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Battlefront II to feature in-game currency, loot boxes, crafting (affects gameplay)

It's not hard to understand that it doesn't fall into my list of an objectively superior (in every way) monetary model, the context of the post you're responding to.

OW is better for free players because nothing is locked from them.

TF2 is worse for free players because they will never have access to that cosmetic DLC.

I thought we were comparing it back to BFII, yeah that's a fair point of view.
 

Yarbskoo

Member
Titanfall 2 as well. No RNG to their items, all of which are cosmetic only. See what you want, buy what you want.

You can't earn those items in-game at all, but I think making that extremely clear distinction between the game's free and paid content is the best way to do it.
Free players get all modes and maps and titans free. Same as you get with BF2.

Its just the cosmetics that are premium. No gambling, no RNG, no crafting, no card packs, no competitive advantages, and no storefront in your face.

Yeah, that's a way better system. Everyone gets the same gameplay experience, and people who want the cosmetics don't have to gamble away real money to get what they want.
 

Swarna

Member
Loot boxes themselves shouldn't be an issue of concern. Context and specifics matter.

Quake Champions beta currently has loot boxes and direct (cash or grinded currency) cosmetic purchases. How is that not a win on every front?
 
yep there's no other way to monetize your game than have objectively better gameplay items behind rng lootboxes, nope none at all

that poor EA studio, how will they ever be able to launch their Star Wars IP game without the help of gameplay rng microtransactions

Uh what

The fuck do I care how big or small the studio is? They're still working on the game so they need to be paid. Either we pay for map packs or some people pay for microtransactions.

You expect them to just give you free stuff every few months?

If it's pay to win they fucked up but how often are big budget AAA games pay to win in 2017?
 
If it was in a game like Overwatch were balance is extremely important i'd be pissed but in a 40 players game it really isn't that big of a deal, like come on...

Battlefront "1" had 6v6 modes though.

I mean if this is where we're at right now as an industry where balance isn't important at all because the game has a large player count therefore you can nickel and dime your player base to get objectively better items then lol
 
What a great investment Overwatch was, with all the other shooters shitting the bed with this RNG gameplay altering bullshit, or straight up p2w MTs, it looks like I won't need another multiplayer shooter all gen.
 
Yeah I would never trust what a developer thinks 'Pay 2 Win' is.

"Well you can grind it out in game, so its fine!"

Bunch of bullshit, goalposts just keep moving. We all get shittier games because a bunch of whales just throw money at this.

Right? Remember that shitty game Bad Company 2 that everyone hated? Where you had to play a ton to unlock upgrades for your various classes? I'm not seeing a whole ton of difference honestly. Maybe a few pounds.
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
Battlefront "1" had 6v6 modes though.

I mean if this is where we're at right now as an industry where balance isn't important at all because the game has a large player count therefore you can nickel and dime your player base to get objectively better items then lol

would you rather pay for every new map, hero, weapon, vehicle, mode etc.?
 
would you rather pay for every new map, hero, weapon, vehicle, mode etc.?

Uh what

The fuck do I care how big or small the studio is? They're still working on the game so they need to be paid. Either we pay for map packs or some people pay for microtransactions.

You expect them to just give you free stuff every few months?

If it's pay to win they fucked up but how often are big budget AAA games pay to win in 2017?
bruvs there are other ways to monetize your stuff which I already said so I'm not sure why you're both acting so obtuse. I never once expected them to give all of this out for free, mentioning the studio size, the publisher and the IP were all just reminders though that this isn't some indie dev who's scraping together quarters in his mom's basement to afford their next meal.

and really by definition locking objectively better items behind real world currency or extremely finnicky rng is pretty much pay to win even if you can obviously win without spending a dime.


off the top of my head call of duty and tlou were pay to win this gen btw
 

Yarbskoo

Member
Then you don't get free updates and you don't get free maps and free characters and free

You paid for what you got not the work they do after the game is launched.

