• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

I tried to play Horizon after Zelda, and the lack of motion control aiming upset me

You were wrong though. Your personally preference isint a fact. Splatoon 1 on the higher competitive levels is all motion controls aiming. It's FAR more accurate then analog.

Cool..what happens now, do you win something? You have never been wrong in your life? Impressive. Didn't realise being wrong was an event or some big deal.
 
That would be more disengenous as New Vegas is an FPS. Horizon and Zelda are directly comparable due to both being open world action RPGs that draw from the same influence like Far Cry. A LOT could be done to make Horizon Zero Dawn more immersive with more things than just visuals. I'm actually willing to bet that the sequel will focus less on graphical improvements, (they already set the bar high) and moreso on systemic immersion as the games it's influenced by are already doing that. Like the gap in immersion between Watch Dogs and WD2.

The entire game can be played as a TPS. You can say comparing a shooter vs a sword/bow combat based game is wrong.

Skyrim will be a more apt comparison.
 

Bold One

Member
Here? Yes. In the Horizon patch thread, no it wasn't. Talk about obsession.
And I'll gladly move on after i repeat what i edited in my last post: that it's kinda odd that you're the first person to come in here and attack an entire fanbase instead to sticking with normal arguments. Way to engage in a discussion. If you call that participating in a thread, go ahead.

Merely pointing out that certain Zelda fan's proclivity for lashing out at Horizon is not an "attack" don't be ridiculous.
 
Usually if I am wrong I own up but that's just me.

I did...yet here we are.....still talking, what do you want a prize for pointing it out along after others already did. i was wrong but for me personally the floaty aiming sucks, i can aim better with analog, and yes I trued zeldas.
 

Wamb0wneD

Member
Cool..what happens now, do you win something? You have never been wrong in your life? Impressive.

Lol this is a discussion board, and making up shit in a discussion to "win" an argument is just a bad look, that's all. Don't get so defensive.

Merely pointing out that certain Zelda fan's proclivity for lashing out at Horizon is not an "attack" don't be ridiculous.

There was no word of "certain" Zelda fans in your post. And accusing all of them being obsessed with shitting on Horizon can be interpretated as an attack, yeah. Or simply unnecessary console warz.
 

TheRed

Member
This is a big reason why I love my steam controller. So many games have been such a joy to play when they feel pretty clunky otherwise.
 

VeeP

Member
I disabled the motion controls in Zelda after a few hours. I just didn't like it. I'm glad some people enjoyed it though. Haven't played Horizon so I can't comment on the bow, but some people are calling analog sticks inaccurate? Just switch to a PC then and use a mouse if accuracy means so much to you.
 

Anteo

Member
So I do enjoy subtle gyro aiming to help fine tune shots, I think the best implementation has still been Killzone Mercenary and Uncharted: Golden Abyss though. It felt incredibly accurate and intuitive right off the bat, and I could consistently rack up headshots both on and offline.

Did no one else have a problem in Zelda where the gyro aiming wouldn't hold still? Mine kept drifting in random directions, not even like a standard weapon sway just completely drifting, even when I'd put it on a stable surface to test. It's super frustrating to me, and it made some of the balloon target korok challenges a huge pain. If it wasn't for that and if there was a way to adjust the sensitivity I'd have been much more inclined to enjoy it.

I still have trouble getting used to Splatoon though. I wish it's gyro implementation was more like other games with full control instead of limiting it to the Y axis. In general, even with the motion controls off, that game just doesn't feel like other third person games and I always have to adjust back to how it plays when I come back to it.

That all being said, I enjoyed the hell out of Horizon's combat and thought the bow controls felt great because they were actually fun to use. I don't know that I really needed gyro aiming for it because I did just fine with the analog sticks and never once felt hindered.

For whatever reason, sometimes coming from sleep mode the gyros would drift, you could reset it by going into camera mode, but sometimes it requires closing and reopening the game.
 

cheesekao

Member
That would be more disengenous as New Vegas is an FPS. Horizon and Zelda are directly comparable due to both being open world action RPGs that draw from the same influence like Far Cry. A LOT could be done to make Horizon Zero Dawn more immersive with more things than just visuals. I'm actually willing to bet that the sequel will focus less on graphical improvements, (they already set the bar high) and moreso on systemic immersion as the games it's influenced by are already doing that. Like the gap in immersion between Watch Dogs and WD2.
Considering how you can play New Vegas in 3rd person mode and still experience the same thing, not really. The only reason people didn't make such a comparison is because there's no point in doing so. The only core similarity Zelda and Horizon has is that they are both open world and they released close to each other. Zelda isn't even a TPS like Horizon is.
 
