xbox One X contain so much power? I mean, are we sure that the box is not going to explode the moment we turn it on?
 
Why did they have 4k assets in Titanfall on Xbox? Or are they going to still have to patch Titanfall 2 with 4k assets for this to happen?



I mean, it seems silly to add that much filesize to a game with 4k assets, when the machine originally intended to be playing it Xbox One and Xbox One S, cannot output those assets.
 

Izuna

Banned
Why did they have 4k assets in Titanfall on Xbox? Or are they going to still have to patch Titanfall 2 with 4k assets for this to happen?



I mean, it seems silly to add that much filesize to a game with 4k assets, when the machine originally intended to be playing it Xbox One and Xbox One S, cannot output those assets.

I really would like to know why people are so obsessed with "4k assets". Though, to answer your question, I'm Titanfall 2 scales the use of high-resolution textures based on VRAM availability. The quality textures may already be on hard drives.
 
Can the Xbox One X contain so much power? I mean, are we sure that the box is not going to explode the moment we turn it on?

Experts have said the Xbox One X's internal components are powered by a never ending chain reaction of nuclear explosions skillfully contained within the vapor chamber cooling of the system. I'd say we're all safe from this monster.
 

Jumeira

Banned
I'm not sure how this is happening.
The game is dynamic 1440P on Pro..not even fixed. So how can it not only go to 4K on Scorpio but go even higher?

The GPU power difference is not that vast, it'd have made sense if PS Pro was at 1800P and XBX was at 4K.

From what were seeing, seems like the difference is significant. We'll be sure near launch
 
I'm not sure how this is happening.
The game is dynamic 1440P on Pro..not even fixed. So how can it not only go to 4K on Scorpio but go even higher?

The GPU power difference is not that vast, it'd have made sense if PS Pro was at 1800P and XBX was at 4K.

I always thought it was a lot bigger than people were giving it credit for. Everybody is only focusing, it seems, on the 6 Teraflop GPU, ignoring the crazy clock speed of that GPU, which apparently improves a lot of other aspects of the GPU, the 326GB/s of memory bandwidth (which is a much bigger deal than some appear to have accepted), there's a difference surely in raw execution resources beyond just "4 more compute units," and then you just so happen to have a not so insignificant 12GB of ram in the system, 8 of which is dedicated purely to games. I wouldn't be at all surprised if Microsoft later makes refinements that gives devs on One X access to slightly more than just that 8GB.

It might not be popular to say, but I always believed the difference between this system and PS4 Pro would be larger than the difference between PS4 and Xbox One, and felt that there would be instances where it would be by some pretty surprising gaps in performance.
 
I always thought it was a lot bigger than people were giving it credit for. Everybody is only focusing, it seems, on the 6 Teraflop GPU, ignoring the crazy clock speed of that GPU, which apparently improves a lot of other aspects of the GPU, the 326GB/s of memory bandwidth (which is a much bigger deal than some appear to have accepted), there's a difference surely in raw execution resources beyond just "4 more compute units," and then you just so happen to have a not so insignificant 12GB of ram in the system, 8 of which is dedicated purely to games. I wouldn't be at all surprised if Microsoft later makes refinements that gives devs on One X access to slightly more than just that 8GB.

They already have I thought? Isn't 9GB available to the devs now?

Also 6K? lol.... DF comparison will be a bloodbath if this holds up at launch.
 
I haven't played FF XV but it looks way too extreme for post aa. It honestly look like a 1080p image stretched to 4k.

So you stretched the 1080p image to compare them, right? There's no other way the 1080p would be that blurry. That makes your comparison useless though. I often downsample from high resolultion including 4k and the biggest gain is less aliasing and temperal noise. The difference in clarity is actually rather minimal.

He understands that, he's asking how much is it cropped. As in, how small a part of the image is it. If you'd share the original images, it would make the whole thing clearer.

If it's native to the original res for 1080p, it would be something like this

GsERKzq.jpg

I'm sorry, you guys, I got mixed up about the whole zoom thing. The pics were taken a while ago, and were cropped a bit. I remembered wrong and I'm sorry :(
Here are the pics off my PS4 I just transferred now:

1080p

4Kc

The screenshot res on my PS4 was set to 4K so that is why the 1080p image is so large. The difference is not as noticeable at normal zoom, now that I am using a 1080p screen to look at them. There is a way more noticeable difference on a 4K display and that was where my POV was coming from.

All I was trying to get across was the increase in detail without asset changes, which is still represented in my comparisons.
 

nillapuddin

Member
I always thought it was a lot bigger than people were giving it credit for. Everybody is only focusing, it seems, on the 6 Teraflop GPU, ignoring the crazy clock speed of that GPU, which apparently improves a lot of other aspects of the GPU, the 326GB/s of memory bandwidth (which is a much bigger deal than some appear to have accepted), there's a difference surely in raw execution resources beyond just "4 more compute units," and then you just so happen to have a not so insignificant 12GB of ram in the system, 8 of which is dedicated purely to games. I wouldn't be at all surprised if Microsoft later makes refinements that gives devs on One X access to slightly more than just that 8GB.

Already announced bump to 9 for games
 
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