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I tried to play Horizon after Zelda, and the lack of motion control aiming upset me

Rated-G

Member
So I do enjoy subtle gyro aiming to help fine tune shots, I think the best implementation has still been Killzone Mercenary and Uncharted: Golden Abyss though. It felt incredibly accurate and intuitive right off the bat, and I could consistently rack up headshots both on and offline.

Did no one else have a problem in Zelda where the gyro aiming wouldn't hold still? Mine kept drifting in random directions, not even like a standard weapon sway just completely drifting, even when I'd put it on a stable surface to test. It's super frustrating to me, and it made some of the balloon target korok challenges a huge pain. If it wasn't for that and if there was a way to adjust the sensitivity I'd have been much more inclined to enjoy it.

I still have trouble getting used to Splatoon though. I wish it's gyro implementation was more like other games with full control instead of limiting it to the Y axis. In general, even with the motion controls off, that game just doesn't feel like other third person games and I always have to adjust back to how it plays when I come back to it.

That all being said, I enjoyed the hell out of Horizon's combat and thought the bow controls felt great because they were actually fun to use. I don't know that I really needed gyro aiming for it because I did just fine with the analog sticks and never once felt hindered.
 

Dremorak

Banned
My 4 year old headshotted a bokoblin from about 50 metres away using motion controls in BOTW. She cant normally hit enemies in games with any kind of combat lol. She is actually able to use the bow because of the motion controls.
 

phanphare

Banned
Gotcha. And yeah, that's the sense that I get.

I didn't like gyro controls either when I first tried them on Vita but they've grown on me considerably. I can pull shit off in BoTW with motion assist that 99% of the people in this thread can't pull off without it. I'd bet money on that.

yeah same. I can't aim for shit with just the right stick and I'm actually pretty good at Splatoon. gyro assisted aim is a god send for me.
 
I agree with OP, strongly within camp "Pro Gyro" and while I know it is mostly Nintendo being known for it, Sony had it on PS Vita as well with Killzone:Mercenaries and it was absolutely amazing to control.

To clarify: Using Right Stick to aim roughly and do the last fine adjustments with Gyro with minimal hand movement.. Not purely with Gyro. This gives you almost mouse-level of precision/speed and if it would be a standard option, we might finally get rid of aim assist again.

Still like Horizon, but it would enhance my enjoyment.
 
Damn, now i'm thinking about how much more I would have liked HZD if they had implemented motion control aiming and an option for more realistic bow physics.

Probably wouldn't have quit the game. I'd love to go back to it, the combat is varied and great besides those two things. It's a shame, tbh.

Do any of you think we have a real chance of seeing those two features implemented in a future patch? I'm going to guess, no.
 

zelas

Member
It just feels weird having to take a step backwards, even though these other platforms have the ability to add gyro aiming.

I think the point is the industry never took a step forward with regards with gyro. We all know Nintendo does their own thing regardless. Sure consoles are capable, but like KB+M, there just isnt any demand for it from an audience that has already rejected anything that isnt a stationary controller in their lap.
 

Floody

Member
Damn, now i'm thinking about how much more I would have liked HZD if they had implemented motion control aiming and an option for more realistic bow physics.

Probably wouldn't have quit the game. I'd love to go back to it, the combat is varied and great besides those two things. It's a shame, tbh.

Do any of you think we have a real chance of seeing those two features implemented in a future patch? I'm going to guess, no.

Realistic aiming? Zero, If I can see how unfun it'd be, GG definitely can.
Gyro aiming? Probably not, but it's possible I guess, especially if they see any real demand for it. They've been great at adding highly requested features in patches.
 

Dremorak

Banned
Damn, now i'm thinking about how much more I would have liked HZD if they had implemented motion control aiming and an option for more realistic bow physics.

Probably wouldn't have quit the game. I'd love to go back to it, the combat is varied and great besides those two things. It's a shame, tbh.

Do any of you think we have a real chance of seeing those two features implemented in a future patch? I'm going to guess, no.

Considering that its not a trivial thing to add, I doubt it would get patched in.
 

Kuro

Member
The analog aiming in BotW is pretty bad tbh and this was on a Wii U pro controller. I still preferred it to motion control and I don't see how this has anything to do with Horizon when it controls perfectly with an analog stick.
 
Doubt they'll patch it in but you never know. Maybe for the sequel.

Horizon's combat is already thrilling and controls well.

I think Gravity Rush 2 has gyro controls of some sort. I hear good things about it.
 

Quonny

Member
Gyro aiming only works for me on a handheld, like I'm looking through the screen.