I'm okay with not getting a constant stream of new shit. If the core game is enjoyable and there's plenty of content at launch, I'm okay with that being all there is to the game. If they want to add value to attract new players, that's fine too. Or they can have support for modded servers, and let the player base add value for them.

They can still work on new stuff, bundle it all together, call it Battlefront III and ship it in a couple of years, which, lets face it, will probably happen either way.
 
Battlefront "1" had 6v6 modes though.

I mean if this is where we're at right now as an industry where balance isn't important at all because the game has a large player count therefore you can nickel and dime your player base to get objectively better items then lol

Balance isn't important in a casual game like this. This type of game is quick, casual and mindless fun. I imagine the support for this game will have MUCH more to offer than the first year of Overwatch. That comes at a price.
 
I'm okay with not getting a constant stream of new shit. If the core game is enjoyable and there's plenty of content at launch, I'm okay with that being all there is to the game. If they want to add value to attract new players, that's fine too.

They can still work on new stuff, bundle it all together, call it Battlefront III and ship it in a couple of years, which, lets face it, will probably happen either way.

That's not viable in the modern AAA gaming space for so many reasons. That's how you get people who play your game and never come back. That's how you get people who sell your game to GameStop for 2 bucks.
 
Balance isn't important in a casual game like this. This type of game is quick, casual and mindless fun. I imagine the support for this game will have MUCH more to offer than the first year of Overwatch. That comes at a price.
That will have to be just your imagination until we actually find out.
 

Yarbskoo

Member
That's not viable in the modern AAA gaming space for so many reasons. That's how you get people who play your game and never come back. That's how you get people who sell your game to GameStop for 2 bucks.

Is that what happened to the original Battlefront II?
 
Considering the first game got much more. It's a pretty safe bet.
The first game had an expensive season pass.

We'll see though. Other games with free-for-all post-launch content have offered a lot of remixes of maps from previous games. Overwatch's maps are all new, which takes time.

Not saying that DICE will or won't, but I don't think we can use their previous game as a one-to-one example of whats to come. Maybe though.
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
EA shared that the upcoming Star Wars Battlefront 2 features three times as much content as its predecessor did at launch.
 

zashga

Member
Gosh, I can't believe "free DLC" ended up meaning another loot box game. Probably makes good business sense, but this shit is completely repulsive to me after a year of exploitative Overwatch events.
 
Balance isn't important in a casual game like this. This type of game is quick, casual and mindless fun. I imagine the support for this game will have MUCH more to offer than the first year of Overwatch. That comes at a price.

There are plenty of quick, casual mindless fun shooters that don't have this disgusting practice though.

Like literally every other shooter besides COD or a f2p game pretty much
 
Really not impressed. Oh well, I mean this was never going to be as good as competing multiplayer games and only good for a few rounds at a time like the original was. I probably wouldn't play it enough to really notice, then I'll be right back to R6.
 
There are plenty of quick, casual mindless fun shooters that don't have this disgusting practice though.

Like literally every other shooter besides COD or a f2p game pretty much

AAA with free post launch content? Please, do share.

Titanfall 2 and Overwatch is all I can think of. Hell, not even Overwatch considering how competitive it is.
 
***ATTENTION EVERYONE***

I, as GAF's foremost expert on the Star Wars Battlefront series will explain how this works.

The first two are unsurprising. But I'm going to need more info on this one.
The loot boxes contain two types of items (maybe more like XP boosts), cosmetics and Star Cards of varying rarities. The Common level of all Star Cards are unlocked via normal gameplay. The higher rarities (5 tiers) can be obtained either through the RNG lootboxes or by spending in-game earned credits (no real money) to upgrade a specific Star Card directly.

So essentially you can sidestep the entire RNG.

The only real money payment into buy extra lootboxes, they can also be bought with the non-real money in-game currency earned through normal play. From what I've been told the average earn rate is one box per 30 minutes of average play.
 
Are people really worried about a 5% dmg reduction in the rarest card? Doesn't seem like a big deal.

From the class site it's more like a 30 second cooldown vs. a 15 second cooldown which is much more noticeable.

