I would recommend actually reading what I just said instead of just looking at the pictures.That part in Spidey isn't even a QTE. The symbol just shows what you will attach to if you webzip, and seems to always be there when you're looking at something you can zip to. It's part of the regular gameplay. The Uncharted one, on the other hand, is a QTE.
Well they aren't helping themselves when they have no other gameplay to show people.
Right and now PS4 defenders have Spider Man to point to when people say Sony had a bad e3. Saying this game looks bad cuts a fanboy to the quick because it means that Sony really blew it at e3.
It's much more important for Sony warriors than for Nintendo or Xbox or PC warriors. It's like Breath Of The Wild last year, the focus of hope for a legion of fans.
Which is all well and good and the game did look great, except for the QTEs, which were rightfully criticised. Unfortunately that criticism has really, really set some people off.
I hit submit too early, please look at my edit. I have been a long time Insomniac fan, and I think they know how to make a fun game. All the game they made previously are fun as fuck and worth playing at least twice.
What I am saying is, people who are concerned about QTEs shouldn't be laughed at, especially after The Order shitshow, I think people are not ''wrong'' to be concerned. This game is of course nothing like The Order, that's not what I am saying.
But wouldn't you be happier if the game has less QTE and more real time gameplay? The game is still in the makings, it's not too late to make it more fun. If the openworld is mostly gameplay and the main story quest is mostly QTE then it's gonna be a bit annoying to progress the story in this game don't you think?
Why not make it all gameplay? It's not like set pieces can only be fun with QTEs...it can be fun in gameplay too!
Uncharted 4 is the perfect example of good GAMEPLAY setpieces, minus the boring climbing parts, UC4 is the best when it comes to playable set pieces.
You think they're going to show something they're probably saving for another big event on a random Monday because of the vocal minority of crybabys?Well they aren't helping themselves when they have no other gameplay to show people.
I just did on the last page.....Except that no one who is being critical of Insomniac can really name what Insomniac could've done alternatively for that scene if they had omitted the QTE's. How can you complain and say "they should've done something different", when they themselves can't accurately convey a way to do that with their own thoughts and choose to instead hide behind the excuse of "well, I'm not a game designer". I'm not saying people can't critique the game but if you are and say such and such could've been done so much better, at least share your thoughts of how to do that and offer up some suggestions.
Hi, PS4 owner, I didn't really like the look of the QTEs. Not everyone who isn't a fan of very video gamey looking QTEs are xbox fanboys. To me they look very video gamey juxtaposed against the otherwise incredibly realistic lighting work. I feel that modern games have become much better at hiding this by making the QTEs stick out way less. And since these were all based on the web, instead of a flashing colored circled, they could go with the symbol for webs and for the large part, people would know what to press.
Like what they do in Uncharted.
this to me is preferable over the obvious video game color coding if there's no option for them to auto complete.
Number of people believing something (or pretending to believe something) doesn't equate to having a well thought out position.
Complelty missing the point? If a game shows 35 seconds of QTEs in a 9 minute demo, how is this missing the point when the complaint is that it's a QTE fest?
And breaking the momentum? I disagree, especially in a game like Spiderman.
Exactly. People will put what they see ahead of everything else.I think the people worried aren't going to not be worried until they see more from the game
it'll work itself out in time
show don't tell and all that
Unpopular opinion time.
I wish Insomniac also add an "auto QTE" option for the game for accessibility, similar to how Capcom added an auto QTE option in Resident Evil 6. If it's a 'set piece block buster' moment. I'd rather eliminate the 'miss and repeat' aspect that usually plagues these kind of QTE's completely to enjoy the set piece in it's full glory.
You can't really use that argument for Spider-Man because he doesn't move like a tank.
I mean it should have been obvious that it wouldn't be a setipece fest on one hand but on the other I hate demos like this, better show stuff that is more representative of the actual game you'll be playing the vast majority of the time
You did not play RE4 is you think there were only a 'few' QTEs.
But yes, they are. I love RE4 in spite of the QTEs. I'd love it alot more without them.
E3 is the one time of year that gaming has the most eyeballs on it
Sony and Insomniac put out a trailer that people who only casually follow the hobby watch, this trailer gave enough people a bad impression of the final product that insomniac had to put out statements clarifying that the trailer is representative of a small portion of the game. If so many people were misinformed then the trailer did a poor job conveying what the full game will actually be like. Not everyone pays attention to gaming as much as we do.
