You were wrong though. Your personally preference isint a fact. Splatoon 1 on the higher competitive levels is all motion controls aiming. It's FAR more accurate then analog.
That would be more disengenous as New Vegas is an FPS. Horizon and Zelda are directly comparable due to both being open world action RPGs that draw from the same influence like Far Cry. A LOT could be done to make Horizon Zero Dawn more immersive with more things than just visuals. I'm actually willing to bet that the sequel will focus less on graphical improvements, (they already set the bar high) and moreso on systemic immersion as the games it's influenced by are already doing that. Like the gap in immersion between Watch Dogs and WD2.
Cool..what happens now, do you win something? You have never been wrong in your life? Impressive. Didn't realise being wrong was an event or some big deal.
Here? Yes. In the Horizon patch thread, no it wasn't. Talk about obsession.
And I'll gladly move on after i repeat what i edited in my last post: that it's kinda odd that you're the first person to come in here and attack an entire fanbase instead to sticking with normal arguments. Way to engage in a discussion. If you call that participating in a thread, go ahead.
Usually if I am wrong I own up but that's just me.
Cool..what happens now, do you win something? You have never been wrong in your life? Impressive.
Merely pointing out that certain Zelda fan's proclivity for lashing out at Horizon is not an "attack" don't be ridiculous.
So I do enjoy subtle gyro aiming to help fine tune shots, I think the best implementation has still been Killzone Mercenary and Uncharted: Golden Abyss though. It felt incredibly accurate and intuitive right off the bat, and I could consistently rack up headshots both on and offline.
Did no one else have a problem in Zelda where the gyro aiming wouldn't hold still? Mine kept drifting in random directions, not even like a standard weapon sway just completely drifting, even when I'd put it on a stable surface to test. It's super frustrating to me, and it made some of the balloon target korok challenges a huge pain. If it wasn't for that and if there was a way to adjust the sensitivity I'd have been much more inclined to enjoy it.
I still have trouble getting used to Splatoon though. I wish it's gyro implementation was more like other games with full control instead of limiting it to the Y axis. In general, even with the motion controls off, that game just doesn't feel like other third person games and I always have to adjust back to how it plays when I come back to it.
That all being said, I enjoyed the hell out of Horizon's combat and thought the bow controls felt great because they were actually fun to use. I don't know that I really needed gyro aiming for it because I did just fine with the analog sticks and never once felt hindered.
Considering how you can play New Vegas in 3rd person mode and still experience the same thing, not really. The only reason people didn't make such a comparison is because there's no point in doing so. The only core similarity Zelda and Horizon has is that they are both open world and they released close to each other. Zelda isn't even a TPS like Horizon is.That would be more disengenous as New Vegas is an FPS. Horizon and Zelda are directly comparable due to both being open world action RPGs that draw from the same influence like Far Cry. A LOT could be done to make Horizon Zero Dawn more immersive with more things than just visuals. I'm actually willing to bet that the sequel will focus less on graphical improvements, (they already set the bar high) and moreso on systemic immersion as the games it's influenced by are already doing that. Like the gap in immersion between Watch Dogs and WD2.
I know of a couple of things, but besides being able to fight giant robo dinosaurs with a really engaging combat system nothing is there in terms of gameplay systems where I think it surpasses Zelda.
That's just preference, mind you, but the way the physics interact in that game with the elements and Link's ablities and himself is something special and I value that greatly.
well I think this particular discussion is centered on gyro assisted aim where your camera controls and aiming are done by using both the gyro and the right stick in tandem
so yeah ARMS isn't a good example
ARMS managed to NAIL Motion controls to the point that you have an edge when you using motion. If you take the time to get used to it you will stomp tremendously.It's fine tuned enough to that you can easily punch around obstacles and the other opponents speeding fists with the default toasters with a twist of the wrist.
Even the Devs have gone on record saying that when they get serious they use the motion controls. This isn't idle talk either considering Yabuki's preformance at the ARMS exhibition Tournament back at e3.
Lol this is a discussion board, and making up shit in a discussion to "win" an argument is just a bad look, that's all. Don't get so defensive.
I disabled the motion controls in Zelda after a few hours. I just didn't like it. I'm glad some people enjoyed it though. Haven't played Horizon so I can't comment on the bow, but some people are calling analog sticks inaccurate? Just switch to a PC then and use a mouse if accuracy means so much to you.
Oh I agree with that. I was talking about motion controls in general.
Such as, apart from the obvious graphical showcase? And nobody stops anyone from making a video about it and I would be the last person to condemn such a thing being made and posted here. I'm actually interested in it.
Sony's controller has it built in no? No excuse why it's not an option.
or show there's demand for gyro assisted aim on console and stay playing there
I don't get why some people are so defensive about something they'd never have to actually use themselves
Yea but it's not a traditional TPS, it's first and foremost made with FPS gameplay in mind right down to the animation of the player character. It's as much a TPS as Deus Ex or Battlefront. Although melee is emphasized so is ranged combat in Zelda, it evidently received a LOT of attention so that it's incredibly viable.The entire game can be played as a TPS. You can say comparing a shooter vs a sword/bow combat based game is wrong.
Skyrim will be a more apt comparison.
yeah, that's the stupid thing. I can turn it on in steam for whatever game I want but pretty much no shooters on the actual system support it.
There'll be a side-by-side shot of me dropping a weapon in both games and coming back to that location two hours later to grab it
There'll be a side-by-side shot of me engaging in dialogue with NPCs and observing dialogue trees and diverging character reactions
There'll be a side-by-side shot of me completing Beyond the Beef alongside that Rushroom quest in BoTW
Tried them once, found them awkward, turned them off and never looked back and now I'm surprised people like 'em.
Not really sure what riles you up so much.
