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HITMAN |OT| Blood Monthly

ZeroX03

Banned
I generally think having training wheels on is the best way to ease people into this game, opportunities as well. Once you're into Paris you can turn it all off if you'd like, but I always do the opportunities just to learn the map anyway.
 
I generally think having training wheels on is the best way to ease people into this game, opportunities as well. Once you're into Paris you can turn it all off if you'd like, but I always do the opportunities just to learn the map anyway.

There are a couple opportunities that need the waypoints on, but beyond that, I learned the levels much more by doing the escalations. Those force you to learn the levels and a lot of tricks involving weapons and items.
 
I generally think having training wheels on is the best way to ease people into this game, opportunities as well. Once you're into Paris you can turn it all off if you'd like, but I always do the opportunities just to learn the map anyway.

I'm happy that the game is being much more explicit about how things work and what to do, but I feel like the tutorial still fails to address the biggest roadblock: understanding how to deal with failure.

I'm convinced now that the biggest reason people don't play Hitman is because they think screwing up will be punishing and they think recovering from it will be painful. (That was true for me back when Blood Money was the newest game out.) Blood Money's linear tutorial and this one are basically built for foolproof success, which doesn't address that at all.

What this game needs is a tutorial that hand-holds you on what is safe, what is unsafe, what you can and can't get away with, how to take the heat off when you get caught without huddling in a box for three minutes, etc.
 
Yeah, it's a bit of a shame. Was nice to get a guard disguise early before getting on the boat.

I suspect people were getting into trouble too often by getting seen picking up the remote mine.

...That actually forces them to can the dialogue between those guards. And it makes the escalation more tedious.
 

MUnited83

For you.
I suspect people were getting into trouble too often by getting seen picking up the remote mine.

...That actually forces them to can the dialogue between those guards. And it makes the escalation more tedious.

That might be it. Not a fan though.

Other weird change is on the final test:

072685C8DD6DB6D16A0D2F39BE5789B3D7E633AE

This dude used to cycle between fixing that thing and walking around. Now all he does is fix that thing. He can't spot you unless you're getting caught on purpose, and there is no risk whatsoever involved with sabotaging the plane. Somewhat of a counter-productive change: You should want to teach players that you should look out for enforcers and know how sneak at the right time and do your thing.
 

Trouble

Banned
That might be it. Not a fan though.

Other weird change is on the final test:

072685C8DD6DB6D16A0D2F39BE5789B3D7E633AE

This dude used to cycle between fixing that thing and walking around. Now all he does is fix that thing. He can't spot you unless you're getting caught on purpose, and there is no risk whatsoever involved with sabotaging the plan. Somewhat of a counter-productive change: You should want to teach players that you should look out for enforcers and know how sneak at the right time and do your thing.

Agreed, that was a good lesson in pushing it without raising suspicion too high.
 
This dude used to cycle between fixing that thing and walking around. Now all he does is fix that thing. He can't spot you unless you're getting caught on purpose, and there is no risk whatsoever involved with sabotaging the plan. Somewhat of a counter-productive change: You should want to teach players that you should look out for enforcers and know how sneak at the right time and do your thing.

Or maybe people were trying too hard to get his clothes, so this is a hint to look elsewhere.

I forget if there's a waypoint for that.
 

SliChillax

Member
I heard the first level was free but I don't know where to download it on the Steam store? Or is it part of the demo? Is the demo patched btw?
 
How many of the escalations are actually worth playing? There are so many of them in Paris, but since the level isn't designed around them as with the story missions they just seem dull.

Check out the escalations on the Hitman Database.

You can cycle through locations and see and the highest ranking ones. There aren't that many ratings so it's hardly a clear cut ranking but it at least shows you what is considered the better ones among a handful of Hitman fans.
 
How many of the escalations are actually worth playing? There are so many of them in Paris, but since the level isn't designed around them as with the story missions they just seem dull.