I know of a couple of things, but besides being able to fight giant robo dinosaurs with a really engaging combat system nothing is there in terms of gameplay systems where I think it surpasses Zelda.

The ability to upgrade your weapons?

Overriding machines to either mount or fight along side you?

Using traps?

That's just preference, mind you, but the way the physics interact in that game with the elements and Link's ablities and himself is something special and I value that greatly.

The interactions can feel rather mechanised in Zelda. I've put in so many hours in BotW that I've noticed a pattern of limited tools at your disposal.


well I think this particular discussion is centered on gyro assisted aim where your camera controls and aiming are done by using both the gyro and the right stick in tandem

so yeah ARMS isn't a good example

Oh I agree with that. I was talking about motion controls in general.

ARMS managed to NAIL Motion controls to the point that you have an edge when you using motion. If you take the time to get used to it you will stomp tremendously.It's fine tuned enough to that you can easily punch around obstacles and the other opponents speeding fists with the default toasters with a twist of the wrist.

Even the Devs have gone on record saying that when they get serious they use the motion controls. This isn't idle talk either considering Yabuki's preformance at the ARMS exhibition Tournament back at e3.

I disagree at the bolded. I am much better with a traditional controller. And it isn't fine tuned, I found them rather troublesome and infuriating.

Yeah I remember when the devs said that, I don't agree with them either.
 
Lol this is a discussion board, and making up shit in a discussion to "win" an argument is just a bad look, that's all. Don't get so defensive.

I didn't "Make anything up", I thought I was accurate and i wasn't, it happens, I mean, what do you want me to say? Beg for forgiveness lmao. I'm the defensive one, I mean look at some of your posts here.
 

Arklite

Member
Kind of an alien scheme for people. Can't say it's a bad thing that Sony doesn't mandate use, though it is odd their first party rarely use it. GG slipped some in there with Killzone 2's sniper rifle which was interesting but I never liked it, or maybe their implementation was too sensitive.
 

phanphare

Banned
I disabled the motion controls in Zelda after a few hours. I just didn't like it. I'm glad some people enjoyed it though. Haven't played Horizon so I can't comment on the bow, but some people are calling analog sticks inaccurate? Just switch to a PC then and use a mouse if accuracy means so much to you.

or show there's demand for gyro assisted aim on console and stay playing there

I don't get why some people are so defensive about something they'd never have to actually use themselves

Oh I agree with that. I was talking about motion controls in general.

yeah motion controls in a broad sense including all implementations is a mixed bag for sure and in general I probably don't like most of them. gyro aiming in conjunction with the right stick for camera control and weapon aiming etc. is really nice though. the "in conjunction with the right stick" is really important though because the motion and stick both have pros and cons and when grouped together they mask each others cons. stick for broad strokes, motion for fine tuning, overlapped in usage.
 

jacobeid

Banned
I'm scared to even comment about these two games because no matter what someone will either try to paint you as a Sony or Nintendo fanboy. Really stupid, lest we try to have a constructive conversation to see how both games could take aspects from the other to improve any potential sequels or spiritual successors in the future.
 

A.J.

Banned
Such as, apart from the obvious graphical showcase? And nobody stops anyone from making a video about it and I would be the last person to condemn such a thing being made and posted here. I'm actually interested in it.

I think Horizon has more destructible environments. I don't remember many large rocks breaking in combat when something hits them in Zelda.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
The entire game can be played as a TPS. You can say comparing a shooter vs a sword/bow combat based game is wrong.

Skyrim will be a more apt comparison.
Yea but it's not a traditional TPS, it's first and foremost made with FPS gameplay in mind right down to the animation of the player character. It's as much a TPS as Deus Ex or Battlefront. Although melee is emphasized so is ranged combat in Zelda, it evidently received a LOT of attention so that it's incredibly viable.
 
I don't understand the need for gyro in Horizon. I turned that off while playing Ocarina of Time due to how distracting it can be, especially while on the move and slight jerkiness could throw my aim off. Motion controls being praised in 2017, what a time to be alive.

Best wishes.
 

PetrCobra

Member
There'll be a side-by-side shot of me dropping a weapon in both games and coming back to that location two hours later to grab it

Not a detail. Item persistence issue. Has to do with memory management.

There'll be a side-by-side shot of me engaging in dialogue with NPCs and observing dialogue trees and diverging character reactions

Not a detail. Dialogue system issue. Doesn't really do a good job of showing off details when you concentrate on complex things like that.