I think the people worried aren't going to not be worried until they see more from the game
it'll work itself out in time
show don't tell and all that
As far as I've seen only ones making a big deal about it are ppl like us. Go watch some casuals enjoy the gameplay demonstration. Probably don't even know it's called a QteE3 is the one time of year that gaming has the most eyeballs on it
Sony and Insomniac put out a trailer that people who only casually follow the hobby watch, this trailer gave enough people a bad impression of the final product that insomniac had to put out statements clarifying that the trailer is representative of a small portion of the game. If so many people were misinformed then the trailer did a poor job conveying what the full game will actually be like. Not everyone pays attention to gaming as much as we do.
But how else would they do that segment of gameplay with Spider-Man saving the citizens from a falling crane with the player having complete control of the scene? Any ideas? Just asking. Would it have been better if the player didn't interact with the controller at all and instead watch as Spider-Man did all these cool things?
But they did...
I just did on the last page.....
People should already understand that E3 press conference trailers/demos are more about making visually engaging presentations (which often means showing some set piece moments that don't have the player in control 100% of the time, relying on more scripted stuff than the overall game will etc.) than showcasing the intricacies & all aspects of gameplay. Even then, the demo showed enough of non-QTE stuff that relied on fluid one-on-many combat, making use of the environment, snappy traversal & stealth etc. that had very little QTEs.Well people can comment only what they saw. We will probably see extended gameplay at PSX.
Lol. The game got tons of Best of E3 nominations & wins. The reception was far from negative. The only negative people are the very, VERY small vocal minority of negative nancies that pick everything apart and nothing is ever good enough and QTEs killed their dogs and not understanding the context of anything etc.E3 is the one time of year that gaming has the most eyeballs on it
Sony and Insomniac put out a trailer that people who only casually follow the hobby watch, this trailer gave enough people a bad impression of the final product that insomniac had to put out statements clarifying that the trailer is representative of a small portion of the game. If so many people were misinformed then the trailer did a poor job conveying what the full game will actually be like. Not everyone pays attention to gaming as much as we do.
You... Hahaha, you can't be serious? You're comparing combos which you perform from memory in strategic gameplay to Simmon Says prompts that come up on screen?
Go lay down, man.
Yeah and that doesn't make any sense when under a minute of the showing had QTEs
I guess in some cases developers want to take 'control' away from the player so they can have the player focus on the big expensive effects-filled shot.
I would point to other games that manage to incorporate normal game mechanics into the set pieces, like Uncharted, OR if you are going to have QTEs, use them sparingly and only for something that absolutely couldn't have been done with a game mechanic instead. I don't have a problem with them per se, but I do think this part of the game had one or two too many.
The casual viewers think it looks sickE3 is the one time of year that gaming has the most eyeballs on it
Sony and Insomniac put out a trailer that people who only casually follow the hobby watch, this trailer gave enough people a bad impression of the final product that insomniac had to put out statements clarifying that the trailer is representative of a small portion of the game. If so many people were misinformed then the trailer did a poor job conveying what the full game will actually be like. Not everyone pays attention to gaming as much as we do.
That's an interesting point you make about fail states in QTE sequences. It would be amazing if you fail to hit any of the 3 QTEs on the crane, it would cause increasing levels of damage to the building, or if you fail the QTE for the hook of the crane, it would smash into the building more vigourously. Failing any QTE should not result in having the play the sequence again IMO, but instead result in different outcomes. Spidey could just as easily continue his pursuit of the helicopter if he failed the QTEs.
I don't expect any of this in Spiderman but it goes to show that more thought, consideration and better design can go into developing better QTEs, instead of the attitude of all QTEs being shit and that they need to go.
I've played it a bazillion times. They barely ever come up.
But if RE4 is your idea of "severely compromised" (sounds like people who say a game is "unplayable" and "broken" when a frame drops), I don't know what to tell you.
I don't think anyone thought that the whole game was going to be literally nothing but QTEs, it's just that for some, any QTEs at all is too many. How many big set pieces are there going to be? 3? A dozen? More? We don't know. But so do know that QTEs in set pieces is enough to severely dampen my excitement for this game.
Wouldn't be surprised if they do that.
Even Uncharted 4 gave you an option to 'hold' the action button instead of rapidly tapping it.