In Paris, The Kotti Paradigm is a must-play. Also try The Gladwyn Simulacrum in Sapienza and The Somsak Equation in Bangkok. These are some of the best escalations where you have to think outside the box but the solutions are totally open-ended.

If you have full mastery for Hokkaido, I would highly recommend The Meiko Incarnation and The Yuuma Tenacity for some of the weirdest challenges this game has to offer. The Arthrin Occultation in Bangkok is another one like that.

Then there are a few infamous escalations worth seeing but maybe not trying too hard on: The Eccleston Illumination (Sapienza), The Lupei Sensitivity (Marrakesh), The Mallory Misfortune (Colorado).
 
8GdZIRP.jpg


The Fugitive is the next Elusive Target to arrive in HITMAN and will be the 25th Elusive Target in total!

This target will be in Hokkaido for 10 days and is the penultimate Elusive Target to be released for the first season of HITMAN. Read on for important details about this target.

Elusive Target #25 has one objective: (1) Eliminate [The Fugitive].

Special note: The exact identity of the target must be discovered during the mission. If you replan or restart the mission, the identity of the target may change.

Interesting idea.
 
Randomly-generated elusive targets? I wonder if they're setting up those events up so it can continue without them, perpetually. Like daily challenges or something.
 

JJShadow

Member
I instantly bought this after trying the demo, I'm sooo excited to play the full game tomorrow

Any essential tips for beginners? Anything I should know beforehand to improve the experience?
 
I instantly bought this after trying the demo, I'm sooo excited to play the full game tomorrow

Any essential tips for beginners? Anything I should know beforehand to improve the experience?

The levels are much bigger than the tutorial level and quite intimidating at first. Your first attempt will likely be some clusterfuck where you have no clue what you're doing. Don't get discouraged but let the challenges guide you to a better understanding of the level. The more you know about the different cogs working under the surface the more you will enjoy it. I personally spent I think like 10-20h per level up to the point where I had Mastery lvl 20 and after that until I figured out how to do Suit Only Silent Assassin. The more I played the levels the more fun they got.
 

Parsnip

Member
I instantly bought this after trying the demo, I'm sooo excited to play the full game tomorrow

Any essential tips for beginners? Anything I should know beforehand to improve the experience?

Protip, only kill your targets.

Seriously though, my only tip and the best way to play (I think) is to turn off the opportunity indicators, and just explore the level at your leisure and worry about the targets later. They aren't going anywhere.
 
What's the majority opinion on the opportunities anyway? Just turn off the waypoints or the instructions too? Because especially in the beginning I like them to differentiate between meaningless NPC conversations and actual hints at level mechanics.
 
What's the majority opinion on the opportunities anyway? Just turn off the waypoints or the instructions too? Because especially in the beginning I like them to differentiate between meaningless NPC conversations and actual hints at level mechanics.

I personally like to keep Opportunities at the "Minimal" setting. This is so I can keep a loose feel for the type of logic that a particular opportunity is asking for.

And also for the reason you gave, in that I can tell apart important NPC chatter and bystander dialogue.
 

Shaanyboi

Banned
I instantly bought this after trying the demo, I'm sooo excited to play the full game tomorrow

Any essential tips for beginners? Anything I should know beforehand to improve the experience?

The levels are designed to be replayed. Just because you've done one run-through of a level doesn't mean you've seen all there is to see. Sometimes, there are really crazy opportunities you might have to dig deeper to find. Don't just rush through, and take your time.

Particularly on your first run-through of a level, don't worry about screwing up. The game gives you the tools to get out of most jams. Don't worry about getting perfect runs early on. Don't get caught up your presumed plan. Just embrace the chaos and improvise where necessary.

What's the majority opinion on the opportunities anyway? Just turn off the waypoints or the instructions too? Because especially in the beginning I like them to differentiate between meaningless NPC conversations and actual hints at level mechanics.

There are people here who will say unless you're turning everything off, you're playing it wrong. I think that's pretty dumb, particularly for people new to the game. Just turn that stuff to minimum if you want the freedom, but those hints etc. are handy for discovering new corners and possibilities.
 

