Project CARS 2: Driver Eye - Evo VI SVA @ COTA National - Sideways - VR Gameplay (B729)
Okay, so this video makes me want to race COTA now. Am I crazy?
Okay, so this video makes me want to race COTA now. Am I crazy?
Project CARS 2: Driver Eye - Evo VI SVA @ COTA National - Sideways - VR Gameplay (B729)
Okay, so this video makes me want to race COTA now. Am I crazy?
This video makes me want to go all out and get a VR headset and an expensive sim rig setup. That's crazy.
Hahaha. Sometimes I'm glad I have so severe eyesight problems I don't even consider VR an option for me. It is so expensive going VR right now.In isolation I'd say yes, but in the grand scheme of things, no.
This video makes me want to go all out and get a VR headset and an expensive sim rig setup. That's crazy.
On the two wheels in my house (Driving Force GT and a G920), the force feedback and terrain rumble in something like RaceRoom feels a lot more nuanced than the original Project Cars.
Don't say "terrain rumble", this is not an N64-type canned effect (mostly... if the curb is smooth in real life, some games draw from the effect library of the wheel to add canned "rumble").
Personally I'd say RaceRoom has very little feedback from uneven road surface (and their tracks are not laserscanned with one exception [not saying their tracks are bad, they're damn great actually, but surface detail is not as good as in AC for example].
pCARS1 has some laserscanned tracks, but I've read in dev-logs that Brands Hatch for example(laserscanned in pCARS1) felt too smooth for Ben Collins, so they made it bumpier in some sections than what the scan suggested. Some non-laserscanned tracks like the Nordschleife for example have a not great fidelity to the surface, but the amplitude on some bumps is even overdone.
However, if it's overall too low or too high, there are a LOT of sliders in pCARS that you can use to adjust that. Scoop Knee says under which level forces are scaled down(general FFB settings), Fz for how vertical forces on the suspension are scaled (individual car FFB settings). Also look at the soft clip.
[or try the Jack Spade Tweaker files, there are extra files for more curb and road feel]
About Project CARS 2 FFB feel:
a) They have way more laserscanned tracks now.
b) From review outlets we heard some really impressed words from John Sable (Inside Sim Racing), but he only played it at E3 (he didn't like pCARS1). Allen from Team VVV said something more undecisive (he loved pCARS1). Nobody went into road feel FFB though.
Nobody knows. Only thing "confirmed" so far for DLC is Interlagos.Pc2 up on Xbox store also now
$89.99 for deluxe edition
Anyone know exactly what the season pass includes?
I thought that's what you meant and everything after the first paragraph from my last post was about this "rumbling" feedback from bump-steer. But I'm afraid that's all I can say about that in R3E, pCARS1 and 2.I'm talking about vibrations distinct from the broader alignment pull. When I say terrain rumble, I'm talking about a subset of the FFB. If there's something actually counter-intuitive about how I've phrased it, I don't follow it from what you said. "Rumble" is a term I use talking about movement in my actual car. My quick read is that you're accounting for a marketing distinction decades out of date.
I would not invvest in PC1 having PC2 around the corner. There is not a single thing PC1 does better than PC2.Man, this game looks great. I want to try the first one but all the complaints about the controls have made me not give it a go. Can the first one be enjoyed at all with a regular xbox controller?
Man, this game looks great. I want to try the first one but all the complaints about the controls have made me not give it a go. Can the first one be enjoyed at all with a regular xbox controller?
I would not invvest in PC1 having PC2 around the corner. There is not a single thing PC1 does better than PC2.
You got it wrong. PC1 career is not start from the bottom. It's start from where you want. You can start from LMP1, if that's your thing.What about the campaign though? That's what I'm interested in really. The start from the bottom work your way up appeals to me. Have they said if PC2 is going with the same theme?
You got it wrong. PC1 career is not start from the bottom. It's start from where you want. You can start from LMP1, if that's your thing.
In PC2 though, you start from bottom, but you can choose the type of discipline you will race in. PC2 career is supposed to be a more refined experience of what PC1 was offering. So, yeah, what I said earlier.
I would not invvest in PC1 having PC2 around the corner. There is not a single thing PC1 does better than PC2.
So we asked Stephen Viljoen, Slightly Mad Studios' Game Director, whether the VR mode on the more powerful PS4 Pro would possibly already work, but not on the standard PS4 and Sony does not want the VR mode to be exclusive for the PS4 Pro.
Viljoen said (consciously coughing):
I am not allowed to say anything, but it is quite possible that you are right.
I tried Forza Apex this evening and was amazed at how awful it felt out on the track. FFB felt canned and the whole thing felt very arcadey, even with all assists off. I was also sick in my mouth when the game threw me straight into an unskippable race at 30fps and what looked like unaliased 720p. This was apparently auto-set based on my specs. Lol. Once I regained control of my own destiny it was running at 4k60 without breaking sweat (and it's a very pretty game), but I very nearly uninstalled it after the first ten seconds. I was looking forward to FM7 but Apex pretty much killed that buzz stone dead.I can't believe I pre-ordered Pc2 over forza 7. Haha. Don't disappoint me pcars!