Pretty much,I'm scared to even comment about these two games because no matter what someone will either try to paint you as a Sony or Nintendo fanboy. Really stupid, lest we try to have a constructive conversation to see how both games could take aspects from the other to improve any potential sequels or spiritual successors in the future.
These are also really valid points.Not a detail. Item persistence issue. Has to do with memory management.
Not a detail. Dialogue system issue. Doesn't really do a good job of showing off details when you concentrate on complex things like that.
Not a detail. Quest structure issue. Makes sense for an RPG to have complex quests. A game like Zelda on the other hand, usually exploit quests to make the player do stuff they wouldn't do otherwise, as a small distraction while doing other stuff.
You should really call the video Fallout vs. Zelda: They are completely DIFFERENT games!!!
You're welcome.
Combat in Horizon was vastly different...motion controls would not work as well as they did in Zelda imo.
The ability to upgrade your weapons?
Definetly a point yes, though i prefer every weapon i find being usable (and necessary) during my playthrough, and that only works with them breaking rather constantly, where upgrades won't make much sense.
Overriding machines to either mount or fight along side you?
I consider that part of the whole mecha dinosaurs mechanic, which is great and the main hook of the game for me, don't get me wrong.
Using traps?
Barely used any when I played, will pick it up after Bloodborne again, maybe i can do some neat stuff with it. Thanks for the reminder!
The interactions can feel rather mechanised in Zelda. I've put in so many hours in BotW that I've noticed a pattern of limited tools at your disposal.
Definetly, i felt after i explored most of the game and had hundreds of enemy encounters it wore a bit off. Freezing a moblin on a horse in time to steal it and he falling on his ass is only fun so often. Were some exceptional first 70 hours or so though. That being said i think there's barely any game with limitless gameplay scenarios/tools in an open world game, except minecraft maybe.
I didn't "Make anything up", I thought I was accurate and i wasn't, it happens, I mean, what do you want me to say? Beg for forgiveness lmao. I'm the defensive one, I mean look at some of your posts here.
"As well as they did in Zelda"? Wasn't your opinion that they were shit in Zelda?
You were thinking you were accurate by talking out of your ass, demanding evidence of competitive people using gyro controls and just stating that sticks are more accurate despite having played Zelda, got it. I don't want you to say anything, all good. Thinking i want oyu to beg for forgiveness is defensive af btw.
I'm looking at my posts here....and?
I am being to think many Nintendo fans just look act games differently. Sure some things are not as good as zelda but honestly after playing both I would say exploration and traversal are probably the only things I would say are sub par in horizon. I would say puzzles buy horizon a rely tries at that.
Story, combat, performance, graphics are far from sub par and I would go as far to say make botw feel subpar.
Because there isn't anything wrong with it. Platinum'd the game just fine with the bow aiming. Can't wait to 100% the expansion with the same aiming.I feel the same, OP.
HZD does a poor job overall with bow combat, it's amazing how many people don't seem to be bothered by it.
The arrows at full draw have basically no drop due to gravity, no arc or curve at all. They're pretty much hitscan weapons. You don't have to lead your target or aim above an enemy to account for curvature. It's so weird, why are people okay with bow combat behaving this way?
This coupled with analog sticks makes it feel so...jarring.
or show there's demand for gyro assisted aim on console and stay playing there
All motion controls are shit to ME...but people say they are great in Zelda. It's not hard.
You are still at it LMAO.....I mean you are not self aware, that's ok, your posts are defensive AF.
I feel the same, OP.
HZD does a poor job overall with bow combat, it's amazing how many people don't seem to be bothered by it.
The arrows at full draw have basically no drop due to gravity, no arc or curve at all. They're pretty much hitscan weapons. You don't have to lead your target or aim above an enemy to account for curvature. It's so weird, why are people okay with bow combat behaving this way?
This coupled with analog sticks makes it feel so...jarring.
I will give you combat. It's brilliant in horizon but it's not lacking in zelda. Zelda sandbox approach is preferable even
All motion controls are shit to ME...but people say they are great in Zelda. It's not hard.
Yep. Dunkey covers it in his video about RemastersMajora's Mask 3D convinced me completely after playing this minigame with gyro assist.
Such a huge upgrade from the hellish experience of the original.
The bolded sums up just about everything. New Vegas is to Zelda as is Horizon is to Zelda. Any similarities those games have is as broad and basic as it gets.Not a detail. Item persistence issue. Has to do with memory management.
Not a detail. Dialogue system issue. Doesn't really do a good job of showing off details when you concentrate on complex things like that.
Not a detail. Quest structure issue. Makes sense for an RPG to have complex quests. A game like Zelda on the other hand, usually exploit quests to make the player do stuff they wouldn't do otherwise, as a small distraction while doing other stuff.
You should really call the video Fallout vs. Zelda: They are completely DIFFERENT games!!!
You're welcome.
An important aspect of combat is the enemies you fight and I would say that is definitely a detractor for Zelda.
I think Horizon has more destructible environments. I don't remember many large rocks breaking in combat when something hits them in Zelda.
Because the arrow physics and aim assist are dependant on difficulty level. Play on ultra hard for no assist and full physics.
All motion controls are shit to ME...but people say they are great in Zelda. It's not hard.
You are still at it LMAO.....I mean you are not self aware, that's ok, your posts are defensive AF.
Wait, are you saying he made a mistake? No way! That's the first time I've read someone point that out over these several pages and pages of posts. It's in no way becoming tiresome to read it.To be fair, didn't you also say no one uses motion controls, because they're shit? I believe you did, first or second page. You also asked me to cite my claim, the one that directly contradicts your statement. Showing you that 70-80 percent of Splatoon players used motion controls, proving that what you said, is false.
You never replied upon showing you the proof.