Parsnip

Member
From what I've seen, with indicators on people just generally take the shortest route to the next way point, because that's what lot of other games tend to be. But with Hitman's open nature I feel like it discourages exploration.

Though at the end when I'm done with a map I generally turn them on and do them exactly as the game wants in order to get the challenges that sometimes require the exact steps.

Obviously, to each their own. I'm not here to tell anyone that they are playing it wrong. As long as you are having fun with the game, it's all good. Just try the various hint levels out and see what feels like the right amount of direction for you.
 

MUnited83

For you.
I would definitely recommend playing with opportunities on minimum. They let you know what to do, but they let you work out by yourself on how to get there.
The other way, which I think its optimal, it's leaving it at minimum but never "track " them. Basically, only using it as a "this conversation gives you hints for a specific opportunity" marker, and you work it all the way yourself from that.
 
Just bought he season 1 on sale , always wanted to try it and couldn't miss on a great price.

Not sure how I will go , I always tend to get spotted in past games and I even struggled on the tutorial level, so I imagine it's going to be a huge learning curve.

But I love how it makes you feel like a true assasin , observing targets and the environment , disguised etc

Can't wait to jump in.
 

ZeroX03

Banned
I instantly bought this after trying the demo, I'm sooo excited to play the full game tomorrow

Any essential tips for beginners? Anything I should know beforehand to improve the experience?

Like I posted a bit earlier, I'm a pretty big fan of opportunities and think they do a really good job of teaching you the level. They make you do a bunch of different things, will familiarize you with the layout of the level and the 'logic' behind it, if that makes sense. I'm not a big complete freedom and experimentation guy either, I like some structure, at least to begin with.

It's not like they're the ideal way of completing any mission either, they're not shortcuts to great scores or anything. More like guided tours before you ditch the group and wander around on your own.
 

JJShadow

Member
The levels are much bigger than the tutorial level and quite intimidating at first. Your first attempt will likely be some clusterfuck where you have no clue what you're doing. Don't get discouraged but let the challenges guide you to a better understanding of the level. The more you know about the different cogs working under the surface the more you will enjoy it. I personally spent I think like 10-20h per level up to the point where I had Mastery lvl 20 and after that until I figured out how to do Suit Only Silent Assassin. The more I played the levels the more fun they got.

Protip, only kill your targets.

Seriously though, my only tip and the best way to play (I think) is to turn off the opportunity indicators, and just explore the level at your leisure and worry about the targets later. They aren't going anywhere.

The levels are designed to be replayed. Just because you've done one run-through of a level doesn't mean you've seen all there is to see. Sometimes, there are really crazy opportunities you might have to dig deeper to find. Don't just rush through, and take your time.

Particularly on your first run-through of a level, don't worry about screwing up. The game gives you the tools to get out of most jams. Don't worry about getting perfect runs early on. Don't get caught up your presumed plan. Just embrace the chaos and improvise where necessary.



There are people here who will say unless you're turning everything off, you're playing it wrong. I think that's pretty dumb, particularly for people new to the game. Just turn that stuff to minimum if you want the freedom, but those hints etc. are handy for discovering new corners and possibilities.

Like I posted a bit earlier, I'm a pretty big fan of opportunities and think they do a really good job of teaching you the level. They make you do a bunch of different things, will familiarize you with the layout of the level and the 'logic' behind it, if that makes sense. I'm not a big complete freedom and experimentation guy either, I like some structure, at least to begin with.

It's not like they're the ideal way of completing any mission either, they're not shortcuts to great scores or anything. More like guided tours before you ditch the group and wander around on your own.

Thank you guys, I really appreciate your tips. I've been replaying the prologue mission a few times and had a blast finding out all opportunities and ways to kill the target.

