This.I turned off the gyro immediately. Absolutely hate it.
This.I turned off the gyro immediately. Absolutely hate it.
Like, maybe if you have terrible aim you need the assistance or something? BotW arrows are already easy as hell to hit.
Is anyone who wants a more precise control method automatically terrible? It's not an aim assist- it's the opposite.Same. Like, maybe if you have terrible aim you need the assistance or something? BotW arrows are already easy as hell to hit.
BotW is the first time I've ever enjoyed gyro aiming. And now I want it in everything.
Except Splatoon. I hate how they implement it.
Yeah maybe I just encountered less Lynels than you and saved up some weapons because now i have like 10 chests on the map marked with some sweet buffed stuff in there and 14 weapons with me. I admit I never use the great boomerang because it's just too cool to let it break.
Obviously lol.
I think Lynels and hard tests of strenghts are the only cases where the weapons breaking as fast as they do is a 100% negative, because they have so much health and defense that if your stuff is not durability or damage buffed to the max you might as well lose half your weapons...If you're not spamming 50 arrows or 300 bombs or something, which just adds to the tedium fighting them.
Except using ancient weapons on test guardians i guess, then it goes fast and you normally get as many weapons out of them as you wasted on them, at least in my experience.
They both have aim assist no?
I love people like you who assume that your preference is the "correct" one and that everyone who doesn't agree is a fanboy/mindless person. Keep it going, dude!
The OP didn't call the game "perfect" (and since you aren't quoting anybody you're directly replying to OP), OP also didn't say the game was flawless, he/she just prefers gyro aiming and wishes it to be in other games, he gave all the other Zelda remakes and Splatoon as example too. And you probably haven't seen my Switch tech analysis thread but I've definitely trashed it for poor frame rate, amateurish optimization and engine problems such as pop in and adaptive resolution.
Well I've unlocked and upgraded every single non dlc outfit so I guess you might be right. My inventory is full of Lynel weapons lol
Not being able to use the great boomerang because it'll break is fuding annoying, is it not?
Yeah that's right.
I have a strict policy of using Lynel weaponry against them. I have accumulated quite a bit during my battles.
Ermmm analogue sticks would be more accurate than any form of gyro aiming because there's zero sway with analogue sticks and the gyro isn't a 1:1 input method like a mouse (yes analogues aren't 1:1 either but they don't rely on motion)No accounting for taste, I suppose. You're free to enjoy your weird bow/gun hybrid on Horizon with inaccurate analog sticks.
Same. Not a fan of it at all.I turned off the gyro immediately. Absolutely hate it.
Ermmm analogue sticks would be more accurate than any form of gyro aiming because there's zero sway with analogue sticks and the gyro isn't a 1:1 input method like a mouse (yes analogues aren't 1:1 either but they don't rely on motion)
Gyro aiming would make for a snappier aim but not necessarily more accurate...especially when aiming at a distance, it's not a mouse.
Gyroscopic aiming is the best thing to come out of the Wii's motion controls, I wish I could somehow use it with Overwatch on PC because I hate analog and mouse aiming after playing with gyro.
Maybe my mouse sucks a lot, but even when fine tuning the sensitivity it doesn't feel like I'm in complete control, maybe using the WASD keys for movement makes it harder for me.
So even the gyro aiming is "perfect" huh? Wow, BoTW really can do no wrong. This is coming from someone who loves the game, too.
Horizon is the better game for me in almost every respect aside from the freedom to explore. Presentation, story, characters, combat, controls, graphics...all way better, imo.
That gyro aiming is a nuisance.
LOL, inaccurate? how? There is nothing weird about the combat it works, has weight, gives the player lots of options and utility..I mean it is praised for a reason. Some of the best bow combat ever. You know analog is more accurate then motion controls right? It's why no one competitively would use motion controls.
LOL, inaccurate? how? There is nothing weird about the combat it works, has weight, gives the player lots of options and utility..I mean it is praised for a reason. Some of the best bow combat ever. You know analog is more accurate then motion controls right? It's why no one competitively would use motion controls.
Using gyro to draw back the bow, fine, but arguing for motion controls as an 'evolution' is a bit moot when PSVR could offer a far superior vision based aiming system, like in RE7, but y'know...
Same. Like, maybe if you have terrible aim you need the assistance or something? BotW arrows are already easy as hell to hit.
...That's not the kind of motion controls OP is talking about.Or, and hear me out, maybe dual analog alone isn't very intuitive or comfortable for precision aiming for those who haven't been using it since its inception?
Like, maybe people feel better pointing and shooting with motion because almost everyone in the world has used a camera, which works almost exactly the same way?
And maybe dual analog is just a bad compromise for accurate aiming controls because accurate free-handed aiming tech didn't exist for cheap in the mid-90s?
But you get a real story and your gear doesn't break any minute.My big struggle switching was how restricted Horizon feels compared to Zelda. You can't really go anywhere or interact with much. The combat is also far more clunky in Horizon.
Weird world where people want motion controls in games.
I don't think I've ever thought it was ever implemented well.
Because most games don't implement it?
It's implemented in Splatoon and most of the competetive playerbase uses it.
Aiming in Horizon is meant to be down in slow mo & focus.
You don't have it in the tutorial, but then they're like the first skills in the skill tree, get slowmo during jump & slide, and also "focus" (slowmo + more precise and zoomed in).
And that's how you'll play the whole game.
I know this thread isn't going to be about this though and everyone posting in here already has probably 3 different agendas to push, be it the superiority of Nintendo Switch as a platform in every aspect conceivable, how people who play shooter with sticks are idiots, how "motion controls" are always terrible even though this is the widest denomination ever conceived, or how zelda is better than horizon because apparently launching within the same week and having like 2 superficial things in common locks you into a neverending pissing contest or something.