I'm hurting with this God of War blackout. ;_;
ULL is getting to me too but at least I will have that soon.
lmao watch it once, get hyped, by the time the game is out you'll forget what happened in the trailer.
I'm hurting with this God of War blackout. ;_;
ULL is getting to me too but at least I will have that soon.
Never!lmao watch it once, get hyped, by the time the game is out you'll forget what happened in the trailer.
Trailer isn't even spoiler heavy go check it outNever!
I want everything to be completely fresh.
Trailer isn't even spoiler heavy go check it out
Never!
I want everything to be completely fresh.
I wish we'd get a God of War Collection on PS4. I'd love to play through them all again before jumping into the new one when it releases.
The weirdest thing about GoW3 is that it was only 3.
If it was 3 and Ascension it would have been better imo. Then we´d need only a port of the ps3 collection.
IIRC there was a rumor that Ascension was supposed to be remastered with 3 but it was canned.
You guys think it's safe to assume we won't see a new Ratchet & Clank until Insomniac is done with Spiderman?
When do you think we will se something new internal from Japan Studios again?
I wonder how much devs are thrown around between projects versus having stabilished teams.
I´d love a follow up on this interview:
http://kotaku.com/how-sonys-most-creative-studio-rose-from-the-ashes-1458030068
E3 2018 would be my bet.
Sucker Punch & Japan Studios new IP (tough Sucker Punch could also be PSX)
Even if they are working on a new one, they will probably not reveal it until Spiderman is out.You guys think it's safe to assume we won't see a new Ratchet & Clank until Insomniac is done with Spiderman?
Which Japan Studio team though? TLG and GR2 might be too soon imo. Are TLG devs still a team or what?
Hopefully they figure a way to keep making Ueda games.
if i had to guess?
Toyamas new Project
i don't know tough, im not really sure how the Teams at Japan Studio are structured
yoshida mentioned in 2015 that he saw and played Japan Studios & Sucker Punch new Games.
so next year its about time to show those projects imo (tough Sucker Punch is a safe bet)
if i had to guess?
Toyamas new Project
i don't know tough, im not really sure how the Teams at Japan Studio are structured
yoshida mentioned in 2015 that he saw and played Japan Studios & Sucker Punch new Games.
so next year its about time to show those projects imo (tough Sucker Punch is a safe bet)
I hope Sony will buy Bluepoint Games, so they can do more remakes
By 2015 GR2 had not been completely revealed. I think it was revealed at TGS that year, he was probably talking about that.
Japan Studio is a wild card, really hard to tell what´s going on there. That´s why I´d love another one of those interviews like kotaku did.
As for SP sure it´s time.
The China Hero Project was initiated in mid-2016 in order to locate and support developers with creativity and the ability to accomplish ”remarkable content" for the PlayStation family. Over 400 product plans or demos have been provided during the registration period, but only 10 of them reached the end of the project.
These titles, which were announced at the press conference, ”represent the current highest level of Chinese developers in different dimensions."
Some titles, including the PlayStation VR-based The Walker from Haymaker and action game Lost Soul Aside from UltiZero Games, are already in the final stage of development. Half of the announced titles support PlayStation VR.
Read more at http://gematsu.com/2017/03/playstat...-soul-aside-code-hardcore#72lxZGrOhBSDxk3R.99
Hoping we hear some news by PSX about the project.
I think TGS has a bigger chance.
I think TGS has a bigger chance.
Some titles, including the PlayStation VR-based The Walker from Haymaker and action game Lost Soul Aside from UltiZero Games, are already in the final stage of development.
Lost souls aside Creator bing said he's shooting for 2018 doubt that changedThis section is interesting because they're so far along but there has been no marketing/formal announcement (outside of this).
with these games in the final stages of development could these two games be part of the latter 2017 announced games yoshida was talking about.
Lost souls aside Creator Bing said he's shooting for 2018 doubt that changed
Is Sony doing the publishing because if I recall he also said he at least wanted to release on Pc?
Hey friends, I got some messages asking about the progress, actually I have got support from Sony and will work on it with some other devs.
So there will be a time exclusive on PS4, and there will be multi weapons, will try to finish the game in 2018, thank you.
Read more at http://www.playstationlifestyle.net...side-timed-ps4-exclusive/#drMO3jXo7TDKuABM.99
While he didn't name any specific projects, Becker did hint that plenty of new games are in the works with new technology in mind. ”Without having to state too much more, with Gravity Rush 2 finishing up and The Last Guardian finishing up, we reached this big milestone within Japan Studio, and so finally we feel like we're free to do new things," he said. ”We're going to finish up Knack 2 as well, so, as for the internal team, they're much more freed up, so we are thinking about starting up several new titles."
👌🏼Any new title, concept, or project that the Japan Studio starts is in a unique position. We cannot compete directly with big teams in the U.S. or Europe in the same genres, Yoshida said. So the Japanese developers have to find their own niche, and that becomes the killer features for some games that Western developers cannot match. I think we are in a really good time again in the PS4 generation, so anywhere in the world you can enjoy big triple-A Western games or some unique interesting Japanese games, and they can come out throughout the year.
Still, Yoshida said that PS4s huge success has helped Japanese games find more popularity in Western markets, which has helped make it easier to justify maintaining a major Japanese development presence. Many developers in Japan try to copy what seems to be popular outside of Japan, but its not authentic. What the fans of Japanese games outside of Japan want is a really authentic Japanese game, and that works very well, he explained.
I think its a difference in culture, Becker said. Humans are basically all the same, but when you have such a difference in culture, these emotions and thoughts go through this filter and get a certain form or shape.
China Hero Project looks very promising. Would be great if the project/titles got promotion at this years TGS & PSX. Could lead to some great new exclusives for Sony.
IGN First great interview about Japan Studio
http://www.ign.com/articles/2017/06/30/how-playstationas-japan-studio-stands-out-a-ign-first
China Hero Project looks very promising. Would be great if the project/titles got promotion at this years TGS & PSX. Could lead to some great new exclusives for Sony.
You guys think it's safe to assume we won't see a new Ratchet & Clank until Insomniac is done with Spiderman?
I'm still confused even reading that what the China Hero Project is. =(
I'm still confused even reading that what the China Hero Project is. =(
Contact your nearest Sony First-Party Developer.It is 30 degrees here now and my headset keeps steaming up, is there something I have done wrong? I have to wipe it every minute.
I hope we see something from Sony Japan involving:
Such an underrated game. Also, how about a new Trash Panic? lol
Its a program where SIE Shanghai together with middleware partners like EPIC, Unity, Silicon Studio. CRIWare and others, helps chinese developers bring their games to PS4 and PSVR and improve their expertise with console development. Some of these games are even out on PC over there already and the middleware companies help them port them to consoles offering assitance in stuff like QA and certification
They also have partnered with Whiz Asia to offer assistance with fund raising, management tips, business plans and other stuff centered on this side of development.
The goal is to help Chinese devs ship blockbuster games, that could appeal to a worldwide audience and also grow the Chinese console development scene to higher standards of quality