One thing that confuses me a little is, does opportunities always end up in a kill, or are they more like "goals" that sometimes include these as a result? For instance, in the prologue there are four opportunities in total, and three of them end up with a direct kill opportunity, whereas one of them just kept the target busy in an isolated room for a certain time (I tried to kill him but the guards caught me)
 

pazzazzz

Neo Member
I instantly bought this after trying the demo, I'm sooo excited to play the full game tomorrow

Any essential tips for beginners? Anything I should know beforehand to improve the experience?

A little tip to speed up the mastery level of locations, you can save your progress at any point, complete one objective / feat / discovery etc.. then reload your save from earlier then carry out another objective feat / discovery and keep doing this until your satisfied, complete the locations main objective and at the end you will be prompted with all the previous completed tasks in one go regardless of the fact that you didn't complete the mission before reloading your save. You can potentially go from level 1 to level 10-12 or so relatively quickly.

It's not the best way to experience the game but if your struggling and need a few extra gadgets perhaps or once you've completed all missions/locations and want to go back to unlock achievements/trophies it's handy.
 

Shaanyboi

Banned
Thank you guys, I really appreciate your tips. I've been replaying the prologue mission a few times and had a blast finding out all opportunities and ways to kill the target.

One thing that confuses me a little is, does opportunities always end up in a kill, or are they more like "goals" that sometimes include these as a result? For instance, in the prologue there are four opportunities in total, and three of them end up with a direct kill opportunity, whereas one of them just kept the target busy in an isolated room for a certain time (I tried to kill him but the guards caught me)

Glad you're enjoying it.

Most opportunities are simply meant to get you close to or in the same room as the target, setting them up for a fall, but it's still you who ultimately has to give that push. You can look at the 'Challenges' for some of the more interesting ways to actually kill the target, but I wouldn't look at those until you've done the level once or twice already. You don't want to restrict your creativity too early, y'know? Look at the challenges once you're more intent on maxing your XP on an area to get all the unlocks.

Also, as far as maxing your XP, you don't have to do all the challenges. I recommend seeing through all the opportunities on your numerous playthroughs, but you only need to complete so many before you're maxed on a stage. Unless you're going for 100% completion, just focus on the unlocks and get out.
 

Metal-Geo

Member
What's the majority opinion on the opportunities anyway? Just turn off the waypoints or the instructions too? Because especially in the beginning I like them to differentiate between meaningless NPC conversations and actual hints at level mechanics.

I personally like to keep Opportunities at the "Minimal" setting. This is so I can keep a loose feel for the type of logic that a particular opportunity is asking for.

And also for the reason you gave, in that I can tell apart important NPC chatter and bystander dialogue.

If I remember correctly, mission related NPC chatter is subtitled. Funny atmospheric filler chatter isn't.


So happy to see more and more people enjoying this game! IOI created an absolute gem here.
 

EvB

Member
Thank you guys, I really appreciate your tips. I've been replaying the prologue mission a few times and had a blast finding out all opportunities and ways to kill the target.

One thing that confuses me a little is, does opportunities always end up in a kill, or are they more like "goals" that sometimes include these as a result? For instance, in the prologue there are four opportunities in total, and three of them end up with a direct kill opportunity, whereas one of them just kept the target busy in an isolated room for a certain time (I tried to kill him but the guards caught me)
The opportunities are exactly that, opportunities to kill or get near to one of your targets or goals.
Sometimes it may be an opportunity to hear the location of a key item or person who may help you get through a level or to another item.
 

JJShadow

Member
A little tip to speed up the mastery level of locations, you can save your progress at any point, complete one objective / feat / discovery etc.. then reload your save from earlier then carry out another objective feat / discovery and keep doing this until your satisfied, complete the locations main objective and at the end you will be prompted with all the previous completed tasks in one go regardless of the fact that you didn't complete the mission before reloading your save. You can potentially go from level 1 to level 10-12 or so relatively quickly.

It's not the best way to experience the game but if your struggling and need a few extra gadgets perhaps or once you've completed all missions/locations and want to go back to unlock achievements/trophies it's handy.