There'll be a side-by-side shot of me completing Beyond the Beef alongside that Rushroom quest in BoTW

Not a detail. Quest structure issue. Makes sense for an RPG to have complex quests. A game like Zelda on the other hand, usually exploit quests to make the player do stuff they wouldn't do otherwise, as a small distraction while doing other stuff.

You should really call the video Fallout vs. Zelda: They are completely DIFFERENT games!!!

You're welcome.
 
Majora's Mask 3D convinced me completely after playing this minigame with gyro assist.

4v99btF.png


Such a huge upgrade from the hellish experience of the original.
 

zMiiChy-

Banned
I'm scared to even comment about these two games because no matter what someone will either try to paint you as a Sony or Nintendo fanboy. Really stupid, lest we try to have a constructive conversation to see how both games could take aspects from the other to improve any potential sequels or spiritual successors in the future.
Pretty much,
Hahaha
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Not a detail. Item persistence issue. Has to do with memory management.



Not a detail. Dialogue system issue. Doesn't really do a good job of showing off details when you concentrate on complex things like that.



Not a detail. Quest structure issue. Makes sense for an RPG to have complex quests. A game like Zelda on the other hand, usually exploit quests to make the player do stuff they wouldn't do otherwise, as a small distraction while doing other stuff.

You should really call the video Fallout vs. Zelda: They are completely DIFFERENT games!!!

You're welcome.
These are also really valid points.
 

Wamb0wneD

Member
The ability to upgrade your weapons?

Definetly a point yes, though i prefer every weapon i find being usable (and necessary) during my playthrough, and that only works with them breaking rather constantly, where upgrades won't make much sense.

Overriding machines to either mount or fight along side you?

I consider that part of the whole mecha dinosaurs mechanic, which is great and the main hook of the game for me, don't get me wrong.

Using traps?

Barely used any when I played, will pick it up after Bloodborne again, maybe i can do some neat stuff with it. Thanks for the reminder!


The interactions can feel rather mechanised in Zelda. I've put in so many hours in BotW that I've noticed a pattern of limited tools at your disposal.

Definetly, i felt after i explored most of the game and had hundreds of enemy encounters it wore a bit off. Freezing a moblin on a horse in time to steal it and he falling on his ass is only fun so often. Were some exceptional first 70 hours or so though. That being said i think there's barely any game with limitless gameplay scenarios/tools in an open world game, except minecraft maybe.

I didn't "Make anything up", I thought I was accurate and i wasn't, it happens, I mean, what do you want me to say? Beg for forgiveness lmao. I'm the defensive one, I mean look at some of your posts here.

You were thinking you were accurate by talking out of your ass, demanding evidence of competitive people using gyro controls and just stating that sticks are more accurate despite having played Zelda, got it. I don't want you to say anything, all good. Thinking i want you to beg for forgiveness is defensive af btw, not my intention at all.

I'm looking at my posts here....and?
 
"As well as they did in Zelda"? Wasn't your opinion that they were shit in Zelda?

All motion controls are shit to ME...but people say they are great in Zelda. It's not hard.

You were thinking you were accurate by talking out of your ass, demanding evidence of competitive people using gyro controls and just stating that sticks are more accurate despite having played Zelda, got it. I don't want you to say anything, all good. Thinking i want oyu to beg for forgiveness is defensive af btw.

I'm looking at my posts here....and?

You are still at it LMAO.....I mean you are not self aware, that's ok, your posts are defensive AF.
 

Haines

Banned
I am being to think many Nintendo fans just look act games differently. Sure some things are not as good as zelda but honestly after playing both I would say exploration and traversal are probably the only things I would say are sub par in horizon. I would say puzzles buy horizon a rely tries at that.

Story, combat, performance, graphics are far from sub par and I would go as far to say make botw feel subpar.


I will give you combat. It's brilliant in horizon but it's not lacking in zelda. Zelda sandbox approach is preferable even
 

NastyBook

Member
I feel the same, OP.

HZD does a poor job overall with bow combat, it's amazing how many people don't seem to be bothered by it.

The arrows at full draw have basically no drop due to gravity, no arc or curve at all. They're pretty much hitscan weapons. You don't have to lead your target or aim above an enemy to account for curvature. It's so weird, why are people okay with bow combat behaving this way?

This coupled with analog sticks makes it feel so...jarring.
Because there isn't anything wrong with it. Platinum'd the game just fine with the bow aiming. Can't wait to 100% the expansion with the same aiming.
 

VeeP

Member
or show there's demand for gyro assisted aim on console and stay playing there


Of course. But if your goal is accuracy wouldn't the most accurate "controller" be the mouse, above motion controls and above analog controller? That's an honest question.

