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Really long levels

de Blob's levels are all around 45mins-1hr long and you can't save and quit mid-level.

Although the first is the better of the two, the sequel rectified this with regular checkpoints.
 
In Fire Emblem Revelations.

A Decent amount of Maps are too long. The worst one was the one didn't allow you to saved so if you lost, you had to redo the one prior as well and it's dumb Fire gimmick
 

JediLink

Member
I'm one of the few people who actually likes Eggmanland. I felt its length was fitting as the final challenge.
 
I'm one of the few people who actually likes Eggmanland. I felt its length was fitting as the final challenge.

I found Eggmanland OK on PS3. Not good, but not horrible.
The Wii version though, my god. One 5 minute daytime stage followed by 5 Werehog levels. I know it was broken up, but it was still technically one stage.
 
FFXV, Pitioss Ruins:

9yHOq1U.jpg

Took me three or four hours
and was some of the best and most memorable FF content I had ever played.
 

True Fire

Member
Also, yeah, dungeons in Persona 5 were ridiculously long. I think that's the point though, since the game let's you take your time.
 

Kebiinu

Banned
Snake Pass. Almost all of its stages are entirely too long, with no saving in the middle of a stage. You really have to dedicate time if you want to play a level of the game. I still love it though.
 
If we can count dungeons where you cannot save your progress:

Pitios Ruins in FFXV (2-4 hours long)
Wandering Dungeons in Star Ocean The Last Hope (5-10 hours long)

Edit: Obviously talking about first playthrough; both can be completed much faster on subsequent runs.
 

Goro Majima

Kitty Genovese Member
Not sure if MMOs count but Blackrock Depths back in the day was holy fuck long. I remember guildies that fell asleep at their keyboards trying to finish that damn thing.
 

Ogodei

Member
There was one stage in Shadow the Hedgehog where if you took the light mission you had to hunt down and kill a bunch of Artificial Chaos that took *forever* because they were in a bunch of weird places. I remember when i did a replay of that game in 2015, it took me 45 minutes to clear that stage.
 
Every wherehog stage, some of them were upwards of 45 minutes and it felt like they composed 75 percent of the game, i get why, i remember someone saying the day time stages were super expensive to produce
 

Reset

Member
Persona 5 palaces. Slow turn based battle system, and the palaces will take you more than 4 hours to complete a palace even on the easiest difficulty. Battle system is just a Frazier version of pokemon's. Oh and did I mention it isn't a handheld game.

Dunno how people gave this horrible design a pass. At least in Persona 4 the dungeons were short.
 

finley83

Banned
Black on PS2 had absurdly long levels, and each was preceded by a 5 minute long unstoppable video. However the game was meant to be a fast paced arcade shooter. It was good, but would have been better with more short levels.
 

NESpowerhouse

Perhaps he's wondering why someone would shoot a man before throwing him out of a plane.
Tartarus (250 floors of the same shit)

Also Eggmanland from Sonic Unleashed (a 45 minute Sonic level)
 
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