Glad you're enjoying it.

Most opportunities are simply meant to get you close to or in the same room as the target, setting them up for a fall, but it's still you who ultimately has to give that push. You can look at the 'Challenges' for some of the more interesting ways to actually kill the target, but I wouldn't look at those until you've done the level once or twice already. You don't want to restrict your creativity too early, y'know? Look at the challenges once you're more intent on maxing your XP on an area to get all the unlocks.

Also, as far as maxing your XP, you don't have to do all the challenges. I recommend seeing through all the opportunities on your numerous playthroughs, but you only need to complete so many before you're maxed on a stage. Unless you're going for 100% completion, just focus on the unlocks and get out.

The opportunities are exactly that, opportunities to kill or get near to one of your targets or goals.
Sometimes it may be an opportunity to hear the location of a key item or person who may help you get through a level or to another item.

Thanks again, but wait... is there an actual levelling system is this game? :O This is faaaar deeper than I thought it's gonna be, full game is waiting for me back at home, cannot wait!
 
Just jumping into the full game , god damn this Paris map is huge and intricate.

What is the right way to play this ? Replay levels and find new ways to take out the target , replay and try and do all the different contracts etc ?

Also seems like some missions have optional targets not highlighted on the map (like the cowboy hat dude in the tutorial)

Do you get bonus points for also taking them out and is every level full of them ? Guess I am just wondering how the score system works , more points for no kills? Points for doing it quickly ?

Game is amazing at making you feel like a true assasin though and I love all the little mission briefing cutscenes etc
 

Kalor

Member
Just jumping into the full game , god damn this Paris map is huge and intricate.

What is the right way to play this ? Replay levels and find new ways to take out the target , replay and try and do all the different contracts etc ?

Also seems like some missions have optional targets not highlighted on the map (like the cowboy hat dude in the tutorial)

Do you get bonus points for also taking them out and is every level full of them ? Guess I am just wondering how the score system works , more points for no kills? Points for doing it quickly ?

Game is amazing at making you feel like a true assasin though and I love all the little mission briefing cutscenes etc

There's no real right way to play it. Focusing on increasing your mastery for a level might be a good goal as it gives you more starting spots and more items which you can use. Or trying out the escalations or user created contracts.

There's no optional targets, there's only the main ones. You get more points for less time taken, less civilian kills, not being spotted and some other stuff.
 
Just jumping into the full game , god damn this Paris map is huge and intricate.

What is the right way to play this ? Replay levels and find new ways to take out the target , replay and try and do all the different contracts etc ?

Also seems like some missions have optional targets not highlighted on the map (like the cowboy hat dude in the tutorial)

Do you get bonus points for also taking them out and is every level full of them ? Guess I am just wondering how the score system works , more points for no kills? Points for doing it quickly ?

Game is amazing at making you feel like a true assasin though and I love all the little mission briefing cutscenes etc

There are no hidden targets - in story missions you just kill the story targets. But you can play the level in other modes, where different people will be highlighted as targets.

The story targets have the most scripted events and unique kill methods for them, so keep doing the story mission in different ways if you want to see those. You'll also need to do a bunch of these to unlock more starting locations and equipment, which will let you handle the other modes more easily.

Escalations give you different targets and unique restrictions, while guiding you through different parts of the level you may have overlooked. Escalations will usually be much easier if you have a bunch of stuff unlocked for that level.

User contracts could be anything and don't hold your hand at all.

For score, you need to kill the targets and no one else; never get spotted committing a suspicious action or crime; never get seen by a security camera or destroy the security recordings; and don't let anyone find a body or notice someone being killed (but these last two conditions are ignored for kills by accidents or poison). If you complete all these conditions, you get Silent Assassin. Other than that, there's also a bigger time bonus the faster you finish.
 
The elusive target was bundled together with another patch that made gameplay hints pop up outside the tutorial.