And just because someone disagree's with you doesn't mean they're being "defensive", what would I have to be defensive about :/?
 

Wamb0wneD

Member
All motion controls are shit to ME...but people say they are great in Zelda. It's not hard.



You are still at it LMAO.....I mean you are not self aware, that's ok, your posts are defensive AF.

Yeaaah... I'm not playing the "BUT YOU" game with you. maybe look up the definition of being defensive m8. Have a nice day/night whatever.
 

Ardenyal

Member
I feel the same, OP.

HZD does a poor job overall with bow combat, it's amazing how many people don't seem to be bothered by it.

The arrows at full draw have basically no drop due to gravity, no arc or curve at all. They're pretty much hitscan weapons. You don't have to lead your target or aim above an enemy to account for curvature. It's so weird, why are people okay with bow combat behaving this way?

This coupled with analog sticks makes it feel so...jarring.

Because the arrow physics and aim assist are dependant on difficulty level. Play on ultra hard for no assist and full physics.
 

A.J.

Banned
I will give you combat. It's brilliant in horizon but it's not lacking in zelda. Zelda sandbox approach is preferable even

An important aspect of combat is the enemies you fight and I would say that is definitely a detractor for Zelda.
 
Slightly OT, but I just started BotW recently and there's always drift when I aim anything. Mostly up and tot he right a bit. Playing solely handheld style. Is it supposed to do that?
 
All motion controls are shit to ME...but people say they are great in Zelda. It's not hard.

Your logic is indeed quite hard to follow, or rather quite spurious. You said motion controls suck, are less precise and inferior at a competitive level: that's not "to me", that's "to everyone". You are now saying that motion controls wouldn't work as well in Horizon as they do in Zelda: for that to make any sense, they would have to work well in Zelda.

But really the issue here is that you have demonstrated to have zero expertise when it comes to motion control, be it using it, knowing why people like it, or understanding how it performs at a competitive level, so your opinion of whether they would theorethically work for a given game, based on pure speculation, is worth less than the bytes used to store it.
 

cheesekao

Member
Not a detail. Item persistence issue. Has to do with memory management.

Not a detail. Dialogue system issue. Doesn't really do a good job of showing off details when you concentrate on complex things like that.

Not a detail. Quest structure issue. Makes sense for an RPG to have complex quests. A game like Zelda on the other hand, usually exploit quests to make the player do stuff they wouldn't do otherwise, as a small distraction while doing other stuff.

You should really call the video Fallout vs. Zelda: They are completely DIFFERENT games!!!

You're welcome.
The bolded sums up just about everything. New Vegas is to Zelda as is Horizon is to Zelda. Any similarities those games have is as broad and basic as it gets.
 

Haines

Banned
An important aspect of combat is the enemies you fight and I would say that is definitely a detractor for Zelda.

Something I love about the enemies in horizon is how the game can fill you into thinking you are farming animals and not fighting mobs of enemies

It just makes it feel more natural to play

But than you fight the humans and hate life til you get back to the mechz
 

Wamb0wneD

Member
I think Horizon has more destructible environments. I don't remember many large rocks breaking in combat when something hits them in Zelda.

interesting, didn't encounter that so far, will look it up when firing up the game again. The only bigger objects in Zelda that break are big metal crates, but they are really rare, can't remember anything else.
 
Because the arrow physics and aim assist are dependant on difficulty level. Play on ultra hard for no assist and full physics.

I played on very hard, but are you telling me the new patch that introduced ultra hard, gives it more realistic physics? If so, I'll try it again, but I'm doubtful.

All motion controls are shit to ME...but people say they are great in Zelda. It's not hard.



You are still at it LMAO.....I mean you are not self aware, that's ok, your posts are defensive AF.

To be fair, didn't you also say no one uses motion controls, because they're shit? I believe you did, first or second page. You also asked me to cite my claim, the one that directly contradicts your statement. Showing you that 70-80 percent of Splatoon players used motion controls, proving that what you said, is false.

You never replied upon showing you the proof.
 

simmias

Member
To be fair, didn't you also say no one uses motion controls, because they're shit? I believe you did, first or second page. You also asked me to cite my claim, the one that directly contradicts your statement. Showing you that 70-80 percent of Splatoon players used motion controls, proving that what you said, is false.

You never replied upon showing you the proof.
Wait, are you saying he made a mistake? No way! That's the first time I've read someone point that out over these several pages and pages of posts. It's in no way becoming tiresome to read it.
 
Top Bottom