On a regular controller it's fucking terrible. Gravity Rush was amazing with gyro on the Vita, but GR2 on PS4 felt so wrong. Turned it off immediately.
 
Turned that shit off immediatly in botw.

The only reason I considered it was because the sticks on the switch are kinda bad, and it's taken me a bit to get used to them.

Splatoon was awful too.

Gyro aiming only works for me on a handheld, like I'm looking through the screen.

I feel the same. I'm usually using split controller and the gyro aim is wonky when I have my hands at my side.

...and drift.
 

PetrCobra

Member
Didn't play Horizon but I agree that motion control assist can make analog stick aiming pretty accurate, maybe not on par with a mouse but at the very least quite close to a wiimote experience (possibly even better than that). It's definitely a better solution than the standard CoD style auto aim/aim assist which does most of the job for you. My only issue with motion controls on Switch is the occasional drift, which sometimes disappears after a while and other times I can just recalibrate to get rid of it, but I still wish it wasn't there at all. Doesn't happen all that often though.
 

Jamaro85

Member
Last time I tried using motion controls of any form was my brief stint with Twilight Princess when the Wii came out. I remember them being clunky and not extremely responsive (only in regards to aiming a bow and arrow), and I think it's because of this that my view on any form of motion control is way skewed from what it is probably like today. Maybe my recollection of that motion control usage is off, but that's my impression of motion control right now. Can't wait til I get a Switch to see how well it works now, based on what I'm reading in this thread.
 

FinalAres

Member
Yeah i loved that BOTW hybrid style of motion controls. It felt natural and awesome. I too felt the same moving to Horizon afterwards, even to go as far as actually moving my controller out of habit a number of times.

I kinda wish Splatoon 2 had that hybrid style as just another option.
That form of motion control is big part of why the steam controller is so good for FPS (compared to normal controller). You use gyro to precision aim.
 
Not even trying to be that guy, but HZD makes me miss its Bow controls compared to Zelda. Guess Ill have to play around with it a bit more lol.
 

Bedlam

Member
I feel the same, OP.

HZD does a poor job overall with bow combat, it's amazing how many people don't seem to be bothered by it.

The arrows at full draw have basically no drop due to gravity, no arc or curve at all. They're pretty much hitscan weapons. You don't have to lead your target or aim above an enemy to account for curvature. It's so weird, why are people okay with bow combat behaving this way?

This coupled with analog sticks makes it feel so...jarring.
Yeah no. I already explained to you about two weeks ago that your argument is factually wrong. It seems you just keep running with jt though...
 

roytheone

Member
100 % agree. Especially with how in horizon you often need to hit specific small objects, fine tuning your aim with the gyro like in Zelda would have been great. A shame.

I am happy the bows in horizon don't have a lot of drop though, that would have made the game way to hard and probably frustrating.
 

Bedlam

Member
I turned off the gyro immediately. Absolutely hate it.
.

Yup. Same.

It's the one thing I hated about Splatoon. I also couldn't get into MP Trilogy despite loving the GC versions due to motion controls.

Motion controls just suck and I'm glad we're almost over it.
 

Nanashrew

Banned
Tbh, it should be allowed to be an option. I honestly cannot go back to twinstick analog joysticks after all my time with gyro.

I don't care if others hate gyro, options are good.
 

WillyFive

Member
Playing Zelda on the Wii U Pro controller makes the game a heck of a lot harder without the motion controls of the Wii U gamepad.
 

roytheone

Member
.

Yup. Same.

It's the one thing I hated about Splatoon. I also couldn't get into MP Trilogy despite loving the GC versions due to motion controls.

Motion controls just suck and I'm glad we're almost over it.

Forced motion controls, sure. But we should never get over optional motion aiming controls like in Zelda. I REALLY like it there and people that don't can just disable it. Honestly I wish all games offered the option.
 
Yeah no. I already explained to you ablut two weeks ago that your argument is factually wrong. It seems you just keep running with jt though...

It's a little odd you remember me as I don't remember you.

Even so, you seem to imply you're right and that I agreed you with you even a little bit, which I most likely didn't.

I also don't really take a lot of stock into people telling others they're "factually" wrong about things such as this. Comes across as conceited and petty, but I digress.

Motion controlled aiming has really been criminally underutilized by non-Nintendo games. It really should be the standard by now.

Ignorance and an unwillingness to change or adapt seems to hold back gaming a lot of the time.

I suppose this is true with many things in life.
 