Also for a pvp game even a 5% damage reduction could be the difference between a kill or a death so
 
AAA with free post launch content? Please, do share.

AAA games that don't lock gameplay items behind random chance boxes that you can buy with real money.

For Honor, Rainbow 6, Overwatch, Titanfall 2, Rocket League, Killing Floor 2, DOOM. I could go on but you get the point, basically every other mp game out there that's not a f2p cash grab.
 
AAA games that don't lock gameplay items behind random chance.

For Honor, Rainbow 6, Overwatch, Titanfall 2, Rocket League, Killing Floor 2, DOOM I could go on but you get the point, basically every other mp game out there that's not a f2p cash grab.

Ok? I said free post launch content though.
 

Sushigod7

Member
I'll hold judgement till I play the game still prefer this over paid maps etc. You can't have it all people don't like it either way I don't really get the point of this complaining so far in advance of release.
 
Ok? I was never arguing about that. This is clearly worse but ok whatever helps you sleep at night.

But the reason the game has this practice is because of the free, post launch content. They have to give people incentive to actually buy these things. Disgusting is what CoD has done with having p2w RNG AND a season pass.
 

bleaker

Member
It was never gonna be a balanced team shooter. Battlefield 1 isn't even that balanced why would you expect the more casual game to be balanced? You can't really have a balanced game with Darth Maul running around

I don't know about that, as long as you have the high ground you can destroy any Sith Lord.
 
But the reason the game has this practice is because of the free, post launch content. They have to give people incentive to actually buy these things.

Yes and they can give an incentive without making the gameplay items that were in the vanilla game that you paid $60 for be under a RNG lootbox that you can buy with real money.

This is much worse than just having cosmetics in boxes or having cosmetics be directly purchaseable or even adding abilities and weapons to the game post launch that you could just grind a bit for.

Your option to getting objectively better items is to;

1) play a ton and hope you get blessed by RNG (if ME3 and OW are any indicator, even with 100+ hours you won't have everything)

2) pay real money to gamble away at a digital slot machine for the chance of getting objectively better items
 
Splitting the player base sucked. This sucks too. Why can't they just do cosmetics? Certainly there's enough material to work with.

I'll hold judgement till I play the game still prefer this over paid maps etc. You can't have it all people don't like it either way I don't really get the point of this complaining so far in advance of release.

Making noise works and it keeps them on their toes which can only be a good thing.
 
Yes and they can give an incentive without making the gameplay items that were in the vanilla game that you paid $60 for be under a RNG lootbox that you can buy with real money.

This is much worse than just having cosmetics in boxes or having cosmetics be directly purchaseable or even adding abilities and weapons to the game post launch that you could just grind a bit for.

I figure a cosmetic only approach wouldn't properly fund the type of support they have in mind. Not every game has desirable cosmetics like Overwatch. It seems people want the world when it comes to this stuff, lol. They have to make money if you want your game to last for longer than 3-6 months.
 
I figure a cosmetic only approach wouldn't properly fund the type of support they have in mind. Not every game has desirable cosmetics like Overwatch.

Then they put the items in the game and have you work towards them through leveling up or completing a challenge or something or buy them directly instead of locking them behind random boxes.
 

Yarbskoo

Member
Honestly, the idea that people can't be bothered to play something unless they get a new map every few months is kind of silly.

Nearly forty thousand people were playing Left 4 Dead 2 at one point today, and when was the last time that game got any substantial content additions?
 

Xyzzy J

Banned
It just occurred to me that for all the talk a few years ago about the idea of 'emergent gameplay' this is what we were given. Random item drops that you can also pay real money for.

The industry develops the latest and greatest in digital entertainment technology but they're all engaged in a race to the bottom to use it in the most exploitative, least fun way. I would actually bet that fewer than 10% of AAA studios are even applying proper engineering and design principles to their games anymore. Sure, they're developing something that is playable as a game but they are not trimming them into lean and tight pieces of engaging content.
 
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