And ruin your company's credibility and customer relations. Amazing idea!
Yea ppl are really confusing a vocal minority message boards to the overarching public.The casual viewers think it looks sick
Except that no one who is being critical of Insomniac can really name what Insomniac could've done alternatively for that scene if they had omitted the QTE's. How can you complain and say "they should've done something different", when they themselves can't accurately convey a way to do that with their own thoughts and choose to instead hide behind the excuse of "well, I'm not a game designer". I'm not saying people can't critique the game but if you are and say such and such could've been done so much better, at least share your thoughts of how to do that and offer up some suggestions.
RE4 is full of QTEs. There's a boss fight that's literarily a series of QTEs for about 10 minutes. Your memory isn't great.
I said I still loved the game, so they didn't ruin it for me. I just know I would have enjoyed it more if they weren't there. I'm not expecting you to tell me anything, I'm just saying that I don't like QTEs and see them as a negative mark against any game that uses them heavily. It's fine to disagree with me, I'm not trying to convince you of anything.
This is a dumb conversation and argument.
I would point to other games that manage to incorporate normal game mechanics into the set pieces, like Uncharted, OR if you are going to have QTEs, use them sparingly and only for something that absolutely couldn't have been done with a game mechanic instead. I don't have a problem with them per se, but I do think this part of the game had one or two too many.
This is going to sound overly harsh, but since you asked:
They could make a game that's fun and compelling all the way through instead of taking 99% of control away from the player at the most epic climactic moments and making you watch a cutscene of the character doing the cool thing because the gameplay systems in place can't handle it. They could make the writing support the gameplay instead of the other way around.
The cynical part of me thinks a lot of these complaints are coming from haters who's mad that this game is exclusive. I'm quite certain that Insomniac had already addressed the QTE question multiple times at various interviews during E3.
Except that no one who is being critical of Insomniac can really name what Insomniac could've done alternatively for that scene if they had omitted the QTE's. How can you complain and say "they should've done something different", when they themselves can't accurately convey a way to do that with their own thoughts and choose to instead hide behind the excuse of "well, I'm not a game designer". I'm not saying people can't critique the game but if you are and say such and such could've been done so much better, at least share your thoughts of how to do that and offer up some suggestions.
Makes it less jarringly video gamey. The less noticeable and natural feeling it is the less it takes me out of the scene. And the less it distracts from the visuals the better. There's literally an exact moment like this in the trailer:Don't see how changing the symbol makes any difference.
Hi, PS4 owner, I didn't really like the look of the QTEs. Not everyone who isn't a fan of very video gamey looking QTEs are xbox fanboys. To me they look very video gamey juxtaposed against the otherwise incredibly realistic lighting work. I feel that modern games have become much better at hiding this by making the QTEs stick out way less. And since these were all based on the web, instead of a flashing colored circled, they could go with the symbol for webs and for the large part, people would know what to press.
Like what they do in Uncharted.
this to me is preferable over the obvious video game color coding if there's no option for them to auto complete.
Most of the complaints against QTEs are not against how long they last, it's about how frequently they occur. If each QTE lasted 1 second and there was a 35 seconds total in 9 minutes of gameplay, it would be annoying as hell. That's an extreme example, but the point is that length of time the QTE lasts is not really the complaint.
Exactly. People will put what they see ahead of everything else.
That's the Kaiser knife fight right? That's the only major one in a boss fight I recall, the rest were just stuff like tapping A to push back a knife or something.
I'd like to see you nerds code a sky crane crashing into a building and have the player save it in free gameplay, no qte.
Yall some lames.
Sure but the game isn't one big QTE. Everyone has a different idea of QTEs obviously, hell, someone said RE4 is one big QTE and that is bull dooky.It's not dumb if it helps the developer improve the game.
Whether it's making the QTE less obvious, more fun or just get rid half of it, either way it's good.
Pre-release criticism is healthy for any game's development.
Last thing Insominac want is to see everyone being super positive about the game only to see the game released and be seen as a disappointment. (*cough* Evolve *cough*)
You can really tell when someone is just looking at the pictures and not the text behind those pictures...That Spidey screenshot isn't even from a QTE dude. You don't have to swing to that water tank.
I'd like to see you nerds code a sky crane crashing into a building and have the player save it in free gameplay, no qte.
Yall some lames.