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Insomniac Games responds to the QTE criticism in Spider-Man for PS4

Seventy70

Member
In Just Cause they don't have to worry about player killing innocent civilians. You are not going to get a game over screen if the player fails to stop a crane or other debris from falling onto a group of civilians in Just Cause. That's why a sequence like that does not require QETs in Just Cause. If that kind of freedom is given in Spiderman game then you will have people who just choose to go after the helicopter without bothering to stop the crane. If the game gives game over screen for failing to stop the crane, then people will complain that game made it seem as though there was a choice when there was none. If they want to create a set piece that keeps up the pace of the sequence while also not frustrating player, then QETs are acceptable compromise. If they get rid of the set piece altogether then people will say that there no big "Spiderman" moment where he saves the day and gets the bad guy in the nick of time. Although I agree that button prompts should be normal web buttons (trigger and shoulder buttons) rather than X.

tbh I would just prefer the mission failure thing. Also, I hope they aren't being too uptight about the game. I feel that games are much more fun when the developers aren't afraid of having the player "break" the game. I should have the option to be an asshole Spider-man if I want. I want to string people up in a chain and hang them from the highest rooftop. Stuff like that would be insanely fun.

I suppose it all just comes down to what you want out of this game. I want a physics sandbox thing that gives you the freedom to goof around and get funny scenarios. What they've shown so far, however, is more along the lines of carefully constructed, scripted cinematic experience.
 
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Deleted member 325805

Unconfirmed Member
There you go.

QTE in set pieces only.

Much better than just sitting and watching a cutscene.

Honestly I'd prefer just to watch the cutscene, plus if I fat finger the wrong button I really don't want to start over.
 

xaosslug

Member
i think a BIG THING people don't seem to understand is that w/o the QTEs it would just be a cutscene. Hello? LOL
 

jayu26

Member
tbh I would just prefer the mission failure thing. Also, I hope they aren't being too uptight about the game. I feel that games are much more fun when the developers aren't afraid of having the player "break" the game. I should have the option to be an asshole Spider-man if I want. I want to string people up in a chain and hang them from the highest rooftop. Stuff like that would be insanely fun.

I suppose it all just comes down to what you want out of this game. I want a physics sandbox thing that gives you the freedom to goof around and get funny scenarios. What they've shown so far, however, is more along the lines of carefully constructed, scripted cinematic experience.
The directive of not killing people comes straight from Marvel. Nothing Insomniac can do about it.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
They said that scene when he's running in the burning building, you can control where spider-man is moving. But he's auto-running, you can control where he moves but not the speed. So he can keep up with the chopper outside and the destruction inside without the player just standing in one place.

They probably did the same with the crane, again if the player just stands there the crane falls and they have to shoot a new fail scene.
I'm curious to see if we have any control during that segment because then the only criticism would be the presentation of the QTEs looking out of place.
 
i think a BIG THING people don't seem to understand is that w/o the QTEs it would just be a cutscene. Hello? LOL

Everyone understands that. A lot of people would prefer that. If you're going to spend time making a big set piece, let me sit back and watch it without distracting my attention with large, ugly button prompts.
 
I mean it's the section of the game they decided to show off. So you can't blame people for extrapolating this from what they chose to show off. Glad to see that it won't be a prominent part of the game though.

they also showed an entire combat and chase scene that wasn't QTE but everyone seems to somehow erase that entire part of the demo from their memory
 
A few QTE's in set pieces, just don't see a big problem, especially when the rest of the game will be Web swinging, Arkham style combat and whatever the Peter Parker sections will be.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
I mean, I'm okay with that explanation and figured that's how it was. The problem is that I don't think QTE's are a good modern answer to how to make cutscenes feel less like straight up movies.

Uncharted succeeded at times when they tried to integrate gameplay into what was really just a cutscene, although there were plenty of big setpieces where you just watched it unfold. I just think QTE's do a bad job of hiding the "Cutscene Power to the Max" trope (the trope where your character or an opposing character's power is dramatically different in a cutscene vs. gameplay, which makes you feel less powerful in standard gameplay) because its even more obvious that your character isn't actually programmed within the game to do all this awesome stuff.
 
they also showed an entire combat and chase scene that wasn't QTE but everyone seems to somehow erase that entire part of the demo from their memory

It was the climax of their trailer. You can't really blame people for focusing on what was clearly intended to be the most memorable part of the trailer.
 

jett

D-Member
They said nothing.

There you go.

QTE in set pieces only.

Much better than just sitting and watching a cutscene.

Yeah? I prefer watching cut-scenes that a game making me push random buttons that have nothing to do with the actual game mechanics and control setup of the game during random intervals out of nowhere.
 

joe_zazen

Member
QTEs are fine, fun even. It's games that are built to reward button mashing that I cannot play anymore.

lols, I can't with some of y'all. This is literally "old man yells at cloud" levels of absurd. xD

It's more "we have nothing to complain about, yet we must complain or life loses meaning."
 

xaosslug

Member
maybe, Insomniac will have an option to disable QTEs so peeps can "sit back and enjoy the cutscenes" etc. rotfl
 
I don't see why QTEs in what are essentially cut scenes are a bad thing. It only becomes a problem for me when they make their way into the core gameplay loop.
 
they also showed an entire combat and chase scene that wasn't QTE but everyone seems to somehow erase that entire part of the demo from their memory
I didn't. I've said multiple times that I was disappointed by the speed of the game during those parts. Especially the chase scene. But this thread is not about those gameplay sections.
 

Teletraan1

Banned
They should put the game over failstate QTEs immediately after long non interactive cutscenes. Seems to work pretty well for other fan favorite games around here.
 
It is funny when people complain about having to press buttons on their plastic doodads when playing a video games.

Ok, so any complaint about a gameplay choice is nullified because you're 'complaining about buttons when playing a video game?'

It's a gameplay choice, not everyone is going to like it.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
er, am I being trolled? I don't mean literally yelling... o_0
What he's saying is that the response to QTEs on this forum doesn't really warrant the vitriolic and slightly condescending defensiveness. Just as an example:

It is funny when people complain about having to press buttons on their plastic doodads when playing video games.
This literally addresses nothing being said about why people have varying degrees of issues with QTEs.
 

chadtwo

Member
Yeah, I get it. We will just have to see. And I still think it's a non answer.

So you concede that it was a meaningful answer but maintain that it was a non-answer? Remember that he was responding to a complaint about "too many QTEs," not about the mere fact of the game having a QTE.
 
QTEs are cut-scenes with fail-states, so they are actually worse than cut-scenes.

And the core gameplay loop for Spiderman is mostly imaginary at the moment.

Once they show the game without the big set-pieces you'll see people react to that.
 

joe_zazen

Member
But how?

'I don't like this'
"Lool roflamo XDXD"

What a weird reaction.

You don't see how people complaining about a 1 or 2 QTE button presses every ten minutes (or more) of gameplay is, well, funny? I mean it's a few button presses out of tens of thousands.
 

AudioEppa

Member
I never get into any QTE topics because I personally like them. But was this really a big deal? I thought it was just some Gaf people crying overly loud as usual.


I hope they put in some extra OTEs just to watch their blood pressure go even higher.
 
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