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Can I name a really long boss fight instead?
It took me around 20 minutes to defeat Adamantoise in FFXV.
It took me around 20 minutes to defeat Adamantoise in FFXV.
Can I name a really long boss fight instead?
It took me around 20 minutes to defeat Adamantoise in FFXV.
If you do that, then: The final boss in Persona 3. I wouldn't be surprised if a number of other Atlus RPGs are similar in that regard, too, although of those I've played, the last boss of P3 is the longest. I think I was fighting it for something like 40 minutes?
Silent Hill Origins, the Sanitarium
Game's pretty short but it feels like a quarter of your overall time is spent here
Corridors are the long thin rooms between rooms. I'm not entirely sure they need a whole separate category on the key!
Two Betrayals is a great level too, and it plays completely differently with the addition of Banshees and new objectives.They liked it so much, they decided it was a good idea to make you do it again, later, backwards.
Never againThe Great Maze in Super Smash Bros. Brawl's Subspace Emissary was a pretty long endeavor.
I would say Nightmare of Mensis is actually the longest "level" in BB. Forbidden Woods seems long the first time because it's very easy to get confused and lost. Plus, there's a ton of hidden shit, so wandering around is a given, which helps add to the confusion and sense of loss. Nightmare of Mensis is straightforward, and actually just long. Plus, unless you are super leveled, Micolash is a lengthy fight. Nightmare of Mensis feels like two levels smashed into one. I would say Forbidden Woods matches Nightmare of Mensis' length if you add Byrgenwerth to it. Once you beat the Forbidden Woods once and you know your way around, it becomes much, much shorter on repeat playthroughs.Forbidden Woods in Bloodborne feels significantly longer than any other area in the game except maybe Nightmare of Mensis. Regularly takes me two hours or more per playthrough (I like to kill every enemy and pick up every item), and I love almost every minute of it.
City of the Dead and on tend to be lengthy. The only one that actually irritated me was Blackrock.Darksiders II had a buncha really obnoxiously long dungeons.
Not really. The only dungeon that's really that long in the first game is the Tower, but considering it's the last true dungeon in the game, it's easy to see why.The dungeons in the first game, especially the last one, are much longer.
It's because you go there twice. The second time is much shorter since you don't have as many boss fights and the puzzles are all solved, so it's just going from bottom to top and fighting a relatively easy, if not time-consuming, boss.It's been years since I played Kingdom Hearts, but I remember Hollow Bastion being stupidly long. Or am I misremembering?
I'd count Twilight Town. Each world is basically a level. Let's ignore return visits (since in KH2 you visit each world twice, save for The World the Never Was). Twilight Town begins at the start of the game, and doesn't end until Sora, Donald, and Goofy leave the Mysterious Tower. That's a long fucking level. LONG AS FUCK.Twilight Town - Kingdom Hearts 2
Doesn't help that it was my first KH game but I really thought the game was all about friends having fun with Final Fantasy Cameos.
Stonefang Tunnel and Boletaria Palace are both longer. I would say Latria is right in the middle. With the shortest levels being Valley of Defilement and Shrine of Storms.Tower of Latria
The ice forest in too human. Interminable. Total shit game.
BRD in WoW is definetely a standout but Wailing Caverns, Mara, and Dire Maul were also fucking ridiculous.
I mentally blocked this piece of shit out of my mind.FFXV, Pitioss Ruins:
Took me three or four hoursand was some of the best and most memorable FF content I had ever played.
Xenogears:
Can I name a really long boss fight instead?
It took me around 20 minutes to defeat Adamantoise in FFXV.
Halo the library
The only issue with this was all the platforming. The actual answer is the final dungeon until you find out it was one of the small handful of dungeons that included a map. Solaris didn't have a map afaik, but the dungeon portion drug on for what felt like ages and went through several areas before you finally escaped.
Never got the hate for Babel Tower in Xengears, you're jumping on a sideways space city and that's cool as FUCK
Kislev Sewers can fuck off and die tho
If you consider this a "level", then fucking definitely. Christ, I can't think of any other game where the intro wore my patiece so fucking thin, and I just wanted to start playing proper.
BRD in WoW is definetely a standout but Wailing Caverns, Mara, and Dire Maul were also fucking ridiculous.