So I do enjoy subtle gyro aiming to help fine tune shots, I think the best implementation has still been Killzone Mercenary and Uncharted: Golden Abyss though. It felt incredibly accurate and intuitive right off the bat, and I could consistently rack up headshots both on and offline.
Did no one else have a problem in Zelda where the gyro aiming wouldn't hold still? Mine kept drifting in random directions, not even like a standard weapon sway just completely drifting, even when I'd put it on a stable surface to test. It's super frustrating to me, and it made some of the balloon target korok challenges a huge pain. If it wasn't for that and if there was a way to adjust the sensitivity I'd have been much more inclined to enjoy it.
I still have trouble getting used to Splatoon though. I wish it's gyro implementation was more like other games with full control instead of limiting it to the Y axis. In general, even with the motion controls off, that game just doesn't feel like other third person games and I always have to adjust back to how it plays when I come back to it.
That all being said, I enjoyed the hell out of Horizon's combat and thought the bow controls felt great because they were actually fun to use. I don't know that I really needed gyro aiming for it because I did just fine with the analog sticks and never once felt hindered.
Did no one else have a problem in Zelda where the gyro aiming wouldn't hold still? Mine kept drifting in random directions, not even like a standard weapon sway just completely drifting, even when I'd put it on a stable surface to test. It's super frustrating to me, and it made some of the balloon target korok challenges a huge pain. If it wasn't for that and if there was a way to adjust the sensitivity I'd have been much more inclined to enjoy it.
I still have trouble getting used to Splatoon though. I wish it's gyro implementation was more like other games with full control instead of limiting it to the Y axis. In general, even with the motion controls off, that game just doesn't feel like other third person games and I always have to adjust back to how it plays when I come back to it.
That all being said, I enjoyed the hell out of Horizon's combat and thought the bow controls felt great because they were actually fun to use. I don't know that I really needed gyro aiming for it because I did just fine with the analog sticks and never once felt hindered.