I'd like to see you nerds code a sky crane crashing into a building and have the player save it in free gameplay, no qte.
Yall some lames.
Real challenge for the devs definitely.
I think it's easier to pull of in Uncharted (relatively speaking, I know making games is hard!) because his move set isn't as acrobitic or complex as Spidey.
I like how they give control to the player still in the collapsing building leading onto the helicopter fight which is a cool cinematic sequence for instance.
So yeah I don't mind a few QTE's sprinkled in for the really crazier bits.