Oh god, full-screen popups in your face as Diana explains how this mission actually works.
 

chaislip3

Member
Bought this after finishing Mankind Divided since I wanted another stealth fix. Really enjoying it so far after just finishing the Paris mission. I'm definitely gonna try to do all of the challenges.
 

darkinstinct

...lacks reading comprehension.
And Winter Suit is mine.

Just start in the
kitchen with lethal poison, run up the stairs, poison the second glas on the right,mgo to fugu exit, get the guard disguise, hide the guard, go to helipad. Wait until a body is found, if it's a non target kill restart mission. The game choses one of three targets, at one point the target will drink from the glass
.
 
Does it feel like this elusive briefing was cut in half for some reason?

All the preview images from IO's teasers over the past week don't actually appear in the briefing. There's no target portrait to open the briefing even though one was posted on the website. We don't get a reason for going after this guy and Diana never actually says his name.

Presumably the originally written briefing background couldn't be used and there was no way to re-record that part?
 

Kalor

Member
That was a fun elusive. I wish that this wasn't the penultimate one for this season because I've enjoyed the more unique ones like this.

I got the guy who wanted ear surgery but I spent ages trying to find them and I found everyone else but him. Eventually I found him in the sauna and realized that I saw him earlier but only saw one side of his face and the bandages were on the other side. I quickly stabbed him and somehow wasn't spotted so I quickly ran and took the snowmobile.
 

Shaanyboi

Banned
Thanks again, but wait... is there an actual levelling system is this game? :O This is faaaar deeper than I thought it's gonna be, full game is waiting for me back at home, cannot wait!
The leveling doesn't actually mean anything in terms of skill, it just is how they gate the unlocks. But yeah, either way, it's a deep hole you're teetering over...

Just jumping into the full game , god damn this Paris map is huge and intricate.

What is the right way to play this ? Replay levels and find new ways to take out the target , replay and try and do all the different contracts etc ?

Also seems like some missions have optional targets not highlighted on the map (like the cowboy hat dude in the tutorial)

Do you get bonus points for also taking them out and is every level full of them ? Guess I am just wondering how the score system works , more points for no kills? Points for doing it quickly ?

Game is amazing at making you feel like a true assasin though and I love all the little mission briefing cutscenes etc
There isn't necessarily a "right way". Play the way you feel most comfortable or where you're drawn towards. I'd say on your first couple runs, just explore and see what you stumble across. If you find an interesting opportunity, follow that, but don't worry if things get screwed up. The game offers you the tools necessary to get out of most situations, with few real fail states beyond just dying. Just have fun and don't worry about getting it perfect those first couple times. Just enjoy the wide variety of options the game offers you.

When you're more set on 'mastering' a level, that's when you want to focus on going into your menu, finding challenges or opportunities you haven't explored. But don't let that dictate how you play a map early on. The game is at its best when your plans go awry, and you just say "fuck it" and chaos ensues. Especially with the Elusive Targets.

If you want to be just nudged towards the cool stuff/opportunities, I'd say leave the hints to 'minimal', but the default I think will guide you through a bit more, especially if you're new to the game.

The targets are the targets, but those 'special' characters might be key to an opportunity or getting you in close to the person you're actually trying to assassinate. Maybe they might have special privileges or places they can access that most otherwise might not be able to... You can skip them entirely, and unless you're actually charged with killing them, doing so will negatively impact your score (HAHAHAHAHAHAA caring about score....), but that doesn't mean you can't knock em out and dump em in a closet.
 
That was a fun elusive. I wish that this wasn't the penultimate one for this season because I've enjoyed the more unique ones like this.

I got the guy who wanted ear surgery but I spent ages trying to find them and I found everyone else but him. Eventually I found him in the sauna and realized that I saw him earlier but only saw one side of his face and the bandages were on the other side. I quickly stabbed him and somehow wasn't spotted so I quickly ran and took the snowmobile.

How do you narrow in on the ET? Past one we could see their face, are marked on the map like enforcers?
 
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