Pokemaniac

Member
Motion controlled aiming has really been criminally underutilized by non-Nintendo games. It really should be the standard by now.
 

Brizzo24

Member
That would be awful. Aiming something like a bow without pointer controls? No thanks.

Haven't played BoTW or Majora's Mask 3D yet, but I don't think I'd bother with gyro aiming controls in those games. I assume you can't use Wiimote/nunchuck or touchscreen for aiming in those games?

It was the first option I turned off when I got BotW. I played the game with a pro controller, and never even tried the motion controls. I was perfectly fine aiming with the analog stick for my bow. This is after 125 hours in.
 

Berg

Member
i get the aspect of not wanting to figure out controls for a video game...
But come on! It's absolutely worth it

And lol at that VVVV
 
D

Deleted member 471617

Unconfirmed Member
Analog sticks are bad for aiming? Housemarque says hello and I have never had a problem with analog aiming since maybe the first few games that first used it back during PSone days. Since? Nope.

Motion/gyro controls suck, plain and simple. Motion controls are so bad that they turned off 90M people that purchased a Wii and ignored the Wii U. LOL. Motion/gyro controls are a Nintendo based gimmick and thankfully, the far better companies stay away from this crap.

As a console gamer that prefers the controls to be basic, thank God that motion/gyro controls barely exists. And Horizon is fucking awesome. Easily game of the year in my opinion and by far.
 

zMiiChy-

Banned
I feel the same, OP.

HZD does a poor job overall with bow combat, it's amazing how many people don't seem to be bothered by it.

The arrows at full draw have basically no drop due to gravity, no arc or curve at all. They're pretty much hitscan weapons. You don't have to lead your target or aim above an enemy to account for curvature. It's so weird, why are people okay with bow combat behaving this way?

This coupled with analog sticks makes it feel so...jarring.
I definitely agree that Motion controls should be an aiming option in most if not all action games, and Horizon would have benefitted from it.


However, I think the issue with arrows in Horizon is heavily overblown.

Yes, it is extremely unrealistic - but why should I care if it is?
I'd prefer aiming with a bow to be simpler in a game - if I wanted realism, I'd shoot a bow in real life.

The real issue with the combat in Horizon is the collision detection for arrows on some enemies.
Even the sub par human contact is a non-issue for me compared to how frustrating it is for my arrows to pass straight through an enemy.
 

Unai

Member
Who are these people assuming games automatically have motion aiming in 2017? Have you avoided every non-Nintendo platform since 2013?

I feel like I just traveled back in time.

Sure I haven't. I have being playing with motion controls on my PC for years now. Not having that option seems very outdated in 2017, specially when the controller does support it. Tomb Raider is great with motion controllers.
 

Nanashrew

Banned
Analog sticks are bad for aiming? Housemarque says hello and I have never had a problem with analog aiming since maybe the first few games that first used it back during PSone days. Since? Nope.

Motion/gyro controls suck, plain and simple. Motion controls are so bad that they turned off 90M people that purchased a Wii and ignored the Wii U. LOL. Motion/gyro controls are a Nintendo based gimmick and thankfully, the far better companies stay away from this crap.

As a console gamer that prefers the controls to be basic, thank God that motion/gyro controls barely exists. And Horizon is fucking awesome. Easily game of the year in my opinion and by far.

Have you used the Wii U or Switch gyro? It's new generation stuff and incredibly accurate. It's not 6-axis or whatever the crap Wii and PS3 gen was.
 

Zomba13

Member
I really wish more console games had motion aiming. Use the analogue stick for the big camera/aim movement and the gyro for fine tuning and accuracy. I love it in Splatoon and BotW and it does disappoint me that it isn't used much, especially on the PS4 where the controller has built in motion and it's used as a spray can for graffity in Infamous and then..... absolutely nothing else.

For me it's Mouse > Gyro >>>>>>>> Sticks.
 

SpokkX

Member
I was checking out a friend's new 4K TV the other day and when I got to the bow tutorial, I instinctively tried to move the PS4 controller to aim and then realized what I was playing.

I've gotten so used to motion aiming with games like Majora's Mask 3D, BOTW, Splatoon, and can't help but feel it is vastly superior to aiming with sticks, it's so responsive and tight, and basically second only to mouse and keyboard. Why isn't this more of a standard? The PS4 controller should be just as capable, right?

I grew up playing consoles my whole life, but have been more PC in recent years. This combined with great motion aiming has made sticks feel like the dumbest, slowest, clunkiest way to aim in video games and it feels terrible.