I tried Forza Apex this evening and was amazed at how awful it felt out on the track. FFB felt canned and the whole thing felt very arcadey, even with all assists off. I was also sick in my mouth when the game threw me straight into an unskippable race at 30fps and what looked like unaliased 720p. This was apparently auto-set based on my specs. Lol. Once I regained control of my own destiny it was running at 4k60 without breaking sweat (and it's a very pretty game), but I very nearly uninstalled it after the first ten seconds. I was looking forward to FM7 but Apex pretty much killed that buzz stone dead.
Yea, Apex's FFB is even worse than FM6 on Xbox One and that is super "canned" as well. It helps you drive better if you "listen" to it, but it feels nothing like car. John from ISR liked Apex's FFB better than FM6, but of course didn't actually like it. He also said that FM7's E3 demo felt like FM6, rumors about the very improved FFB seemed to have been wrong and I trust John on that one, since he plays stuff on motion rigs a lot and isn't dazzled by that like some other racing game reviewers (I heard the racing game guy from Waypoint say that he wanted to "live in that demo" *eyes rolling*).
I have to say though: Go from "normal" to "simulation" steering in the assists, and it's not arcady, it's harder than any sim out there, especially since the FFB is useless for over-the-limit reactions (actually even counter-intuitive, I actually can can a sim-steering slide better with FFB turned off entirely than with FFB on).
Pre-purchase the Project CARS & Project CARS 2 bundle to get the Project CARS 2 Japanese Cars Bonus Pack and instant access to the original Project CARS.
Take your ultimate driver journey to the max. Grab the Project CARS 2 Deluxe Edition and get accesss to the full game, Season Pass, and all bonus content including new cars, tracks, events, liveries.
So there a two tiers of pre purchase packs, the first one is PC1 & 2 (plus the Japanese pack for PC2) for £65
Or the deluxe pack with PC2 and the season pass.
Would be nice for them to provide some kind of road map for the prospective content though.
Yeah, I'm always wary of unspecific season passes. A season pass should mean all DLC until the end of support as a reward for taking a gamble on it, not suddenly ending so that a further content update can be charged for.
Yeah, I'm always wary of unspecific season passes. A season pass should mean all DLC until the end of support as a reward for taking a gamble on it, not suddenly ending so that a further content update can be charged for.
Wait for a Steam sale once pCARS 2 is released. I'd wager it'll be the game and DLC will be on sale on or before XmasYeah, I'm always wary of unspecific season passes. A season pass should mean all DLC until the end of support as a reward for taking a gamble on it, not suddenly ending so that a further content update can be charged for.
I tried Forza Apex this evening and was amazed at how awful it felt out on the track. FFB felt canned and the whole thing felt very arcadey, even with all assists off. I was also sick in my mouth when the game threw me straight into an unskippable race at 30fps and what looked like unaliased 720p. This was apparently auto-set based on my specs. Lol. Once I regained control of my own destiny it was running at 4k60 without breaking sweat (and it's a very pretty game), but I very nearly uninstalled it after the first ten seconds. I was looking forward to FM7 but Apex pretty much killed that buzz stone dead.
I never could get on with simulation steering in previous Forzas. Found it too ridiculously slippy-slidey, like driving slicks in the wet on a cold day.
I'd also forgotten how condescending the FM games are in their presentation, with the twee intro movie, forced assists in the unskippable first race and patronising voice-over. It never used to bother me but I find it insulting now after pCARS', RR and Assetto Corsa's more serious approach.
I tried Forza Apex this evening and was amazed at how awful it felt out on the track. FFB felt canned and the whole thing felt very arcadey, even with all assists off. I was also sick in my mouth when the game threw me straight into an unskippable race at 30fps and what looked like unaliased 720p. This was apparently auto-set based on my specs. Lol. Once I regained control of my own destiny it was running at 4k60 without breaking sweat (and it's a very pretty game), but I very nearly uninstalled it after the first ten seconds. I was looking forward to FM7 but Apex pretty much killed that buzz stone dead.
I cant believe I'm still getting money from SMS ��
I figured it was high time I pissed or got off the pot.Also holy shit Mascot finally joined the dark side, never thought I'd see the day.
Some of us tried to convince you of that fact.Should have done it years ago!
Interesting news about setting up races:
http://www.projectcarsgame.com/news...game-race-settings-for-project-cars-2?lang=en
Lot´s of cool stuff... some of it was already in Pcars1, but the menus and options appear to be easier to find.
Seasons/weather is easy. You can choose date or season. Weather is like in PC1, only that snow is not selectable depending on season and track (there's no snow in Dubai). Sync to Race works well now too.Sounds impressive in theory, interested to see how it all works in practice, in particular the seasons / weather stuff.
Interesting news about setting up races:
http://www.projectcarsgame.com/news...game-race-settings-for-project-cars-2?lang=en
Lot´s of cool stuff... some of it was already in Pcars1, but the menus and options appear to be easier to find.
Because the Switch is underpowered and there's not enough install base/demand to warrant a version.Remember when they initially said they would bring the first game to Wii U?
I wonder why they aren't doing a Switch version.
In isolation I'd say yes, but in the grand scheme of things, no.
This video makes me want to go all out and get a VR headset and an expensive sim rig setup. That's crazy.
Because the Switch is underpowered and there's not enough install base/demand to warrant a version.