FairXchange
Member
Just getting back into it myself. It's really incredible. Playing it with 4k and HDR is also jaw dropping. The game is like monster hunter with an interesting story and wide open world. What a package.
It's my GOTY in the year that Persona 5 released. Enough said.
Fuck the corrupted zone with 2 Rockbreakers, but bless the Behemoth that was wandering around there
Rockbreakers are probably my most hated enemy in the game.
It's been well documented what a looker this game is so I'm not really going to dwell on that (it is stunning though). But, wow what a game...
I'd never thought I'd say this about an open world game but I LOVE the combat. Not initially I might add – in fact I spent a long time feeling seriously underpowered, hiding and whistling/rock throwing was a chore that seemingly never went away, hand to hand combat felt more or less non-existent (playing Witcher 3 style is a BIG no-no) and the bewildering variety of bows/status effects/tear that overlapped in strengths etc. just baffled me. So for a long time I avoided anything larger than a Watcher.
Then it just clicked. I can't put my finger on what combination of things came together – perhaps it was paying attention to scans, perhaps my accuracy improved, perhaps those extra points in concentration, perhaps it was my first taste of the war bow and being able to corrupt machines, perhaps it was the Ropecaster and slinging sticky bombs. Perhaps it was building a wardrobe of status limiting effect limiting outfits and crucially – knowing when to apply them. Perhaps all of the above.
All I know is this – for a blissful moment yesterday I took down two Level 34 corrupted Rockbreakers by kiting a Behemoth, hiding long enough to corrupt it and watching merry hell unfold – popping up to inflict enough flame damage to take all three with a massive grin on my face. Incredible feeling.
Yes the game has problems – the human AI isn't great and the storytelling could be better – despite that I love the world and post-apocalyptic vision that Guerrilla fashioned. Seeing the snippets of the world through viewpoints via Aloy's wonderfully innocent perspective is really very touching.
What say you GAF?
Beautiful game but I found it incredibly boring.
Wait OP. Why are you crapping on the story?
No thanks. I like being able to take a deep dive in a game's fiction if I want or not at all if I don't want. Audio logs and journal entries allow me to do either.Ps. Can we once and for all remove audio logs and journal enteries from gaming?
How is the animation lifeless? Have you seen the animation for the robots? The way Snapmaws lunge at you with their jaws open, or Thunderjaws charge at you and swing their tail to knock you out. Or even Watchers lunging at you and flailing through the air. That's some of the best animation in gaming right there IMO. The human animation was perfectly fine as well.I don't know how long I've progressed storywise but so far I think the story is adequate (for a video game) but once you leave the first area the sense of urgency goes out the window. Then it basically becomes a game of side quests and exploration. That's fun and dandy. It's the reason I've spent 50+ hours in both FFXV and MGSV.
The animation is so lifeless and feels so jarring. On the other hand there could be a plot twist where it's revealed that people are machines too so I'm not going to write it off before I know. Comparing it to Uncharted or other Sony games makes it seem like they forgot to animate character's faces. Also the acting is never in sync with what's happening. I battle a giant robot monster only to cut directly into a dialogue with the intensity of picking what type of mustard you want for a hot dog.
Overall: fun side quests and good combat. Interesting setting overall.
Ps. Can we once and for all remove audio logs and journal enteries from gaming?
Shit. Second post. Really?A top 2 game of this year along with Zelda in whatever order. It's really terrific.
It sure is a looker, but I never found it to be anything more than okay. The world, while pretty on the surface, feels lifeless. There's just a lack of detail that kills it for me. The gameplay itself is okay, but feels like an amalgamation of other games instead of being its own thing. Not that it doesn't work, but I never had the feeling I was playing something special. The story was...okay at best. I liked the actual story well enough, but it was told in the most cliché way possible, I found myself laughing at how rote it was. People seem to really like Aloy as a character, but to me she's the definition of a wet blanket.
The highlight for me was the combat and even that was too easily exploitable to be truly special, but they're at least onto something with it.
Overall, I had fun with it, but in all my years of playing games, Horizon didn't leave much of a mark; I've just seen this kind of game a few too many times before that it was just a predictable and fairly bland game. Pretty though.
How is the animation lifeless? Have you seen the animation for the robots? The way Snapmaws lunge at you with their jaws open, or Thunderjaws charge at you and swing their tail to knock you out. Or even Watchers lunging at you and flailing through the air. That's some of the best animation in gaming right there IMO. The human animation was perfectly fine as well.
No thanks. I like being able to take a deep dive in a game's fiction if I want or not at all if I don't want. Audio logs and journal entries allow me to do either.
I was talking about the animations of human interaction specifically. The robots are wonderfully animated. The humans are animated like robots. Their blinking and mouth movements and the monotone expressions and lack of interactivity makes them look like lifelike mannequins with a mechanised lower jaw. There's no emotion. But, like I said, there could be a plot twist that the humans are robots so then it would make perfect sense.
I'm all for being able to dive into the fiction and lore of a world. All I want is that when you do it in-game that they don't remove gameplay. I'm all for a podcast-like exploration of the world or a novel that expands on the lore. What I'm asking is that if it's in the game then it should be interactive and have impact on the game. For example: an interactive story told in animated stills where depending on the choices you make unlocks items or quests for Aloy.
Ps. Can we once and for all remove audio logs and journal enteries from gaming?
Amazing game.
Fighting a Stormbird for the first time is one of the highlights of this gen for me. GOTY.
In before...
Shit. Second post. Really?
Zelda is better. Horizon's story is better. Zelda's gameplay blows Horizon out of the water. They're both great games.
Shit. Second post. Really?
Zelda is better. Horizon's story is better. Zelda's gameplay blows Horizon out of the water. They're both great games.
People seem to really like Aloy as a character, but to me she's the definition of a wet blanket.
What? How?