Yeah i agree

Gyro-supported aim should be standard in console aiming. It is amazing, noone but nintendo uses it though

Does a SINGLE game on ps4 do this? Shows the importance of software since the hardware is capable
 

BigEmil

Junior Member
Yeah i agree

Gyro-supported aim should be standard in console aiming. It is amazing, noone but nintendo uses it though

Does a SINGLE game on ps4 do this? Shows the importance of software since the hardware is capable
I think only VR games..
 

The Argus

Member
I turned the gyro off the second I noticed it was default. But my SO plays with it on her profile.

I too went from BotW to Horizon. It's a little jarring not being able to explore and climb anything, and the bow acts like a sniper rifle vs the arc of BotW's. The graphics on the Pro are absolutely insane though, and I'm enjoying it. Just wish I played it first and then went to BotW. Hope R* took some notes for RDR2...
 

WillyFive

Member
Analog sticks are bad for aiming? Housemarque says hello and I have never had a problem with analog aiming since maybe the first few games that first used it back during PSone days. Since? Nope.

Motion/gyro controls suck, plain and simple. Motion controls are so bad that they turned off 90M people that purchased a Wii and ignored the Wii U. LOL. Motion/gyro controls are a Nintendo based gimmick and thankfully, the far better companies stay away from this crap.

As a console gamer that prefers the controls to be basic, thank God that motion/gyro controls barely exists. And Horizon is fucking awesome. Easily game of the year in my opinion and by far.

Motion controls are significantly more accurate for aiming than an analog stick, it doesn't matter if you grew up with analog sticks and are more comfortable with them. And Wii people didn't ignore the Wii U because of motion controls, it was actually for the exact opposite reason; if they were one of the few that knew it was a new console, they instantly wondered where the motion controls were (I used to sell games, and kept having people asking for more Wii's well after the release of the Wii U, simply because no one really saw it as a successor to it).
 

Quonny

Member
Yeah i agree

Gyro-supported aim should be standard in console aiming. It is amazing, noone but nintendo uses it though

Does a SINGLE game on ps4 do this? Shows the importance of software since the hardware is capable
Both the Gravity Rush games use it.
 

Rated-G

Member
.

Yup. Same.

It's the one thing I hated about Splatoon. I also couldn't get into MP Trilogy despite loving the GC versions due to motion controls.

Motion controls just suck and I'm glad we're almost over it.

Oh my god I feel you on the MP Trilogy. I want to replay until I remember I need to break out the Wii Remote and everything, and while it WORKS, it's distractint. I hope MP4 gives us the option to play like a standard first person game.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Not a fan of motion controls. People who get good at that shit tho have a very clear advantage over players who use the sticks.
 

Pokemaniac

Member
Analog sticks are bad for aiming? Housemarque says hello and I have never had a problem with analog aiming since maybe the first few games that first used it back during PSone days. Since? Nope.

Motion/gyro controls suck, plain and simple. Motion controls are so bad that they turned off 90M people that purchased a Wii and ignored the Wii U. LOL. Motion/gyro controls are a Nintendo based gimmick and thankfully, the far better companies stay away from this crap.

As a console gamer that prefers the controls to be basic, thank God that motion/gyro controls barely exists. And Horizon is fucking awesome. Easily game of the year in my opinion and by far.

I'm not sure what Housemarque has to do with this. Do they even make any non-top-down shooters? Because top down shooters operate in a fundamentally different way which makes them much more suited for dual analog.

This thread is more about your standard FPS/TPS type stuff, where dual analog doesn't really provide the necessary precision to play at the same level as motion controls or mouse and keyboard.
 
A mix of traditional+gyro for aiming is the future of console control schemes. It's so comfortable, quick and precise and it makes games like Splatoon all the more enjoyable. I want every shooter to use gyro, thankfully Nintendo have been doing it since Ocarina of Time 3D.

I also loved gyro in Gravity Rush, more PS4 games could do with gyro aiming. (the keyboard is also fantastic)
 
Motion controls just suck and I'm glad we're almost over it.

You don't know what you're talking about, lol.

Motion controls are better by orders of magnitude than they were during the Wii era, and we're nowhere near 'almost over it'.

How many current gen gaming platforms have motion controls built in?
All of them? Except for the one that originally shipped with a prohibitively expensive motion control solution?

How many previous generation gaming platforms had motion controls built in?
Every single one that launched after the Wii was revealed, all the way up to Wii U?

The only thing we're really over is gimmicky, pointless motion control. And that's great for everyone.

Motion assist isn't that. Motion assist generally just offers players a bit more fine control over the exact location of their crosshair.
 
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